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Messages - zpaolo11x

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466
Themes / Re: Arcadeflow theme v 7.7 [Release] Updated 11 May 2020
« on: May 12, 2020, 02:34:32 AM »

I have an other problem with ArcadeFlow :
 - I've set an exit command in AM (to shutdown my computer/arcade cabinet when I quit) but it seems that ArcadeFlow doesn't pay any attention to this command. Have you tried to put one in yours and does it work ?
 - Or maybe you can add an option to add the choice to add a new menu entry to shutdown the computer ? Especially useful for ones who have an arcade cabinet and doesn't want to use a keyboard or moues to shut it down ? :)

Interesting... it seems that the "exit command" is executed after the choice to exit the layout. Everything works fine if the layout uses the default overlay menu to do this, but Arcadeflow has its own exit menu, and uses fe.signal(exit_to_desktop) to leave the layout. I'll see if there's a way to overcome this. Stay tuned ;)

Oh, what is exactly the command you use to shutdown?

467
Themes / Re: Arcadeflow theme v 7.7 [Release] Updated 11 May 2020
« on: May 11, 2020, 10:51:57 AM »
Arcadeflow 7.7 is out!

I worked mostly on the multifilter because, honestly, I LOVE this new feature :D The new version of the multifilter is much better, the menu is more clear, aesthetically it's more pleasing and is also saved between sessions.

The only negative aspect is that I had to cut some of the code I put to reduce slowdowns when sorting large romlists, I'm sorry, I don't know if I'll be able to add it again so right now if you have 20'000 or more games in a romlist you might experience delays when loading the layout or adding/removing favourites.

Other than that I think this is a great improvement over the latest version, so enjoy!



468
Themes / Re: Arcadeflow theme v 7.6 [Release] Updated 4 May 2020
« on: May 04, 2020, 08:25:00 AM »
Arcadeflow 7.6 is out!

Featuring the first incarnation of the "Multifilter", allowing you to filter your romlist using different fields (like Year, Category, Manufacturer etc) and getting the filtered romlist in realtime, no search involved, no need to define Attract Mode filters for this.

This will evolve in something even better in 7.7 with a more compact menu and more filtering categories, but I wanted to release it to test your feedback and get your invaluable bug reports ;)

Enjoy!

469
hello Paolo, could you help me with this code that you provided? i don't get the snap image just a black screen something has to be modified to work?

There's a line in the code:

Code: [Select]
pic0.video_flags = Vid.ImagesOnly
so if you don't have static snaps but only videos you won't see anything. I think if you remove that line it will work for videos too, or you'll have to add snaps to your artworks

470
hello Paolo, could you help me with this code that you provided? i don't get the snap image just a black screen something has to be modified to work?

I checked that layout and I get a black screen too... let me do some checks, it's a pretty old code and probably something needs to be changed...

471
Scripting / Re: Change the message when adding a game to Favorites.
« on: May 04, 2020, 12:57:13 AM »
I tried to make changes based on your information but unfortunately it didn't work.

I took a look at your code, the menu works fine but in my test it shows "behind" the usual UI of Attract Mode (the plain list with the snap background). I don't know why it happens, probably because your layout doesn't have any element besides that layout surface.

By the way if you change your case like this, adding just that single line:

Code: [Select]
case Transition.ShowOverlay:
overlaySurface.visible = true;
      if (var == Overlay.Favourite) overlayMenuTitle.msg = "CUSTOM MESSAGE"
if ( ttime < 255 )
{
overlaySurface.alpha = ttime;
return true;
}
else
{
overlaySurface.alpha = 255;
}
break;

you can have the custom message when add favourite is shown

472
Themes / Re: Arcadeflow theme v 7.5 [Release] Updated 23 April 2020
« on: May 04, 2020, 12:43:02 AM »
I've found a little bug :)
I've set Cave to be part of Arcade Systems (with the #arcade in attract.cfg)
But when I exit the Cave System, in Display Menu the option selected is others, and not Arcade (whereas when I exit CPS1/2/3 or Mame, the option selected is Arcade as it should be)

Oh I see, the "#" stuff is interfering with other portions of the code, should be fixed now, you can try this beta that has many other bugs fixed...

