Attract-Mode Support Forum

Attract-Mode Support => General => Topic started by: Floob on April 16, 2016, 03:51:20 PM

Title: Raspberry Pi Image for Pi2, Pi3 and Pi4 - with RetroPie
Post by: Floob on April 16, 2016, 03:51:20 PM
Image Downloads
https://www.smartretro.co.uk/forums/viewtopic.php?f=3&t=8277

Video Overview:
https://www.youtube.com/watch?v=lrXe3icI-mI (https://www.youtube.com/watch?v=lrXe3icI-mI)
https://www.youtube.com/watch?v=VG0P7S3U3lE (https://www.youtube.com/watch?v=VG0P7S3U3lE)
https://www.youtube.com/watch?v=PfWZqr0BwS8 (https://www.youtube.com/watch?v=PfWZqr0BwS8)
https://www.youtube.com/watch?v=-ssbyofbm4Q (https://www.youtube.com/watch?v=-ssbyofbm4Q)
v0.6 - https://youtu.be/9Tjt0O0s4Y8 (https://youtu.be/9Tjt0O0s4Y8)

Version History
==================
10th April 2016 - v0.1
- First Version

16th April 2016 - v0.2
- RetroPie 3.7
- Attract Mode 2.0.0 - 15th April 2016
- Shaders configured for RetroArch emulators
- AM configs pre-configured to match most RetroPie emulators
- Artwork directories created in the roms directories of the systems
- Extra AM layouts/themes pre-installed
- Exit to from AM to ES and vice versa
- Added MAME controls.ini, nplayer.ini, catver.ini to help filters in AM
- Fixed keyboard hang (hacked boot delay)
- Added boot script by Shakz (to flip between ES and AM)
- Hide motd, rainbow splashscreen and raspberry logo appearing
- Hide last login and uname output
- Stop white screen with X boot info showing
- Selected new version of Robospin as default theme
- Setting correct aspect ratio for re-configured systems
- Various small tweaks
- Install intro video for AM

2nd May 2016 - v0.3
- Recompiled AM with new SFML so X is no longer needed (https://github.com/mickelson/sfml-pi (https://github.com/mickelson/sfml-pi))
- This means runcommand now works under Attract Mode, and emulators that use SDL 1.2 can now be run with attractmode outside of X with hardware scaling.
- Advmame for example scaled only in software in X. Now it will use hardware scaling.
- Updated configs to no longer start X
- Updated Emulators to use runcommand (https://github.com/RetroPie/RetroPie-Setup/wiki/runcommand (https://github.com/RetroPie/RetroPie-Setup/wiki/runcommand))

7th May 2016 - v0.4
- Kodi Installed
- Daphne Installed
- Updated some Attract Mode layouts
- Added more emulator configs

8th May 2016 - v0.4 Artwork
- As 0.4 but with MAME artwork
- Stored under the mame-libretro roms directory
- Credits to http://www.progettosnaps.net/ (http://www.progettosnaps.net/) and omegaman on the AM forums
- Full credits and author details in the readme folder

23rd August 2016 - v0.5
- RetroPie 4.0.1 (22nd August)
- Attract Mode 2.1.0 (22nd August)
- Experimental version of Emulation Station with grid mode
- Video Manager tool pre-installed, but not configured
- RetroPie setup script accessible within Attract Mode
- No X mode installed/configured


15th April 2022 - v0.6
- For Raspberry Pi 4B/400
- RetroPie 4.8.2 (https://retropie.org.uk/ (https://retropie.org.uk/))
- Attract Mode 2.6.2 (http://attractmode.org/ (http://attractmode.org/))
- Minor tweaks include, quiet boot, custom menu to choose AM or ES, preloading layouts and Kodi
- Build is for Raspberry Pi 4B
- Binaries updated as of 15th April 2022
- Credits to:
Yaron - http://forum.attractmode.org/index.php?topic=3289.0 (http://forum.attractmode.org/index.php?topic=3289.0)
Verion - http://forum.attractmode.org/index.php?topic=252.0 (http://forum.attractmode.org/index.php?topic=252.0)

To Do
- Auto resize image partitions
- Other Stuff
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on April 17, 2016, 09:09:26 AM
I moved Floob's new image here. I highly recommend you check out his youtube tutorials if you have any problems. Thanks...
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: fbs777 on April 19, 2016, 11:19:12 PM
Quote
- Fixed keyboard hang (hacked boot delay)
Im still having problems with keyboard, some times i need to unplug and plug again to work. Its randomly, some times is after a few minutes, some times is after hours...
Im using a raspberry pi 2
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on April 20, 2016, 12:02:59 PM
@fbs777
I added a "sleep 10" command here
/etc/profile.d/10-emulationstation.sh

you could play with that, or try using the usbwait command in the cmdline.txt file
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Misterhollyw00d on April 20, 2016, 01:43:24 PM
Very nice work love it. I have an arcade I bought but was using a PC now I can just use the PI

I was wondering when it boots up it takes you to a menu and you have to hit left or right to get the wheels for each emulator. Anyway to start it up on an emulator or to remove the menu all together?

Layout is real nice for wheels marquee snaps and easy to update. There are some roms that I have to have in folder to get them to work. Is there any way to have the layout display just the roms that have wheel art or snap art and hide all that do not.

I see you can add emulators and change executable. On emulation station some games had to be changed on what emulator you use. Is there a link to where the other mame emulator is. I don't know how to locate the location

Thank You great work
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on April 20, 2016, 04:14:29 PM
Misterh-

There are several things that can be done for missing artwork. You can setup a global filter that will hide majority of the roms without art. Filtering out stuff like clones, Quiz,Trivia,Mahjong,Adult,Fruit,Mature,Puzzles and Casino games for example will hide a good chunk with missing art. You can even take it one step further by filtering out individual games.   

Another method is to edit your romlist manually or use a program like romlister to achieve the same result as above. You could also do a combination of both.

You could also make a favorites list by adding all the games with art to it. Though, this method is tedious.

And, even more tedious is adding your own art.     
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on April 20, 2016, 08:30:46 PM
Misterhollyw00d,

Omegaman's comments are accurate. To touch on some of your other questions...

You can delete any menu by pressing the "Tab" key then choose "Displays"--><display you want to remove>-->"Remove This Display". A better idea would be to leave the menu and just hide it. You can hide any menu from displaying by pressing the "Tab" key then choose "Displays"--><display you want to hide>-->"Show in Cycle = no" and "Show in Menu = no". This way you can always put them back if you need them (even if it's temporary just for maintenance). Another option is to change the where Attract-Mode starts by pressing the "Tab" key and choose "General"-->"Startup Mode" and choosing a different option. If you want to do any of these you'll have the issue of not being able to have a poweroff option which can be fixed by pressing the "Tab" key and choosing "General"-->"Exit Command" and entering something like "sudo poweroff".

Your question about other emulators is a good one. RetroPie allows you to choose an alternate emulator for specific roms, to my knowledge this can't currently be done in the Attract-Mode graphical interface (it can be done from the command line but will require modifications to the list.txt file produced or rules applied to get it working as you've described). You can set up and use other emulators for MAME (or any system) but they will appear on a different screen since Attract-Mode displays screens based on emulators (RetroPie displays screens based on systems).

The other RetroPie Arcade emulators can be found in these locations:
/opt/retropie/emulators/advmame
/opt/retropie/emulators/gngeopi
/opt/retropie/emulators/mame4all
/opt/retropie/emulators/pifba
/opt/retropie/libretrocores/lr-fba
/opt/retropie/libretrocores/lr-fba-next
/opt/retropie/libretrocores/lr-mame4all
/opt/retropie/libretrocores/lr-mame2003
/opt/retropie/libretrocores/lr-mame2010 (not installed in Floob's image)
/opt/retropie/libretrocores/lr-mame (not installed in Floob's image)

Understand that each of these emulators uses a different version of the MAME rom sets. First make sure you have any BIOS files that are needed installed in the rom folder (neogeo.zip for example). Chances are if a rom isn't working properly it probably isn't from correct MAME rom set or isn't supported at all in these versions. This is beyond the scope of this forum but there is plenty of information elsewhere. You can start at https://github.com/retropie/retropie-setup/wiki/Managing-ROMs. Floob provided the two best running and most compatible in his configs (mame2003 and fba-next). The ones that he doesn't have installed are experimental at this point.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on April 20, 2016, 11:16:22 PM
Just a tip for those that aren't regular Linux users or are stronger Windows Users. Build out Attract-Mode in Windows and getting it working how you like on a PC or laptop and then move it (in full or more likely by Attract-Mode subdirectory excluding "emulators") to your Raspberry Pi. Floob has done a great job with his image but since you need your own artwork, roms, romlists, etc. and any other modifications you might want, this is a great method to get all the pieces you need working. You can even build it on a USB stick and use relative paths which make transferring to the Pi (or a friend's computer) easy.

Everything is portable/compatible in Attract-Mode between Windows and Linux except for the emulators (which aren't part of Attract-Mode). You can setup and configure everything in Windows without the emulators installed (of course you can't play games this way) but you can setup your romlists, artwork, displays, layouts, filters, etc.  If you want to play the games in Windows, RetroPie uses RetroArch for 90% if its emulation and is easy to setup on Windows (and a free download).

A few warnings:
1) your emulator configs will be different/need changes since the emulators and paths will be different between Windows and Linux
2) remember that your display resolutions might be different between Windows and the Pi so keep this in mind when working with the layouts and artwork
3) your Windows machine will likely play high resolution/HD videos but these video might not work on the Pi yet (I've been using lower resolution files as a result)

I prefer this method because it allows me to sit in an Easy Chair and watch TV with my laptop while I casually setup Attract-Mode and test many things. Once it's how I like it, I send it to the Pi (using SSH/FTP/SAMBA/USB).
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on April 21, 2016, 03:18:26 AM
Hi all!

Floob, first, thanks for your image :)

I am uploaded some roms in /home/pi/RetroPie/roms/mame-libretro but in Front End appear in "Nintendo DS" !!!

Then I am uploaded some roms in /home/pi/RetroPie/roms/neogeo and in Front End appear in "Game Boy Color" !!!

What's I doing wrong?

Thanks!
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on April 21, 2016, 04:38:46 PM
@efraimsangil
Thats odd as I havent set a Nintendo DS display or emulator up in the image I uploaded?


After you upload your roms to the relevant folder, run the "Generate Collection/Rom list" option found under the emulator menu.
This should make your roms available in a display.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on April 22, 2016, 12:57:42 AM
@ floobs I also witnesses this issue with mame some fba comming up as ds logo
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on April 22, 2016, 02:21:17 PM
@omamez
Can you provide a screenshot? If its coming up with a DS logo, presumably thats because there is one in the artwork?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on April 22, 2016, 03:42:43 PM
@Floobs little to late I wiped my card out due to me having issues as mention in another thread. Sound and controller issue with wireless xbox360 in attract mode.

what it was the marquee and the wheel art that was blank came up with 3ds logo.

I mean I can re upload the roms folders and it should replicate the issue I believe give me 1 hr and I will take some screen shots

using rpi3 and robo betanew skin
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on April 22, 2016, 05:35:11 PM
Omamez-

I think when you made changes to your /boot/config.txt something got hosed. It's the only thing that makes sense.

Hopefully, your new install solves it. 
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on April 22, 2016, 07:15:24 PM
Here's a little tip if you guys want to use alternate rom and media paths using floob's image.

As you know, when you launch emulationstation it scans for system roms in this location /home/pi/RetroPie/roms etc... 

But, if you have a lot roms and media there's a good chance your sd card will not have enough space on it. So, adding something like a portable usb drive could be crucial.

To use a usb drive we need to edit a file in emulationstation and change the paths for attract emulator configs.

So, here's what we do. Edit the /etc/emulationstation/es_systems file and change the system paths that you want to use a usb drive. Example, for the mame system, change this line.

 <path>/media/usb0/roms/mame</path>
   
Now, when you boot into emulationstation to configure your emulators it should scan the new rom path on the usb drive.

You also want to change the paths for your attract emulator configs as well.   

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on April 23, 2016, 04:53:33 AM
@efraimsangil
Thats odd as I havent set a Nintendo DS display or emulator up in the image I uploaded?


After you upload your roms to the relevant folder, run the "Generate Collection/Rom list" option found under the emulator menu.
This should make your roms available in a display.

When I choose (left/right) mame platform and don't have any roms uploaded, I see Nintendo DS in marquee and logo. But when I upload any roms (I put marquee, logo, flyer) I show perfectly. It's rare that appear Nintendo DS :)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 23, 2016, 08:34:31 AM
@efraimsangil
Thats odd as I havent set a Nintendo DS display or emulator up in the image I uploaded?


After you upload your roms to the relevant folder, run the "Generate Collection/Rom list" option found under the emulator menu.
This should make your roms available in a display.

When I choose (left/right) mame platform and don't have any roms uploaded, I see Nintendo DS in marquee and logo. But when I upload any roms (I put marquee, logo, flyer) I show perfectly. It's rare that appear Nintendo DS :)

There just place holders until the wheel is filled or if your marquee or wheel inmage is missing.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on April 23, 2016, 07:22:11 PM
@Floobs I won't post pics as FinHead just mention they are place holders, So i gather this would be more of bug to fixed in next rls of AM and have something else as a place holder.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on April 24, 2016, 02:37:03 AM
@efraimsangil
Thats odd as I havent set a Nintendo DS display or emulator up in the image I uploaded?


After you upload your roms to the relevant folder, run the "Generate Collection/Rom list" option found under the emulator menu.
This should make your roms available in a display.

When I choose (left/right) mame platform and don't have any roms uploaded, I see Nintendo DS in marquee and logo. But when I upload any roms (I put marquee, logo, flyer) I show perfectly. It's rare that appear Nintendo DS :)

There just place holders until the wheel is filled or if your marquee or wheel inmage is missing.

Appear when is missing, yes.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Misterhollyw00d on April 25, 2016, 02:16:08 PM
I got it to work. Got the games to work the videos and wheel art just need some marquees.
https://youtube.com/watch?v=3TLsac_EfSQ

Anyone add the mame4all? If can provide link for executable of emulator would appreciate thanks
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 25, 2016, 02:28:28 PM
I got it to work. Got the games to work the videos and wheel art just need some marquees.
https://youtube.com/watch?v=3TLsac_EfSQ

Anyone add the mame4all? If can provide link for executable of emulator would appreciate thanks

It's all I use since advmame 0.94 does not want to work in AM, works perfect in ES though.

executable           /opt/retropie/emulators/mame4all/mame
args                 [name]
rompath              /home/pi/RetroPie/roms/mame-mame4all/
romext               .zip;.7z;<DIR>
system               Arcade
info_source          listxml
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on April 25, 2016, 08:24:32 PM
thanks for the tip I have 16 system, and I have used up 34gigs on a 64gb leaves me with 23gb space

all system with 240 quality vids snaps

I think the more larger systems like psp, psx, n64 etc might come in handy with this great tip
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on April 26, 2016, 07:43:03 AM
I got it to work. Got the games to work the videos and wheel art just need some marquees.
https://youtube.com/watch?v=3TLsac_EfSQ

Anyone add the mame4all? If can provide link for executable of emulator would appreciate thanks

It's all I use since advmame 0.94 does not want to work in AM, works perfect in ES though.

executable           /opt/retropie/emulators/mame4all/mame
args                 [name]
rompath              /home/pi/RetroPie/roms/mame-mame4all/
romext               .zip;.7z;<DIR>
system               Arcade
info_source          listxml

advmame has SDL issues with hardware scaling on x-windows.
Mame .78 libretro runs awesome on the RPI2 & 3.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 26, 2016, 08:27:49 AM
I got it to work. Got the games to work the videos and wheel art just need some marquees.
https://youtube.com/watch?v=3TLsac_EfSQ

Anyone add the mame4all? If can provide link for executable of emulator would appreciate thanks

It's all I use since advmame 0.94 does not want to work in AM, works perfect in ES though.

executable           /opt/retropie/emulators/mame4all/mame
args                 [name]
rompath              /home/pi/RetroPie/roms/mame-mame4all/
romext               .zip;.7z;<DIR>
system               Arcade
info_source          listxml

advmame has SDL issues with hardware scaling on x-windows.
Mame .78 libretro runs awesome on the RPI2 & 3.

Ah so it's broken, good to know.
MAME .78 has about half the ROMS that I want to use as "known issues" and fail to start  or if they do start they don't respond correctly etc. And yes that is a rebuilt full set, does the exact same in Emulation Station. So I guess MAME4all if I want to use AM.  ;)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on April 26, 2016, 08:40:53 AM
1+ for mame 2003 or better yet 2010. It's still considered experimental but it works great on the RPI3.

If anyone wants to give 2010 a try you can install it by running sudo ./retropie_setup.sh and select experimental 2010 libretrocore. Once installed configure it through emulationstation then configure AM to use it.

I'm using a combination of 2010 & FBAnext with great success.

 
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 26, 2016, 09:45:07 AM
1+ for mame 2003 or better yet 2010. It's still considered experimental but it works great on the RPI3.

If anyone wants to give 2010 a try you can install it by running sudo ./retropie_setup.sh and select experimental 2010 libretrocore. Once installed configure it through emulationstation then configure AM to use it.

I'm using a combination of 2010 & FBAnext with great success.

Really? There are quit a few issues reported on the RetroPie forum for mame2010, they actually advise not to use it.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on April 26, 2016, 10:37:08 AM
I think some people are having input issues and some games might not have the incorrect orientation. But, I'm using a 360 controller that seems to be working.

This is directly from the forums.

Yesterday I recevied my new RPi3, I installed Retropie and compile lr-mame2010 since has the higher supported romset. Everything seems top be working, I am able to load multiple “heavy” roms but the controller seems to keep the buttons pressed after pressing them once.

I tried with a (fake) Xbox 360 controller and also with a standard keyboard.

Does anyone had this problem? When I press TAB button to get the menu, after pushing DOWN or UP the highlighter option keeps cycling.

Any help will be appreciated.

Kind regards,

Alberto
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 26, 2016, 10:55:38 AM
I think some people are having input issues and some games might not have the incorrect orientation. But, I'm using a 360 controller that seems to be working.

This is directly from the forums.

Yesterday I recevied my new RPi3, I installed Retropie and compile lr-mame2010 since has the higher supported romset. Everything seems top be working, I am able to load multiple “heavy” roms but the controller seems to keep the buttons pressed after pressing them once.

I tried with a (fake) Xbox 360 controller and also with a standard keyboard.

Does anyone had this problem? When I press TAB button to get the menu, after pushing DOWN or UP the highlighter option keeps cycling.

Any help will be appreciated.

Kind regards,

Alberto

If you can't get your controller working properly and or screen is wrong those are pretty big issues no?

I think I'll revert back to RetroPie with ES, after using the AdvMAME roms that work fantastic look great and sound way better it would be hard to use the working ones in Attract Mode. Maybe they will be able to fix the issues in the future, it's a great frontend if it worked properly on the Pi.  ;)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on April 26, 2016, 11:33:10 AM
Hi!

In ES, when I run mame2010 rom and exit (escape) always show rgui of retroarch and with cursor go to Quit Retroarch to finally exit.

Why? How I can fix that?

Thanks
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on April 26, 2016, 11:52:16 AM
I think some people are having input issues and some games might not have the incorrect orientation. But, I'm using a 360 controller that seems to be working.

This is directly from the forums.

Yesterday I recevied my new RPi3, I installed Retropie and compile lr-mame2010 since has the higher supported romset. Everything seems top be working, I am able to load multiple “heavy” roms but the controller seems to keep the buttons pressed after pressing them once.

I tried with a (fake) Xbox 360 controller and also with a standard keyboard.

Does anyone had this problem? When I press TAB button to get the menu, after pushing DOWN or UP the highlighter option keeps cycling.

Any help will be appreciated.

Kind regards,

Alberto

Could you show your /etc/rc.local file with xboxdrv ?

Thanks
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on April 26, 2016, 12:46:38 PM
Fin-

Any emulator that runs on emulationstation will work with AM. So, I'm not sure what you are talking about. The front-end just passes the cmd line arguments to the emulator. You can pretty much cut and paste the emulationstation emulator configs with a few modifications into attract emulator configs. It's not that complicated.   

As to mame 2010,  I can't speak for people on the retropie forums who claim to have input issues.  All that I know is when I configured it through emulationstation and then used the same emulator config in attract it works like a champ.

Now, I didn't test every single game because it emulates close to "8782" games but I did test all the classics like I did with 2003 and didn't experience any problems. All the emulators have their pros and cons, you just need to choose the one you feel comfortable with.

Now, for neogeo games I use the FBAnext libretrocore.   
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 26, 2016, 01:22:21 PM
Fin-

Any emulator that runs on emulationstation will work with AM. So, I'm not sure what you are talking about. The front-end just passes the cmd line arguments to the emulator. You can pretty much cut and paste the emulationstation emulator configs with a few modifications into attract emulator configs. It's not that complicated.   

As to mame 2010,  I can't speak for people on the retropie forums who claim to have input issues.  All that I know is when I configured it through emulationstation and then used the same emulator config in attract it works like a champ.

Now, I didn't test every single game because it emulates close to "8782" games but I did test all the classics like I did with 2003 and didn't experience any problems. All the emulators have their pros and cons, you just need to choose the one you feel comfortable with.

Now, for neogeo games I use the FBAnext libretrocore.   

Alright would you be able to do me a solid and try Advmame on your setup?
I can dropbox a few good working ROMS if you don't have any handy just to see if it actually is working. I am at a lose to get it going so it would be a huge help if your able to.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on April 26, 2016, 01:47:07 PM
efraimsangil-

Even if you don't install the xbox 360 driver emulationstation will still detect it and install a generic xbox gamepad that you can find here /opt/retropie/configs/all/emulationstation/ in this es_temporaryinput.cfg file. There is another es_input file as well.

That said, if you installed the xbox 360 driver manually then your rc.local should look like this. If you not using wireless then change --wid to just --id.

xboxdrv --trigger-as-button --wid 0 --led 2 --deadzone 4000 --silent &
sleep 1
xboxdrv --trigger-as-button --wid 1 --led 3 --deadzone 4000 --silent &
sleep 1
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on April 26, 2016, 01:52:09 PM
Fin-

Sure, I think I still have that rom set.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on April 26, 2016, 01:58:48 PM
I got it to work. Got the games to work the videos and wheel art just need some marquees.
https://youtube.com/watch?v=3TLsac_EfSQ

Anyone add the mame4all? If can provide link for executable of emulator would appreciate thanks

It's all I use since advmame 0.94 does not want to work in AM, works perfect in ES though.

executable           /opt/retropie/emulators/mame4all/mame
args                 [name]
rompath              /home/pi/RetroPie/roms/mame-mame4all/
romext               .zip;.7z;<DIR>
system               Arcade
info_source          listxml

advmame has SDL issues with hardware scaling on x-windows.
Mame .78 libretro runs awesome on the RPI2 & 3.

