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Messages - dukpoki

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61
General / Re: Joy2Key with Attractmode
« on: November 07, 2018, 09:04:48 PM »
or in AM:
Code: [Select]
executable           cmd
args                 /c start "" "C:\path_to_emulator\your_emulator.exe" & start "" "path_to_joy2key\joy2key.exe"

Hey hermine, i'm assuming if you did this particular argument, AM will close both the emulator and joy2key once you exit the game?  (Perhaps if you assign and use a hotkey like ESC, it will close both programs together simultaneously?)  If so, that's pretty neat and will come in handy.

62
I find it very weird that your argument is "[romfilename]".  It should just be "[name]".  If i change mine to "[romfilename]", mine doesn't work.  With that said however, you said you got it to work eventually so...*shrug*.  Next time you get a black screen, try Alt+Tab and see if it gives focus to Mame.  As far as Mame versions go, yes the newer versions are both larger in size and more demanding because of the increase in accuracy + the merging of multisystems aka merging of Mame+Mess (which happened in v0.162).

63
I'm assuming you've done the basics?  Like re-installing AM from scratch?  I would do that.  Then setup Mame with the default arguments that AM provides then test it again.  This way you can rule out the code, or any lingering funky AM settings as the cause.  If that doesn't work,  then try downloading a different version of Mame--preferably the most recent (0.78 seems ancient and it's recommended to use something more recent because the jump and advances in emulation fixes are massive and well worth it).  Just grab a single test rom from somewhere and try it out.  This way you can rule out the version of Mame as the cause.  If it still doesn't work, then test it out on a different computer so you can rule out if it's your rig or not.

Oh and one other thing.  Make sure in your mame.ini that's found in your Mame executable folder, that for "rompath", you have all your directories to your Mame roms listed.

64
Themes / Re: Frostbite (New Listless Update)
« on: November 04, 2018, 07:02:24 PM »
i just switch this...im thinking it give some more def to the overlay.m4

or am i crazy...try it and let me know...

Code: [Select]
/*
local transparent_vid = fe.add_image("overlay.mp4", 0, 0, flw, flh );
transparent_vid.preserve_aspect_ratio = false
transparent_vid.alpha = 45
transparent_vid.trigger = Transition.EndNavigation;
*/

local smoke = fe.add_image ( "overlay.mp4", 0, 0, flw, flh );
smoke.blend_mode= BlendMode.Screen
smoke.alpha = 255;

 :)

Believe it or not, I couldn't find a good looping half rising smoke video so i'm using one where it's actually hearts that are rising.  The alpha being 255 means you can make out the hearts more clearly.  When I put it at 45, it kinda made it more of an illusion that it was "smoke".  OTOH, the screen blend removes the darkening from the black background of the video, so it's more in line to how I wanted the theme to look in terms of brightness.  Thanks for that!  I am now using the screen blend mode with 55 alpha, though you could probably use a higher value and still make it look smoke-like!

65
Themes / Re: Frostbite (New Listless Update)
« on: November 02, 2018, 01:06:47 PM »
New version updated.

66
General / AM resizing pics = blurry
« on: November 02, 2018, 12:10:20 PM »
Something I noticed.  Any graphical asset (picture, video, etc) that is left 1:1 (not resized) looks the way it should and is sharp.  But whenever you resize/stretch/downstretch it in any way with fl*xxx values, then the picture becomes slightly blurry.

https://imgur.com/a/XeeYk4B

In the picture above, the x value for the top half is 640 and since the picture is 640x480 natively, it is in 1:1.  On the bottom half however, the x value is changed to flw*0.3333 which is the closest value possible to 640 (not 1:1 since the 3 is repeating).  What happens in the bottom half though, is you can see it is much blurrier than the original picture.  Look at the score "2390", the text "HIGH", "1P", the dragon, etc and you can tell the difference.  (May have to zoom in).  Overall it's nothing huge, and to some not even noticeable, but it's something I noticed.

