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Topics - raygun

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1
Announcements / Version 2.4 sneaking in!
« on: Yesterday at 12:04:33 AM »
Hello there!  The team is please to announce the release of version 2.4 of Attract-Mode, available now from the download link on attractmode.org!  We even think we've got the Mac OS X bundle building again (fingers crossed)!

There are lots of great new features and bug fixes with this release, we hope you enjoy.   There are also a couple of potential wrinkles we want to warn you about:

With this release, Attract-Mode is now looking for game overview information in a different place then previously, so if you are upgrading an existing installation you will likely need to re-scrape the artwork or regenerate a romlist for a given emulator before the frontend will be able to find any game overview information related to that emulator again.

There has also been a change to how the the "zorder" attribute works in layouts, by popular request.  The new way makes much more sense and hopefully will not adversely affect existing layouts.  If you are seeing overlapping images and/or texts no longer drawing in the correct order in your favourite layout after your upgrade, this is likely the cause and the layout script will have to be adjusted to fix how it is setting zorders.

cheers!

# Changelog #

## Commits from v2.3.0 to v2.4.0

### Andrew Mickelson (50 commits)

* Bump to version 2.4
* [windows] combine attract.exe and attract-console.exe into the same package
* Issue #401 - Implement proposed changes to zorder behaviour (#408)
* Reduce unnecessary redrawing on some layouts
* Issue #391 - store overview information by emulator
* Issue #456 - properly reset layout state when new layout configured
* Added .travis.yml
* Issue #455 - fix handling of menu artwork
* Issue #454 - fixed thegamesdb.net scraping (url changed)
* Issue #452, #446 - fix compile on old SFML version
* Issue #444 - added "Layout Options" to go straight to layout configuration
* Various changes to merge oomek-fixes branch, including fix_filters() bugfix
* [linux] Issue #393 - fix handling of single quotes and related commandline parameter issues
* Fix compile on older SFML versions after Text .spacing parameter changes
* Fix whitespace and reordering
* Issue #440 - attempt to prevent reported file lockup on missing artwork
* [Windows] enabled d3d11 hwaccel decode option, if available
* Issue #436 - allow user to select which layout.nut file to use from Layout config
* Update Layouts.md for the blend_mode changes
* Added config file parameter output to debug logging
* Added support for "per display" layout parameters.
* Minor fixes to android build, "edit game" option
* [linux] default to "fullscreen mode" window mode
* Don't use network scraping when doing automatic import at startup
* removed stray debug message
* Automatically import emulators that are detected on startup
* Autodetect emulators and generate emulator templates on first run
* Issue #400 - reduce CPU usage when idle
* Issue #407 - fixed fe.Image.video_playing attribute
* Added ability use emulator templates when adding a new emulator
* [linux] enabled exit hotkeys when in fullscreen mode, added debug logging for window creation/destruction
* Made wheel fadeout time configurable for hyperspin-based layouts
* Added fe.path_test() command for layout/plugin scripts
* Relabelled and reworked the 'minimum_wait_time' emulator setting
* Changed scummvm info_source to only use 'scummvm -t' output
* [linux] added VDPAU hwaccel support and fixes for VAAPI
* Added android readme, minor updates to compile.md and gameswf compile
* Fix compile on MacOS Sierra
* [android] initial addition of *experimental* android support
* Added support for touch events if provided by SFML (swipe, tap)
* Added fe_file.cpp to load images, fonts, sounds through a file stream
* Fix window focus detection when min_run_time is set
* Issue #388 - fix compile on Ubuntu 14.04
* Issue #385 - fix recent compile fix for older versions of avcodec
* Fix compile with NO_MOVIE=1
* Fix potential race condition in scraper
* Issue #385 - fix compile error on Jessie

### Benjamin Hodgetts (1 commits)

* C++11 Syntax Fix

### Conn O'Griofa (1 commits)

* RPI: update for new vendor library names & add Mesa VC4 override

### Florian (5 commits)

* Update Dolphin config (#417)
* Update Ubuntu version (#416)
* [linux] Update version number and icon path (#414)
* debian/install - Copy single files first (#415)
* Updated Compile.md for a Command line error + Detail (#425)