Ah so it's broken, good to know.
MAME .78 has about half the ROMS that I want to use as "known issues" and fail to start  or if they do start they don't respond correctly etc. And yes that is a rebuilt full set, does the exact same in Emulation Station. So I guess MAME4all if I want to use AM.  ;)

advmame is not broken.
Just slow.

Which ROMS arn't working for you? i'd like to test them.

Also, Just an FYI, I built a romset using advmame roms and again using mame 172 roms and I found a ROM that didn't work.
Macros Plus for example was missing files in the archive both times.
This tells me the .DAT file is possibly wrong?
I copied the file over manually and it worked.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on April 26, 2016, 02:47:46 PM
I got it to work. Got the games to work the videos and wheel art just need some marquees.
https://youtube.com/watch?v=3TLsac_EfSQ

Anyone add the mame4all? If can provide link for executable of emulator would appreciate thanks

It's all I use since advmame 0.94 does not want to work in AM, works perfect in ES though.

executable           /opt/retropie/emulators/mame4all/mame
args                 [name]
rompath              /home/pi/RetroPie/roms/mame-mame4all/
romext               .zip;.7z;<DIR>
system               Arcade
info_source          listxml

advmame has SDL issues with hardware scaling on x-windows.
Mame .78 libretro runs awesome on the RPI2 & 3.

Ah so it's broken, good to know.
MAME .78 has about half the ROMS that I want to use as "known issues" and fail to start  or if they do start they don't respond correctly etc. And yes that is a rebuilt full set, does the exact same in Emulation Station. So I guess MAME4all if I want to use AM.  ;)

advmame is not broken.
Just slow.

Which ROMS arn't working for you? i'd like to test them.

Also, Just an FYI, I built a romset using advmame roms and again using mame 172 roms and I found a ROM that didn't work.
Macros Plus for example was missing files in the archive both times.
This tells me the .DAT file is possibly wrong?
I copied the file over manually and it worked.

how big was your set after rebuilding and is it merged or split?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 26, 2016, 03:04:19 PM

advmame is not broken.
Just slow.

Which ROMS arn't working for you? i'd like to test them.

Also, Just an FYI, I built a romset using advmame roms and again using mame 172 roms and I found a ROM that didn't work.
Macros Plus for example was missing files in the archive both times.
This tells me the .DAT file is possibly wrong?
I copied the file over manually and it worked.

Sorry my last message didn't post correctly.

None are working in Attract Mode at all, wont even try and open them. In ES I have every one I want on my list working fine, it's not the roms that wont work.
I can't get AM to open them, obviously the wrong Executable and Arg. I can't figure out the proper path to either.
Can you post your working paths?
It's all I use since advmame 0.94 does not want to work in AM, works perfect in ES though.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on April 26, 2016, 03:54:46 PM
@finhead - which roms you wanted testing I have the whole set give me few titles and I will load them no need to upload them since I have full set

I know it sounds silly but have you tried to reinstall advancemame emulator via emulationstation binary and you have the neogeo.zip bios?

Quote
/opt/retropie/emulators/retroarch/bin/retroarch
-L /opt/retropie/libretrocores/AvanceMAME.94/AdvanceMAME.94_libretro.so --config /opt/retropie/configs/atari2600/retroarch.cfg "[romfilename]"
/home/pi/RetroPie/roms/mame-advmame
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 26, 2016, 04:09:55 PM
@finhead - which roms you wanted testing I have the whole set give me few titles and I will load them no need to upload them since I have full set

I know it sounds silly but have you tried to reinstall advancemame emulator via emulationstation binary?

It's NOT the ROMS, I have them fully working prefectly in Emulation Station. I don't need ROMS tested I was offering to load them IF Omega didn't happen to have them on hand.

What I am looking for is the paths entered in Attract Mode to run the AdvMAME emulator.

I have tried quit a few combonations but these are the 2 I tried that I thought might work but didn't.

executable           /opt/retropie/emulators/retroarch/bin/retroarch
args                 -L /opt/retropie/emulators/advmame/0.94.0/bin/advmame --config /opt/retropie/configs/mame-advmame/advmame-0.94.0.rc "[romfilename]"


That one didn't work as Omega pointed out Advmame is a stand alone install not a libretrocore. So I tried his suggestion which also did not work.


executable          /opt/retropie/emulators/retroarch/bin/./retroarch
arg                      /opt/retropie/emulators/advmame/0.94.0/bin/advmame "[romfilename]"
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on April 26, 2016, 04:28:46 PM
AdvanceMAME 0.94.0
URL: http://sourceforge.net/projects/advance ... me/0.94.0/
Roms Dir: /home/pi/RetroPie/roms/mame-advmame
Binary Dir: /opt/retropie/emulators/advmame/bin
Config Dir: /home/pi/.advance
MAME Version: Based on MAME 0.94 (March 2005)
Size: 11.6GB
Romsets Emulated: 5563 (includes clones etc..)

Active Sets 5563/5563
·Parents 1236/1236
·Clones 2473/2473
·Others 1829/1829
·BIOS 25/25
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 26, 2016, 04:42:15 PM
AdvanceMAME 0.94.0
URL: http://sourceforge.net/projects/advance ... me/0.94.0/
Roms Dir: /home/pi/RetroPie/roms/mame-advmame
Binary Dir: /opt/retropie/emulators/advmame/bin
Config Dir: /home/pi/.advance
MAME Version: Based on MAME 0.94 (March 2005)
Size: 11.6GB
Romsets Emulated: 5563 (includes clones etc..)

Active Sets 5563/5563
·Parents 1236/1236
·Clones 2473/2473
·Others 1829/1829
·BIOS 25/25

Thanks for the reply but that is not the information I'm looking for, trying to set this up in Attact Mode not RetroPie or EmulationStation.

Looking for these 2 lines that are underlined in red.

(http://i1017.photobucket.com/albums/af298/Finhead/Rpi3/Emulator_zpsz2gewrt7.jpg) (http://s1017.photobucket.com/user/Finhead/media/Rpi3/Emulator_zpsz2gewrt7.jpg.html)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on April 26, 2016, 07:34:26 PM
I got it to work. Got the games to work the videos and wheel art just need some marquees.
https://youtube.com/watch?v=3TLsac_EfSQ

Anyone add the mame4all? If can provide link for executable of emulator would appreciate thanks

It's all I use since advmame 0.94 does not want to work in AM, works perfect in ES though.

executable           /opt/retropie/emulators/mame4all/mame
args                 [name]
rompath              /home/pi/RetroPie/roms/mame-mame4all/
romext               .zip;.7z;<DIR>
system               Arcade
info_source          listxml

advmame has SDL issues with hardware scaling on x-windows.
Mame .78 libretro runs awesome on the RPI2 & 3.

Ah so it's broken, good to know.
MAME .78 has about half the ROMS that I want to use as "known issues" and fail to start  or if they do start they don't respond correctly etc. And yes that is a rebuilt full set, does the exact same in Emulation Station. So I guess MAME4all if I want to use AM.  ;)

advmame is not broken.
Just slow.

Which ROMS arn't working for you? i'd like to test them.

Also, Just an FYI, I built a romset using advmame roms and again using mame 172 roms and I found a ROM that didn't work.
Macros Plus for example was missing files in the archive both times.
This tells me the .DAT file is possibly wrong?
I copied the file over manually and it worked.

how big was your set after rebuilding and is it merged or split?

I think merged.
4,710 roms
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 26, 2016, 07:38:49 PM
Nitrogen, any chance you would share your paths to the Advmame exe and arg? Thought this would be easy info to share. lol
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on April 27, 2016, 01:12:12 AM
efraimsangil-

Even if you don't install the xbox 360 driver emulationstation will still detect it and install a generic xbox gamepad that you can find here /opt/retropie/configs/all/emulationstation/ in this es_temporaryinput.cfg file. There is another es_input file as well.

That said, if you installed the xbox 360 driver manually then your rc.local should look like this. If you not using wireless then change --wid to just --id.

xboxdrv --trigger-as-button --wid 0 --led 2 --deadzone 4000 --silent &
sleep 1
xboxdrv --trigger-as-button --wid 1 --led 3 --deadzone 4000 --silent &
sleep 1

Thanks... I have Xbox 360 wireless receiver too. And with Retropie distribution (Retroarch 1.3.0), works perfectly without touch any configuration in rc.local.

I have the same problem like you. In rgui it's impossible move the cursor and keyboard it's locked. If unplug xbox receiver, my keyboard still alive :)

I try with your xboxdrv configuration but also fails.

This version of Retroarch is 1.3.2 and I upgraded to 1.3.3 with same result.

Any suggestion?

Thanks
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on April 27, 2016, 01:27:43 AM
my mouse and keyboard and wireless xbox360 work great without the install of xboxdrv retroarch 1.3.2 I think it is
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on April 27, 2016, 01:44:51 AM
my mouse and keyboard and wireless xbox360 work great without the install of xboxdrv retroarch 1.3.2 I think it is

Ok... thanks for your message... I found the problem.

I followed this steps:

sudo apt-get install xboxdrv

From Pingus website I follow this:

Using a single controller

Plug in your Xbox360 gamepad and then unload the xpad driver via:

$ rmmod xpad
If you want to permanently unload it add the following line to /etc/modprobe.d/blacklist.conf:

blacklist xpad
Next you have to load the uinput kernel module which allows userspace programms to create virtual input devices and the joydev module handles the /dev/input/jsX devices:

$ modprobe uinput
$ modprobe joydev
You also have to make sure that you have access rights to /dev/input/uinput, either add yourself to the appropriate group, adjust the permissions or run xboxdrv as root.

Once ensured that xpad is out of the way and everything is in place start the userspace driver with:
sudo xboxdrv

Then... I changed my /etc/rc.local

xboxdrv --trigger-as-button --dbus disabled --wid 0 --led 2 --silent &
sleep 1
xboxdrv --trigger-as-button --dbus disabled --wid 1 --led 3 --silent &
sleep 1

sudo reboot

And now xbox360 wireless it's working perfectly.

Now I need to find why appear rgui Retroarch when I exit from mame2010 :)

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: senkun on April 27, 2016, 06:14:55 AM
Quote
Thanks for the reply but that is not the information I'm looking for, trying to set this up in Attact Mode not RetroPie or EmulationStation.

Looking for these 2 lines that are underlined in red.

(http://i1017.photobucket.com/albums/af298/Finhead/Rpi3/Emulator_zpsz2gewrt7.jpg) (http://s1017.photobucket.com/user/Finhead/media/Rpi3/Emulator_zpsz2gewrt7.jpg.html)

You have a typo. Emulaulators is what tripped you up.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on April 27, 2016, 07:19:52 AM
Nitrogen, any chance you would share your paths to the Advmame exe and arg? Thought this would be easy info to share. lol

I can get you my libretro-mame 2003 config file.
I don't have advmame installed.
It's too slow under X-windows.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 27, 2016, 07:48:00 AM
Nitrogen, any chance you would share your paths to the Advmame exe and arg? Thought this would be easy info to share. lol

I can get you my libretro-mame 2003 config file.
I don't have advmame installed.
It's too slow under X-windows.

So AdvMAME isn't broken just isn't fast enough to use, so broken.  ;) lol

And thanks I already have mame2003 working other than half the ROMS I want on my list are not working and say so upon opening "there are known issues"

I guess I'm going back to using the boring Emulation Staion frontend then.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 27, 2016, 08:05:55 AM

You have a typo. Emulaulators is what tripped you up.

No I had it right the first 4-5 times I tried it, I copy and pasted from my laptop last time and must have messed it up. That is not the issue, to confim I just went through it again and made sure everything was correct. Still not even trying to open the ROMS, I guess no one wants to post a working path so I'll move back to a frontend that works without issue.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on April 27, 2016, 01:19:36 PM
You can find the details in /opt/retropie/configs/{systemname}/emulators.cfg


Advmame doesnt use Retroarch. But yes, AM requires you to set your emulators up, so you might find the pre-configured EmulationStation an easier bet.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on April 27, 2016, 03:02:48 PM
@Finhead - emulator.cfg txt file

advmame-0.94.0="/opt/retropie/emulators/advmame/0.94.0/bin/advmame %BASENAME%"default="advmame-0.94.0"advmame-1.4="/opt/retropie/emulators/advmame/1.4/bin/advmame %BASENAME%"

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 27, 2016, 03:11:08 PM
You can find the details in /opt/retropie/configs/{systemname}/emulators.cfg

Advmame doesnt use Retroarch. But yes, AM requires you to set your emulators up, so you might find the pre-configured EmulationStation an easier bet.

Yes I know where to find the configs I just can't seem to get them to work, not sure why someone that knows how to get it going can't post a path? I'm not trying to be a ass just tried what I know how to do and I cannot get it configured so I have no other option than to use ES since it actually works with AdvMAME.

And I'm just going off Omegaman's suggestion as the last option I tried to get it going so you'd direct that at him I guess.

A Quote from anther Thread by Omegaman

"It looks like you're trying to run advmame standalone as a libretrocore, retropie installs the standalone version of advmame.   

So, cmd should be something like this.
args /opt/retropie/emulators/advmame/0.94.0/bin/advmame "[romfilename]"

Also, depending on how your environment variables are set you might need to use ./retroarch to execute retroarch. Like below...

/opt/retropie/emulators/retroarch/bin/./retroarch"

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 27, 2016, 03:12:48 PM
@Finhead - emulator.cfg txt file

advmame-0.94.0="/opt/retropie/emulators/advmame/0.94.0/bin/advmame %BASENAME%"default="advmame-0.94.0"advmame-1.4="/opt/retropie/emulators/advmame/1.4/bin/advmame %BASENAME%"

Again that isn't hard to find, getting that correctly into the AM forntend as a proper path is the issue for me.

Does anyone actually have this working or just saying it "should" but it may or may not work?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on April 27, 2016, 04:05:26 PM
going to try now for you since i have the 0.94 set
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 27, 2016, 06:35:15 PM
going to try now for you since i have the 0.94 set

Thanks, wouldn't bother though I finally installed a fresh copy on a new SD card with no mods for the text window etc.
It does indeed try and open it for a split sec, says
"unable to initialize the video driver. The errors are
fb: Unsupported in X. "

So it does not work in Attract Mode unless there is a way to change the video driver
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on April 27, 2016, 08:12:09 PM
SDL for video mode then auto when it complains about the keyboard type.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Misterhollyw00d on April 27, 2016, 08:47:32 PM
I got it to work. Got the games to work the videos and wheel art just need some marquees.
https://youtube.com/watch?v=3TLsac_EfSQ

Anyone add the mame4all? If can provide link for executable of emulator would appreciate thanks

It's all I use since advmame 0.94 does not want to work in AM, works perfect in ES though.

executable           /opt/retropie/emulators/mame4all/mame
args                 [name]
rompath              /home/pi/RetroPie/roms/mame-mame4all/
romext               .zip;.7z;<DIR>
system               Arcade
info_source          listxml

This worked! Thank you sir
Got Mame2003 Mame4All FBA and NEOGEO working
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 27, 2016, 08:51:17 PM
SDL for video mode then auto when it complains about the keyboard type.
Not sure if that was meant for the AdvMAME issue? If yes no idea what that means. lol
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 27, 2016, 08:52:31 PM
I got it to work. Got the games to work the videos and wheel art just need some marquees.
https://youtube.com/watch?v=3TLsac_EfSQ

Anyone add the mame4all? If can provide link for executable of emulator would appreciate thanks

It's all I use since advmame 0.94 does not want to work in AM, works perfect in ES though.

executable           /opt/retropie/emulators/mame4all/mame
args                 [name]
rompath              /home/pi/RetroPie/roms/mame-mame4all/
romext               .zip;.7z;<DIR>
system               Arcade
info_source          listxml

This worked! Thank you sir
Got Mame2003 Mame4All FBA and NEOGEO working

Awesome, glad it helped you out. Don't mind sharing what I know.  :)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on April 27, 2016, 11:42:52 PM
horaaay  :P
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on April 28, 2016, 08:26:00 AM
Alrighty, I had some free time this morning to test advmame. Finhead, thanks for making me take apart my working config, JK. :p

Ok, here's the deal. Like Nitro has already pointed out, advmame is awfully slow running out of x. The reason is advmame and some other emulators in emulationstation are configured to run on framebuffer. Thank god for retroarch, right?

Anyway, to get advmame to launch from attract you need to edit this /opt/retropie/configs/mame-advmame/advmame-1.4.rc file and change at least these two lines. This will stop the video and keyboard errors.   

To this...
device_keyboard auto  // which was set to raw
device_video auto      // which was set to fb

Here is the emulator config I used.

executable           /opt/retropie/emulators/advmame/1.4/bin/./advmame
args                 "[name]"
rompath              /home/pi/RetroPie/roms/mame-advmame


That said, all this is really pointless because the games are barely playable. But, but.. we might be able to get around this by creating a script to close am then exec advmame and on exit have it run attract again.

What do you think Nitro?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: noxx on April 28, 2016, 09:44:49 AM
hello,

its my first post here and my first contact with AM.

i had install v2 and it runs, but only the emulator mode (most games, but problems with neogeo)

so, if i start my pi with AM-Mode i have 2 Boxes. Left with 6 entry (Kodi, ....), Right is emtpy.

Where can i find a guide or perhaps anyone can help: How can i add a GameMenu here?

Thx

Regard
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 28, 2016, 10:41:12 AM
hello,

its my first post here and my first contact with AM.

i had install v2 and it runs, but only the emulator mode (most games, but problems with neogeo)

so, if i start my pi with AM-Mode i have 2 Boxes. Left with 6 entry (Kodi, ....), Right is emtpy.

Where can i find a guide or perhaps anyone can help: How can i add a GameMenu here?

Thx

Regard

If your just starting out with AM and the Retropie img Foolb made I would watch his video on how to setup your emulators and Displays.
I believe your most likely on the screen that tells you to hit TAB to configure and really that is what you would want to do.
https://www.youtube.com/watch?v=VG0P7S3U3lE (https://www.youtube.com/watch?v=VG0P7S3U3lE)
https://www.youtube.com/watch?v=lrXe3icI-mI (https://www.youtube.com/watch?v=lrXe3icI-mI)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 28, 2016, 10:44:26 AM
Alrighty, I had some free time this morning to test advmame. Finhead, thanks for making me take apart my working config, JK. :p

Ok, here's the deal. Like Nitro has already pointed out, advmame is awfully slow running out of x. The reason is advmame and some other emulators in emulationstation are configured to run on framebuffer. Thank god for retroarch, right?

Anyway, to get advmame to launch from attract you need to edit this /opt/retropie/configs/mame-advmame/advmame-1.4.rc file and change at least these two lines. This will stop the video and keyboard errors.   

To this...
device_keyboard auto  // which was set to raw
device_video auto      // which was set to fb

Here is the emulator config I used.

executable           /opt/retropie/emulators/advmame/1.4/bin/./advmame
args                 "[name]"
rompath              /home/pi/RetroPie/roms/mame-advmame


That said, all this is really pointless because the games are barely playable. But, but.. we might be able to get around this by creating a script to close am then exec advmame and on exit have it run attract again.

What do you think Nitro?

Thanks for the hassle, shows I wasn't crazy it doesn't work. lol  ;)

And no worries about trying to get it working I have desided to roll back to using EmulationStation since it works with all the MAME emulators nicely. Besides RetroPie has that handy ARCADE folder I can just dump all my MAME roms into and use them from one place rather than multiple screens. Makes for a nice tidy frontend, and really the games are what I want to use on this machine not the frontend.  ;D
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on April 28, 2016, 12:09:41 PM
SDL for video mode then auto when it complains about the keyboard type.
Not sure if that was meant for the AdvMAME issue? If yes no idea what that means. lol

sorry, yes advmame.
SDL is the video mode.
then it complains about the keyboard type when you run it. :)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on April 28, 2016, 12:19:32 PM
Alrighty, I had some free time this morning to test advmame. Finhead, thanks for making me take apart my working config, JK. :p

Ok, here's the deal. Like Nitro has already pointed out, advmame is awfully slow running out of x. The reason is advmame and some other emulators in emulationstation are configured to run on framebuffer. Thank god for retroarch, right?

Anyway, to get advmame to launch from attract you need to edit this /opt/retropie/configs/mame-advmame/advmame-1.4.rc file and change at least these two lines. This will stop the video and keyboard errors.   

To this...
device_keyboard auto  // which was set to raw
device_video auto      // which was set to fb

Here is the emulator config I used.

executable           /opt/retropie/emulators/advmame/1.4/bin/./advmame
args                 "[name]"
rompath              /home/pi/RetroPie/roms/mame-advmame


That said, all this is really pointless because the games are barely playable. But, but.. we might be able to get around this by creating a script to close am then exec advmame and on exit have it run attract again.

What do you think Nitro?
If you had a 320x240 resolution monitor advmame would run gloriously.
There used to be an overlay video mode in advmame .106 that gave you fullspeed on X windows but looked like hell on an LCD.
.94 doesn't seem to have that option.
Have to check .106. If you had a TV or arcade monitor with low res it might not look too bad.

Personally I think changing all the sdl1 calls to SDL2 or installing an SDL1 dispmanx back end would work better than a script to kill & restart X when we run advmame.
Though I tried to install sdl1 dispmanx to enable hardware scaling & borke my jesse distro. :)

something i've started looking at.
https://wiki.libsdl.org/MigrationGuide

almost looks like a search & replace would take care of the majority of what keeps it from compiling under sdl2.
i'm sure it isn't that simple but i'm going to give it a shot over the next few weeks.

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on April 28, 2016, 05:41:13 PM
Yeah, overlay is still there. I tried that too.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on April 28, 2016, 08:42:54 PM
Yeah, overlay is still there. I tried that too.

I got decent speed on some roms tonight by turning off all scaling and setting resolution to 320x240.
But even then mk2 was 70%.

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: noxx on April 29, 2016, 08:44:23 AM
hello,

its my first post here and my first contact with AM.

i had install v2 and it runs, but only the emulator mode (most games, but problems with neogeo)

so, if i start my pi with AM-Mode i have 2 Boxes. Left with 6 entry (Kodi, ....), Right is emtpy.

Where can i find a guide or perhaps anyone can help: How can i add a GameMenu here?