67
Themes / Re: Theme name
« on: October 28, 2018, 08:09:39 PM »
You could of said that in a better way.

Why?  There was nothing malicious in his comment.  He didn't call you blind nor did he say you were an idiot or anything of the sort.   Lol relax man.

68
Ahh so that's the trick.  Thanks a lot.  It all makes sense now!

69
Okay I figured it out.

I was actually doing this.

    Target=Emulator
    Comparison=contains
    Filter Value=Arcade (Naomi)

or

    Target=Emulator
    Comparison=contains
    Filter Value="Arcade (Naomi)"

I see the problem was having the space (2 words or more).  And doing the quotation marks didn't fix it either.  Simply putting "Naomi" works enough though.  So is there absolutely no way to have multiple words as a value in the Filter Value field?

70
This is a great old post with tons of great info.  With that said, if I make a single master "arcade" list with let's say 3 systems (Mame, Atomiswave using Demul, and Naomi using Nulldc), then how do I create a filter so that I can select only Mame games, or only Naomi games in the list?  Is it even possible?

I've tried something like this which does NOT work:
    Target=Emulator
    Comparison=contains
    Filter Value=Naomi

71
Themes / Re: Arcadeflow theme v 2.8 [Release] Updated 19 October 2018
« on: October 19, 2018, 11:03:30 PM »
It's very impressive how much work and updates you put into this theme but bro, how about a new original theme next?  Pretty please?   ;)  Seriously, you have amazing talent and I personally feel that it's a shame that you aren't making more varied themes!

72
For the bezel thing in RA, I was thinking a workaround is just to duplicate the core file for each system it identifies with.

Example:
genesis_plus_gx_genesis_libretro.dll
genesis_plus_gx_game_gear_libretro.dll
genesis_plus_gx_sega_cd_libretro.dll

Though honestly I doubt it would work since the way RA structures the config paths.  Could give it a shot.

73
Themes / Re: Frostbite
« on: September 06, 2018, 05:38:37 PM »
Great layout! It looks awesome without a lot of processing overhead.

Just personal preferences for my build...
- In the "popup box" part of the layout.nut I changed "[Name] " to "[Title] " which allows the MAME/Arcade names to show instead of the actual rom names (this doesn't affect other Displays/Emulators, at least on my build)
- In the "Blackout Animation" part of the layout.nut I changed the font size to be smaller to accommodate some of my long names (i.e. Super Nintendo Entertainment System)

A couple of other things that I haven't changed yet but probably will...
- Long game titles overlap the video playing
- Switching filters causes the "Blackout Animation" to activate showing the Display Name fade even though the Display/Emulator hasn't changed

I'm not expecting changes or updates to this build but I'm just providing my 2 cents for others using this layout.

Hey great points progets!

I just want to address a couple of them and why I chose them.

The "[Name]" field was chosen on purpose by me because I actually wanted the rom name.  The full title would be seen visible when chosen via the list which is on the bottom left corner and then on the top right corner, you'd have the full rom name for reference purposes (like if you wanted to look up the rom and or artwork separately in Windows Explorer). 

For the long name overlapping the video, I actually thought it was cool and wanted that "look".  Also I would rather have the full name displayed (for long names that is) instead of cutting it off, if possible.  Though I admit, if it had say a soft drop shadow it'll probably look better than how it is currently implemented.  But yeah, totally understand that this is a preference thing and it may look odd to some.  And that's the great thing about attract mode is that you can change things here and there in the layout.nut to fine tune to one's own preference.  Glad you are liking this theme!

74
Just adjust the delay for the second movement to start at the end of the 1st movement.  So if it takes 600ms to move the picture from x pos 1 to x pos 2 with delay 0, then set the second animation (y pos 1 to y pos 2) to start at 600ms (delay 600ms).

I have no idea how to make it go diagonally.  Though I would love to know if it's possible.

75
Themes / Re: Arcadeflow theme v 2.3 [Release] Updated 29 August 2018
« on: August 29, 2018, 05:18:14 PM »
That glow is so sexy!   8)

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