### Keil Miller Jr (1 commits)

* Buttons scraped with newer mame.xml file

### mbalfour (1 commits)

* Improve Multi Monitor support (#405) and fix NES romlist crash

### Radek Dutkiewicz (15 commits)

* New text alignment modes (#448)
* Added list_size property to fe.ListBox
* Fixed Fill Screen window offset, update
* Fixed Fill Screen window offset
* Fixed back buffer blinking on game launch
* Blend mode refactoring
* Whitespace cleanup
* Added a folder with default shaders for each blend mode
* Blend modes improvements
* Sorting fixes
* Fixed borderless window size
* added blend modes to fe.Image
* Added .spacing parameter to fe.Text
* Added .mipmap parameter to fe.Image
* Fixed video restarting after setting video_playing = false (#411)

2
Announcements / Version 2.3 Released
« on: November 19, 2017, 07:21:31 PM »
After a bit of a hiatus, we are back on track and pleased to announce a new release of Attract-Mode.  This release captures all the various features and bugfixes that have been added to the project in the past 10 months.

Full changelog is below, downloads available at: http://attractmode.org/download.html

A note for Windows users: the default Attract-Mode binary is now compiled as a Windows GUI application.  If you prefer the previous behaviour where Attract-Mode runs with a windows console window, use the "console" version Attract-Mode instead.

# Changelog #

## Commits from v2.2.1 to v2.3.0

### Andrew Mickelson (47 commits)

* Bump to version 2.3
* Added --loglevel and --logfile commandline options
* [Windows] Switched Attract-Mode to a Windows GUI app
* Issue #381 - fixed crash when using Shader.Empty
* Joystick mapping must now be done manually from Config->Controls->Joystick Mappings
* Fix handling of conflicting input mappings in configuration mode
* [rpi] Removed assumption that rasberry pi always uses GLES
* Initial addition of Direct X Video Acceleration (Windows) and VAAPI (Linux) support
* Issue #372 - Added plugin to change display on joystick input
* [Attrac-Man] Fixed ghost and player UI movement around the "Ghost House"
* Update look of Attrac-Man layout
* Updated config so that Joystick slots can be mapped to specific named devices
* added "Insert Game" command
* Added UI functionality to edit shortcuts
* Only use CRC matching on rom 10 megs or less when scraping
* Initial support for shortcut navigation and multiple level menus
* Tweak to https://github.com/mickelson/attract/commit/7a7afa5ba58b8d7d6f9eb2e607fb476d1334be18 to fix last launch saving
* Added some missing bound checks when loading state
* [linux] Issue #343 - don't leave zombies when exit hotkey is used
* Disable further FE navigation when launch game sound is playing
* Issue #333 - don't replay launch sound if in the process of launching a game
* Added nomargin Text attribute to layout documentation
* Issue #329 - smarter redrawing of surfaces
* Fixed multimonitor bug (Fix provided by Mike Balfour)
* Update Attrac-Man layout to use artwork fades
* Enable animated gifs
* [windows] Fix "Fill Screen Mode" on Win10
* [linux] Issue #318 - fix compile on Linux with older SFML versions
* [linux] reduced delay when launching emulator in "Fullscreen Mode"
* [windows] Issue #296 - fix for white screen flicker on game launch and exit
* Fix extensions in default dolphin configuration
* [windows] Added NvOptimusEnablement and AmdPowerXpressRequestHighPerformance exports
* The "edit game" action will now edit the display settings when used on the displays menu
* Removed unnecessary video frame queuing, simplifying code
* Issue #304 - hyperspin overlayoffset fix (patch from joyrider3774)
* Changed sleep timer for smoother animation
* Added scraping of mame artwork from adb.arcadeitalia.net
* Fixed "scrape mamedb.com" and "scrape overview" option loading/saving
* Issue #297 - fix hidden displays causing wrong selection in "displays menu"
* Use mamedb.blu-ferret.co.uk for mamedb scraping
* Updated Italian translation (P. Ghezzo)
* Added screensaver options to run commands when starting or stopping "blank screen" mode
* Fixed key handling to return from screensaver.  Fix build with NO_SWF=1 option
* Added blank screen (low power mode) setting to default screensaver.
* Added config option for confirmation prompt on exit

### Benjamin Hodgetts (1 commits)

* Save location in the playlist when launching a game

### CosmicDan (3 commits)

* "Hide Console" option should only be for Windows (whoops)
* Add $PROGDIR variable/expansion for substituting program directory in path leadings
* Add 'Hide Console' option to General settings

