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Topics - Mayki07

Pages: [1]
1
Scripting / Animation question
« on: October 04, 2018, 12:13:38 PM »
How to activate another animation when the previous animations are finished?

First animation :
Code: [Select]
local move2_cfg = {
    when = Transition.StartLayout,
    property = "x",
    start = 2000,
    end = 785,
    time = 3000
    delay = 1000
}

Second animation :
Code: [Select]
local move4_cfg = {
    when = Transition.ToNewSelection,
    wait = true,
    property = "x",
    start = 805,
    end = 785,
    time = 40
    delay = 40
    tween = Tween.Expo
    pulse = true
}

2
Scripting / Script for export name game or system
« on: August 31, 2018, 09:19:10 AM »
Could someone write a script or plugin for Linux (Raspberry Pi) that would export the name of the selected game or system to a separate txt file?
I would need it to display the information or marquee on the additional LED Matrix panel.

https://github.com/hzeller/rpi-rgb-led-matrix

If you can help me, I'll be very grateful ...

3
Themes / Theme for my RPi3
« on: March 23, 2018, 09:36:41 AM »
Hardware: RPi3
Disk: SD2GB, USB16GB, NAS storage roms
System: Dualboot image Libreelec 7.0.3 - Retropie 4.3 with Attract 2.21





Video Preview: https://youtu.be/Aghow6PNaUU

Thank you to the users of this forum for ideas and inspiration ...  ;)

Download files : https://www.dropbox.com/s/mnrd4ybohhw0tw8/Backup.zip?dl=0 

4
Scripting / Problem with marquee
« on: March 17, 2018, 03:53:58 AM »
If I have an animated marquee, I can not place it on the top layer. If I have a static marquee, it's not a problem. Do you advise anyone?

Animate with Property Animation :
Code: [Select]
local scale_cfg = {
    when = Transition.ToNewSelection,
    property = "scale",
    start = 1.0,
    end = 1.1,
    time = 1200
    tween = Tween.Quad,
}

local scale1_cfg = {
    when = Transition.ToNewSelection,
    property = "scale",
    start = 1.1,
    end = 1.0,
    time = 1200
    tween = Tween.Quad,
delay = 1200
}

animation.add( PropertyAnimation( OBJECTS.marquee, scale_cfg ) );
animation.add( PropertyAnimation( OBJECTS.marquee, scale1_cfg ) );

Animated Marquee :



Static Marquee :


5
Scripting / How to make "delay loop" animation?
« on: February 25, 2018, 03:05:19 AM »
My problem is "delay loop" animation. Can you please advise me?
Code: [Select]
local movey_cfg = {
    when = Transition.StartLayout,
    property = "y",
    start = OBJECTS.popis.y,
    end = 341,
    time = 50000
    delay = 2000
    loop_delay = ??? // time (ms) not effect
    loop = true
}

6
Themes / Preview my first theme..
« on: June 26, 2016, 12:42:08 AM »
Hardware: RPi3
Disk: SD2GB, USB16GB, NAS storage roms
System: Dualboot image Openelec 6.03 - Retropie 3.8 with Attract 2.00 (Floobs image v.4)
Layout designed for 1280x720
Planned Systems: PSX. Atari 2600, Sega Megadrive, Dreamcast, GBA, MAME, N64, SEGA 32X, Snes..





Video Preview: https://youtu.be/-Jfb7w5JnHc


7
Scripting / Issue with animation
« on: May 29, 2016, 05:24:38 AM »
I need to launch a third animation at the point where the second animation ends, can you advise me?

Code: [Select]
local slide = {
    property = "x",
    start = -800,
    end = dt.x,
tween = Tween.Sine,
    time = 5000}
animation.add( PropertyAnimation( dt, slide ) );
 
local slide2 = {
    property = "y",
    start = dt.y,
    end = 650,
    tween = Tween.Elastic,
    easing = Easing.Out,
    time = 8000,
    delay = 8000}
animation.add( PropertyAnimation( dt, slide2 ) );

local slide3 = {
    property = "x",
    start = ????
    end = 800,
    tween = Tween.Elastic,
    easing = Easing.In,
    time = 8000,
    delay = 18000}
animation.add( PropertyAnimation( dt, slide3 ) );

slide = first animation
slide2 = second animation
slide3 = third animation

Pages: [1]