Recent Posts

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21
Scripting / Re: shuffle-module: First official release
« Last post by keilmillerjr on Yesterday at 01:07:35 AM »
I chose the name for the module because it “shuffles” indexes through objects. Create an array. Push the objects to the array. For instance, you want 12 text objects on the screen, push 12 objects. You can do this manually, or create a loop for count of 12 to do it. Style the objects. Pass the array to the shuffle class.

If you can’t get it, I’ll provide an example for you on Saturday.
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Scripting / Re: shuffle-module: First official release
« Last post by rand0m on Yesterday at 12:51:31 AM »

Correct. That is the intended behavior. I had intentions of using it with romlist which would be higher than the array of objects. It does seem weird if your index length is the same as your objects... or less!

Excited for this comment! I wasn't sure if the issue only occurred for myself or others. I think the only way to get around this is to not use attract-mode's signals. I just had a quick look at the conveyor class. I might have to implement something like that to simulate attract-mode's natural indexing. I wanted to stay away from it because other things can receive signals. Manually indexing means I could implement a no loop feature. Will investigate further in two days. Thank you for bringing this to my attention!

I would hope you wouldn't be showing 100 items in a list at the same time. However, you can create a for loop that creates the object and step things sequentially.

I don't want to be showing hundreds of items at the same time but the ability to browse through hundreds of items in a vertical list (plain text) where a dozen or so are visible on screen at any time. Similar behavior to that of AM default.

Is retrorama2 theme (.gif in Shuffle's main github dir) utilizing the said loop? I am stuck on the idea that one slot equals one row so a list, of say 100 roms, will require 100 different slots each with its own placement (manual) instruction. In retrorama2 gif it seems there is a single slot and user can vertically browse through the roms listed in that single slot.

I am sorry for so many Q's but slots/ arrays/ rows all get mixed together for me as I don't have a programming background :D.
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General / Re: Screensaver showing black screen
« Last post by progets on Yesterday at 12:39:39 AM »
I'm glad to hear you fixed your issue. I did think that the long value was unusual but didn't think it was the issue at the time, now I can see why it might fall outside of expected limits.
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General / Re: AM hangs on exit from MAME
« Last post by progets on Yesterday at 12:35:50 AM »
I'm glad things are working how you want. It sounds like you just had a bad setting some where.
25
Scripting / Re: shuffle-module: First official release
« Last post by keilmillerjr on Yesterday at 12:30:21 AM »
a) Lets say we have a list of 5 items A,B,C,D & E, with A being the first item in list and E being the last. A is given the spot 100, 100, B 100, 200 till E 100, 500. While we scroll downwards from A and reach E, scrolling down further will move the list to item A but will the same spot (E, 100, 500). It this the intended behavior? Or is the selection area is supposed to move to A (100, 100)? With no looping of indexes will the list stop moving downward from E (100, 500) or jump back to A (100, 100)?

Correct. That is the intended behavior. I had intentions of using it with romlist which would be higher than the array of objects. It does seem weird if your index length is the same as your objects... or less!

b) I am currently using shuffle in displaymenu with only 5 items. It seems that AM function of pressing down for quick scrolling is not being applied, is my list too short for application or shuffle doesn't support that?

Excited for this comment! I wasn't sure if the issue only occurred for myself or others. I think the only way to get around this is to not use attract-mode's signals. I just had a quick look at the conveyor class. I might have to implement something like that to simulate attract-mode's natural indexing. I wanted to stay away from it because other things can receive signals. Manually indexing means I could implement a no loop feature. Will investigate further in two days. Thank you for bringing this to my attention!

c) What about really long lists like e.g. mame romlist. Currently I have to enter manually 5 items in shuffle with their locations, how would that work with 100+ items lists? Is there any other way of applying shuffle in a vertical list with numerous items where we don't have to manually position each row/ slot?

I would hope you wouldn't be showing 100 items in a list at the same time. However, you can create a for loop that creates the object and step things sequentially.
26
Scripting / Re: shuffle-module: First official release
« Last post by rand0m on January 17, 2019, 09:02:36 PM »
It works no better than before. Objects are now created outside the class. I think it produces cleaner code. Additionally, it now supports the preserve-art module. Animations and effects can be added just like before by extending the class. I hope to add the ability that some requested, optionally no looping of indexes. Versioned releases will make this easier for people using this module.

The "no looping of indexes" part would be great :D. I have some small queries regarding the use of (current version) shuffle.

a) Lets say we have a list of 5 items A,B,C,D & E, with A being the first item in list and E being the last. A is given the spot 100, 100, B 100, 200 till E 100, 500. While we scroll downwards from A and reach E, scrolling down further will move the list to item A but will the same spot (E, 100, 500). It this the intended behavior? Or is the selection area is supposed to move to A (100, 100)? With no looping of indexes will the list stop moving downward from E (100, 500) or jump back to A (100, 100)?

b) I am currently using shuffle in displaymenu with only 5 items. It seems that AM function of pressing down for quick scrolling is not being applied, is my list too short for application or shuffle doesn't support that?

c) What about really long lists like e.g. mame romlist. Currently I have to enter manually 5 items in shuffle with their locations, how would that work with 100+ items lists? Is there any other way of applying shuffle in a vertical list with numerous items where we don't have to manually position each row/ slot?
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Scripting / Re: shader-module: First official release
« Last post by Bgoulette on January 17, 2019, 05:27:05 PM »
You can have a look at the shaders in my Arcadeflow theme, it works, if you need some guidance let me know

Hey, thanks! I think I managed to trick your set up into working for me! I even tried wrapping up as a module, but it only works once. And that's enough for me. For now. Maybe someday I'll poke around a little more? :) [Something to do with how surfaces are assigned/referenced, I think...]

I'm attaching the blurred-art.nut file just in case anyone's curious. Thanks, zpaolo11x!
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The first time I downloaded and ran the scrapper, it picked up some Atari images and stopped. The next time I started getting "error getting platform list from thegamesdb.net". I then tried the daily build and received the libcurl message. When I get some time I'm going to give compiling myself a try and see what happens.

Thanks
29
General / Re: AM hangs on exit from MAME
« Last post by Bgoulette on January 17, 2019, 02:24:16 PM »
Thanks again, progets, but nothing there made a difference in my setup. So I just downloaded AM again and set up a new folder. And now things seem to be working. I must have screwed something up, but I have no idea what! At least it's working again! I appreciate your time.
30
General / Re: AM hangs on exit from MAME
« Last post by progets on January 17, 2019, 11:36:13 AM »
Removing the exit_hotkey shouldn't cause any issues. After all, there isn't one there by default.

Remove the exit_key through the GUI, close AM, open AM and test again.
Code: [Select]
Configure-->Emulators-->MAME-->Exit Hotkey=<leave blank>

Using the exit_hotkey=esc with MAME has cause issues for others since that is the default MAME exit key. You can read about it here http://forum.attractmode.org/index.php?topic=2582.msg17613#msg17613
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