Thx

Regard

If your just starting out with AM and the Retropie img Foolb made I would watch his video on how to setup your emulators and Displays.
I believe your most likely on the screen that tells you to hit TAB to configure and really that is what you would want to do.
https://www.youtube.com/watch?v=VG0P7S3U3lE (https://www.youtube.com/watch?v=VG0P7S3U3lE)
https://www.youtube.com/watch?v=lrXe3icI-mI (https://www.youtube.com/watch?v=lrXe3icI-mI)

thx.....

i think, i understand the config. but
but, i want only one screen, for all roms and emulator.

e.g. if a "import" mame-roms and snes-roms, i have two screens (can switch with left/right)

how can i put all roms in one screen? eg GAMES
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 29, 2016, 08:57:32 AM
hello,

its my first post here and my first contact with AM.

i had install v2 and it runs, but only the emulator mode (most games, but problems with neogeo)

so, if i start my pi with AM-Mode i have 2 Boxes. Left with 6 entry (Kodi, ....), Right is emtpy.

Where can i find a guide or perhaps anyone can help: How can i add a GameMenu here?

Thx

Regard

If your just starting out with AM and the Retropie img Foolb made I would watch his video on how to setup your emulators and Displays.
I believe your most likely on the screen that tells you to hit TAB to configure and really that is what you would want to do.
https://www.youtube.com/watch?v=VG0P7S3U3lE (https://www.youtube.com/watch?v=VG0P7S3U3lE)
https://www.youtube.com/watch?v=lrXe3icI-mI (https://www.youtube.com/watch?v=lrXe3icI-mI)

thx.....

i think, i understand the config. but
but, i want only one screen, for all roms and emulator.

e.g. if a "import" mame-roms and snes-roms, i have two screens (can switch with left/right)

how can i put all roms in one screen? eg GAMES

As far as I know that is not possible (I could be wrong though) since the roms use a different emulator and each Display is linked to a different emulator.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: chrisvg on April 29, 2016, 09:15:45 AM
you can do it with the command line... combine multiple emulator types while generating a list.. run attract -h for details.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on April 29, 2016, 10:17:56 AM
you can do it with the command line... combine multiple emulator types while generating a list.. run attract -h for details.

Wonldn't happen to be a tutorial on this anywhere would there? It's pretty vague on the optioin screen.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: chrisvg on April 29, 2016, 02:09:03 PM
https://github.com/mickelson/attract/blob/master/Readme.md (https://github.com/mickelson/attract/blob/master/Readme.md)

read the section on romlists.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: raygun on May 01, 2016, 09:44:09 PM
Hi guys, I've fixed up the custom version of SFML some more and I think we can now get rid of the X dependency when running attract-mode on the pi.

It is working for me on my (admittedly outdated) pi testing setup.  I haven't tried it yet with floob's image.  Any help testing would be greatly appreciated.

You "just" have to be prepared to recompile SFML to get it going... here it is (see the readme.md for instructions):  https://github.com/mickelson/sfml-pi
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 02, 2016, 04:54:09 AM

Hi guys, I've fixed up the custom version of SFML some more and I think we can now get rid of the X dependency when running attract-mode on the pi.
It is working for me on my (admittedly outdated) pi testing setup.  I haven't tried it yet with floob's image.  Any help testing would be greatly appreciated.
You "just" have to be prepared to recompile SFML to get it going... here it is (see the readme.md for instructions):  https://github.com/mickelson/sfml-pi (https://github.com/mickelson/sfml-pi)


Sounds good! I'll give it a go. I did this on my existing image on a Pi3.
Although I had this error to start with


Code: [Select]
pi@retropie:~ $ sudo apt-get install cmake libflac-dev libogg-dev libvorbis-dev libopenal-dev libjpeg8-dev libfreetype6-dev libudev-dev
Reading package lists... Done
Building dependency tree
Reading state information... Done
cmake is already the newest version.
libflac-dev is already the newest version.
libogg-dev is already the newest version.
libopenal-dev is already the newest version.
libudev-dev is already the newest version.
libvorbis-dev is already the newest version.
libfreetype6-dev is already the newest version.
Some packages could not be installed. This may mean that you have
requested an impossible situation or if you are using the unstable
distribution that some required packages have not yet been created
or been moved out of Incoming.
The following information may help to resolve the situation:


The following packages have unmet dependencies:
 libsdl1.2-dev : Depends: libdirectfb-dev (>= 0.9.22) but it is not going to be installed
E: Error, pkgProblemResolver::Resolve generated breaks, this may be caused by held packages.


More output when I follow step 2:
http://pastebin.com/raw/YTZTyBkY

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 02, 2016, 06:27:18 AM
I also go same error as floobs for the first sudo commad

and then when I tried to cmake I got this on rpi 3


http://pastebin.com/ZLkYSNit
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 02, 2016, 06:32:51 AM
I am following this guide and at moment I don't have any problems...

https://github.com/mickelson/attract/wiki/Compiling-on-the-Raspberry-Pi-(Raspbian-Jessie)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 02, 2016, 06:49:14 AM
mine went through ok - only problem is how do I know if it works its compiled ok
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 02, 2016, 07:30:40 AM
mine went through ok - only problem is how do I know if it works its compiled ok

When Attract mode is compiled you see:

Code: [Select]
Compiling obj/gameswflib/gameswf_styles.o...
Compiling obj/gameswflib/gameswf_tesselate.o...
Compiling obj/gameswflib/gameswf_text.o...
Compiling obj/gameswflib/gameswf_tools.o...
Compiling obj/gameswflib/gameswf_types.o...
Compiling obj/gameswflib/gameswf_value.o...
Compiling obj/gameswflib/gameswf_video_impl.o...
Compiling obj/gameswflib/gameswf_mutex.o...
Compiling obj/gameswflib/gameswf_sound_handler_openal.o...
Compiling obj/gameswflib/gameswf_freetype.o...
Compiling obj/gameswflib/gameswf_render_handler_ogles.o...
Archiving obj/libgameswf.a...
mkdir -p obj/audiolib
Compiling obj/audiolib/ALCheck.o...
Compiling obj/audiolib/AudioDevice.o...
Compiling obj/audiolib/Listener.o...
Compiling obj/audiolib/SoundSource.o...
Compiling obj/audiolib/SoundStream.o...
Archiving obj/libaudio.a...
Creating executable: attract
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 02, 2016, 07:37:56 AM
@ efraimsangil I think you are referring to AM compiling

I'am actually talking about SFML what raygun posted last http://forum.attractmode.org/index.php?topic=705.msg5408#msg5408

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 02, 2016, 07:41:09 AM
@ efraimsangil I think you are referring to AM compiling

I'am actually talking about SFML what raygun posted last http://forum.attractmode.org/index.php?topic=705.msg5408#msg5408

Ok... this is the messages compiling SMFL:

Code: [Select]
pi@retropie:~/develop/sfml-pi/build $ cmake -DEGL_INCLUDE_DIR=/opt/vc/include -DEGL_LIBRARY=/opt/vc/lib/libEGL.so -DFREETYPE_INCLUDE_DIR_freetype2=/usr/include -DFREETYPE_INCLUDE_DIR_ft2build=/usr/include/freetype2 -DGLES_INCLUDE_DIR=/opt/vc/include -DGLES_LIBRARY=/opt/vc/lib/libGLESv1_CM.so -DSFML_BCMHOST=1 -DSFML_OPENGL_ES=1 ..
-- libudev stable: 1
-- Found UDev: /usr/lib/arm-linux-gnueabihf/libudev.so
--    include: /usr/include
-- Found OpenAL: /usr/lib/arm-linux-gnueabihf/libopenal.so 
-- Found VORBIS: /usr/lib/arm-linux-gnueabihf/libvorbis.so 
-- Found FLAC: /usr/lib/arm-linux-gnueabihf/libFLAC.so 
-- Configuring done
-- Generating done
-- Build files have been written to: /home/pi/develop/sfml-pi/build

And

Code: [Select]
pi@retropie:~/develop/sfml-pi/build $ sudo make install
Scanning dependencies of target sfml-system
[  1%] Building CXX object src/SFML/System/CMakeFiles/sfml-system.dir/Clock.cpp.o
[  2%] Building CXX object src/SFML/System/CMakeFiles/sfml-system.dir/Err.cpp.o
[  3%] Building CXX object src/SFML/System/CMakeFiles/sfml-system.dir/Lock.cpp.o
[  4%] Building CXX object src/SFML/System/CMakeFiles/sfml-system.dir/Mutex.cpp.o
[  5%] Building CXX object src/SFML/System/CMakeFiles/sfml-system.dir/Sleep.cpp.o
[  6%] Building CXX object src/SFML/System/CMakeFiles/sfml-system.dir/String.cpp.o
[  7%] Building CXX object src/SFML/System/CMakeFiles/sfml-system.dir/Thread.cpp.o
[  8%] Building CXX object src/SFML/System/CMakeFiles/sfml-system.dir/ThreadLocal.cpp.o
[  9%] Building CXX object src/SFML/System/CMakeFiles/sfml-system.dir/Time.cpp.o
[ 10%] Building CXX object src/SFML/System/CMakeFiles/sfml-system.dir/FileInputStream.cpp.o
[ 11%] Building CXX object src/SFML/System/CMakeFiles/sfml-system.dir/MemoryInputStream.cpp.o
[ 12%] Building CXX object src/SFML/System/CMakeFiles/sfml-system.dir/Unix/ClockImpl.cpp.o
[ 13%] Building CXX object src/SFML/System/CMakeFiles/sfml-system.dir/Unix/MutexImpl.cpp.o
[ 14%] Building CXX object src/SFML/System/CMakeFiles/sfml-system.dir/Unix/SleepImpl.cpp.o
[ 15%] Building CXX object src/SFML/System/CMakeFiles/sfml-system.dir/Unix/ThreadImpl.cpp.o
[ 16%] Building CXX object src/SFML/System/CMakeFiles/sfml-system.dir/Unix/ThreadLocalImpl.cpp.o
Linking CXX shared library ../../../lib/libsfml-system.so
[ 16%] Built target sfml-system
Scanning dependencies of target sfml-window
[ 17%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/Context.cpp.o
[ 18%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/GlContext.cpp.o
[ 20%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/GlResource.cpp.o
[ 21%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/Joystick.cpp.o
[ 22%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/JoystickManager.cpp.o
[ 23%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/Keyboard.cpp.o
[ 24%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/Mouse.cpp.o
[ 25%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/Touch.cpp.o
[ 26%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/Sensor.cpp.o
[ 27%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/SensorManager.cpp.o
[ 28%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/VideoMode.cpp.o
[ 29%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/Window.cpp.o
[ 30%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/WindowImpl.cpp.o
[ 31%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/EGLCheck.cpp.o
[ 32%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/EglContext.cpp.o
[ 33%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/Unix/Display.cpp.o
[ 34%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/Unix/InputImpl.cpp.o
[ 35%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/Unix/SensorImpl.cpp.o
[ 36%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/Unix/VideoModeImpl.cpp.o
[ 37%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/Unix/WindowImplX11.cpp.o
[ 38%] Building CXX object src/SFML/Window/CMakeFiles/sfml-window.dir/Unix/JoystickImpl.cpp.o
Linking CXX shared library ../../../lib/libsfml-window.so
[ 38%] Built target sfml-window
Scanning dependencies of target sfml-network
[ 40%] Building CXX object src/SFML/Network/CMakeFiles/sfml-network.dir/Ftp.cpp.o
[ 41%] Building CXX object src/SFML/Network/CMakeFiles/sfml-network.dir/Http.cpp.o
[ 42%] Building CXX object src/SFML/Network/CMakeFiles/sfml-network.dir/IpAddress.cpp.o
[ 43%] Building CXX object src/SFML/Network/CMakeFiles/sfml-network.dir/Packet.cpp.o
[ 44%] Building CXX object src/SFML/Network/CMakeFiles/sfml-network.dir/Socket.cpp.o
[ 45%] Building CXX object src/SFML/Network/CMakeFiles/sfml-network.dir/SocketSelector.cpp.o
[ 46%] Building CXX object src/SFML/Network/CMakeFiles/sfml-network.dir/TcpListener.cpp.o
[ 47%] Building CXX object src/SFML/Network/CMakeFiles/sfml-network.dir/TcpSocket.cpp.o
[ 48%] Building CXX object src/SFML/Network/CMakeFiles/sfml-network.dir/UdpSocket.cpp.o
[ 49%] Building CXX object src/SFML/Network/CMakeFiles/sfml-network.dir/Unix/SocketImpl.cpp.o
Linking CXX shared library ../../../lib/libsfml-network.so
[ 49%] Built target sfml-network
Scanning dependencies of target sfml-graphics
[ 50%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/BlendMode.cpp.o
[ 51%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/Color.cpp.o
[ 52%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/Font.cpp.o
[ 53%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/GLCheck.cpp.o
[ 54%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/GLExtensions.cpp.o
[ 55%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/Image.cpp.o
[ 56%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/ImageLoader.cpp.o
[ 57%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/RenderStates.cpp.o
[ 58%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/RenderTexture.cpp.o
[ 60%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/RenderTarget.cpp.o
[ 61%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/RenderWindow.cpp.o
[ 62%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/Shader.cpp.o
[ 63%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/Texture.cpp.o
[ 64%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/TextureSaver.cpp.o
[ 65%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/Transform.cpp.o
[ 66%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/Transformable.cpp.o
[ 67%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/View.cpp.o
[ 68%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/Vertex.cpp.o
[ 69%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/Shape.cpp.o
[ 70%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/CircleShape.cpp.o
[ 71%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/RectangleShape.cpp.o
[ 72%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/ConvexShape.cpp.o
[ 73%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/Sprite.cpp.o
[ 74%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/Text.cpp.o
[ 75%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/VertexArray.cpp.o
[ 76%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/RenderTextureImpl.cpp.o
[ 77%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/RenderTextureImplFBO.cpp.o
[ 78%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/RenderTextureImplDefault.cpp.o
Linking CXX shared library ../../../lib/libsfml-graphics.so
[ 78%] Built target sfml-graphics
Scanning dependencies of target sfml-audio
[ 80%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/ALCheck.cpp.o
[ 81%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/AlResource.cpp.o
[ 82%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/AudioDevice.cpp.o
[ 83%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/Listener.cpp.o
[ 84%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/Music.cpp.o
[ 85%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/Sound.cpp.o
[ 86%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/SoundBuffer.cpp.o
[ 87%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/SoundBufferRecorder.cpp.o
[ 88%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/InputSoundFile.cpp.o
[ 89%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/OutputSoundFile.cpp.o
[ 90%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/SoundRecorder.cpp.o
[ 91%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/SoundSource.cpp.o
[ 92%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/SoundStream.cpp.o
[ 93%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/SoundFileFactory.cpp.o
[ 94%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/SoundFileReaderFlac.cpp.o
[ 95%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/SoundFileReaderOgg.cpp.o
[ 96%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/SoundFileReaderWav.cpp.o
[ 97%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/SoundFileWriterFlac.cpp.o
[ 98%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/SoundFileWriterOgg.cpp.o
[100%] Building CXX object src/SFML/Audio/CMakeFiles/sfml-audio.dir/SoundFileWriterWav.cpp.o
Linking CXX shared library ../../../lib/libsfml-audio.so
[100%] Built target sfml-audio
Install the project...
-- Install configuration: "Release"
-- Installing: /usr/local/./include
-- Installing: /usr/local/./include/SFML
-- Installing: /usr/local/./include/SFML/Config.hpp
-- Installing: /usr/local/./include/SFML/Network
-- Installing: /usr/local/./include/SFML/Network/SocketSelector.hpp
-- Installing: /usr/local/./include/SFML/Network/TcpListener.hpp
-- Installing: /usr/local/./include/SFML/Network/UdpSocket.hpp
-- Installing: /usr/local/./include/SFML/Network/Socket.hpp
-- Installing: /usr/local/./include/SFML/Network/IpAddress.hpp
-- Installing: /usr/local/./include/SFML/Network/TcpSocket.hpp
-- Installing: /usr/local/./include/SFML/Network/Export.hpp
-- Installing: /usr/local/./include/SFML/Network/Ftp.hpp
-- Installing: /usr/local/./include/SFML/Network/Packet.hpp
-- Installing: /usr/local/./include/SFML/Network/SocketHandle.hpp
-- Installing: /usr/local/./include/SFML/Network/Http.hpp
-- Installing: /usr/local/./include/SFML/Window.hpp
-- Installing: /usr/local/./include/SFML/Network.hpp
-- Installing: /usr/local/./include/SFML/Window
-- Installing: /usr/local/./include/SFML/Window/Mouse.hpp
-- Installing: /usr/local/./include/SFML/Window/Window.hpp
-- Installing: /usr/local/./include/SFML/Window/VideoMode.hpp
-- Installing: /usr/local/./include/SFML/Window/Joystick.hpp
-- Installing: /usr/local/./include/SFML/Window/GlResource.hpp
-- Installing: /usr/local/./include/SFML/Window/Export.hpp
-- Installing: /usr/local/./include/SFML/Window/Context.hpp
-- Installing: /usr/local/./include/SFML/Window/Event.hpp
-- Installing: /usr/local/./include/SFML/Window/Sensor.hpp
-- Installing: /usr/local/./include/SFML/Window/Touch.hpp
-- Installing: /usr/local/./include/SFML/Window/ContextSettings.hpp
-- Installing: /usr/local/./include/SFML/Window/WindowHandle.hpp
-- Installing: /usr/local/./include/SFML/Window/Keyboard.hpp
-- Installing: /usr/local/./include/SFML/Window/WindowStyle.hpp
-- Installing: /usr/local/./include/SFML/System.hpp
-- Installing: /usr/local/./include/SFML/Main.hpp
-- Installing: /usr/local/./include/SFML/Graphics.hpp
-- Installing: /usr/local/./include/SFML/Audio.hpp
-- Installing: /usr/local/./include/SFML/OpenGL.hpp
-- Installing: /usr/local/./include/SFML/System
-- Installing: /usr/local/./include/SFML/System/InputStream.hpp
-- Installing: /usr/local/./include/SFML/System/MemoryInputStream.hpp
-- Installing: /usr/local/./include/SFML/System/ThreadLocalPtr.inl
-- Installing: /usr/local/./include/SFML/System/Utf.hpp
-- Installing: /usr/local/./include/SFML/System/NonCopyable.hpp
-- Installing: /usr/local/./include/SFML/System/Sleep.hpp
-- Installing: /usr/local/./include/SFML/System/ThreadLocalPtr.hpp
-- Installing: /usr/local/./include/SFML/System/FileInputStream.hpp
-- Installing: /usr/local/./include/SFML/System/Thread.hpp
-- Installing: /usr/local/./include/SFML/System/Mutex.hpp
-- Installing: /usr/local/./include/SFML/System/String.hpp
-- Installing: /usr/local/./include/SFML/System/Clock.hpp
-- Installing: /usr/local/./include/SFML/System/Vector3.hpp
-- Installing: /usr/local/./include/SFML/System/Vector2.inl
-- Installing: /usr/local/./include/SFML/System/Export.hpp
-- Installing: /usr/local/./include/SFML/System/Lock.hpp
-- Installing: /usr/local/./include/SFML/System/Vector3.inl
-- Installing: /usr/local/./include/SFML/System/String.inl
-- Installing: /usr/local/./include/SFML/System/Vector2.hpp
-- Installing: /usr/local/./include/SFML/System/Thread.inl
-- Installing: /usr/local/./include/SFML/System/Err.hpp
-- Installing: /usr/local/./include/SFML/System/Time.hpp
-- Installing: /usr/local/./include/SFML/System/Utf.inl
-- Installing: /usr/local/./include/SFML/System/ThreadLocal.hpp
-- Installing: /usr/local/./include/SFML/Graphics
-- Installing: /usr/local/./include/SFML/Graphics/CircleShape.hpp
-- Installing: /usr/local/./include/SFML/Graphics/Rect.inl
-- Installing: /usr/local/./include/SFML/Graphics/RenderWindow.hpp
-- Installing: /usr/local/./include/SFML/Graphics/RectangleShape.hpp
-- Installing: /usr/local/./include/SFML/Graphics/Drawable.hpp
-- Installing: /usr/local/./include/SFML/Graphics/Font.hpp
-- Installing: /usr/local/./include/SFML/Graphics/Transform.hpp
-- Installing: /usr/local/./include/SFML/Graphics/BlendMode.hpp
-- Installing: /usr/local/./include/SFML/Graphics/Shader.hpp
-- Installing: /usr/local/./include/SFML/Graphics/VertexArray.hpp
-- Installing: /usr/local/./include/SFML/Graphics/Image.hpp
-- Installing: /usr/local/./include/SFML/Graphics/ConvexShape.hpp
-- Installing: /usr/local/./include/SFML/Graphics/View.hpp
-- Installing: /usr/local/./include/SFML/Graphics/Glyph.hpp
-- Installing: /usr/local/./include/SFML/Graphics/Texture.hpp
-- Installing: /usr/local/./include/SFML/Graphics/Color.hpp
-- Installing: /usr/local/./include/SFML/Graphics/Text.hpp
-- Installing: /usr/local/./include/SFML/Graphics/Export.hpp
-- Installing: /usr/local/./include/SFML/Graphics/Vertex.hpp
-- Installing: /usr/local/./include/SFML/Graphics/Sprite.hpp
-- Installing: /usr/local/./include/SFML/Graphics/RenderTexture.hpp
-- Installing: /usr/local/./include/SFML/Graphics/Shape.hpp
-- Installing: /usr/local/./include/SFML/Graphics/Rect.hpp
-- Installing: /usr/local/./include/SFML/Graphics/Transformable.hpp
-- Installing: /usr/local/./include/SFML/Graphics/PrimitiveType.hpp
-- Installing: /usr/local/./include/SFML/Graphics/RenderTarget.hpp
-- Installing: /usr/local/./include/SFML/Graphics/RenderStates.hpp
-- Installing: /usr/local/./include/SFML/Audio
-- Installing: /usr/local/./include/SFML/Audio/InputSoundFile.hpp
-- Installing: /usr/local/./include/SFML/Audio/SoundFileFactory.hpp
-- Installing: /usr/local/./include/SFML/Audio/OutputSoundFile.hpp
-- Installing: /usr/local/./include/SFML/Audio/SoundRecorder.hpp
-- Installing: /usr/local/./include/SFML/Audio/SoundBuffer.hpp
-- Installing: /usr/local/./include/SFML/Audio/SoundStream.hpp
-- Installing: /usr/local/./include/SFML/Audio/SoundBufferRecorder.hpp
-- Installing: /usr/local/./include/SFML/Audio/SoundSource.hpp
-- Installing: /usr/local/./include/SFML/Audio/SoundFileFactory.inl
-- Installing: /usr/local/./include/SFML/Audio/AlResource.hpp
-- Installing: /usr/local/./include/SFML/Audio/Export.hpp
-- Installing: /usr/local/./include/SFML/Audio/Music.hpp
-- Installing: /usr/local/./include/SFML/Audio/SoundFileWriter.hpp
-- Installing: /usr/local/./include/SFML/Audio/SoundFileReader.hpp
-- Installing: /usr/local/./include/SFML/Audio/Listener.hpp
-- Installing: /usr/local/./include/SFML/Audio/Sound.hpp
-- Installing: /usr/local/share/SFML/license.txt
-- Installing: /usr/local/share/SFML/readme.txt
-- Installing: /usr/local/share/SFML/cmake/Modules/FindSFML.cmake
-- Installing: /usr/local/lib/libsfml-system.so.2.2.0
-- Installing: /usr/local/lib/libsfml-system.so.2.2
-- Installing: /usr/local/lib/libsfml-system.so
-- Installing: /usr/local/lib/libsfml-window.so.2.2.0
-- Installing: /usr/local/lib/libsfml-window.so.2.2
-- Installing: /usr/local/lib/libsfml-window.so
-- Removed runtime path from "/usr/local/lib/libsfml-window.so.2.2.0"
-- Installing: /usr/local/lib/libsfml-network.so.2.2.0
-- Installing: /usr/local/lib/libsfml-network.so.2.2
-- Installing: /usr/local/lib/libsfml-network.so
-- Removed runtime path from "/usr/local/lib/libsfml-network.so.2.2.0"
-- Installing: /usr/local/lib/libsfml-graphics.so.2.2.0
-- Installing: /usr/local/lib/libsfml-graphics.so.2.2
-- Installing: /usr/local/lib/libsfml-graphics.so
-- Removed runtime path from "/usr/local/lib/libsfml-graphics.so.2.2.0"
-- Installing: /usr/local/lib/libsfml-audio.so.2.2.0
-- Installing: /usr/local/lib/libsfml-audio.so.2.2
-- Installing: /usr/local/lib/libsfml-audio.so
-- Removed runtime path from "/usr/local/lib/libsfml-audio.so.2.2.0"
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 02, 2016, 08:24:34 AM
Look forward to someone figuring this out and sharing a image. I tried to comple but I'm lost on the first step. lol
The link to Compiling SFML with CMake doesn't give any clear instructions for Linux which I assume is what I'd want for the Pi?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 02, 2016, 09:13:09 AM
Quick Tuturial