### Dat1AZNBanana (1 commits)

* Added more file types for Dolphin roms

### djrobx (1 commits)

* Fix bug where wheel doesn't scroll down or right if you move the trackball slowly . (#322)

### Ferdinand Thiessen (3 commits)

* Extlibs: Fixed nonvoid function without return value in gameswf. (#321)
* [linux] Added appdata file (#319)
* Makefile: Fix install target for mac and some linux distros

### Minjae Song (3 commits)

* Korean localisation

### Radek Dutkiewicz (4 commits)

* Fixed bluring of small fonts in X axis when textbox has a fractional width
* Fixed 1 pixel offset
* tp.cpp whitespace cleanup
* fe.Textbox improvements

### willems davy (2 commits)

* Try to correct positions for some themes with certain swf artwork
* Fix zorder + implement zorder related below tag

3
General / Forum is back up (hopefully)
« on: October 07, 2017, 12:25:52 AM »
Hi everyone,

The forums have been moved to a new host and should now be (mostly ... see below) functional.  Apologies for the downtime.

Please report any issues you are encountering by replying to this thread.

Known issues:
- attachments are still being uploaded and may not be available yet
- forum email notification not working

cheers, andrew

4
Themes / MOVED: How to change listbox scrolling acceleration?
« on: February 25, 2017, 08:45:06 AM »

5
Announcements / Version 2.2.1 Released
« on: January 06, 2017, 08:19:15 PM »
A new year and a new version of Attract-Mode!  Mainly bug fixes with this one, change log is posted below....

# Changelog #

## Commits from v2.2.0 to v2.2.1

### Andrew Mickelson (17 commits)

* Bump to version 2.2.1
* [linux] fixes for multimonitor mode with X11
* [rpi] Misc. cleanup of emulation launching on the RPi
* Added a description of the default controls to the readme
* Fix move speed in config menus when key held down
* Fix freetype2 header not found during compile
* [linux] Added --console cmdline option to enable script from console
* Improved combo key handling, added more initial key mappings
* Default "Confirm Favourites" value is now "true"
* Fix audio volume changing for layout sounds after running emulator
* Add cn entry in en.msg
* [windows] fix frontend not giving up focus in fullscreen mode
* [windows] fix 'working directory' setting when running an emulator
* [linux] Smoother transition to emulator from 'fullscreen mode'.
* Added "Working Directory" emulation setting
* Minor reorder of options in the misc. config menu
* Issue #250 - Fix improper handling of "Upos" joystick axis

### banemon (1 commits)

* cn.msg

### David Gillies (1 commits)

* Create Linux desktop entry

### Rene BIGOT (1 commits)

* Support for wheel fade

6
Announcements / Version 2.2.0 Released
« on: November 11, 2016, 01:00:16 PM »
SO here we go with another version of Attract-Mode!  Highlights include the ability to set custom layouts for the "displays menu"/Systems menu (finally), a new "edit game" command for tweaking game information (including the ability to customize the launch commandline on a per-game basis), mmal hardware accelerated video on the Rasberry Pi, an italian translation, various bug fixes and much more.

Full changelog is posted below, and downloads are available here: http://attractmode.org/download.html

[edit: OS X binary now posted]

7
Announcements / Version 2.1.0 Released
« on: June 08, 2016, 11:00:12 PM »
By popular demand (!?) and hot on the heels of 2.0, we have ourselves a new release of the Attract-Mode frontend!

Version 2.1.0 freshens things up a bit and adds some new features we think are kind of cool: support for using unlimited key/button/joystick combos to trigger commands and improved menu navigation controls....

NOTE FOR UPGRADERS: If you are upgrading from a previous version, chances are you will have to redo your joystick-based control mappings.

Downloads available in the usual place: http://attractmode.org/download.html

8
Announcements / Version 2.0.0 Released.
« on: April 20, 2016, 11:13:27 PM »
After a couple months of testing, version 2.0.0 (final) has finally arrived!  Thanks to everyone who helped track down and squish the numerous bugs that were found.

Download the new version here: http://attractmode.org/download.html

Enjoy!!

9
Announcements / Version 2.0.0 Release Candidate #3
« on: February 22, 2016, 10:29:04 PM »
Release Candidate #3 for version 2.0 of Attract-Mode has now been released.  Check it out, and please report any issues you may run into here on this thread or using the github issue tracker.

Download available here:  http://attractmode.org/download.html

Full change log posted below. 

