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Messages - iOtero

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61
Themes / Re: Vintage DOS theme [Release v1.1]
« on: September 01, 2019, 04:28:55 AM »
Sorry, i hid the video instead of the listbox. Blame the damn "copy paste"...

Here you have the correct code.

62
Themes / Re: Vintage DOS theme [Release v1.1]
« on: August 31, 2019, 07:13:16 AM »
This is a nice setup and if and when I add dos box to my rig I think I will definitely use this. Is there an option to change the Delay for when the videos start while selecting games?

Thanks. As for the game snap delay, I have tried to add a timer but was unsuccessful. Unfortunately, at this stage I don't understand Squirrel script well enough... If anyone can add this feature it will be great.

Use this code:

Code: [Select]
class UserConfig
{
</ label = "Delay Time",
help = "The time (in milliseconds) it takes to start hiding the frames, list and wheels. Set to 0 for no hide.",
options = "0,1000,1500,2000,2500,3000,3500,4000,4500,5000,5500,6000",
order = 5
/> set_ms_delay = "3500";

</ label = "Hide Time",
help = "The time (in milliseconds) that it takes for the wheels, list and frames to hide.",
options = "100,200,300,400,500,600,700,800,900,1000,1100,1200",
order = 6
/> set_ms_hide = "600";
}

local my_config = fe.get_config();

my_time <- 0;
try {my_time = my_config["set_ms_hide"].tointeger();} catch(e) {}
my_delay <- 0;
try {my_delay = my_config["set_ms_delay"].tointeger();} catch(e) {}

local artwk = fe.add_listbox(flx*0.385, fly*0.17, flw*0.31, flh*0.32);
artwk.preserve_aspect_ratio = true;
artwk.trigger = Transition.EndNavigation;

local move_artwk1 = {when = Transition.ToNewSelection, property = "alpha", start = 0, end = 255, time = 1} 
local move_artwk2 = {when = When.ToNewSelection, property = "alpha", start = 255, end = 0, time = my_time, delay = my_delay} 
animation.add(PropertyAnimation(artwk, move_artwk1));
animation.add(PropertyAnimation(artwk, move_artwk2));

63
Themes / Re: Vintage DOS theme [Release]
« on: August 28, 2019, 05:53:52 AM »
Finally something new!

I was already tired of seeing copy of copy of copy...  including mine...

Thanks for the theme. I like very much.

I just tried it and on my Desktop PC 16:9 it works very well, but it doesn't suit my Raspberry pi-based system with a 4:3 monitor.

Do you plan to make a version for 4:3 resolutions: (640x480, 800x600, 1024x768, etc.)?

Thank you iOtero.

Judging by your work on ioamiga, you will be way better than me doing a 4:3 and 16:9 version. By all means please do it!
Also feel free to change whatever you want - just make sure to release it to us as well!  :)

I wish i had time... Well, if one day i copied your idea, I'll let you know... Thank you.  :)

And... Of course, it won't carry wheels ...  ;D ;D ;D

64
Themes / Re: Vintage DOS theme [Release]
« on: August 27, 2019, 05:27:03 AM »
I just tried it and on my Desktop PC 16:9 it works very well, but it doesn't suit my Raspberry pi-based system with a 4:3 monitor.

Do you plan to make a version for 4:3 resolutions: (640x480, 800x600, 1024x768, etc.)?

65
Themes / Re: Vintage DOS theme [Release]
« on: August 27, 2019, 04:20:00 AM »
Finally something new!

I was already tired of seeing copy of copy of copy...  including mine...

Thanks for the theme. I like very much.

66
General / Re: Assigning an Emulator
« on: August 25, 2019, 03:22:41 AM »
the roms will load fine on emulation station, but attract mode will not work no matter what I try

I mean, you use Retropie...

I already said that i feared the worst...

Well you should ask in the Retropie forum, here i don't know if there will be any experts in Retropie.

What i do know is that Retropie work well with EmulationStation, and what they have done to make Attract-Mode work in their s.o. It is not a standard installation, but a very personal one of yours, to use it as if it were ES, which has nothing to do with anything from the original AM installation...

Nothing that is usually done with Attract-Mode is the same in Retropie, Batocera or Recalbox... Those are worlds far from Attract-Mode...

Attract-Mode works perfectly only with Raspbian, RetroArch and many other emulators, Attract-Mode does not need at all operating systems that were created for a different frontend and that do not install Attract-Mode correctly.

So i cannot help you.

67
Themes / Re: ioamiga. Theme for Amiga Computers.
« on: August 24, 2019, 12:00:50 PM »
You can do whatever you want, as if you paint it green.

But i will tell you that what you have done i do not like.

The wheels give it a childish look.
This is about childhood after all - at least for many of the people who lived through that era.


Look, it has nothing to do with what one feels like as a person playing old games ...

If I had wanted my layout to have wheels I would have put them on. Or better, I would have used Hyperspin.

But what you have done is to distort my original design. And look, you didn't even have the idea to ask me before, right? Well, do what you want. You do not need my permission.

Well, thank you very much for everything.

What design? You took a pre-made art background and added a list and snaps to it. Sure, you plotted the system logo, game count, etc. and tailored the list to the size and font that you like but at least you could have added the option for a wheel and had a list as the default.

Idk what the fuss is about. For what it’s worth, a list looks boring to me but I always add because I know that some people like it. A spin wheel looks over-the-top and in your face but I add that when the list/wheel area is on the right (has ANYBODY figured out how to add a spin wheel for the left side of the screen? Cause I’d add that too).