Step.1 - download putty and Open
Step.2 - insert ip of the raspberry pi and port 22
Step.3 - insert username= pi - password=raspberry
step.4 - sudo apt-get update
step.5 - sudo apt-get upgrade
step.6 - git clone https://github.com/mickelson/sfml-pi.git
step.7 - once downloaded then
step.8 - sudo apt-get install cmake libflac-dev libogg-dev libvorbis-dev libopenal-dev libjpeg8-dev libfreetype6-dev libudev-dev
step.9 - then type "cd SFML" don't added the quotations marks
step.10 - type "mkdir build" don't added the quotations marks
step.11 - then type "cd build" don't added the quotations marks
step.12 - cmake .. -DSFML_RPI=1 -DEGL_INCLUDE_DIR=/opt/vc/include -DEGL_LIBRARY=/opt/vc/lib/libEGL.so -DGLES_INCLUDE_DIR=/opt/vc/include -DGLES_LIBRARY=/opt/vc/lib/libGLESv1_CM.so

step.13 - sudo make install
step.14 - sudo ldconfig


if successful you will see what efraimsangil got as a log all done via your pc and putty





Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 02, 2016, 09:38:14 AM
Quick Tuturial


I know how to compile a img, I had my RPi 3 image working before this post exsisted. LOL
I was asking about the CMake since it just returned errors.
Steps 6-8 which still return errors so I'll have to wait until someone figures it out and is nice enough to share.  ;)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: noxx on May 02, 2016, 10:13:55 AM
https://github.com/mickelson/attract/blob/master/Readme.md (https://github.com/mickelson/attract/blob/master/Readme.md)

read the section on romlists.

hi,

i want all my games in one List/Screen

i read this, but i dont understand this....
Quote
ROMLISTS: Collection/Rom lists are saved in the "romlist" subdirectory of your Attract-Mode config directory.

i ve no romlist directory in my config directory

\\RETROPIE\configs
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 02, 2016, 10:46:55 AM
https://github.com/mickelson/attract/blob/master/Readme.md (https://github.com/mickelson/attract/blob/master/Readme.md)

read the section on romlists.

hi,

i want all my games in one List/Screen

i read this, but i dont understand this....
Quote
ROMLISTS: Collection/Rom lists are saved in the "romlist" subdirectory of your Attract-Mode config directory.

i ve no romlist directory in my config directory

\\RETROPIE\configs

I believe the directory you want to look in is  /home/pi/.attract/romlists
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on May 02, 2016, 11:57:35 AM
Hi guys, I've fixed up the custom version of SFML some more and I think we can now get rid of the X dependency when running attract-mode on the pi.

It is working for me on my (admittedly outdated) pi testing setup.  I haven't tried it yet with floob's image.  Any help testing would be greatly appreciated.

You "just" have to be prepared to recompile SFML to get it going... here it is (see the readme.md for instructions):  https://github.com/mickelson/sfml-pi

Man, I just compiled SFML for a new setup Sat. LOL!
Ok,
I'll be happy to test!
If this works then Advmame may work for us.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 02, 2016, 12:11:50 PM
Ok I think I got this complied and working even with a few errors.

Advmame is now working fine for me other than video is not full screen, it runs in the upper left corner at a max resolution of 448 X 576. The Advmame menu only allows that as the max resolution.
 The game works perfectly just scaled. Anyone hav any idea on how to get this to full screen?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 02, 2016, 12:21:31 PM

WooHoo!
Got it working without X.


Ok, there may be a few glitches, but I'm sure raygun can sort those.
My testing below is based on RetroPie 3.7 as opposed to a clean Raspbian Jessie.


So I run it here (first run created .cfg files fine, this is second/subsequent runs):


Code: [Select]
pi@retropie:~/develop/attract $ attract
Starting Attract-Mode v2.0.0 (Linux)
Config: /home/pi/.attract/attract.cfg
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
glGetError 0x500
glGetError 0x500
glGetError 0x500


Quitting outputs
Code: [Select]
pi@retropie:~ $ D
-bash: D: command not found


This now means the runcommand function is working!
https://github.com/RetroPie/RetroPie-Setup/wiki/runcommand (https://github.com/RetroPie/RetroPie-Setup/wiki/runcommand)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 02, 2016, 12:25:35 PM
Ok I think I got this complied and working even with a few errors.

Advmame is now working fine for me other than video is not full screen, it runs in the upper left corner at a max resolution of 448 X 576. The Advmame menu only allows that as the max resolution.
 The game works perfectly just scaled. Anyone hav any idea on how to get this to full screen?

Are you using 0.94 or 1.4? Which game - I'll try the same.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 02, 2016, 12:36:31 PM
Ok I think I got this complied and working even with a few errors.

Advmame is now working fine for me other than video is not full screen, it runs in the upper left corner at a max resolution of 448 X 576. The Advmame menu only allows that as the max resolution.
 The game works perfectly just scaled. Anyone hav any idea on how to get this to full screen?

Are you using 0.94 or 1.4? Which game - I'll try the same.

I'm using 0.94 (couldn't get 1.4 to work)
I have tried DigDug, BurgerTime, Donkey Kong and they all run the same.

I'm going to wait for you to figure it out  regarless as I got a few errors when comiling so rather have a proper install if you'll be uploading your img file. ;)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 02, 2016, 12:46:11 PM
I'm using 0.94 (couldn't get 1.4 to work)
I have tried DigDug, BurgerTime, Donkey Kong and they all run the same.

I'm going to wait for you to figure it out  regardless as I got a few errors when compiling so rather have a proper install if you'll be uploading your img file. ;)

Just ran 0.94 digdug and its full screen, so all looks good with this at the moment.

Trying to work out if I'm best trying to update my 0.2 image, or to start from scratch. I had a couple of minor errors building it, but nothing serious it seems - one was missing a readme.txt which I dont quite get but there you go.

Either way, the fact that runcommand runs fine now is a big step forward.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 02, 2016, 12:52:40 PM
I'm using 0.94 (couldn't get 1.4 to work)
I have tried DigDug, BurgerTime, Donkey Kong and they all run the same.

I'm going to wait for you to figure it out  regardless as I got a few errors when compiling so rather have a proper install if you'll be uploading your img file. ;)

Just ran 0.94 digdug and its full screen, so all looks good with this at the moment.

Trying to work out if I'm best trying to update my 0.2 image, or to start from scratch. I had a couple of minor errors building it, but nothing serious it seems - one was missing a readme.txt which I dont quite get but there you go.

Either way, the fact that runcommand runs fine now is a big step forward.

Nice. :)  So are you running Advmame through the standard frontend boot or are you running AM a different way?
I just opened it up as normal with the  Xinit attract and opened my Advmame display, is there some other way or is that correct still with this img?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 02, 2016, 01:04:10 PM
Nice. :)  So are you running Advmame through the standard frontend boot or are you running AM a different way?
I just opened it up as normal with the  Xinit attract and opened my Advmame display, is there some other way or is that correct still with this img?

Now you can start AM with just "attract", before you had to run it under X with "xinit attract".
So I'm now running the emulators in AM using runcommand, which makes setting them up a little easier, and it means you have more control with it like you do in EmulationStation.
So now,rather than checking the emulators.cfg for the commands, you can check es_systems.cfg.

I'll see if I can get this working on top of my 0.2 image, otherwise I'll have to take longer and build from scratch.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: noxx on May 02, 2016, 01:15:30 PM
https://github.com/mickelson/attract/blob/master/Readme.md (https://github.com/mickelson/attract/blob/master/Readme.md)

read the section on romlists.

hi,

i want all my games in one List/Screen

i read this, but i dont understand this....
Quote
ROMLISTS: Collection/Rom lists are saved in the "romlist" subdirectory of your Attract-Mode config directory.

i ve no romlist directory in my config directory

\\RETROPIE\configs

I believe the directory you want to look in is  /home/pi/.attract/romlists

thx, thats work. i can copy the games from one romlist.txt to the next.
not the best way, but work.

perhaps a feature request: a entry in the emulator menu, where can
i select a screen.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 02, 2016, 01:21:10 PM
Nice. :)  So are you running Advmame through the standard frontend boot or are you running AM a different way?
I just opened it up as normal with the  Xinit attract and opened my Advmame display, is there some other way or is that correct still with this img?

Now you can start AM with just "attract", before you had to run it under X with "xinit attract".
So I'm now running the emulators in AM using runcommand, which makes setting them up a little easier, and it means you have more control with it like you do in EmulationStation.
So now,rather than checking the emulators.cfg for the commands, you can check es_systems.cfg.

I'll see if I can get this working on top of my 0.2 image, otherwise I'll have to take longer and build from scratch.

Ah I see, I will wait for your image then.
So will that effect the Daphne emulator as well? As in make it as easy to use as it is in ES?
And again thanks for the work you put into this.
And thanks to Raygun as well. Your frontend is awesome.  ;D
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 02, 2016, 02:22:13 PM
Raygun to the rescue again.

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 02, 2016, 02:39:59 PM
Yup thanks to raygun and to all others
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 02, 2016, 02:42:44 PM
Ah I see, I will wait for your image then.
So will that effect the Daphne emulator as well? As in make it as easy to use as it is in ES?
And again thanks for the work you put into this.
And thanks to Raygun as well. Your frontend is awesome.  ;D

It should do, I havent got the Daphne config to hand as its in experimental.
Can you put your /etc/emulationstation/es_systems.cfg on pastebin so I can see it?
Then we can see the entry ready for the new image - I should have it in about an hour or so. I've opted to install on top of my 0.2 image.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 02, 2016, 03:24:21 PM
New image:
http://forum.attractmode.org/index.php?topic=705.0

2nd May 2016 - v0.3
- Recompiled AM with new SFML so X is no longer needed (https://github.com/mickelson/sfml-pi)
- This means runcommand now works under Attract Mode
- Updated configs to no longer start X
- Updated Emulators to use runcommand (https://github.com/RetroPie/RetroPie-Setup/wiki/runcommand)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 02, 2016, 03:34:46 PM
New image:
http://forum.attractmode.org/index.php?topic=705.0

2nd May 2016 - v0.3
- Recompiled AM with new SFML so X is no longer needed (https://github.com/mickelson/sfml-pi)
- This means runcommand now works under Attract Mode
- Updated configs to no longer start X
- Updated Emulators to use runcommand (https://github.com/RetroPie/RetroPie-Setup/wiki/runcommand)

Awesome downloading now. Sent you a PM had to get some work done lol I can send that file link right now if you still need it?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on May 02, 2016, 04:55:07 PM
Nice. :)  So are you running Advmame through the standard frontend boot or are you running AM a different way?
I just opened it up as normal with the  Xinit attract and opened my Advmame display, is there some other way or is that correct still with this img?

Now you can start AM with just "attract", before you had to run it under X with "xinit attract".
So I'm now running the emulators in AM using runcommand, which makes setting them up a little easier, and it means you have more control with it like you do in EmulationStation.
So now,rather than checking the emulators.cfg for the commands, you can check es_systems.cfg.

I'll see if I can get this working on top of my 0.2 image, otherwise I'll have to take longer and build from scratch.

Ah I see, I will wait for your image then.
So will that effect the Daphne emulator as well? As in make it as easy to use as it is in ES?
And again thanks for the work you put into this.
And thanks to Raygun as well. Your frontend is awesome.  ;D

What this means is emulators that use SDL 1.2 can now be run with attractmode outside of X with hardware scaling.
Advmame for example scaled only in software in X.
Now it will use hardware scaling.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 02, 2016, 10:31:27 PM
best way to update ? or back up games and vids and wheels etc?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on May 02, 2016, 10:53:02 PM
Does anyone have the non x version running on a fresh RetroPie 3.7 build? I've tried a few times without success.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on May 03, 2016, 12:09:33 AM
Is it non-x or will it work in either x or non x both once compiled with new sfml?
I haven't had a chance to play with this yet.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 03, 2016, 12:36:43 AM
New image:
http://forum.attractmode.org/index.php?topic=705.0

2nd May 2016 - v0.3
- Recompiled AM with new SFML so X is no longer needed (https://github.com/mickelson/sfml-pi)
- This means runcommand now works under Attract Mode
- Updated configs to no longer start X
- Updated Emulators to use runcommand (https://github.com/RetroPie/RetroPie-Setup/wiki/runcommand)

Great job! I am going to test it :)

Thanks a lot to share. ;)

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 03, 2016, 12:37:16 AM
Does anyone have the non x version running on a fresh RetroPie 3.7 build? I've tried a few times without success.

Yes but I cheated and just downloaded Floob's new image, link is in the first post V0.3 Works fantasic with Advmame loads faster than RetroPie does.
Just getting Floob to look into Daphne for me now and I'll be set.  :)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 03, 2016, 12:42:47 AM
Is it non-x or will it work in either x or non x both once compiled with new sfml?
I haven't had a chance to play with this yet.

Seems it is both, "xinit attract" loads fine.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on May 03, 2016, 12:52:07 AM
@Finhead - Using Floob's image isn't a fresh RetroPie 3.7 build.

Floob's build is great and I know many will benefit from it. My personal build is using HyperSpin themes and requires many modifications to his build so I would prefer to understand the process so I can easily adapt it to my build.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 03, 2016, 01:30:52 AM
@Finhead - Using Floob's image isn't a fresh RetroPie 3.7 build.

Floob's build is great and I know many will benefit from it. My personal build is using HyperSpin themes and requires many modifications to his build so I would prefer to understand the process so I can easily adapt it to my build.

I'm doing the same. I explain you the steps for Mame:

Copy the correct files from Hyperspin to correct directory.

mame2010
ROMS Directory: /home/pi/RetroPie/roms/mame-libretro
Wheel: /home/pi/RetroPie/roms/mame-libretro/wheel
Flyer (background pictures): /home/pi/RetroPie/roms/mame-libretro/flyer
Snap (videos, mp4 or flv): /home/pi/RetroPie/roms/mame-libretro/snap
Marquee: /home/pi/RetroPie/roms/mame-libretro/marquee

You don't need to do anything else :)


Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 03, 2016, 05:11:24 AM
What this means is emulators that use SDL 1.2 can now be run with attractmode outside of X with hardware scaling.
Advmame for example scaled only in software in X. Now it will use hardware scaling.

Good point, I should really have that in the changelog.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 03, 2016, 05:20:56 AM
best way to update ? or back up games and vids and wheels etc?

Well, you could recompile AM with the new SFML by merging these details:
https://github.com/mickelson/sfml-pi

into the normal guide:
https://github.com/mickelson/attract/wiki/Compiling-on-the-Raspberry-Pi-(Raspbian-Jessie)

But yes, if you use the new image you should be able to copy across the old files, I would copy the
/home/pi/.attract/ folder across - but bear in mind the emulators folder has been updated to use the runcommand method - so check that out so you can change yours appropriately.
Or you can keep calling the emulators in the old way if you like.

If you changed RetroPie configs you would want to copy those across as well /opt/retropie/configs/
And obviously you'll need to copy your roms across.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 03, 2016, 05:25:01 AM
Does anyone have the non x version running on a fresh RetroPie 3.7 build? I've tried a few times without success.

The build I've uploaded is pretty clean. Its just RetroPie 3.7 with the boot changed to start AM.
I also amended the /opt/retropie/configs/{systemname}/retroarch.cfg to start a shader - but this can be turned off in the same file.

I've also made amendments to make the startup quieter, so less text appearing on startup.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on May 03, 2016, 06:39:11 AM
Is it non-x or will it work in either x or non x both once compiled with new sfml?
I haven't had a chance to play with this yet.

Seems it is both, "xinit attract" loads fine.

Good.
I prefer to use X to configure because it's just easier & didn't want to have to keep getting out to test a theme change.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: noxx on May 03, 2016, 08:52:41 AM
New image:
http://forum.attractmode.org/index.php?topic=705.0

2nd May 2016 - v0.3
- Recompiled AM with new SFML so X is no longer needed (https://github.com/mickelson/sfml-pi)
- This means runcommand now works under Attract Mode
- Updated configs to no longer start X
- Updated Emulators to use runcommand (https://github.com/RetroPie/RetroPie-Setup/wiki/runcommand)

thx
is it possible to update from 0.2 to 0.3?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: xmack on May 03, 2016, 05:34:17 PM
@efraimsangil
Thats odd as I havent set a Nintendo DS display or emulator up in the image I uploaded?


After you upload your roms to the relevant folder, run the "Generate Collection/Rom list" option found under the emulator menu.
This should make your roms available in a display.

When I choose (left/right) mame platform and don't have any roms uploaded, I see Nintendo DS in marquee and logo. But when I upload any roms (I put marquee, logo, flyer) I show perfectly. It's rare that appear Nintendo DS :)

There just place holders until the wheel is filled or if your marquee or wheel inmage is missing.

Appear when is missing, yes.

Hi to all! I'm new to these forum. I have the same problem when a mame rom don't have artwork it apperars a nintendo ds marquee, or wheel, or flyer there's any way to change this for a standard arcade artwork???
Also i haven't any system sound where i have to put it for select in audio menu?
Thanks to all!
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: senkun on May 03, 2016, 06:24:10 PM
Hi guys, I've fixed up the custom version of SFML some more and I think we can now get rid of the X dependency when running attract-mode on the pi.

It is working for me on my (admittedly outdated) pi testing setup.  I haven't tried it yet with floob's image.  Any help testing would be greatly appreciated.

You "just" have to be prepared to recompile SFML to get it going... here it is (see the readme.md for instructions):  https://github.com/mickelson/sfml-pi

thank you, sir, for bringing us attractmode. love it! happy to report that I've just successfully compiled the new custom sfml-pi on a new/stock retropie 3.7 install, and then compiled attract-mode on top of that. Everything went quite smoothly although as already mentioned, there are some small niggles..

cmake sfml-pi had a complain about a missing /sfml-pi/readme.txt file

compiling attract-mode throws up a bunch of deprecated warnings and a fatal: No names found error probably due to git headers/tags

on running attract we get glGetError 0x500 and AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse", do we need to install pulseaudio?

otherwise it was a smooth and easy build and attract-mode is working as it should for now. will be setting it up soon and will try out stuff.


Does anyone have the non x version running on a fresh RetroPie 3.7 build? I've tried a few times without success.

yes, I'm running a non-x version on a fresh 3.7, compiled new sfml-pi over stock 3.7. where are you stuck?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on May 03, 2016, 10:45:54 PM
@senkun - I've gotten this to work now but thanks for asking. My issues were with the dependencies on the new SFML-pi page, they weren't enough. I also had SFML fail only because of the readme.txt missing so I copied readme.md to readme.txt.

After I got it working I'm not sure if I'll use the non-x version. In x mode, I don't see any text between the game launch and game quit. In non-x mode I see the background text, though it's only for a second. Maybe there's a way to hide it in non-x mode.

I was also hoping that the non-x mode would help me launch Kodi from a HyperSpin theme by using the runcommand. It hasn't so far. I can launch and run it from either mode but I can hear the AM theme playing in the background and also can't properly quit back to AM.

The biggest benefit to non-x mode would be advmame (and maybe some other non-retroarch emulators) and the runcommand options. I don't really care about either of those. I use the command line to build mixed emulator/system lists (ex. attract --import-romlist mame-fba.txt --import-romlist mame-2003.txt --import-romlist mame-2010.txt --output mame-mixed.txt) so the runcommand really is more of an annoyance. I have AM set to boot and shutdown with no GUI option to go to RetroPie. The only time you ever see any text or command line from boot to play to shutdown is when you leave AM and it shuts down for a second or two. It's very clean and non-computer looking.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 04, 2016, 12:02:19 AM
@senkun - I've gotten this to work now but thanks for asking. My issues were with the dependencies on the new SFML-pi page, they weren't enough. I also had SFML fail only because of the readme.txt missing so I copied readme.md to readme.txt.

After I got it working I'm not sure if I'll use the non-x version. In x mode, I don't see any text between the game launch and game quit. In non-x mode I see the background text, though it's only for a second. Maybe there's a way to hide it in non-x mode.

I was also hoping that the non-x mode would help me launch Kodi from a HyperSpin theme by using the runcommand. It hasn't so far. I can launch and run it from either mode but I can hear the AM theme playing in the background and also can't properly quit back to AM.