Also, in the beta there's the new "multifilter" menu, so if anyone wants to beta-test it a bit... The multifilter allows dynamic filtering of your romlist. This version works, I'm not a fan of the way it is implemented because I started with an idea, then changed it along the way and now, while it still works, the backend is messy. I'm going to rewrite it completely for 7.7 but for 7.6 it will be released as is :D

http://www.mixandmatch.it/AF/layouts/Arcadeflow_75_X.zip


473
Scripting / Re: Change the message when adding a game to Favorites.
« on: May 02, 2020, 12:06:40 AM »
This is the portion of transition callback you have to use in the Layout

Code: [Select]
fe.add_transition_callback( this, "on_transition" )

function on_transition( ttype, var0, ttime ) {

   if (ttype == Transition.ShowOverlay) {
      if (var0 == Overlay.Favourite) overlay_label.msg ="Your Message Here"
   }

}

and overlay_label, overlay_listbox is a text object and a listbox object defined as custom control using:

Code: [Select]
fe.overlay.set_custom_controls( overlay_label, overlay_listbox )

474
Scripting / Re: Change the message when adding a game to Favorites.
« on: May 01, 2020, 03:03:11 AM »
I love your passion and understand what you're saying but if this question needed to be asked

You are right, your solution is better for non-coders, but sometimes even a coder is not aware of all the tricks you can play to make Attract Mode do what you really want ;D

475
Scripting / Re: Change the message when adding a game to Favorites.
« on: April 30, 2020, 10:48:08 PM »
In your transition callback function check if Transition.ShowOvwrlay is triggered and if type is Overlay.Favourites you can change the text.msg field of your custom overlay controls. Of course this works if you are using custom overlay controls

476
Themes / Re: Arcadeflow theme v 7.5 [Release] Updated 23 April 2020
« on: April 29, 2020, 02:59:10 AM »
Video preview of the "multifilter" in action:

https://youtu.be/YTndnJOioaY

Still a bit confusing the fact that the numbers beside the entries (and the entries themselves) don't get updated when you narrow the romlist, but always refer to the full romlist. I'll see if it can be fixed, plus I have to add more entries like orientation, favourite state etc.

477
Themes / Re: Arcadeflow theme v 7.5 [Release] Updated 23 April 2020
« on: April 26, 2020, 11:44:52 PM »
If you have time, it is this one : https://cavedb.com/wp-content/uploads/2014/01/CAVE-logo.png

I already have this in vector format for manufacturers, it's a good idea to add developers that are also manufacturers to the Systems logos, like Cave, Capcom, Sega they all had their own boards so I can add them as generic display logos. I'll see if I can do it in time for 7.6.

478
Themes / Re: Arcadeflow theme v 7.5 [Release] Updated 23 April 2020
« on: April 26, 2020, 11:22:15 AM »
Question : how can I add a system, like Cave, in order to have a real logo and not juste "Cave" written with the default font ?

In short, you can't: system logos are coded in a custom font. To add a custom one you'll have to change data_systems.txt adding the new system data and, in the same order, add the graphics in the custom font and in the default Arcadeflow font. I know, it's a bit of a mess... If you want I can try to add the system myself... do you have a logo to share?

479
Themes / Re: Arcadeflow theme v 7.5 [Release] Updated 23 April 2020
« on: April 26, 2020, 10:21:40 AM »
Sneak preview of what 7.6 will bring to the table: this is a "smart filter" (in search of a better name...). In the screen you can see all Capcom and Sega games from 1991 in my collection.

This is not a "Filter" and is not a search string applied. This is a new feature implemented thanks to my parallel game list (I used that for sorting). You can define the filter right inside the Layout, and change the filter on the fly (still have to develop a nice interface for this) and since this is not a search, once the filter is active you can even search within results!

480
General / Re: Video decoder on Mac?
« on: April 26, 2020, 06:19:36 AM »
Its all good. I’m done with apple. Havent been this upset since they switched away from ppc.

I thought it was almost time to change my MBP 2013 because at last they got rid of that awful new keyboards, but now they are talking about dropping x86, and Catalina is such a limiting mess... Too bad.

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