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Messages - bionictoothpick

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16
Themes / Re: Arcadeflow theme v 8.9 [Release] Updated 25 September 2020
« on: October 12, 2020, 11:23:36 AM »
Thanks for spending the extra time troubleshooting.

17
Themes / Re: Arcadeflow theme v 8.9 [Release] Updated 25 September 2020
« on: October 12, 2020, 11:22:45 AM »
Thanks. I did rename it to Arcadeflow_90 and changed the cfg to match. Still getting the index error.

Then I need some more info, can you run
Code: [Select]
attract-console.exe > log.txt
you'll find a "log.txt" file in attract mode folder, can you share it with me? Also, the prefs_layoutoptions.txt from Arcadeflow folder will be helpful.
I tried to replicate the issue using a cfg like yours but I can't...

Oh I just noticed another thing: your layout is set to start as "display_menu", do you use a display menu lauout? You should set the AM startup to its default value, if you want to start with the display menu page in Arcadeflow you can set it in its own options

18
Themes / Re: Arcadeflow theme v 8.9 [Release] Updated 25 September 2020
« on: October 11, 2020, 05:00:14 PM »
Thanks. I did rename it to Arcadeflow_90 and changed the cfg to match. Still getting the index error.

Script Error in transition function: on_transition - the index 'pinball' does not exist

AN ERROR HAS OCCURED [the index 'pinball' does not exist]


Ok, I will look more into it later, but the first thing I notice is that the layout folder is called "af". It's better that you keep the proper name for Arcadeflow folder, that is "Arcadeflow_XX" or at least something that starts with "Arcadeflow", otherwise some features won't work properly...

19
Themes / Re: Arcadeflow theme v 8.9 [Release] Updated 25 September 2020
« on: October 10, 2020, 06:28:25 PM »
Script Error in transition function: on_transition - the index 'pinball' does not exist

AN ERROR HAS OCCURED [the index 'pinball' does not exist]



If I change the theme for the pinball it still messes up when I return to the layout menu...

Is there something I could send you to help troubleshoot?


Well first you can try running attract-console.exe and see what error messages you get, this will halp me understand what's going bad.
Also, can you share your attract.cfg?

20
Themes / Re: Arcadeflow theme v 8.9 [Release] Updated 25 September 2020
« on: October 10, 2020, 09:37:21 AM »
When I try to add my pinball emulator (vpx) and keep the arcadeflow as the display it messes up...meaning even navigation stops working, it will hang...I have to exit the whole thing and rerun...

If I change the theme for the pinball it still messes up when I return to the layout menu...

Is there something I could send you to help troubleshoot?

Running v9.0


21
Themes / Re: Arcadeflow theme v 8.9 [Release] Updated 25 September 2020
« on: October 06, 2020, 04:13:29 PM »
When selecting manufacturer in the multifilter there aren't enough characters displayed to be meaningful.

22
Themes / Re: Elegante theme showcase [example video and screenshots] [WIP]
« on: September 27, 2020, 07:06:52 AM »
I can certainly beta test it if you're looking for someone that's English proficient running in portrait mode.

23
General / System Menu - Select launch a program
« on: September 26, 2020, 06:25:11 PM »
Is there a way to launch a program from the system menu, rather than load that systems layout?


I want to run PinballY.exe when Pinball is selected as a system.

24
Themes / Re: Arcadeflow theme v 8.9 [Release] Updated 25 September 2020
« on: September 26, 2020, 02:12:50 PM »
8.9 Custom Transparent Overlay Feature

Thank you for adding this! It makes it so seamless to allow people to know what the buttons are going to do.

I just need to make the custom image in a higher resolution next time....

25
General / Re: Add command before and after emulator launch
« on: September 25, 2020, 06:14:30 AM »
Thank you for the response. I have more than enough now.

All this because my joysticks don't work properly with SFML so they are hidden from attractmode.

26
General / Add command before and after emulator launch
« on: September 24, 2020, 04:25:32 PM »
Windows 10:

I want to add the following command to my working setup:

Start of emulator launch taskkill /IM antimicro.exe
After exit of emulator antimicro.exe --notray

_____Working cfg below_______
# Generated by Attract-Mode v2.6.1
#
executable           c:\launchbox\RetroArch\retroarch.exe
args                 -L cores\stella2014_libretro.dll "[romfilename]"
rompath              c:\launchbox\games\atari 2600
romext               .zip;a26
system               Atari 2600
info_source          thegamesdb.net
artwork    fanart          ../../am/scraper/stella/fanart
artwork    flyer           ../../am/scraper/stella/flyer
artwork    marquee         ../../am/scraper/stella/marquee
artwork    snap            ../../am/scraper/stella/snap
artwork    wheel           ../../am/scraper/stella/wheel

27
Themes / Re: Arcadeflow theme v 8.8 [Release] Updated 10 September 2020
« on: September 24, 2020, 08:37:29 AM »
Yes, that would be AWESOME!!!


28
Themes / Re: Arcadeflow theme v 8.8 [Release] Updated 10 September 2020
« on: September 24, 2020, 07:06:10 AM »
Are you able to include a blank transparent png that would scale to the screen so one could replace that transparent png with their own of an image of a controller with the buttons showing the commands in the position they decide?


29
General / SFML
« on: September 19, 2020, 07:04:24 PM »
Anyone compiling their own version of attractmode?

The last version I have that works with my joysticks is: 2.2.1-win64

All the newer versions compiled with the new SFML library result in no joystick support for my xbox 360 fightsitcks.

If someone can compile the current version of attractmode with an older version of sfml that would be great.

30
General / Re: Launchbox Assets
« on: September 14, 2020, 05:19:07 PM »
Here is the layout:

C:\launchbox\Images\Atari 2600\Box - Front\Maze Craze_ A Game of Cops _n Robbers-01.jpg


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