The biggest benefit to non-x mode would be advmame (and maybe some other non-retroarch emulators) and the runcommand options. I don't really care about either of those. I use the command line to build mixed emulator/system lists (ex. attract --import-romlist mame-fba.txt --import-romlist mame-2003.txt --import-romlist mame-2010.txt --output mame-mixed.txt) so the runcommand really is more of an annoyance. I have AM set to boot and shutdown with no GUI option to go to RetroPie. The only time you ever see any text or command line from boot to play to shutdown is when you leave AM and it shuts down for a second or two. It's very clean and non-computer looking.

Do I even dare to ask if you would share your build?  ;D
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 04, 2016, 04:22:31 AM
I think I'll make sure that my build continue to support X and non-x so users can choose, but I'll gear it for non-x to better support RetroPie.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 04, 2016, 04:47:55 AM
@floob - so your 0.3 supports both?

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 04, 2016, 05:53:54 AM
I think I'll make sure that my build continue to support X and non-x so users can choose, but I'll gear it for non-x to better support RetroPie.

I am with you, I think that... this is the best option :)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: verion on May 04, 2016, 10:42:20 AM
@Floob

Great job with the image!

I have a question regarding your to-do list item "Pre-install Kodi".
What's your agenda with this? Are you planning to have Kodi just in case, or boot straight into Kodi?

I'm asking because I'm planning to have a Kodi install with the ability to run AM as game launcher.
It will complement one of my hardware project - RPi media player case - www.ONYXcase.com (http://www.ONYXcase.com)

I'm planning to make Kodi skin (or modify existing one) and create matching AM theme. I'm of course aware that there are dedicated game launchers for Kodi - but I simply prefer to use AM.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on May 04, 2016, 11:10:52 AM
@senkun - I've gotten this to work now but thanks for asking. My issues were with the dependencies on the new SFML-pi page, they weren't enough. I also had SFML fail only because of the readme.txt missing so I copied readme.md to readme.txt.

After I got it working I'm not sure if I'll use the non-x version. In x mode, I don't see any text between the game launch and game quit. In non-x mode I see the background text, though it's only for a second. Maybe there's a way to hide it in non-x mode.

I was also hoping that the non-x mode would help me launch Kodi from a HyperSpin theme by using the runcommand. It hasn't so far. I can launch and run it from either mode but I can hear the AM theme playing in the background and also can't properly quit back to AM.

The biggest benefit to non-x mode would be advmame (and maybe some other non-retroarch emulators) and the runcommand options. I don't really care about either of those. I use the command line to build mixed emulator/system lists (ex. attract --import-romlist mame-fba.txt --import-romlist mame-2003.txt --import-romlist mame-2010.txt --output mame-mixed.txt) so the runcommand really is more of an annoyance. I have AM set to boot and shutdown with no GUI option to go to RetroPie. The only time you ever see any text or command line from boot to play to shutdown is when you leave AM and it shuts down for a second or two. It's very clean and non-computer looking.

Do I even dare to ask if you would share your build?  ;D

I don't have a sharable image. My build isn't user friendly and I can't distribute roms or artwork from others. If you have access to the HyperSpin and EmuMovie resources I can share my configuration files and/or explain anything I've done.

Floob's image is made to be flexible for everyone to use. It's really the best place to start if you don't want to build from scratch.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on May 04, 2016, 11:31:48 AM
I havn't gotten around to this yet.
Has anyone run killer instinct on the RPI 3 outside of X on advancmame .94 yet?
It was slow motion on the RPI2 and in X on RPI3 at native res in a window.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 04, 2016, 12:20:27 PM
@floob - so your 0.3 supports both?

Yes, thats right. But will boot into non-x.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 04, 2016, 12:22:05 PM
@Floob

Great job with the image!

I have a question regarding your to-do list item "Pre-install Kodi".
What's your agenda with this? Are you planning to have Kodi just in case, or boot straight into Kodi?

Planning just to have Kodi pre-installed, but to keep the auto boot into AM.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 04, 2016, 01:03:20 PM
If anyone is interested in setting up daphne with the new v0.3 image I posted a quick tut on how to do so. Feedback on that would be great, if I need to change/add anything.  http://forum.attractmode.org/index.php?topic=750.0 (http://forum.attractmode.org/index.php?topic=750.0) 
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 04, 2016, 01:45:51 PM
I think I'll make sure that my build continue to support X and non-x so users can choose, but I'll gear it for non-x to better support RetroPie.

First, thanks for this build.

But, when i  generate ROM list, it takes a long time and it seems he scans inside the zip-files.
Is this normal? and is the list generated according the files inside the zip-files?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 04, 2016, 02:30:41 PM
I think I'll make sure that my build continue to support X and non-x so users can choose, but I'll gear it for non-x to better support RetroPie.

First, thanks for this build.

But, when i  generate ROM list, it takes a long time and it seems he scans inside the zip-files.
Is this normal? and is the list generated according the files inside the zip-files?

What emulator? What is your Rom Extension?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 04, 2016, 03:21:57 PM
@Progets - not after any roms or art work as I have been emu and hyperspin member for while now for my hyperspin/rocket launcher pc setup.

@Verion and Floobs - you can use advance launcher plugin to launch AM from kodi also there is RPI image for retroplayer which plays games from kodi by the kodi team still in development some libretrocores need sorting

also this https://github.com/sdt/kodi-emulationstation-launcher
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on May 04, 2016, 05:19:22 PM
@Omamez - You can download my configuration at ftp://www.progets.com/attract.7z. I made a ReadMe.txt to explain how/why things are setup. There is also a short, poorly made video to see what it looks like at ftp://www.progets.com/Pi.mp4.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 04, 2016, 11:28:29 PM
thanks allot Progets, I will try it on spare 32gb sd card can i ask are you using separate usb for vids and artworks or all on 64gb sd micro card

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on May 05, 2016, 12:12:42 AM
If you want to use HyperSpin themes you need them to be in the .attract/layout/Media folder to work. This makes using a USB drive more challenging but not impossible. I don't use a USB drive but if you did you would need to either move your entire build (minus the boot partition) to the USB stick or use symbolic links so the folders look like they are on the SD Card.

A couple other thoughts...
- you can fit a ton of stuff on a 32 GB SD card (including artwork & vids)
- a 64 GB card will give you the space if you want a full mame set or a lot of PS1 or Dreamcast games (including artwork & vids)
- you might consider keeping your artwork on the SD card and move your larger roms (or maybe all roms) to a NAS or another PC that is always on and access them over the network

My personal HyperSpin build doesn't use any game specific themes or artwork directly from HyperSpin. I only use the "Default.zip" themes and the Wheel artwork from HyperSpin (and the same for the HyperSpin "Main Menu"). This keeps the size much smaller and a lot of the per game themes don't display well in AM at this point. All the other folders I populate with the media I download from EmuMovies using their tool so the names all match. Some of my HyperSpin videos were too hi-res for AM. The "Video_MP4" videos from EmuMovies seem fine (this might be fixed in the non-x version of AM on Pi, I haven't tried) but either way will also take up less space.

EmuMovies Downloads-->My folder structure under /layouts/Media/<system>/
Advert-->Flyer
Marquee-->Marquee (MAME/FBA)
Banner-->Marquee (anything not MAME/FBA)
Box-->Box
Snap-->Snap
Video_MP4-->Video

X:\HyperSpin\Media\<system>\-->My folder structure under /layouts/Media/<system>/
Images\Wheel-->/layouts/Media/<system>/Images/Wheel
Themes\Default.zip-->/layouts/Media/<system>/Themes/Default.zip
 
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 05, 2016, 01:56:26 AM
I think I'll make sure that my build continue to support X and non-x so users can choose, but I'll gear it for non-x to better support RetroPie.

First, thanks for this build.

But, when i  generate ROM list, it takes a long time and it seems he scans inside the zip-files.
Is this normal? and is the list generated according the files inside the zip-files?

What emulator? What is your Rom Extension?

The emulator is MAME and the extentions are .ZIP
With a previous compiled version, it only scanned the ZIP files and was done in a few seconds.
It seems the problem just occurs inV0.3



Another problem is, when i use external console, like putty, to change FSTAB to point to external Harddisk, the AM does not boot anymore. It seems i have to make changes directly from the command prompt. The same happens with V0.2 and V0.3

It did work on external harddrive before, only i encounter problems with the FLOOB builds

For the emulator to be visible in the list, does the settings for the emulator has to point out to the exact emalutor executable?
like e.g; : "/opt/retropie/emulators/retroarch/bin/retroarch" ?
Pressing the Right Arrow Key brings you to Attract Mode

Also, when a MAME game has been started, the escape-key does not work to exit the game back to AM.

Is there a solution to prevent exiting to command prompt from screensaver?
The AM shuts down after a while when in screensaver. This happens at a random time interval.

Regards,
Roverius
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: senkun on May 05, 2016, 06:29:48 AM
...

Some of my HyperSpin videos were too hi-res for AM. ... (this might be fixed in the non-x version of AM on Pi, I haven't tried)

...

unfortunately, from what limited testing I have done so far, high bitrate or large mp4s are still choking on the/my new stock non-X AM/retropie. it may just be you and I, so more input from others would be appreciated. one of the reasons I was so excited about the new build was the thought of getting hd snaps/movies running on AM.

btw saw your vid, handsome setup there, very nice. looks like what you did may scale well to small screen use. if I can get all my "have tos" done, I may just have enough time to go play with my "want tos", and that now includes getting your theme onto one of my porta-pi. not enough hours in a day...
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: senkun on May 05, 2016, 06:35:26 AM

...

The AM shuts down after a while when in screensaver. This happens at a random time interval.


if you check your logs it may show that AM quit due to oom/out of memory, probably related to it choking on hi bandwidth/large video snaps playing in screensaver.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 05, 2016, 09:04:54 AM

...

The AM shuts down after a while when in screensaver. This happens at a random time interval.


if you check your logs it may show that AM quit due to oom/out of memory, probably related to it choking on hi bandwidth/large video snaps playing in screensaver.

Might check that out, abouth more then 4700 vids on it, all MP4, deleted the FLV files before, because i tought those files killed the AM.
After a good test with settings, i just need to filter out the NON-Working games.
I Placed over 29K roms on the disk, so it might take a while to sort them out.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on May 05, 2016, 10:08:18 AM
FFMPEG on RPI is not accelerated so if you throw high quality video at AM it has a brown trousers error. ;D
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 05, 2016, 06:33:29 PM
Roverius-

If you want to use an external drive for things like roms and media you only need to edit this /etc/emulationstation/es_systems.cfg file. Then just change the rom paths for the emulators that will use the external media. So, something like this /media/usb0/roms/mame or whatever your DIR structure is.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 06, 2016, 08:43:03 AM
Roverius-

If you want to use an external drive for things like roms and media you only need to edit this /etc/emulationstation/es_systems.cfg file. Then just change the rom paths for the emulators that will use the external media. So, something like this /media/usb0/roms/mame or whatever your DIR structure is.

Can u use FAT32 or NTFS structures in that way?
I tried it before and didnt work.
So, to me, the best way is to change the external drive into ext4 and mount it.
I never had issues with that, just that i need to edit fstab on the PI itself and not in a remote console (weird)
When i installed AM by compiling it from scracth, the mount in fstab went without problems when done with a remote console.
So, thats why i thought it had to do something with the floob-build.

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: weller96c on May 06, 2016, 12:48:03 PM
Hi All.

Can anyone help me set up some emulators that aren't already pre configured in Floobs image.

I'm trying to add the following and when performing "add emulator" from the menu I'm stuck where to input the emulator location under Command Arguments.
The emulators I'm trying to add are
N64
Atari 7800
Atari Jaguar
Sega 32x

If anyone can advise the path locations that the emulators would be from retropie for me to add these emulators i'd be massively grateful
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on May 06, 2016, 09:54:35 PM
Hi All.

Can anyone help me set up some emulators that aren't already pre configured in Floobs image.

I'm trying to add the following and when performing "add emulator" from the menu I'm stuck where to input the emulator location under Command Arguments.
The emulators I'm trying to add are
N64
Atari 7800
Atari Jaguar
Sega 32x

If anyone can advise the path locations that the emulators would be from retropie for me to add these emulators i'd be massively grateful

If you are using the latest version of Floob's image these are the paths (they will be different on earlier versions).

Nintendo 64--
executable     /opt/retropie/supplementary/runcommand/runcommand.sh
args     0 _SYS_ n64 "[romfilename]"
rompath              /home/pi/RetroPie/roms/n64
romext               .n64
system               Nintendo 64
info_source          thegamesdb.net
artwork    flyer           /home/pi/RetroPie/roms/n64/boxart
artwork    marquee         /home/pi/RetroPie/roms/n64/marquee
artwork    snap            /home/pi/RetroPie/roms/n64/snap
artwork    wheel           /home/pi/RetroPie/roms/n64/wheel

Atari 7800--
executable     /opt/retropie/supplementary/runcommand/runcommand.sh
args     0 _SYS_ atari7800 "[romfilename]"
rompath              /home/pi/RetroPie/roms/atari7800
romext               .a78
system               Atati 7800
info_source          thegamesdb.net
artwork    flyer           /home/pi/RetroPie/roms/atari7800/boxart
artwork    marquee         /home/pi/RetroPie/roms/atari7800/marquee
artwork    snap            /home/pi/RetroPie/roms/atari7800/snap
artwork    wheel           /home/pi/RetroPie/roms/atari7800/wheel

Atari Jaguar (this isn't installed in Floob's image so you'll need to install it yourself)--
executable     /opt/retropie/supplementary/runcommand/runcommand.sh
args     0 _SYS_ atarijaguar "[romfilename]"
rompath              /home/pi/RetroPie/roms/atarijaguar
romext               .jag
system               Atari Jaguar
info_source          thegamesdb.net
artwork    flyer           /home/pi/RetroPie/roms/atarijaguar/boxart
artwork    marquee         /home/pi/RetroPie/roms/atarijaguar/marquee
artwork    snap            /home/pi/RetroPie/roms/atarijaguar/snap
artwork    wheel           /home/pi/RetroPie/roms/atarijaguar/wheel

Sega 32X--
executable     /opt/retropie/supplementary/runcommand/runcommand.sh
args     0 _SYS_ sega32x "[romfilename]"
rompath              /home/pi/RetroPie/roms/sega32x
romext               .32x
system               Sega 32X
info_source          thegamesdb.net
artwork    flyer           /home/pi/RetroPie/roms/sega32x/boxart
artwork    marquee         /home/pi/RetroPie/roms/sega32x/marquee
artwork    snap            /home/pi/RetroPie/roms/sega32x/snap
artwork    wheel           /home/pi/RetroPie/roms/sega32x/wheel
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 07, 2016, 09:38:43 AM
Roverius-

If you want to use an external drive for things like roms and media you only need to edit this /etc/emulationstation/es_systems.cfg file. Then just change the rom paths for the emulators that will use the external media. So, something like this /media/usb0/roms/mame or whatever your DIR structure is.


Can u use FAT32 or NTFS structures in that way?
I tried it before and didnt work.
So, to me, the best way is to change the external drive into ext4 and mount it.
I never had issues with that, just that i need to edit fstab on the PI itself and not in a remote console (weird)
When i installed AM by compiling it from scracth, the mount in fstab went without problems when done with a remote console.
So, thats why i thought it had to do something with the floob-build.


Yes, it will work with fat32 but I haven't tested it with NTFS yet. It works like a charm with floob's image or just straight up retropie. 
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 07, 2016, 10:07:38 AM

...

The AM shuts down after a while when in screensaver. This happens at a random time interval.


if you check your logs it may show that AM quit due to oom/out of memory, probably related to it choking on hi bandwidth/large video snaps playing in screensaver.

Might check that out, abouth more then 4700 vids on it, all MP4, deleted the FLV files before, because i tought those files killed the AM.
After a good test with settings, i just need to filter out the NON-Working games.
I Placed over 29K roms on the disk, so it might take a while to sort them out.

The /var/log/Xorg.0.log does not show any out of memory errors.
Is there another log where it might be reported, because the Xorg log seemed to me the logical file to look into when X-server stops working.

Found the correct log, /var/log/kern.log
Out of memorry: Kill process 990 (attract) score 917 or sacrifice child
I am going to try to replace the vid files with a lower resoltion kind.

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: fbs777 on May 07, 2016, 07:01:34 PM
I was using the v.01 and v.02 versions without any problem, but this v.03 is almost impossible to use with keyboard (no problem with xbox 360 controller), both terminal and X mode:

1- The v.03 version included again an old problem with keyboard on linux. If i hold the "down" key for 3 seconds the wheel will still scroll for about 5 seconds after release the key. (No problem with gamepad).

2- If you open a game and press a key in the keyboard some times, this will "keep in memory", then quit the game and the AM will start to "press the keys in memory"
So if you press down, down, down, down in the game and exit with gamepad button, the AM will start to scroll down the wheel. If you quit the game with the Esc key will not scroll down because will send the esc to AM and will ask to quit the AM.

3- After start it shows this error in the terminal when running without X (maybe its running without the hardware accelerated gpu when no X?):
Code: [Select]
glGetError 0x500
glGetError 0x500
glGetError 0x500

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 08, 2016, 12:52:03 AM
I had some of the same issues with the keyboard and double esc key presses (only single was pressed) taking me right to the command line.
Decided to compile the non X version back onto RetroPie 3.6 since 3.7 was buggy for me by itself.
Works much better now on my setup anyway.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: fbs777 on May 08, 2016, 08:13:40 AM
I had some of the same issues with the keyboard and double esc key presses (only single was pressed) taking me right to the command line.
Decided to compile the non X version back onto RetroPie 3.6 since 3.7 was buggy for me by itself.
Works much better now on my setup anyway.
I dont know if is a retropie 3.7 problem, because i was using the v.02 (retropie 3.7) without problems. Maybe is the SFML version. Are you using the same new SFML version ( https://github.com/mickelson/sfml-pi used in v.03) with the retropie 3.6?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 08, 2016, 08:20:49 AM
I had some of the same issues with the keyboard and double esc key presses (only single was pressed) taking me right to the command line.
Decided to compile the non X version back onto RetroPie 3.6 since 3.7 was buggy for me by itself.
Works much better now on my setup anyway.
I dont know if is a retropie 3.7 problem, because i was using the v.02 (retropie 3.7) without problems. Maybe is the SFML version. Are you using the same new SFML version ( https://github.com/mickelson/sfml-pi used in v.03) with the retropie 3.6?

I had compiled my own image before Floob did either of his V.01 or v.02 but I did test the v.02 out to see if there was anything I liked better. I had some issues witht that version as well so never used it past a test.
Yes my new image is compiled with the latest non X Attract Mode on REtropie 3.6, I run Advance MAME so it's the only solution for Attract Mode for my build.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 08, 2016, 11:51:57 AM
Updated the links in the first post. Includes new video overview.

7th May 2016 - v0.4
- Kodi Installed
- Daphne Installed
- Updated some Attract Mode layouts
- Added more emulator configs

8th May 2016 - v0.4 Artwork
- As 0.4 but with MAME artwork
- Stored under the mame-libretro roms directory
- Credits to http://www.progettosnaps.net/ and omegaman on the AM forums
- Full credits and author details in the readme folder


Known Issues
- AM startup error
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
glGetError 0x500
glGetError 0x500
glGetError 0x500

To Do
- Auto resize image partitions
- Remove console output for clean boot
- Change scripts to not reboot when switching FE?
- Use integer scaling?
- Other Stuff
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 08, 2016, 12:03:07 PM
Updated the links in the first post. Includes new video overview.

7th May 2016 - v0.4
- Kodi Installed
- Daphne Installed
- Updated some Attract Mode layouts
- Added more emulator configs

8th May 2016 - v0.4 Artwork
- As 0.4 but with MAME artwork
- Stored under the mame-libretro roms directory
- Credits to http://www.progettosnaps.net/ and omegaman on the AM forums
- Full credits and author details in the readme folder


Known Issues
- AM startup error
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
glGetError 0x500
glGetError 0x500
glGetError 0x500

To Do
- Auto resize image partitions
- Remove console output for clean boot
- Change scripts to not reboot when switching FE?
- Use integer scaling?
- Other Stuff

Way to go make my guide on dahone obsolete already. LOL  ;)

On your change scrpits to not reboot I have been using the "Exit Command" to boot into EmulationStation from AM and just F4 and type Attract for going back.  Would be great to have a scrpit to do that though, mind you if your going to make changes chances are you'll have your keyboard out anyway. (mines a mini wireless)


Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 08, 2016, 05:22:18 PM
@Floobs thank you sir can i ask with the known issues are these introduced to teh new release or have they been in 0.2v as well

Known Issues
- AM startup error
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
glGetError 0x500
glGetError 0x500
glGetError 0x500
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 09, 2016, 12:06:52 AM
Here is a link that does shutdown and reboot cretaed by steve smithers author

https://drive.google.com/file/d/0B1ZwtIpB1lqZdGk5ODJIeDhJSFk/view

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: senkun on May 09, 2016, 12:24:02 AM
I dont know if is a retropie 3.7 problem, because i was using the v.02 (retropie 3.7) without problems. Maybe is the SFML version. Are you using the same new SFML version ( https://github.com/mickelson/sfml-pi used in v.03) with the retropie 3.6?

FWIW I have non of the keyboard issues described, running several setups: Floob's v1 X-AM on 3.6, and two flavours of self compiled X-AM on 3.7, and nonX-AM on 3.7.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: senkun on May 09, 2016, 12:27:11 AM
@Floobs thank you sir can i ask with the known issues are these introduced to teh new release or have they been in 0.2v as well

Known Issues
- AM startup error
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
glGetError 0x500
glGetError 0x500
glGetError 0x500

this only pops up on the new "non-X" AM versions, compiled using the new SFML w/ hardware accelerated graphics and no X dependency.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on May 09, 2016, 05:54:16 AM

Known Issues
- AM startup error
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
glGetError 0x500
glGetError 0x500
glGetError 0x500



What is the GPU split for this image?
I was getting this error because I forgot to up my GPU to 256mb.
Though, this was in retroarch.
I don't recall seeing it in AM.

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 09, 2016, 07:54:02 AM
Very careful with image of 19GB. Because you must dump in 32/64gb Sdcard and when you run for first time... EXPAND sdcard!!!!!

Because I have not done and when I set the template AM, they are cleared configurations AM!

Now... I am writing image again in SDcard.  >:(
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Mayki07 on May 09, 2016, 08:27:36 AM
Updated the links in the first post. Includes new video overview.

