well did not get it yet, so i borrowed some code from kents arcade theme and changed it...
this is doing the job....now
local sound =1;
function on_transition( ttype, var, ttime )
{
switch ( ttype )
{
case Transition.EndNavigation:
case Transition.StartLayout:
case Transition.FromGame:
move_sound();
break;
}
}
function move_sound2() {
local click = fe.add_sound("select.mp3");
click.playing=true;
}
function on_signal( sig )
{
switch ( sig )
{
case "custom2":
if (sound == 1){
move_sound2()
}
return true;
default:
}
return false;
}
fe.add_signal_handler(this, "on_signal");