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Messages - zpaolo11x

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31
Themes / Re: Arcadeflow theme v 16.0 [Release] Updated 05 June 2023
« on: June 11, 2023, 02:13:27 AM »
Wow, great work!  There is a VERY significant performance boost on my machine.
Question - is it possible to get this to show all of the videos at the same time like the "grid" layout does?
This is so much more functional than that layout, but I have to admit I do like seeing all of the videos.  ; )

Technically it's possible, but I think it will have an hit on performance. My idea was to enable this feature with the new sound engine, so I could lower the volume of "non selected" videos, creating that background noise typical of an arcade full of games.

I'll see how it fares with all the videos enabled, maybe I can manage the performance.

32
You probably moved artwork media in a place that's different from the one in the emulator .cfg file: https://github.com/oomek/attractplus#further-customization

33
Themes / Re: Arcadeflow theme v 16.0 [Release] Updated 05 June 2023
« on: June 05, 2023, 12:00:11 AM »
Arcadeflow 16.0 is out!

For this version that has an evocative number, a lot of code has been refactored to be more robust and efficient. Lots of new features under the hood but also a new menu look.

## What's new in v 16.0 #

- Added option for fullscreen tiles
- Added option for scrape timeout
- Added new zoom rate options
- Redesigned help images for options
- Improved More of the Same menu
- Improved support for multi emulator romlists
- Fixed bug with More of the Same menu
- Fixed zoom ratio for slimline layout
- Fixed support of redirect romlists

Enjoy!

34
Hello, is it possible to have this scroll vertically instead of horizontally?  Thanks!

This has been requested many times before, but it's not gonna happen soon. The whole idea of Arcadeflow is based on the horizontal scrolling, inspired by Plex Media Player (before the 2.0 redesign). Converting AF to vertical scrolling will require some large redesign of the UI, which is the reason why I say it's not gonna happen "soon", since I'm in the process of rewriting some of the internal code. Might happen in the future? Only if I find a UI/UX solution that is satisfactory and flexible enough :)

35
The games you are mentioning have a master rom for 4 players, and clones roms for 2 players. If you have non-merged roms (that is you only have the clone roms but with all the necessary files inside) and in AM you have a "no-clones" filter, then you won't see the games in AM but you'll be able to run them in MAME...

36
Themes / Re: Arcadeflow theme v 15.9 [Release] Updated 23 March 2023
« on: April 11, 2023, 11:40:09 PM »
Ah, okay, I will fix that as well.  Is that as simple as extracting the new archive contents over the existing?

As far as I remember, the archive has the attractplus executable to place in the old location, should be as simple as that.

37
Themes / Re: Arcadeflow theme v 15.9 [Release] Updated 23 March 2023
« on: April 10, 2023, 10:18:37 AM »
Thank you, I can certainly do the manual update, but would be nice to be able to get the auto install working in the future.

Below is the contents of last_run.log


The error I see is caused by the version of Attract Mode Plus which is not the latest build, that's why it fails. you have to download the latest artifacts from here: https://github.com/oomek/attractplus/actions/runs/4659031912 you'll need a github account to download them at the bottom of the page.

38
Themes / Re: Arcadeflow theme v 15.9 [Release] Updated 23 March 2023
« on: April 08, 2023, 12:05:01 AM »
I have ArcadeFlow 15.1 running, and at launch it tells me that version 15.9 is available.  However if I scroll down to "download and install" and then press enter, it launches whatever game is highlighted in the background.  If I hit escape, the game exits, and I see a circle of dots with "Installing" above them, but it just sits there and never does anything.  Any ideas how to make the auto-install work?  If I hit escape again, it seems to cancel the process, and I don't find a new AF archive anyplace, at least not in downloads folder, or the folder where I have AF installed. Thanks!

I can try to debug the issue if you have a last run log with the error, or you can manually update to 15.9. Download the release here: https://github.com/zpaolo11x/Arcadeflow/archive/refs/tags/15.9.zip then do a backup copy of your current arcadeflow folder just in case something goes wrong, and unpack the new release on top of the old release. The release won't touch your config files and should work fine once you run it again.