7th May 2016 - v0.4
- Kodi Installed
- Daphne Installed
- Updated some Attract Mode layouts
- Added more emulator configs

8th May 2016 - v0.4 Artwork
- As 0.4 but with MAME artwork
- Stored under the mame-libretro roms directory
- Credits to http://www.progettosnaps.net/ and omegaman on the AM forums
- Full credits and author details in the readme folder


Known Issues
- AM startup error
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
glGetError 0x500
glGetError 0x500
glGetError 0x500

To Do
- Auto resize image partitions
- Remove console output for clean boot
- Change scripts to not reboot when switching FE?
- Use integer scaling?
- Other Stuff

Hello Floob.
I like your work and Retropie Attract Mode. You can control the Attract Mode as Retropie with the PS3 wireless controller or only the keyboard?? Works PS3 gamepad on the menu Attract? When you install a clean Retropie 3.7, PS3 controller works without errors. However, once you install your image floob-retropie-attractmode-v04-07-MAY-2016 and in Retropie using the install script install PS3 controller, so after the restart PS3 controller does not connect. Can you help me with something?

I use RPi3, 16GB SD card Kingston class 10, PS3 original sony controller, tested with internal bluetooth and external bluetooth dongle. Attract image V2,V3 and V4. The same problem. Retropie clean image work OK, Retropie+Attract non work. Why?

Excuse my bad English, I'm from Czech Republic ...
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Mayki07 on May 09, 2016, 11:51:05 AM
Instalation floob-retropie-attractmode-v04-07-MAY-2016, switch to Retropie, instal PS3 gamepad with setup script :
Code: [Select]
lqqqqqqqqqqqqqqqqqqqqqqqqqqqqChoose an optionqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqker
 x Script Version: 3.7                                                      xqq
 x Last Commit: 20 hours ago (2cd8366)                                      x
 x lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk x
 x x1  Binary-based installation (recommended)                            x x
 x x2  Source-based installation (bleeding edge - 24h+ build time on rpi1)x x
 x x3  Setup / Configuration (to be used post install)                    x x
 x x4  Experimental packages (these are potentially unstable)             x x
 x x5  Install individual emulators from binary or source                 x x
 x x6  Uninstall RetroPie                                                 x x
 x xU  Update RetroPie-Setup script                                       x x
 x xR  Perform Reboot                                                     x x
 x x                                                                      x x
 x x                                                                      x x
 x x                                                                      x x
 x x                                                                      x x
 x x                                                                      x x
 x x                                                                      x x
 x mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqj x
 tqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqu
 x                       <  OK  >            <Cancel>                       x
 mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqj


 lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqker
 x Choose task.                                                             xqq
 x lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk x
 x x   800  Configure audio settings                                      x x
 x x   801  Auto-start EmulationStation                                   x x
 x x   802  Bash Welcome Tweak (shows additional system info on login)    x x
 x x   803  Configure Bluetooth Devices                                   x x
 x x   804  Edit RetroPie/RetroArch configurations                        x x
 x x   805  Configure emulators to use dispmanx SDL                       x x
 x x   808  Install themes for Emulation Station                          x x
 x x   809  Gamecon & db9 drivers                                         x x
 x x   811  Install/Pair PS3 controller                                   x x
 x x   812  Raspbian related tools                                        x x
 x x   813  Configure input devices for Reicast                           x x
 x x   814  Reset ownership/permissions of /home/pi/RetroPie/roms         x x
 x x   816  Configure input devices for RetroArch                         x x
 x x   817  RetroNetplay                                                  x x
 x x   818  RetroPie configuration menu for EmulationStation              x x
 x mqqqqˇ(+)qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq60%qqqqqj x
 tqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqu
 x                       <  OK  >            <Cancel>                       x
 mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqj

Log started at: Mon  9 May 17:58:45 UTC 2016

= = = = = = = = = = = = = = = = = = = = =
Configuring 'ps3controller' : Install/Pair PS3 controller
= = = = = = = = = = = = = = = = = = = = =
 lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqker
 x Choose an option                                                         xqq
 x lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk x
 x x        1  Install/Pair PS3 controller                                x x
 x x        2  Install/Pair PS3 controller (clone support gasia)          x x
 x x        3  Install/Pair PS3 controller (gasia only)                   x x
 x x        4  Install/Pair PS3 controller (clone support shanwan)        x x
 x x        5  Remove PS3 controller configurations                       x x
 x x                                                                      x x
 x x                                                                      x x
 x x                                                                      x x
 x x                                                                      x x
 x x                                                                      x x
 x x                                                                      x x
 x x                                                                      x x
 x x                                                                      x x
 x x                                                                      x x
 x x                                                                      x x
 x mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqj x
 tqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqu
 x                       <  OK  >            <Cancel>                       x
 mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqj


= = = = = = = = = = = = = = = = = = = = =
Running action 'pair' for 'ps3controller' : Install/Pair PS3 controller
= = = = = = = = = = = = = = = = = = = = =


= = = = = = = = = = = = = = = = = = = = =
Installing dependencies for 'ps3controller' : Install/Pair PS3 controller
= = = = = = = = = = = = = = = = = = = = =

Did not find needed package(s): libusb-dev libbluetooth-dev. I am trying to install them now.
Hit http://archive.raspberrypi.org jessie InRelease
Get:1 http://mirrordirector.raspbian.org jessie InRelease [15.0 kB]
Get:2 http://dl.bintray.com ./ InRelease [2,085 B]
Hit http://archive.raspberrypi.org jessie/main armhf Packages
Hit http://archive.raspberrypi.org jessie/ui armhf Packages
Get:3 http://mirrordirector.raspbian.org jessie/main armhf Packages [8,964 kB]
Get:4 http://dl.bintray.com ./ Packages [60.5 kB]
Ign http://archive.raspberrypi.org jessie/main Translation-en_GB
Ign http://archive.raspberrypi.org jessie/main Translation-en
Ign http://archive.raspberrypi.org jessie/ui Translation-en_GB
Ign http://dl.bintray.com ./ Translation-en_GB
Ign http://archive.raspberrypi.org jessie/ui Translation-en
Ign http://dl.bintray.com ./ Translation-en
Get:5 http://mirrordirector.raspbian.org jessie/contrib armhf Packages [37.5 kB]
Get:6 http://mirrordirector.raspbian.org jessie/non-free armhf Packages [70.3 kB]
Get:7 http://mirrordirector.raspbian.org jessie/rpi armhf Packages [1,356 B]
Ign http://mirrordirector.raspbian.org jessie/contrib Translation-en_GB
Ign http://mirrordirector.raspbian.org jessie/contrib Translation-en
Ign http://mirrordirector.raspbian.org jessie/main Translation-en_GB
Ign http://mirrordirector.raspbian.org jessie/main Translation-en
Ign http://mirrordirector.raspbian.org jessie/non-free Translation-en_GB
Ign http://mirrordirector.raspbian.org jessie/non-free Translation-en
Ign http://mirrordirector.raspbian.org jessie/rpi Translation-en_GB
Ign http://mirrordirector.raspbian.org jessie/rpi Translation-en
Fetched 9,151 kB in 37s (242 kB/s)
Reading package lists...
Reading package lists...
Building dependency tree...
Reading state information...
The following packages were automatically installed and are no longer required:
  libgssapi3-heimdal libheimntlm0-heimdal libkdc2-heimdal
Use 'apt-get autoremove' to remove them.
The following NEW packages will be installed:
  libbluetooth-dev libusb-dev
0 upgraded, 2 newly installed, 0 to remove and 1 not upgraded.
Need to get 186 kB of archives.
After this operation, 638 kB of additional disk space will be used.
Get:1 http://archive.raspberrypi.org/debian/ jessie/main libbluetooth-dev armhf 5.23-2+rpi1 [151 kB]
Get:2 http://mirrordirector.raspbian.org/raspbian/ jessie/main libusb-dev armhf 2:0.1.12-25 [34.4 kB]
Fetched 186 kB in 1s (182 kB/s)
                               Selecting previously unselected package libusb-dev.
(Reading database ... 62842 files and directories currently installed.)
Preparing to unpack .../libusb-dev_2%3a0.1.12-25_armhf.deb ...
Unpacking libusb-dev (2:0.1.12-25) ...
Selecting previously unselected package libbluetooth-dev.
Preparing to unpack .../libbluetooth-dev_5.23-2+rpi1_armhf.deb ...
Unpacking libbluetooth-dev (5.23-2+rpi1) ...
Processing triggers for man-db (2.7.0.2-5) ...
Setting up libusb-dev (2:0.1.12-25) ...
Setting up libbluetooth-dev (5.23-2+rpi1) ...
Successfully installed package(s): libusb-dev libbluetooth-dev.
/home/pi/RetroPie-Setup/tmp/build/ps3controller /home/pi/RetroPie-Setup

= = = = = = = = = = = = = = = = = = = = =
Getting sources for 'ps3controller' : Install/Pair PS3 controller
= = = = = = = = = = = = = = = = = = = = =

git clone --depth 1 "https://github.com/RetroPie/sixad.git" "/home/pi/RetroPie-Setup/tmp/build/ps3controller/sixad"
Cloning into '/home/pi/RetroPie-Setup/tmp/build/ps3controller/sixad'...
/home/pi/RetroPie-Setup
/home/pi/RetroPie-Setup/tmp/build/ps3controller /home/pi/RetroPie-Setup

= = = = = = = = = = = = = = = = = = = = =
Building 'ps3controller' : Install/Pair PS3 controller
= = = = = = = = = = = = = = = = = = = = =

rm -f *~ bins/*
mkdir -p bins
mkdir -p bins
g++ -O3 -mcpu=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -funsafe-math-optimizations -pipe -O2 -Wall  -DSHORT_NAME -Wl,-Bsymbolic-functions sixad-bin.cpp bluetooth.cpp shared.cpp textfile.cpp -o bins/sixad-bin `pkg-config --cflags --libs bluez` -lpthread -fpermissive
cc -O3 -mcpu=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -funsafe-math-optimizations -pipe -Wl,-Bsymbolic-functions sixpair.c -o bins/sixpair `pkg-config --cflags --libs libusb`
g++ -O3 -mcpu=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -funsafe-math-optimizations -pipe -O2 -Wall  -DSHORT_NAME -Wl,-Bsymbolic-functions sixad-sixaxis.cpp sixaxis.cpp shared.cpp uinput.cpp textfile.cpp -o bins/sixad-sixaxis -lpthread -lrt
g++ -O3 -mcpu=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -funsafe-math-optimizations -pipe -O2 -Wall  -DSHORT_NAME -Wl,-Bsymbolic-functions sixad-remote.cpp remote.cpp shared.cpp uinput.cpp textfile.cpp -o bins/sixad-remote -lrt
g++ -O3 -mcpu=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -funsafe-math-optimizations -pipe -O2 -Wall  -DSHORT_NAME -Wl,-Bsymbolic-functions sixad-raw.cpp sixaxis.cpp shared.cpp uinput.cpp textfile.cpp -o bins/sixad-raw
g++ -O3 -mcpu=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -funsafe-math-optimizations -pipe -O2 -Wall  -DSHORT_NAME -Wl,-Bsymbolic-functions sixad-3in1.cpp sixaxis.cpp shared.cpp uinput.cpp textfile.cpp -o bins/sixad-3in1
/home/pi/RetroPie-Setup
/home/pi/RetroPie-Setup/tmp/build/ps3controller /home/pi/RetroPie-Setup

= = = = = = = = = = = = = = = = = = = = =
Installing 'ps3controller' : Install/Pair PS3 controller
= = = = = = = = = = = = = = = = = = = = =


checkinstall 1.6.2, Copyright 2009 Felipe Eduardo Sanchez Diaz Duran
           This software is released under the GNU GPL.


The package documentation directory ./doc-pak does not exist.
Should I create a default set of package docs?  [y]: y

Preparing package documentation...OK

*****************************************
**** Debian package creation selected ***
*****************************************

This package will be built according to these values:

0 -  Maintainer: [ root@retropie ]
1 -  Summary: [ Package created with checkinstall 1.6.2 ]
2 -  Name:    [ sixad ]
3 -  Version: [ 20160509 ]
4 -  Release: [ 1 ]
5 -  License: [ GPL ]
6 -  Group:   [ checkinstall ]
7 -  Architecture: [ armhf ]
8 -  Source location: [ sixad ]
9 -  Alternate source location: [  ]
10 - Requires: [  ]
11 - Provides: [ sixad ]
12 - Conflicts: [  ]
13 - Replaces: [  ]

Enter a number to change any of them or press ENTER to continue:

Installing with make install...

========================= Installation results ===========================
install -d /etc/default/
install -d /etc/init.d/
install -d /etc/logrotate.d/
install -d /usr/bin/
install -d /usr/sbin/
install -d /var/lib/sixad/
install -d /var/lib/sixad/profiles/
install -m 644 sixad.default /etc/default/sixad
install -m 755 sixad.init /etc/init.d/sixad
install -m 644 sixad.log /etc/logrotate.d/sixad
install -m 755 sixad /usr/bin/
install -m 755 bins/sixad-bin /usr/sbin/
install -m 755 bins/sixad-sixaxis /usr/sbin/
install -m 755 bins/sixad-remote /usr/sbin/
install -m 755 bins/sixad-3in1 /usr/sbin/
install -m 755 bins/sixad-raw /usr/sbin/
install -m 755 bins/sixpair /usr/sbin/
install -m 644 default /var/lib/sixad/profiles/
install -m 755 sixad-helper /usr/sbin/
install -m 644 99-sixad.rules /etc/udev/rules.d
install -m 644 10-hci.rules /etc/udev/rules.d
Installation is Complete!

======================== Installation successful ==========================

Copying documentation directory...
./
./INSTALL
./COPYING
./README.md

Copying files to the temporary directory...OK

Stripping ELF binaries and libraries...OK

Compressing man pages...OK

Building file list...OK

Building Debian package...OK

Installing Debian package...OK

Erasing temporary files...OK

Deleting temp dir...OK


**********************************************************************

 Done. The new package has been installed and saved to

 /home/pi/RetroPie-Setup/tmp/build/ps3controller/sixad/sixad_20160509-1_armhf.deb

 You can remove it from your system anytime using:

      dpkg -r sixad

**********************************************************************

Starting sixad (via systemctl): sixad.service.
/home/pi/RetroPie-Setup
 PetRockBlock.com - RetroPie Setup. Installation folder: /opt/retropie for user
 qqqqqqqqlqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqkqqqqqqqqqq
         x The driver and configuration tools for connecting PS3    x
         x controllers have been installed.                         x
         x                                                          x
         x Please connect your PS3 controller now or anytime to its x
         x USB connection, to setup Bluetooth connection.           x
         x                                                          x
         x Afterwards disconnect your PS3 controller from its USB   x
         x connection, and press the PS button to connect via       x
         x Bluetooth.                                               x
         x                                                          x
         x                                                          x
         x                                                          x
         x                                                          x
         x                                                          x
         x                                                          x
         x                                                          x
         tqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqu
         x                         <  OK  >                         x
         mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqj




Registered Gamepad, OK
Gamepad wirelles working OK.
Restart or switch to Attract mode, gamepad not working.
Switch to back to Retropie, gamepad not working... >:(

Test to hciconfig :
Code: [Select]
pi@retropie:~ $ hciconfig
hci0:   Type: BR/EDR  Bus: UART
        BD Address: B8:27:EB:AF:78:EE  ACL MTU: 1021:8  SCO MTU: 64:1
        UP RUNNING PSCAN
        RX bytes:7861 acl:100 sco:0 events:256 errors:0
        TX bytes:6717 acl:130 sco:0 commands:114 errors:0

Press PS button, gamepad non-stop led flash, not connecting to bluetooth...  :-\
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 09, 2016, 12:50:47 PM

Known Issues
- AM startup error
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
glGetError 0x500
glGetError 0x500
glGetError 0x500



What is the GPU split for this image?
I was getting this error because I forgot to up my GPU to 256mb.
Though, this was in retroarch.
I don't recall seeing it in AM.



This is in the /boot/config.txt
gpu_mem_256=128
gpu_mem_512=256
gpu_mem_1024=256
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on May 09, 2016, 01:22:37 PM

Known Issues
- AM startup error
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
glGetError 0x500
glGetError 0x500
glGetError 0x500



What is the GPU split for this image?
I was getting this error because I forgot to up my GPU to 256mb.
Though, this was in retroarch.
I don't recall seeing it in AM.



This is in the /boot/config.txt
gpu_mem_256=128
gpu_mem_512=256
gpu_mem_1024=256

IDK then because that should be fine.
I'll double check to see if I get that error for AM on dietpi distro.
Soon as I figure out why my "sound card" isn't being detected by AM. LOL!

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 09, 2016, 04:23:29 PM
@ Nitrogen - does dietpi image run allot smoother with less resource than the raspbian with am etc

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 09, 2016, 06:01:12 PM
Post vid or pics of your build on raspberry pi set up, I love seeing people setups its amazing and take my hat of to them for there creativenes
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 10, 2016, 03:55:21 AM
Hi!

One question about roms info.

(http://efraimweb.com/screenshots/AM_001.jpg)

The footer line only appear question mark and the rom's name. It's correct?

Another question...

How do I know which emulator I have selected? There's no info in screen.

Regards
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 10, 2016, 08:50:10 AM
I did a test and I wanted to share with you the results.

I tried the image Floob and have noticed that the network is slow and lag. ES restart are slow, almost 3 minutes to just 1000 roms.

I tested the image of Retropie 3.7 and is much faster everything. I put the AM using X Windows and the same image and go very fast.

Now, I have not been able to have AM without X Windows.

Compilations of SFML-pi and Attract Mode makes correctly but then get this message:

Code: [Select]
pi@retropie:~ $ attract
Starting Attract-Mode v2.0.0 (Linux)
Config: /home/pi/.attract/attract.cfg

*** Initializing display: 'MAME 2010'
 - Loaded master romlist 'MAME 2010' in 19 ms (1152 entries kept, 0 discarded)
 - Constructed 2 filters in 15 ms (2304 comparisons)
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
Failed to open X11 display; make sure the DISPLAY environment variable is set correctly
Aborted
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on May 10, 2016, 09:47:15 AM
@ Nitrogen - does dietpi image run allot smoother with less resource than the raspbian with am etc

I haven't tried Floobs image yet since i'm still fooling with my Diet-PI image.
Outside of X there should not be a difference at all.

Inside X i'm not sure. It depends on what is installed by default.
Diet-PI with X uses up maybe 25mbs of memory.
I'm using retroarch and the curved screen shaders for mame with 2003 & mame-4-all (apparantly altered beast doesn't work in 2003) >:(
Retroarch doesn't seem to care about X.

If I was using advmame with a CRT i'd be 100% non-X for AM.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 10, 2016, 12:05:02 PM
I did a test and I wanted to share with you the results.

I tried the image Floob and have noticed that the network is slow and lag. ES restart are slow, almost 3 minutes to just 1000 roms.

I tested the image of Retropie 3.7 and is much faster everything. I put the AM using X Windows and the same image and go very fast.

Now, I have not been able to have AM without X Windows.

Compilations of SFML-pi and Attract Mode makes correctly but then get this message:

Code: [Select]
pi@retropie:~ $ attract
Starting Attract-Mode v2.0.0 (Linux)
Config: /home/pi/.attract/attract.cfg

*** Initializing display: 'MAME 2010'
 - Loaded master romlist 'MAME 2010' in 19 ms (1152 entries kept, 0 discarded)
 - Constructed 2 filters in 15 ms (2304 comparisons)
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
Failed to open X11 display; make sure the DISPLAY environment variable is set correctly
Aborted

The only delay I put in is here, and you can take that sleep command out if you want. Its just to get around keyboard issues I had in AM.
/etc/profile.d/10-emulationstation.sh

It boots (on a Pi 2 and 3) in about 20secs or so for me - ES will take longer if you have more roms / large gamelist.xml files.

What happens on my image if you dont have any roms (like a clean 3.7) and take the sleep command out?


Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 11, 2016, 05:36:23 AM
I did a test and I wanted to share with you the results.

I tried the image Floob and have noticed that the network is slow and lag. ES restart are slow, almost 3 minutes to just 1000 roms.

I tested the image of Retropie 3.7 and is much faster everything. I put the AM using X Windows and the same image and go very fast.

Now, I have not been able to have AM without X Windows.

Compilations of SFML-pi and Attract Mode makes correctly but then get this message:

Code: [Select]
pi@retropie:~ $ attract
Starting Attract-Mode v2.0.0 (Linux)
Config: /home/pi/.attract/attract.cfg

*** Initializing display: 'MAME 2010'
 - Loaded master romlist 'MAME 2010' in 19 ms (1152 entries kept, 0 discarded)
 - Constructed 2 filters in 15 ms (2304 comparisons)
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
Failed to open X11 display; make sure the DISPLAY environment variable is set correctly
Aborted

The only delay I put in is here, and you can take that sleep command out if you want. Its just to get around keyboard issues I had in AM.
/etc/profile.d/10-emulationstation.sh

It boots (on a Pi 2 and 3) in about 20secs or so for me - ES will take longer if you have more roms / large gamelist.xml files.

What happens on my image if you dont have any roms (like a clean 3.7) and take the sleep command out?

Sorry for late...

Now I am trying your artwork image :)

At the moment I have noticed that is very slow file transfer network.

When finished, I will try the speed of ES and AM.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: weller96c on May 11, 2016, 08:49:52 AM
Hi All,

Just wanted to say thanks to Floob and progets
I've used the v4 of the Floob image to setup my Attract Mode running on a Pi 3

Some photos of the build here
Cheers

(http://s32.postimg.org/r21bw1zmp/IMG_4675.jpg) (http://postimg.org/image/r21bw1zmp/)
(http://s32.postimg.org/8et825ajl/IMG_4676.jpg) (http://postimg.org/image/8et825ajl/)
(http://s32.postimg.org/zbd7agtcx/IMG_4677.jpg) (http://postimg.org/image/zbd7agtcx/)
(http://s32.postimg.org/b6chsr929/IMG_4678.jpg) (http://postimg.org/image/b6chsr929/)
(http://s32.postimg.org/83brpdu3l/IMG_4679.jpg) (http://postimg.org/image/83brpdu3l/)
(http://s32.postimg.org/z8tbnmppd/IMG_4680.jpg) (http://postimg.org/image/z8tbnmppd/)
(http://s32.postimg.org/9jna7ix0h/IMG_4681.jpg) (http://postimg.org/image/9jna7ix0h/)
(http://s32.postimg.org/earr3af8h/IMG_4682.jpg) (http://postimg.org/image/earr3af8h/)
(http://s32.postimg.org/r0vzgdn6p/IMG_4683.jpg) (http://postimg.org/image/r0vzgdn6p/)
(http://s32.postimg.org/x4dk0adgh/IMG_4684.jpg) (http://postimg.org/image/x4dk0adgh/)
(http://s32.postimg.org/8u938wlup/IMG_4685.jpg) (http://postimg.org/image/8u938wlup/)
(http://s32.postimg.org/6xgyi2kkh/IMG_4686.jpg) (http://postimg.org/image/6xgyi2kkh/)
(http://s32.postimg.org/ik12j77vl/IMG_4687.jpg) (http://postimg.org/image/ik12j77vl/)
(http://s32.postimg.org/wp6vl0gwx/IMG_4688.jpg) (http://postimg.org/image/wp6vl0gwx/)
(http://s32.postimg.org/q1a9yexep/IMG_4689.jpg) (http://postimg.org/image/q1a9yexep/)

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 11, 2016, 10:29:57 AM
Hi All,

Just wanted to say thanks to Floob and progets
I've used the v4 of the Floob image to setup my Attract Mode running on a Pi 3

Some photos of the build here
Cheers

(http://s32.postimg.org/r21bw1zmp/IMG_4675.jpg) (http://postimg.org/image/r21bw1zmp/)
(http://s32.postimg.org/8et825ajl/IMG_4676.jpg) (http://postimg.org/image/8et825ajl/)

Looks great :)

How did you put in the marquee emulators logos?  ;D


Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 11, 2016, 11:05:48 AM

How did you put in the marquee emulators logos?  ;D

Just put a .jpg or .png file with the name of your emulator in your Marquee directory for that emulator.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 11, 2016, 11:26:33 AM

How did you put in the marquee emulators logos?  ;D

Just put a .jpg or .png file with the name of your emulator in your Marquee directory for that emulator.

