Attract-Mode Support Forum
Attract-Mode Support => General => Topic started by: qqplayer on February 02, 2017, 05:29:47 AM
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I found a little amiga romlist with "Extra" info added.
This is the emulator "amiga.cfg"
system Amiga
info_source thegamesdb.net
And this is the amiga.txt romlist with extra info:
Agony "Pit your magical powers against an equal but opposite mystical force"
#Name;Title;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extra;Buttons
Agony;Agony;Amiga;;1992;Psygnosis;;;;;;;;;;Pit your magical powers against an equal but opposite mystical force;
Alien Breed 2 - AGA;Alien Breed II: The Horror Continues;Amiga;;1993;Team17;;;;;;;;;;Alien Breed II: The Horror Continues is the sequel to Alien Breed, a science-fiction-themed, top-down shooter largely inspired by the Alien films.;
Another World;Another World;Amiga;;1991;US Gold;;;;;;;;;;Another World tells a story of Lester, a young scientist who, as a result of an experiment gone wrong, finds himself in a dangerous alien world where he is forced to fight for his survival.;
Barbarian Palace;Barbarian: The Ultimate Warrior;Amiga;;1988;Palace;;;;;;;;;;Barbarian is a fighting game that gives players control over sword-wielding barbarians. In the game's two-player mode, players pit their characters against each other. Barbarian also has a single-player mode, in which the player's barbarian braves a series of challenges set by an evil wizard to rescue a princess.;
Batman The Movie;Batman The Movie;Amiga;;1989;Ocean;;;;;;;;;;Batman is a shadow in the darkness, as elusive as a dream. High above the seamy streets of Gotham, he is a criminal's nightmare. The only hope for a desperate city...;
Battlemaster;Battlemaster;Amiga;;1990;P.S.S.;;;;;;;;;;Battlemaster is a fantasy adventure in which the player controls a champion who must battle evil forces to conquer four kingdoms, uniting the four kings' crowns and presenting them to the Watcher in order to restore the world to peace.;
Is there any option to download this text from thegamesdb?
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You'll have to add it manually to the romlist.txt. Emulationstation will downloaf that infomation..but it is written to do that. Attract mode uses the history.dat file so there is really no need to use that info.
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You'll have to add it manually to the romlist.txt. Emulationstation will downloaf that infomation..but it is written to do that. Attract mode uses the history.dat file so there is really no need to use that info.
I tried hystory.dat but couldnt make it work.
Setnthe path, activate the plugin and tested with arcadebliss.
Can I use hystory.dat with console systems?
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Game info scraping was added to AM in November but it doesn't use the "Extras" field of the romlist. It creates a folder for the emulator name and places gamename.txt file in there to match the game names. You can see it here https://github.com/mickelson/attract/commit/540ffb6ad022bb59a519a8f01b9926fb4900b941.
You need to manually enable it in the attract.cfg when AM is NOT running.
scrape_overview yes
Then start AM and build the romlist to get the files.
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Game info scraping was added to AM in November but it doesn't use the "Extras" field of the romlist. It creates a folder for the emulator name and places gamename.txt file in there to match the game names. You can see it here https://github.com/mickelson/attract/commit/540ffb6ad022bb59a519a8f01b9926fb4900b941.
You need to manually enable it in the attract.cfg when AM is NOT running.
scrape_overview yes
Then start AM and build the romlist to get the files.
Thank you so much , finally working , but can you help me with another stuff?
Is there any funtion , script ... to show a "scolling text" , like on emulationstation just for long descriptions.
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Game info scraping was added to AM in November but it doesn't use the "Extras" field of the romlist. It creates a folder for the emulator name and places gamename.txt file in there to match the game names. You can see it here https://github.com/mickelson/attract/commit/540ffb6ad022bb59a519a8f01b9926fb4900b941.
You need to manually enable it in the attract.cfg when AM is NOT running.
scrape_overview yes
Then start AM and build the romlist to get the files.
what code needs to be added to the layout.nut, to get the Overview from the gamename.txt files to show?
i've been trying to use this
local textoverview =fe.add_text("[Overview]", 860, 440, 400, 200)
textoverview.charsize = 16;
textoverview.set_rgb( 166, 166, 166 );
textoverview.align = Align.Left;
textoverview.word_wrap = true;
textoverview.alpha = 0;
//textoverview.style = Style.Bold;
or this... but i get an error the index 'When' does not exist
local textoverview =fe.add_text("[Overview]", 860, 440, 400, 200)
textoverview.charsize = 16;
textoverview.align = Align.Left;
textoverview.word_wrap = true;
textoverview.alpha = 0;
//textoverview.style = Style.Bold;
local textoverview_alpha_cfg_on_load = {
when = When.StartLayout,
when = Transition.ToNewList,
property = "alpha",
start = 0,
end = 255,
delay = 1500
time = 1000
}
animation.add( PropertyAnimation( textoverview, textoverview_alpha_cfg_on_load ) );
local textoverviewx = {
when = When.StartLayout,
property = "x",
start = flx*1.2
end = flx*0.705
time = 1000,
tween = Tween.Expo
}
animation.add( PropertyAnimation ( textoverview, textoverviewx ) );
local textoverviewy = {
when = When.StartLayout,
property = "y",
start = fly*0.9
end = fly*0.1
time = velTexto,
tween = Tween.Linear
delay = 2000
loop = true
}
animation.add( PropertyAnimation ( textoverview, textoverviewy ) );
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ok, if i add
fe.load_module( "animate" );
then i an error the index 'PropertyAnimation' does not exist
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i figured it out!
edit...
now i get an error the index 'velTexto' does not exist
and i cant move the position of the text area
*gonna make my own thread on this