39
Themes / Re: Arcadeflow theme v 15.9 [Release] Updated 23 March 2023
« on: March 30, 2023, 08:32:55 AM »
I tried a different CFG file, but still got the same loading screen error.  Attached is my CFG file.
 I setup my system to do the layered structure is by having only consoles, arcade, handhelds, ect.. show up in the main screen.  Each of those goes to a rom list with the same name.  From there, those rom lists go to each systems rom lists.  I don't know if i explained this in a way that makes sense.
Displays menu=>Consoles menu(ROM list)=>Nintendo(ROM list)=>Game

You have a non standard configuration, it can be made to work with AF with a bit of work :) Do you think you can share the romlists files? At least some of them so I can try to build a similar setup on my machine? I see you are also using a sort of "master" romlist approach for some displays. If the files are too much to share here, you can send me a PM on the discord server, or an email at paolo.zago@gmail.com

40
Themes / Re: Arcadeflow theme v 15.9 [Release] Updated 23 March 2023
« on: March 28, 2023, 10:29:03 PM »
I see in the log AF fails to construct its internal game database, this might happen if you have a layered attract mode structure. If you plan to use AF alone as a theme, then that layered structure may be not needed as AF already categorizes games by console/computer/handheld etc. To better understand the situation it will help if you can send the attract.cfg file. I'll have a look at it :)

41
Themes / Re: Arcadeflow theme v 15.9 [Release] Updated 23 March 2023
« on: March 28, 2023, 04:38:40 AM »
I'm having a hard time loading the theme.  If I set it as the "displays menu" theme I get a large message saying "don't use arcade flow as the displays menu layout".  When I set it as my theme for NES,  I get a large arcadeflow logo with a gray loading screen type of screen.  If I press "L" to get into the layout options menu,  all I get is the layout file name tab. 

First you don't have to set Arcadeflow as "display menu" layout, at least that's not recommended. AF already has its display menu UI so you can use that without setting it as display menu.

The other issue seems related to the version of AM+ you are using, is it the latest build from github? You can get it from here:

https://github.com/oomek/attractplus/actions/runs/4054858529

scroll to the bottom of the screen and you'll be able to download binaries (you need to be logged with a github account).

If you still have issues, I'll need a log or the console output to debug.

42
Themes / Re: Arcadeflow theme v 15.9 [Release] Updated 23 March 2023
« on: March 23, 2023, 01:10:44 AM »
Arcadeflow 15.9 is out!

- Added new manufacturer logos
- Updated German translation (thanks ScherzKeks)
- Fixed progress bar with overscan
- Code cleanup

Enjoy!

43
Themes / Re: Arcadeflow theme v 15.8 [Release] Updated 08 March 2023
« on: March 12, 2023, 10:33:16 PM »
Where do I download AM+ at? I only see the regular attractmode.

You'll need a github account, the latest build can be downloaded from here:

https://github.com/oomek/attractplus/actions/runs/4054858529

scroll to the bottom of the page and you'll find pre-compiled binaries for many systems.

44
Themes / Re: Arcadeflow theme v 15.8 [Release] Updated 08 March 2023
« on: March 08, 2023, 12:21:22 AM »
Arcadeflow 15.8 is out!

This release fixes an issue with CRC scraping on ScreenScraper, and also adds support for 12 new computer systems:

- Camputers Lynx
- Colour Genie
- Exelvision EXL100
- Jupiter Ace
- Mikrosha
- NABU PC
- Pecom 64
- Aamber Pegasus
- SOL-20 Terminal Computer
- Philips VG5000
- Windows 3x
- Windows 9x

Enjoy!

45
General / Re: [Help]Need help with retroarch command line C#
« on: February 18, 2023, 12:49:38 AM »
Shouldn't there be a space between commandline and rom when you build the command line to execute? Also no need to put the full core path after -L, the mnemonic name of the core is enough, like -L genesis_plus_gx

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