But... So I need to remove the marquee roms games? Because now I have mame.png, etc
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: weller96c on May 11, 2016, 12:31:05 PM
Hi All,

Just wanted to say thanks to Floob and progets
I've used the v4 of the Floob image to setup my Attract Mode running on a Pi 3

Some photos of the build here
Cheers

(http://s32.postimg.org/r21bw1zmp/IMG_4675.jpg) (http://postimg.org/image/r21bw1zmp/)
(http://s32.postimg.org/8et825ajl/IMG_4676.jpg) (http://postimg.org/image/8et825ajl/)

Looks great :)

How did you put in the marquee emulators logos?  ;D

Probably not the simple option but I ran a command to export all the file names of the roms for each console I was using to get a list.
Then used a logo for each console (if I could find a transparent background one I would) Then copied the image to the Marquee folder and repeat copied it for the amount of roms so had the same image X amount of times and exported a list of these file names
Then ran a batch script which renamed each logo file to the rom name one after another to get a full list of marquee files for each rom...

Hope I explained that??? Sounds complicated, it wasn't really, I can share the scripts and process in detail if that's allowed and people want the info. Cheers :)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 11, 2016, 12:42:08 PM
Hi All,

Just wanted to say thanks to Floob and progets
I've used the v4 of the Floob image to setup my Attract Mode running on a Pi 3

Some photos of the build here
Cheers

(http://s32.postimg.org/r21bw1zmp/IMG_4675.jpg) (http://postimg.org/image/r21bw1zmp/)
(http://s32.postimg.org/8et825ajl/IMG_4676.jpg) (http://postimg.org/image/8et825ajl/)

Looks great :)

How did you put in the marquee emulators logos?  ;D

Probably not the simple option but I ran a command to export all the file names of the roms for each console I was using to get a list.
Then used a logo for each console (if I could find a transparent background one I would) Then copied the image to the Marquee folder and repeat copied it for the amount of roms so had the same image X amount of times and exported a list of these file names
Then ran a batch script which renamed each logo file to the rom name one after another to get a full list of marquee files for each rom...

Hope I explained that??? Sounds complicated, it wasn't really, I can share the scripts and process in detail if that's allowed and people want the info. Cheers :)

I fully understand the process. Thank you.  ;) It's a very good idea.

I have the complete list of roms and data from mame. I got a mame.xml of HyperSpin, then I'm import it to the AM and then that AM file ([Emulator].txt) cross to MY file using Bash Script to get all the data MY roms (date, description, etc).

But I think it's very complicated to put the same marquee for all roms.

There should be an option in AM to put a fixed marquee for each emulator or use marquee's roms.

Thanks a lot! ;D

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on May 11, 2016, 07:24:06 PM
@efraimsangil & weller96c - Read Finheads post just above. As he mentions, you can simply place one file per system in the marquee folder of each system to do this (the file name needs to match your emulator name). There is no need for many files or the files to match the game names. You're doing way more work then what is required to get that effect.

You can also use the wheel art for the marquee and place the game system logo on the side of the arcade. To do this just put the system logo file in /home/pi/.attract/layouts/robospin(or robospinbeta)/slogos/ folder and make sure its file name matches your emulators name. Below is an example of this.

(http://www.progets.com/attract/snes.jpg)

I'll also mention that you could have better romlist information on the systems you added which would include the manufacture logo, genre logo, year and cleaner looking game name (like you see above) if you wanted. This can be accomplished by making sure your connected to the internet when generating the romlist and have the correct entries in your emulator.cfg file such as:

system               Nintendo 64
info_source          thegamesdb.net

system               Sega 32X
info_source          thegamesdb.net

Having the genre data in your romlists will also allow you to build filters based on genre.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 11, 2016, 07:40:56 PM
Yes I agree with Nitro - one marquee per system that's what I have done and it works with omegaman and nevato
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: bionictoothpick on May 11, 2016, 08:32:35 PM
Is it wrong to be lazy and just want an image posted with everything but the roms?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on May 11, 2016, 09:17:57 PM
Is it wrong to be lazy and just want an image posted with everything but the roms?

It's not wrong but it is very optimistic. Floobs latest image includes all the MAME artwork which is close. I really don't see how someone could provide an image with all the artwork for other systems but without the roms since everyone's roms will be named differently. MAME is the only system that the roms will always have consistent names for everyone.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 11, 2016, 09:37:19 PM

But... So I need to remove the marquee roms games? Because now I have mame.png, etc


Probably not the simple option but I ran a command to export all the file names of the roms for each console I was using to get a list.
Then used a logo for each console (if I could find a transparent background one I would) Then copied the image to the Marquee folder and repeat copied it for the amount of roms so had the same image X amount of times and exported a list of these file names
Then ran a batch script which renamed each logo file to the rom name one after another to get a full list of marquee files for each rom...

Hope I explained that??? Sounds complicated, it wasn't really, I can share the scripts and process in detail if that's allowed and people want the info. Cheers :)

Actaully it's about as simple as it gets, here I'll make it easy for you. Here is a pic of one of my Marquee folders in one of my emulators.
Save a PNG or JPG with the same name as your emultor, In the case AdvMAME. IF there is any missing artwork or if it will use it, or if you would rather have just one for the system (AdvMAME in this case) only put the Emulator PNG or JPG in the folder.

(http://i1017.photobucket.com/albums/af298/Finhead/Rpi3/Mar_zpsv7i1yece.png)

Now point your frontend to the folder in your emulator setup, in my case it looks like this.

"artwork    marquee         /home/pi/.attract/scraper/AdvMAME/marquee"

Easy.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 12, 2016, 01:02:56 AM

But... So I need to remove the marquee roms games? Because now I have mame.png, etc


Probably not the simple option but I ran a command to export all the file names of the roms for each console I was using to get a list.
Then used a logo for each console (if I could find a transparent background one I would) Then copied the image to the Marquee folder and repeat copied it for the amount of roms so had the same image X amount of times and exported a list of these file names
Then ran a batch script which renamed each logo file to the rom name one after another to get a full list of marquee files for each rom...

Hope I explained that??? Sounds complicated, it wasn't really, I can share the scripts and process in detail if that's allowed and people want the info. Cheers :)

Actaully it's about as simple as it gets, here I'll make it easy for you. Here is a pic of one of my Marquee folders in one of my emulators.
Save a PNG or JPG with the same name as your emultor, In the case AdvMAME. IF there is any missing artwork or if it will use it, or if you would rather have just one for the system (AdvMAME in this case) only put the Emulator PNG or JPG in the folder.

(http://i1017.photobucket.com/albums/af298/Finhead/Rpi3/Mar_zpsv7i1yece.png)

Now point your frontend to the folder in your emulator setup, in my case it looks like this.

"artwork    marquee         /home/pi/.attract/scraper/AdvMAME/marquee"

Easy.

Progets - Im just assuming here he might be talking about the hyperspin emulator packs available from certian place.


Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on May 12, 2016, 01:20:20 AM
These are some of my personal preferences to setting everything up with Floobs image (or your own AM image based off of RetroPie). I like to use RetroArch with MAME-2003 since it supports the most games, skips the nag screens, can save high scores and can be stretched to 16:9 if you want a full screen look.

1. prepare to create a correct and fully populated MAME romlist
   a. obtain a mame.xml (generate it from your Window's MAME install or download one) and place it in /home/pi/.attract/mame-config folder
   b. modify the following two lines in your the MAME-2003 emulator to read
          info_source         
          import_extras        /home/pi/.attract/mame-config/mame.xml;/home/pi/.attract/mame-config/catver.ini;/home/pi/.attract/mame-config/nplayers.ini

2. setup MAME 2003 to save high score information
   a. run any game using the MAME 2003 emulator (this will cause the /home/pi//RetroPie/roms/mame-libretro/mame2003 folder structure to be built)
   b. download the dat files at http://highscore.mameworld.info/download.htm (top link)
   c. unzip the file
   d. copy hiscore(pre_mame0133u1).dat to /home/pi//RetroPie/roms/mame-libretro/mame2003/hsdb folder
   e. rename /home/pi//RetroPie/roms/mame-libretro/mame2003/hsdb/hiscore(pre_mame0133u1).dat to /home/pi//RetroPie/roms/mame-libretro/mame2003/hsdb/hiscore.dat

3. setup the history information for the MAME 2003 games
   a. download the history.dat from http://www.arcade-history.com/?page=download
   b. unzip the file
   c. copy the file history.dat to /home/pi/.attract/mame-config/ folder
   d. in AM Configure-->Plug-ins-->History.dat-->
      Enabled = Yes
      File Path = /home/pi/.attract/mame-config/history.dat
      Generate Index--> <execute>
   e. restart AM to be able to see and use this information

4. setup filters if you use a full MAME 2003 rom set (0.78)
   a. in AM Configure-->Displays-->MAME 2003-->Add Filter-->
   b. enter the following filters
   filter               "Clean List"
      exception            Name equals pacman
      rule                 Title not_contains bootleg|prototype
      rule                 Year not_contains ?
      rule                 Manufacturer not_contains bootleg
      rule                 Category not_contains Mature|Casino|Mahjong|Multiplay|Quiz|Rhythm
      rule                 Players contains 1|2|3|4
      rule                 Control contains joystick
      rule                 Control contains 2-way|4-way|8-way
      rule                 Status equals good|imperfect
      rule                 DisplayCount equals 1
      rule                 CloneOf not_equals .*
   filter               Favourites
      rule                 Favourite equals 1
   filter               "2 Player Simultaneous"
      rule                 Players contains sim
      rule                 CloneOf not_equals .*
   filter               "No Clones"
      exception            Name equals pacman
      rule                 CloneOf not_equals .*
   filter               "Adult Games"
      rule                 Category contains Mature
      rule                 CloneOf not_equals .*
   filter               "Fighting Scrolling Games"
      rule                 Category contains Fight
      rule                 Category contains Scrolling
      rule                 CloneOf not_equals .*
   filter               "Fighting Versus Games"
      rule                 Category contains Fight
      rule                 Category contains Versus
      rule                 CloneOf not_equals .*
   filter               "Maze Games"
      exception            Name equals pacman
      rule                 Category contains Maze
      rule                 CloneOf not_equals .*
   filter               "Platform Games"
      rule                 Category contains Platform
      rule                 CloneOf not_equals .*
   filter               "Shooting Games"
      rule                 Category contains Shooter
      rule                 CloneOf not_equals .*
   filter               "Sports Games"
      rule                 Category contains Sports
      rule                 CloneOf not_equals .*
   filter               "Most Played Games"
      sort_by              PlayedCount
      reverse_order        true
      rule                 PlayedCount not_equals 0

5. run RetroArch games in full screen (16:9)
   a. run any game using the MAME 2003 emulator
   b. press "F1" on the keyboard
   c. Settings-->Video-->Aspect Ration Index = 16:9
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on May 12, 2016, 01:28:50 AM

But... So I need to remove the marquee roms games? Because now I have mame.png, etc


Probably not the simple option but I ran a command to export all the file names of the roms for each console I was using to get a list.
Then used a logo for each console (if I could find a transparent background one I would) Then copied the image to the Marquee folder and repeat copied it for the amount of roms so had the same image X amount of times and exported a list of these file names
Then ran a batch script which renamed each logo file to the rom name one after another to get a full list of marquee files for each rom...

Hope I explained that??? Sounds complicated, it wasn't really, I can share the scripts and process in detail if that's allowed and people want the info. Cheers :)

Actaully it's about as simple as it gets, here I'll make it easy for you. Here is a pic of one of my Marquee folders in one of my emulators.
Save a PNG or JPG with the same name as your emultor, In the case AdvMAME. IF there is any missing artwork or if it will use it, or if you would rather have just one for the system (AdvMAME in this case) only put the Emulator PNG or JPG in the folder.

(http://i1017.photobucket.com/albums/af298/Finhead/Rpi3/Mar_zpsv7i1yece.png)

Now point your frontend to the folder in your emulator setup, in my case it looks like this.

"artwork    marquee         /home/pi/.attract/scraper/AdvMAME/marquee"

Easy.

Progets - Im just assuming here he might be talking about the hyperspin emulator packs available from certian place.

@Omamez - Nothing in this post was from me. My only comment on this was agreeing with others that a simple "Game Console/System" marquee could be accomplished without needing more than one image per console/system. If you read the thread he made an image for every game just to show one system marquee.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 12, 2016, 01:30:19 AM
@progets

Thanks for this information  8)

How many roms do you have working in mame2003?

I am using mame2010 because use an earlier romset (0.139) and filtering clone roms I have 650 roms working.

Thanks
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on May 12, 2016, 02:08:58 AM
@progets

Thanks for this information  8)

How many roms do you have working in mame2003?

I am using mame2010 because use an earlier romset (0.179) and filtering clone roms I have 650 roms working.

Thanks

You're welcome.

All the steps above will also work with mame2010 except for the high score setup.

Mame2010 doesn't support no-nag screens or high score. It's also still considered experimental. It works well and can play some games that mame2003 can't but some games lag a bit in mame2010 that work fine in mame2003. Really the best solution would be to only run the mame2010 games that mame2003 doesn't support by creating separate emulators and romlists and then merging the lists together to get the best of both worlds.

You must have a typo on your rom set. I don't think a 0.179 set is available.

I'm not sure what you mean when you say "working roms". Have you actually played each game on the Pi3? I can tell you that with a correct full mame2003 rom set I get 4,703 games, 3,411 with the "No Clones" filter above and 1,610 with the "Clean List" filter above. I will say that my mame.xml was not generated with a correct .078 version of mame so "working games" in my list might not be accurate even though I'm filtering on it in the "Clean List'.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 12, 2016, 02:18:09 AM
@progets

Thanks for this information  8)

How many roms do you have working in mame2003?

I am using mame2010 because use an earlier romset (0.179) and filtering clone roms I have 650 roms working.

Thanks

Your welcome.

All the steps above will also work with mame2010 except for the high score setup.

Mame2010 doesn't support no-nag screens or high score. It's also still considered experimental. It works well and can play some games that mame2003 can't but some games lag a bit in mame2010 that work fine in mame2003. Really the best solution would be to only run the mame2010 games that mame2003 doesn't support by creating separate emulators and romlists and then merging the lists together to get the best of both worlds.

You must have a typo on your rom set. I don't think a 0.179 set is available.

I'm not sure what you mean when you say "working roms". Have you actually played each game on the Pi3? I can tell you that with a correct full mame2003 rom set I get 4,703 games, 3,411 with the "No Clones" filter above and 1,610 with the "Clean List" filter above. I will say that my mame.xml was not generated with a correct .078 version of mame so "working games" in my list might not be accurate even though I'm filtering on it in the "Clean List'.

I fixed romset number, yes... it's 0.139  ::)

Working roms for me is: I am tested all roms one by one. And I have 650 roms working without problems.

I don't know what's "Clean List". Without clones? An option of AM?  :o

I don't try mame2003 because I don't have this romset  :-[

Thanks again

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on May 12, 2016, 02:26:46 AM
@progets

Thanks for this information  8)

How many roms do you have working in mame2003?

I am using mame2010 because use an earlier romset (0.179) and filtering clone roms I have 650 roms working.

Thanks

Your welcome.

All the steps above will also work with mame2010 except for the high score setup.

Mame2010 doesn't support no-nag screens or high score. It's also still considered experimental. It works well and can play some games that mame2003 can't but some games lag a bit in mame2010 that work fine in mame2003. Really the best solution would be to only run the mame2010 games that mame2003 doesn't support by creating separate emulators and romlists and then merging the lists together to get the best of both worlds.

You must have a typo on your rom set. I don't think a 0.179 set is available.

I'm not sure what you mean when you say "working roms". Have you actually played each game on the Pi3? I can tell you that with a correct full mame2003 rom set I get 4,703 games, 3,411 with the "No Clones" filter above and 1,610 with the "Clean List" filter above. I will say that my mame.xml was not generated with a correct .078 version of mame so "working games" in my list might not be accurate even though I'm filtering on it in the "Clean List'.

I fixed romset number, yes... it's 0.139  ::)

Working roms for me is: I am tested all roms one by one. And I have 650 roms working without problems.

I don't know what's "Clean List". Without clones? An option of AM?  :o

I don't try mame2003 because I don't have this romset  :-[

Thanks again

Most of your .139 set would work with mame2003 or you could build a .078 set from it using the info here https://github.com/RetroPie/RetroPie-Setup/wiki/Managing-ROMs. If you're happy with mame2010 don't waste your time unless you really want to bypass the nag screens and/or want to save high score information.

When I say "No Clones" and "Clean List" I'm referring to the filters I'm using in the post above. These are an AM option using the "Filters" to sort your games in various ways.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Ricardo on May 12, 2016, 04:00:01 PM
Good afternoon, I'm from Brazil and I follow the work you guys are really Congratulations !!! The v0.4 version - ( Artwork Version) contains roms and arts mame ? unfortunately mega.nz site does not allow here in Brazil I download a big file like this ( 17GB ) .. is there any other link where that version was hosted ? thank you so much.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 12, 2016, 05:03:40 PM
Good afternoon, I'm from Brazil and I follow the work you guys are really Congratulations !!! The v0.4 version - ( Artwork Version) contains roms and arts mame ? unfortunately mega.nz site does not allow here in Brazil I download a big file like this ( 17GB ) .. is there any other link where that version was hosted ? thank you so much.

Why not just download the v0.4 without artwork and add your own, there just downloaded from the forum and progetto.
http://forum.attractmode.org/index.php?topic=732.0 (http://forum.attractmode.org/index.php?topic=732.0)
http://www.progettosnaps.net/ (http://www.progettosnaps.net/)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 13, 2016, 12:49:38 AM
Good afternoon, I'm from Brazil and I follow the work you guys are really Congratulations !!! The v0.4 version - ( Artwork Version) contains roms and arts mame ? unfortunately mega.nz site does not allow here in Brazil I download a big file like this ( 17GB ) .. is there any other link where that version was hosted ? thank you so much.

No, there are no roms included, just mame artwork. I'm afraid I dont have another host I could use. Does anyone else offer 50GB free space?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 13, 2016, 12:58:12 AM
archive.org free
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: weller96c on May 13, 2016, 02:01:48 AM
archive.org free

Don't know if it's just me but I tried to download the 17gb image 3 times but when I open the file it states corrupt. :\
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 13, 2016, 02:03:14 AM
archive.org free

Don't know if it's just me but I tried to download the 17gb image 3 times but when I open the file it states corrupt. :\

It's ok for me. Use any download manager to make that.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 13, 2016, 03:21:10 AM
archive.org free

Don't know if it's just me but I tried to download the 17gb image 3 times but when I open the file it states corrupt. :\

It's ok for me. Use any download manager to make that.

Adding chrome extention: HTML5 Storage Manager All in One may help to download the file
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: verion on May 13, 2016, 04:59:20 AM
jdownloader is free and multiplatform - it can handle this downloads beautifully
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 13, 2016, 05:00:03 AM
thanks floobs 0.4 has fixed my center screen issues on the wheels menu's per emulator and also teh attract mode video entry on wide screen
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on May 13, 2016, 07:59:08 AM


Most of your .139 set would work with mame2003 or you could build a .078 set from it using the info here https://github.com/RetroPie/RetroPie-Setup/wiki/Managing-ROMs. If you're happy with mame2010 don't waste your time unless you really want to bypass the nag screens and/or want to save high score information.

When I say "No Clones" and "Clean List" I'm referring to the filters I'm using in the post above. These are an AM option using the "Filters" to sort your games in various ways.

This is what is annoying.
2003 tanks on altered beast & the goldenaxe games.
two of my favorite time wasters.
imame4all can cover altered beast but goldenaxe has issues.
2010 doesn't do high scores.
I've got mame .172 that almost runs those games on the RPI2 so maybe rpi3 will handle them but what about screen curvature?
That's why i'm using retroarch.

My only other option is forget curvature & just go with scanlines and advmame in framebuffer which seems to handle almost everything.

A shame there isn't a system wide shader for the rpi interface.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 13, 2016, 08:04:42 AM


Most of your .139 set would work with mame2003 or you could build a .078 set from it using the info here https://github.com/RetroPie/RetroPie-Setup/wiki/Managing-ROMs. If you're happy with mame2010 don't waste your time unless you really want to bypass the nag screens and/or want to save high score information.

When I say "No Clones" and "Clean List" I'm referring to the filters I'm using in the post above. These are an AM option using the "Filters" to sort your games in various ways.

This is what is annoying.
2003 tanks on altered beast & the goldenaxe games.
two of my favorite time wasters.
imame4all can cover altered beast but goldenaxe has issues.
2010 doesn't do high scores.
I've got mame .172 that almost runs those games on the RPI2 so maybe rpi3 will handle them but what about screen curvature?
That's why i'm using retroarch.

My only other option is forget curvature & just go with scanlines and advmame in framebuffer which seems to handle almost everything.

A shame there isn't a system wide shader for the rpi interface.

You can use the "Arcade" menu in RetroPie to mix and match roms with different emulators if that helps. That way they all live in the same directory.
Dont forget about LR-FBA-Next as its currently on a very new version, although it has less romsets - but very new.
https://github.com/RetroPie/RetroPie-Setup/wiki/Managing-ROMs

Yes, its nice to keep it in retroarch/libretro as you can easily use overlays or shaders that can apply curvature effects.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 13, 2016, 08:14:47 AM
I'm getting corruption and blank screen even after reboot  I get retropie splash still no am just black screen

has happened 3 times today


32 Scandisk class 10 micro for os and usb hdd for rom/art/vids using 0.4 flobs

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 13, 2016, 09:15:17 AM
Hello,

i like to repeat my question.

