Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - verion

Pages: 1 ... 54 55 [56] 57 58
826
General / Re: MultiMonitor support on Windows
« on: May 30, 2015, 04:15:36 AM »
1.5.3 is out? Or am I just misunderstanding something from your conversation?

827
It is more a proof-of-concept for me. I don't see the point to emulate x86. It is better to write software optimised for RPi (or compile it for RPi).

People are getting more and more lazy, and don't want to leave their zone of comfort.

Software optimisation (for hardware) is becoming a thing of the past. Maybe I'm wrong, because I'm not a programmer and I really don't know a thing about writing and optimising software. But I remember that on ZX Spectrum, when programmers wanted to push hardware even more - they just rewrite part of the software in assembler (low level language).

When I look at some games @ original XBOX - like BLACK for example - it's short of amazing what can be done with limited resources.
When I bought XBOX 360 - I've kept playing on old XBOX, not because of nostalgia, but just because the old games looked better. It took some time for XBOX 360 to ramp up to that level of quality.

I'm still using XBMC on XBOX as my media center. I've tried switching to RPi, but the sole interface performance (PM3) was sub par. But the devs wasn't pushing RPi enough, and I can understand why - It was easier to stay with main branch and just wait for RPi2. And don't get me wrong - there is nothing "bad" with this approach. Even more - it is more "resource friendly". It is just "not the way that it was before". *sigh*

What I would like to see is the hassle-free emulator of RPi - like VirtualBOX appliance.
I know it is possible with QEMU - but this is so much hassle, that it is easier to buy a bunch of RPis just for development (you see - the same pattern).


828
After some initial testing I've came up with better version of scanlines mask. I've changed the file attached in a post above for a new version.

829
Themes / Re: my take on the ATTRACT MODE logo
« on: May 29, 2015, 06:48:01 AM »
Yea, I know that we won't be seeing scanlines like this. I was just showing off a little  ;)

830
Themes / Re: my take on the ATTRACT MODE logo
« on: May 28, 2015, 09:57:29 PM »
brand new version

831
General / Re: Mame for RPI in X-windows with Attract Mode
« on: May 28, 2015, 02:35:37 PM »
and why you don't want to use mame4all?

I was using it briefly on RPi 1 and preformace was great - althou I've tried only a few games and not most demanding ones.
And it is actively maintained since it is for android and iOS also - so no compiling.

832
General / Re: Mame for RPI in X-windows with Attract Mode
« on: May 28, 2015, 01:05:52 PM »
Have you tried nodm?

nodm = minimal display manager
display manager (on top of X) without chrome (windows decorations)

sudo apt-get install nodm

-----

I was using it to whip up chrome kiosk for my parents - booting up only to chrome without any GUI, window borders, etc.
It was working great.

833
Themes / Re: my take on the ATTRACT MODE logo
« on: May 28, 2015, 12:44:33 PM »
I think it is to dense now - it shows all its glory only on close-up.

834
Themes / Re: my take on the ATTRACT MODE logo
« on: May 28, 2015, 07:11:36 AM »
And now something completely different.
It was hard to get to that look - I hope I will remember how to repeat that process :)
Of course it is lacking "mode" for now.

Tell me what you think. Is it better that way?

835
Themes / Re: my take on the ATTRACT MODE logo
« on: May 28, 2015, 04:59:30 AM »
A quick try below.
It can be something like this or I have to do something completely different.

836
Themes / Re: my take on the ATTRACT MODE logo
« on: May 27, 2015, 10:41:02 PM »
I don't know if we should - for me arcade is more about scanlines and phosphor glow. Not really about "showing pixels".

Did you mean something like this?

837
Themes / Re: my take on the ATTRACT MODE logo
« on: May 27, 2015, 04:59:31 PM »
OK. I've started this - but I didn't see THAT coming. :D

838
The whole idea was to be able to use built-in scarpers and widely available snaps and videos - and still get that scanline look.

I hope that it will look as good in AM as it is now in Photoshop - but it is just PNG image over artwork, without any fancy Photoshop tricks - so it should look the same.

839
Here is how it looks in close-up
This is with that 045 opacity mask.

840
Of course. I'll be sharing all files when it will be finished.

I've attached 2 versions of scanlines mask

45% opacity - that's what I'm using
100% opacity - so you can adjust opacity for yourself

----

As for the CTR curvature mask it is not ready yet - it is front view of CRT shape rotated in perspective for now, so I have to transform it to 2D mask.

EDIT: I've changed attatched scanline mask files for improved version - please re-download it

Pages: 1 ... 54 55 [56] 57 58