Don’t let me discourage you though. The world needs more layout creators and I appreciate what you’ve done here.

Look, I'm not going to argue with you about what a design is or not. On the other hand, you think boring lists and to me wheels that seemed interesting to me now seem childish to me. Everyone has the right to give their opinions and do what they want and how they want. And I do that, what I want, and I don't have to explain it to anyone.

68
General / Re: Assigning an Emulator
« on: August 24, 2019, 03:22:14 AM »
First, know what operating system you are using on the pi, then we talk...  8)

I'm afraid of the worst...  :-[

69
Themes / Re: ioamiga. Theme for Amiga Computers.
« on: August 21, 2019, 12:38:30 PM »
You can do whatever you want, as if you paint it green.

But i will tell you that what you have done i do not like.

The wheels give it a childish look.
This is about childhood after all - at least for many of the people who lived through that era.


Look, it has nothing to do with what one feels like as a person playing old games ...

If I had wanted my layout to have wheels I would have put them on. Or better, I would have used Hyperspin.

But what you have done is to distort my original design. And look, you didn't even have the idea to ask me before, right? Well, do what you want. You do not need my permission.

Well, thank you very much for everything.

70
Themes / Re: ioamiga. Theme for Amiga Computers.
« on: August 21, 2019, 06:14:01 AM »
You can do whatever you want, as if you paint it green.

But i will tell you that what you have done i do not like.

The wheels give it a childish look.


71
I think that should Mickelson and / or someone from the staff.
And more taking into account that since Raspbian Jessie nobody has updated the GitHub documentation.
It works for me, but, for example, in video_decoder i can't put opengles, only software... so i know that things are missing.
If i can compile it perfect, i will share it.

72
Attract-Mode and RetroArch on the Raspberry pi 4.

I have managed to run both programs on pi 4 with Raspbian Buster.

I feel that the video does not have more quality, i will try to do a better one as soon as possible.

Sega Saturn has very poor results, but PSX, N64 and Sega Dreamcast work very well.

https://www.youtube.com/watch?v=a_7zckqhYgk

New video, best quality, but remais imperfect, sorry...

https://www.youtube.com/watch?v=_NZOGc9EuaQ

At the end of the video i have executed a pinout so that the pi 4 could be seen, it is not appreciated much, but you can see that the network socket is up and the usb down, unlike the pi 3B +.

New video of much better quality.

Boot in black, directly to the Attract-Mode, where my Stargate theme appears, and i run 1942 in the MAME2010 of RetroArch, then i go out to the system, with the right mouse button i access the ioRaspi4 menu, i open the terminal, i run pinout , which already looks great, and you can see that we are on a Raspberry pi 4 and not on any previous model.

Then back to Attract-Mode and run Mario Kart 64 from Nintendo 64, after one lap, i go out to the menu and run Aqua GT from Sega Dreamcast and i hit a tour of London, it seems.

After i close the system, in closing messages anyone who knows a little bit of Linux can check that it runs exclusively under Raspbian Buster.

The truth is that both the N64 and the Dreamcast, as you can see in the video, perform with great fluency in the Raspberry pi 4.

Note: ioRaspi4 is my personal system mounted to run under Raspbian Buster with Desktop on a Raspberry pi 4 and is optimized to work on a 4:3 monitor and 1024x768 pixels. And it is not, nor will it ever be, part of a downloadable image for the Raspberry pi 4.

https://www.youtube.com/watch?v=gBXCK3WyLD0

73
Scripting / Re: Compilation of Attract-Mode in Raspberry pi 4
« on: August 06, 2019, 01:55:13 PM »
That is a really high value. Try something lower?

https://www.raspberrypi.org/documentation/configuration/config-txt/memory.md

Yes, it is a very high value, with 256MB is more than enough. And by the way I already got the AM compilation in pi 4.

74
Scripting / Re: Compilation of Attract-Mode in Raspberry pi 4
« on: August 06, 2019, 09:50:14 AM »
Whats your memory split/over clock settings?

Have you compiled a newer mame? Im curious for a speed test comparison between pi 3b+ and 4.

Overclock, nothing...
gpu mem = 512


If I can't compile Attract-Mode, why would i want to compile the MAME?   :-[

The emulators interest me only if I can make them work through Attract-Mode.  ::)

The truth is that i have tried to compile SDL 2.0.10 and I have not succeeded.  :'(

If nobody helps me, i will try to compile SDL 2.0.8 again. 8)

A few minutes ago i have compiled RetroArch, but it only works with graphic environment. If raspbian is started in console mode, retroarch does not work. And i do not know why. I guess by opengles... But i haven't tried any games yet.

I've tried Lakka and Dreamcast games work great on my pi 4. D2, Aqua GT, Shenmue...   In pi 3B +, they moved like lame turtles...  :P


75
Scripting / Compilation of Attract-Mode in Raspberry pi 4
« on: August 06, 2019, 06:51:05 AM »
I bought a Raspberry pi 4 4GB and i installed Raspbian Buster Lite.

I tried to compile Attract-Mode following the instructions Keilmillerjr has on GitHub (https://github.com/keilmillerjr/Raspberry-Pi-MAME-Setup-Guide) and that had worked perfectly for me on Raspbian Stretch Lite and Raspberry pi 3B +.

FFmpeg, SFML and Attract-Mode has compiled easily and without problems.

But to launch AM, it does nothing and gives this error message:

* failed to add service - already in use?

Could someone tell me why?

Note for Keil: In the instructions for SFML, there is a missing line:

sudo make install

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