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Messages - tasio

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Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« on: July 09, 2019, 04:22:32 AM »
Ok, just tested this on a Win 10 laptop. When no video is playing (Video Thumbs disabled from AF options) I get 0% GPU usage in AF. When video is playing (or something else is moving) it goes to 100%. If you turn on FPS counter, that pushes the load to 100% again but you should not keep it on by default.

That makes sense, was the FPS counter what set the GPU to 100%.
Still to heavy for my laptop even without the FPS but now at least it makes sense, it wasn't a bug.
I found another themes that might be enough for my setup but I think your views on design and UX are great :)

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Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« on: July 08, 2019, 11:56:56 AM »
It was fantastic, thank you for creating and keeping this wonderful theme always updated and improving every day. So I would like to put one more opinion, maybe in its next update could develop the same theme with compatibility to machines that have weaker hardware, so they can also run the smooth theme free of crashes. But so far my opinion for my machine works very well in every way.

Thank you for the comments. I know Arcadeflow is very demanding, and in the past all the tests we did on the forum to adapt it to lower spec machines like the Pi were unsuccessful. There are a couple of things that make low specs machines struggle: the number of (nested) surfaces used by the thumbnail grid, and the number of GLSL shaders and effects used in Arcadeflow. While I can strip back GLSL effects somehow, and even reduce the surfaces, that would change a lot the look of the theme. I'm wondering if the new Pi4 has enough power to run AF, but I don't have a Pi myself to test.
There are some settings in the layout that can be used to disable some effects and hopefully improve performance, but the surface issues still remains.
I've been thinking of a way to streamline the layout for some time, one of the options is, instead of using surfaces for each tile, to use a single surface as big as the screen and apply dynamic shadows to that, but I fear that would be a heavy GLSL shader for lower spec GPUs

I have installed this nice theme in a i7 machine with a 970 graphic card and works fine but if I enable the FPS counter I can see that moving through the game library can go under 30 FPS.
I tried it as well in a laptop with integrated graphics and even disabling all I could the FPS still below 10 and GPU usage 100 even if I'm not doing anything. Does it make sense to use that much GPU even when nothing is moving and no video playing?

I understand that the requirements for this theme are high but I got the impression that when nothing seems changing or moving GPU should be more relax so I decided to write this post in case it helps with fixes or improvements  ;D
By the way other themes I tested seems working fine but I haven't test many and I would love to use this one or something with a similar grid view

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