Edit: March 17, 2016 - Updated for Release Candidate #3.

10
Themes / Hyperspin themes in Attract-mode
« on: February 16, 2016, 10:18:46 PM »
Hi guys,

I thought I'd share what I've been plugging away at a bit lately... here is an video example of what the newest development version of Attract-Mode will do if you start feeding it hyperspin themes:

https://drive.google.com/file/d/0B-9bDWtWmD2DMU9lX2JOV2xkUmc/view?usp=sharing

This is from a (pretty crappy) notebook running my development environment on debian linux.  The hyperspin interpretation is missing a bunch of stuff, but it is all happening from a squirrel script just like any other attract-mode layout!

11
Announcements / Version 1.6.2 Released.
« on: December 06, 2015, 11:31:24 PM »
Version 1.6.2 has just been released, here is the changelog:

# Changelog #

## Commits from v1.6.0 to v1.6.1

### Andrew Mickelson (22 commits)

* Bump to version 1.6.1
* Issue #162 - improved support for importing mame (-listxml format) files
* attracman layout - made sounds files configurable from user interface.
* added ability to get the actual width of text
* added load_from_archive() function for loading script images and sounds
* Added sound support to the attracman layout
* Added debian packaging files
* Fix some divide by zero errors.
* Scrape platform images as well when scraping from thegamesdb.net
* Updated emulator info_source settings on account of mess/mame merger
* Fixed missing controller and video info when parsing mess / mame -listsoftware
* Added [System] and [SystemN] magic tags
* Added 7zip, rar, gzip and bz2 support (if libarchive is available)
* Issue #159 - Fixed magic tokens empty values bug + path problems with shaders
* Issue 120 - added functionality to let plugins show search results
* [OS X] re-added mouse "hiding" for OS X, trying to avoid triggering corners
* 8 second timeout on scraper http requests
* Show more progress info when scraping/parsing mame output
* Made "hide brackets in name" option also hide text after a forward slash /
* Issue #157 - added support for modules in a subdirectory
* Added KeyboardSearch plugin
* Issue #128 - added config option to disable multimonitor support

### Jeffrey Clark (3 commits)

* Windows resource with icon
* Close windows console automatically when starting from GUI
* osx packaging corrections

### Phil Eichinger (3 commits)

* Makefile: ensure $(DESTDIR)$(DATA_PATH) exists before copying config to it
* Fix Depends for install on Debian Jessie
* debian-package: fix Build-Depends

http://attractmode.org/download

12
Announcements / Version 1.6 Released!
« on: September 25, 2015, 09:26:21 PM »
Attract-Mode version 1.6 has arrived!

Noteworthy changes with this release:

* SWF file support (experimental)
* Layouts and plugins can now be contained in zip files
* OS X packaging improvements
* Added ability to set filter exceptions
* Added intro mode to optionally show intro video
* Added German, Japanese and Korean translations
* Added mame video scraping (progettosnaps.net)
* Many many bug fixes (including FLV videos not playing, resolution dependent pinch/skew effects, and multimonitor not working on 64-bit windows).

Download it here: http://attractmode.org/download.html

13
General / MOVED: Open source mame
« on: August 01, 2015, 10:01:17 PM »

14
Announcements / Version 1.5.2
« on: May 10, 2015, 10:49:04 PM »
A new release, a new release!  There have been some exciting advances in the past few months...

New Features:

  • Raspberry pi support.  Thanks to nitrogen_widget for digging into this and helping to get it up and running!
  • Multiple monitor support (Windows and Linux)
  • Artwork scraper added to automatically download missing snapshots, marquees, wheel logos, flyers, boxart and even fanart images.
  • Improved support for different image formats.
  • Spanish translation (thanks Seru!)
  • Added fade effect module for layouts (see reflect layout and the fanart background option in cools' layout)

Bug Fixes:

  • Keep focus if keys get mashed during startup and Attract-Mode is the windows shell
  • Fixed jarring video resets in the filter-grid layout
  • Various fixes for MaLa layout loading
  • Fix for audio decoding after an error occurs

Download at: http://attractmode.org/download.html

Here is a video of AM running on a 256MB Rasp Pi 1 with one of omegaman's layouts:
https://www.youtube.com/watch?feature=player_embedded&v=YQh1Xs8HhI0

15
Themes / MOVED: 320x240 layout
« on: March 30, 2015, 11:26:19 PM »

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