Is there any advice on how to exit the mame game.
Pressing Escape doesn't seem to work

(Floob V0.4 on Rpi3)

Thx
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 13, 2016, 09:22:59 AM


Most of your .139 set would work with mame2003 or you could build a .078 set from it using the info here https://github.com/RetroPie/RetroPie-Setup/wiki/Managing-ROMs. If you're happy with mame2010 don't waste your time unless you really want to bypass the nag screens and/or want to save high score information.

When I say "No Clones" and "Clean List" I'm referring to the filters I'm using in the post above. These are an AM option using the "Filters" to sort your games in various ways.

This is what is annoying.
2003 tanks on altered beast & the goldenaxe games.
two of my favorite time wasters.
imame4all can cover altered beast but goldenaxe has issues.
2010 doesn't do high scores.
I've got mame .172 that almost runs those games on the RPI2 so maybe rpi3 will handle them but what about screen curvature?
That's why i'm using retroarch.

My only other option is forget curvature & just go with scanlines and advmame in framebuffer which seems to handle almost everything.

A shame there isn't a system wide shader for the rpi interface.

You can use the "Arcade" menu in RetroPie to mix and match roms with different emulators if that helps. That way they all live in the same directory.
Dont forget about LR-FBA-Next as its currently on a very new version, although it has less romsets - but very new.
https://github.com/RetroPie/RetroPie-Setup/wiki/Managing-ROMs

Yes, its nice to keep it in retroarch/libretro as you can easily use overlays or shaders that can apply curvature effects.

The Arcade directory only works for versions of MAME correct?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 13, 2016, 09:27:58 AM
Hello,

i like to repeat my question.

Is there any advice on how to exit the mame game.
Pressing Escape doesn't seem to work

(Floob V0.4 on Rpi3)

Thx

What mame? Libretro? Mame4all?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 13, 2016, 09:49:06 AM
I'm getting corruption and blank screen even after reboot  I get retropie splash still no am just black screen

has happened 3 times today


32 Scandisk class 10 micro for os and usb hdd for rom/art/vids using 0.4 flobs

Do you have this black screen after a fresh install on the flash card?

It is possible when you have added your HDD that it scans the drive for consistency.
This might take a while and you can see the activity led (if there is a led on the drive) is blinking.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 13, 2016, 09:55:10 AM
Hello,

i like to repeat my question.

Is there any advice on how to exit the mame game.
Pressing Escape doesn't seem to work

(Floob V0.4 on Rpi3)

Thx

What mame? Libretro? Mame4all?

is use the Libretro
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 13, 2016, 09:59:22 AM
@Floob

I am fixed the network problem. I think...  :-\ I need to make more test... but now it's better.

I'm changed the line:

iface eth0 inet manual

by

iface eth0 inet dhcp


Code: [Select]
pi@retropie:/etc/network $ cat interfaces
# interfaces(5) file used by ifup(8) and ifdown(8)

# Please note that this file is written to be used with dhcpcd
# For static IP, consult /etc/dhcpcd.conf and 'man dhcpcd.conf'

# Include files from /etc/network/interfaces.d:
source-directory /etc/network/interfaces.d

auto lo
iface lo inet loopback

iface eth0 inet dhcp

allow-hotplug wlan0
iface wlan0 inet manual
    wpa-conf /etc/wpa_supplicant/wpa_supplicant.conf

allow-hotplug wlan1
iface wlan1 inet manual
    wpa-conf /etc/wpa_supplicant/wpa_supplicant.conf

* Edited: No... no... no... I am still having problems. I am copying 600 files from my Ubuntu to Raspi and make stops every time... it's horrible.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 13, 2016, 10:04:06 AM
Hello,

i like to repeat my question.

Is there any advice on how to exit the mame game.
Pressing Escape doesn't seem to work

(Floob V0.4 on Rpi3)

Thx

What mame? Libretro? Mame4all?

is use the Libretro

Perfect... it's a problem of your retroarch.cfg file.

Could you post here?

/opt/retropie/configs/[mame-version]/retroarch.cfg

or if you are using ALL version...

/opt/retropie/configs/all/retroarch.cfg
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 13, 2016, 10:40:45 AM
Hello,

i like to repeat my question.

Is there any advice on how to exit the mame game.
Pressing Escape doesn't seem to work

(Floob V0.4 on Rpi3)

Thx

What mame? Libretro? Mame4all?

is use the Libretro

Perfect... it's a problem of your retroarch.cfg file.

Could you post here?

/opt/retropie/configs/[mame-version]/retroarch.cfg

or if you are using ALL version...

/opt/retropie/configs/all/retroarch.cfg


Here is the libretro config file

Code: [Select]
video_shader = /opt/retropie/emulators/retroarch/shader/crt-pi.glslp
video_shader_enable = true

aspect_ratio_index = "20"

# Settings made here will only override settings in the global retroarch.cfg if placed above the #include line

input_remapping_directory = "/opt/retropie/configs/mame-libretro/"

#include "/opt/retropie/configs/all/retroarch.cfg"
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 13, 2016, 10:52:58 AM
Hello,

i like to repeat my question.

Is there any advice on how to exit the mame game.
Pressing Escape doesn't seem to work

(Floob V0.4 on Rpi3)

Thx

What mame? Libretro? Mame4all?

is use the Libretro

Perfect... it's a problem of your retroarch.cfg file.

Could you post here?

/opt/retropie/configs/[mame-version]/retroarch.cfg

or if you are using ALL version...

/opt/retropie/configs/all/retroarch.cfg


Here is the libretro config file

Code: [Select]
video_shader = /opt/retropie/emulators/retroarch/shader/crt-pi.glslp
video_shader_enable = true

aspect_ratio_index = "20"

# Settings made here will only override settings in the global retroarch.cfg if placed above the #include line

input_remapping_directory = "/opt/retropie/configs/mame-libretro/"

#include "/opt/retropie/configs/all/retroarch.cfg"

Ok, your are using ALL configuration... so... post this one, please: /opt/retropie/configs/all/retroarch.cfg
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 13, 2016, 11:00:30 AM
Hello,

i like to repeat my question.

Is there any advice on how to exit the mame game.
Pressing Escape doesn't seem to work

(Floob V0.4 on Rpi3)

Thx

What mame? Libretro? Mame4all?

is use the Libretro

Perfect... it's a problem of your retroarch.cfg file.

Could you post here?

/opt/retropie/configs/[mame-version]/retroarch.cfg

or if you are using ALL version...

/opt/retropie/configs/all/retroarch.cfg


Here is the libretro config file

Code: [Select]
video_shader = /opt/retropie/emulators/retroarch/shader/crt-pi.glslp
video_shader_enable = true

aspect_ratio_index = "20"

# Settings made here will only override settings in the global retroarch.cfg if placed above the #include line

input_remapping_directory = "/opt/retropie/configs/mame-libretro/"

#include "/opt/retropie/configs/all/retroarch.cfg"

Ok, your are using ALL configuration... so... post this one, please: /opt/retropie/configs/all/retroarch.cfg

I noticed that the line to use the "all" config is hypened out a # in front of this line.

I attacth the "ALL" config file
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 13, 2016, 11:22:58 AM
Hello,

i like to repeat my question.

Is there any advice on how to exit the mame game.
Pressing Escape doesn't seem to work

(Floob V0.4 on Rpi3)

Thx

What mame? Libretro? Mame4all?

is use the Libretro

Perfect... it's a problem of your retroarch.cfg file.

Could you post here?

/opt/retropie/configs/[mame-version]/retroarch.cfg

or if you are using ALL version...

/opt/retropie/configs/all/retroarch.cfg


Here is the libretro config file

Code: [Select]
video_shader = /opt/retropie/emulators/retroarch/shader/crt-pi.glslp
video_shader_enable = true

aspect_ratio_index = "20"

# Settings made here will only override settings in the global retroarch.cfg if placed above the #include line

input_remapping_directory = "/opt/retropie/configs/mame-libretro/"

#include "/opt/retropie/configs/all/retroarch.cfg"

Ok, your are using ALL configuration... so... post this one, please: /opt/retropie/configs/all/retroarch.cfg

I noticed that the line to use the "all" config is hypened out a # in front of this line.

I attacth the "ALL" config file

Ok, escape key never work for me to exit in libretro emulators but I have two keys to do that. One of then is hotkey. It's used to do special actions: Menu GUI of Retroarch, Exit emulator, Save State, etc.

Add this two lines in your retroarch.cfg to add Exit Emulator using HotKey. Then, your can change it:

input_exit_emulator = "num1"
input_enable_hotkey = "num2"

With this two lines, if you pulse 1 and 2 twice, you exit from emulator. Try it!



Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 13, 2016, 11:58:19 AM
Quote
Ok, escape key never work for me to exit in libretro emulators but I have two keys to do that. One of then is hotkey. It's used to do special actions: Menu GUI of Retroarch, Exit emulator, Save State, etc.

Add this two lines in your retroarch.cfg to add Exit Emulator using HotKey. Then, your can change it:

input_exit_emulator = "num1"
input_enable_hotkey = "num2"

With this two lines, if you pulse 1 and 2 twice, you exit from emulator. Try it!

I inputted those 2 lines, somehow it exited, but it exited to the command prompt.
Also, when i scroll true the games list, AM freezes.

I going to try withe the differnt MAME emulators and see what happens.

Thx anyway for the reply and i keep it updated.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on May 13, 2016, 12:08:37 PM
Quote
Ok, escape key never work for me to exit in libretro emulators but I have two keys to do that. One of then is hotkey. It's used to do special actions: Menu GUI of Retroarch, Exit emulator, Save State, etc.

Add this two lines in your retroarch.cfg to add Exit Emulator using HotKey. Then, your can change it:

input_exit_emulator = "num1"
input_enable_hotkey = "num2"

With this two lines, if you pulse 1 and 2 twice, you exit from emulator. Try it!

I got the same thing.
Had two issues, high definition preview video's borked sound on the RPI.

I inputted those 2 lines, somehow it exited, but it exited to the command prompt.
Also, when i scroll true the games list, AM freezes.

I going to try withe the differnt MAME emulators and see what happens.

Thx anyway for the reply and i keep it updated.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 13, 2016, 01:14:50 PM
@roverius
This may help with how the hotkeys work
https://www.youtube.com/watch?v=DBnKFRflEV4

You can either set hotkeys to require an "enable" button first, or to just work by pressing a single button/key.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 13, 2016, 01:26:18 PM
@roverius
This may help with how the hotkeys work
https://www.youtube.com/watch?v=DBnKFRflEV4

You can either set hotkeys to require an "enable" button first, or to just work by pressing a single button/key.

Thanks Floob,
I am going to look into this, thx for the videolink.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 13, 2016, 07:35:53 PM
Can someone test using Floobs 0.4 and a external usb hdd for roms/vids and artwork if they get corruption after while of usuage where even if rebooting pi all you get is retropie splash and then a blank screen and cannot ssh in either.

iif you have some time
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 13, 2016, 10:03:58 PM
I have reloaded Floobs 0.4 - another issue I noticed is on atari2600 is when I scroll the games list too quick, I loose all video snap on robospin beta and nevato, I need to reboot the pi to get the video snaps working again and if I scroll through the list again to quick I loose the video snaps 240 image quality, the wheel art is still there and I can play the game is this bug withing attract mode?

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 13, 2016, 10:56:16 PM
I have reloaded Floobs 0.4 - another issue I noticed is on atari2600 is when I scroll the games list too quick, I loose all video snap on robospin beta and nevato, I need to reboot the pi to get the video snaps working again and if I scroll through the list again to quick I loose the video snaps 240 image quality, the wheel art is still there and I can play the game is this bug withing attract mode?

Same problem here, when scrolling to fast, the AM freezes.
To be honest, the best working version for me is V0.2 so far
Maybe, when the AM freezes, it could because of the use of a external HD-drive on the V0.4
It also takes longer to load.

I use a Raspberry Pi 3
@Omamez,
What Pi do you have?
And what power supply? (at least 2 amps is needed)
For external drive, i suggest you use a powered drive and not a drive that is powered over USB.

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 13, 2016, 11:18:22 PM
@Roveruis,

1 x RPI3
1 x 2.5amps power supply
1 x 32GB Ultra Scandisk class 10 for OS
1 x 160gb Toshiba 2.5inch  HDD external powered

after few reboot's I loose I get blank screen with no fuctionality I can see the pi doing its thing green light flickering away only way to get it back is to reflash teh sd card

I may try the 0.2 again and see if I have same issues and also change HDD

also keep in mind i have also updated the pi with sudo apt-get update and upgrade etc see if it would make difference but didn't
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 14, 2016, 01:18:29 AM
Did 30min testing so far no hard crashes with v0.2 so the problem must lay in the v0.4, as v0.4 would hard crash after 10minutes and few reboots I could be wrong v0.2 seems more stable atm

but only gripe I have is that it introduces the bug on 16:9 that the Am intro and emulator selector menu is positioned far left bottom and not centered screened although once game is picked the game is centered like v0.4
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 14, 2016, 02:17:32 AM
Do you get an error when not using an external hard disk?
I'm also assuming the first thing you do when the image is written is to expand the filesystem?

Are you using the 0.4 image with or without artwork? Do remember AM will not like HD video files.
Do you get any small yellow square in the top right of the screen indicating overheating?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 14, 2016, 02:53:57 AM
Do you get an error when not using an external hard disk? - I have not tried v0.4 without External HDD yet
I'm also assuming the first thing you do when the image is written is to expand the filesystem? - yes I expand the file system on sd card and hdd is ext4

Are you using the 0.4 image with or without artwork? Do remember AM will not like HD video files. using v0.4 without artwork and I'm using 240 quality vids from emu and artwork from hyperspin
Do you get any small yellow square in the top right of the screen indicating overheating? no even if like yesterday I left it unplugged and rebooted in morning all I go was the retropie splash then blank screen not sure if it is vid drivers or the unit going to sleep and not waking up resolution is 720p 16:9 tv still testing v0.2 with no fault apart from the not centered themes and intro video AM
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 14, 2016, 03:38:02 AM
Tried v0.4 now no external hdd hasn't crashed yet - I will try another hdd tomorrow need to find it first. and see if it does the same thing or not
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 14, 2016, 06:56:08 AM
Ok tried 32gb ssd and it get currupted as well, after reboot it took like 30 to 40 seconds and when it rebooted inside my roms folder all the emulators and artworks got deleted so it might be issue with v0.4 only diffference this time it did boot into AM unlike the HDD 5400rpm drive didn't

(http://i.imgur.com/rOk82rf.jpg)


Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Misterhollyw00d on May 14, 2016, 09:12:58 AM
On the marquee. For ones that do not have a marquee you have an auto default. Is there a way to put an auto default for each emulator like the Arcade one now? Like the NES ones don't use marquee can each one on there show a default NES marquee. Then the Genesis have its own default etc

Will you be adding PC Engine/Turbo Grafix 16 to the list. That folder is empty



Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 14, 2016, 10:09:27 AM
On the marquee. For ones that do not have a marquee you have an auto default. Is there a way to put an auto default for each emulator like the Arcade one now? Like the NES ones don't use marquee can each one on there show a default NES marquee. Then the Genesis have its own default etc

Will you be adding PC Engine/Turbo Grafix 16 to the list. That folder is empty

I explained this a few pages back, just place a jpg or png with your emulator name in the marquee folder. When the frontend can't find the correct marquee it will use the emulator name as default.
http://forum.attractmode.org/index.php?topic=705.msg5673#msg5673 (http://forum.attractmode.org/index.php?topic=705.msg5673#msg5673)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 15, 2016, 12:25:38 PM
A small question.

Are these builds for RPi3 based on 64bit Debian version?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: martinjo on May 15, 2016, 04:45:57 PM
I've also had AM freeze for me several times. Seems videos stop playing first (or only playing a few sec and then freezing). I had the same problem with 0.3, but I've yet to try 0.2

I'm using a rpi3 with no external hdd btw. Will look for the overheating "rectangle". At what temperature is that shown?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 15, 2016, 05:36:45 PM
A small question.

Are these builds for RPi3 based on 64bit Debian version?

It's built on Retropie 3.7 so would be 32 bit
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 15, 2016, 05:41:36 PM
I've also had AM freeze for me several times. Seems videos stop playing first (or only playing a few sec and then freezing). I had the same problem with 0.3, but I've yet to try 0.2

I'm using a rpi3 with no external hdd btw. Will look for the overheating "rectangle". At what temperature is that shown?

What size are your videos? They need to be lower rez 240P or less and MP4, you can disable the screensaver and you shouldn't have any issues. I have tried all the versions on my Rpi3 and they all have some issues, I complied my own image on 3.6. Which for me works better but I don't have any of the extras Floob adds into his image as I wouldn't use them.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 15, 2016, 06:11:00 PM
@roverius 32bit I believe

Linux retropie 4.1.19-v7+ #858 SMP Tue Mar 15 15:56:00 GMT 2016 armv7l GNU/Linux

Has anyone else experiemce external hhd issue after rebooting on v0.4 be nice for some feedback to rule out weather it me or bug issue with v0.4 as v0.2 seem good to me
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: martinjo on May 16, 2016, 12:44:52 AM

What size are your videos? They need to be lower rez 240P or less and MP4, you can disable the screensaver and you shouldn't have any issues. I have tried all the versions on my Rpi3 and they all have some issues, I complied my own image on 3.6. Which for me works better but I don't have any of the extras Floob adds into his image as I wouldn't use them.

My videos are all 240p. Some of my vidoes are .flv, but the freeze happens when playing the .mp4 files :/ I guess I can try using only mp4-files...
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 16, 2016, 01:28:46 AM
take out the flv first and try them also are you using class 10 microcard?

I find scandisk ultra and Samsung evo card work the best they are about the same in speeds one writes quicker and other one read quicker cannot remember which way though
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 16, 2016, 03:33:29 AM
A small question.

Are these builds for RPi3 based on 64bit Debian version?

It's built on Retropie 3.7 so would be 32 bit

Is there a way to upgrade/update to a 64bit version?
This might solve the problem of getting OOM errors probably.

i tried evrything i could find to disable the OOM-killer but without success.
The AM still exits after a while

in /etc/sysctl.conf
Code: [Select]
vm.oom-kill = 0
vm.overcommit_memory = 2

I have read somewhere that the 64bit version would use more low memory

Are there other user who has the same problem that AM exits after a while from screensaver mode
i use low quality vid files

Or, is it just because i use a RPi3

hav'nt tested it on the Pi2
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 16, 2016, 07:11:45 AM
take out the flv first and try them also are you using class 10 microcard?

I find scandisk ultra and Samsung evo card work the best they are about the same in speeds one writes quicker and other one read quicker cannot remember which way though

Samsung Evo is quit a bit faster and IMO more stable, reading is a bit faster but writing to the Evo is at least 40% faster.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 16, 2016, 07:16:16 AM
A small question.

Are these builds for RPi3 based on 64bit Debian version?

It's built on Retropie 3.7 so would be 32 bit

Is there a way to upgrade/update to a 64bit version?
This might solve the problem of getting OOM errors probably.

i tried evrything i could find to disable the OOM-killer but without success.
The AM still exits after a while

in /etc/sysctl.conf
Code: [Select]
vm.oom-kill = 0
vm.overcommit_memory = 2

I have read somewhere that the 64bit version would use more low memory

Are there other user who has the same problem that AM exits after a while from screensaver mode
i use low quality vid files

Or, is it just because i use a RPi3

hav'nt tested it on the Pi2

Have you set your memory split? I run a RPi3 and have not had any issues with the shutdown since the first time it happened. Things I changed were.
1. 240p MP4 videos
2. Changed memory split to 512
3. Switched to a Samsung Evo sd card from the Sandisc 
Not sure the last one helped with it kicking to the terminal but it boots faster, images write faster and roms etc transfer far faster.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 16, 2016, 07:50:26 AM
Quote

Have you set your memory split? I run a RPi3 and have not had any issues with the shutdown since the first time it happened. Things I changed were.
1. 240p MP4 videos
2. Changed memory split to 512
3. Switched to a Samsung Evo sd card from the Sandisc 
Not sure the last one helped with it kicking to the terminal but it boots faster, images write faster and roms etc transfer far faster.

Change memory split to 512, testing and i report the results
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 16, 2016, 10:01:59 AM
Quote

Have you set your memory split? I run a RPi3 and have not had any issues with the shutdown since the first time it happened. Things I changed were.
1. 240p MP4 videos
2. Changed memory split to 512
3. Switched to a Samsung Evo sd card from the Sandisc 
Not sure the last one helped with it kicking to the terminal but it boots faster, images write faster and roms etc transfer far faster.

Change memory split to 512, testing and i report the results

AM crashed after 30 minutes screensaver.
All MP4 are 240p SQ
largest vid file is 28Mb
Average size is around 10Mb
Vids were downloaded from EmuMovies

Should i order a Samsung Evo 64Gb SD-card?, price is 22€
I use some sort of Kingston SD-card now.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 16, 2016, 10:26:25 AM
Quote

Have you set your memory split? I run a RPi3 and have not had any issues with the shutdown since the first time it happened. Things I changed were.
1. 240p MP4 videos
2. Changed memory split to 512
3. Switched to a Samsung Evo sd card from the Sandisc 
Not sure the last one helped with it kicking to the terminal but it boots faster, images write faster and roms etc transfer far faster.

Change memory split to 512, testing and i report the results

AM crashed after 30 minutes screensaver.
All MP4 are 240p SQ
largest vid file is 28Mb
Average size is around 10Mb
Vids were downloaded from EmuMovies

Should i order a Samsung Evo 64Gb SD-card?, price is 22€
I use some sort of Kingston SD-card now.

Like I say I have no idea if the SD card plays any roll in keeping it from crashing or not, just faster.

Those videos are very large for 240p, I would try swapping them out for a test. Try using these instead, it's what I use with no issues.
Full sets
http://www.progettosnaps.net/videosnaps/ (http://www.progettosnaps.net/videosnaps/)

Individual
http://www.progettosnaps.net/videosnaps/videosnaps_files.php?letter=d&layout=image (http://www.progettosnaps.net/videosnaps/videosnaps_files.php?letter=d&layout=image)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: verion on May 16, 2016, 11:29:54 AM
mp4 is so convenient, but also CPU intensive if there is no hardware acceleration for decoding.
see my other post with some test data http://forum.attractmode.org/index.php?topic=251.msg1580#msg1580

---

even if your system and hardware is capable of hardware video decoding (and both my mac or your rpi are) - AM is NOT USING ACCELERATION and playing video only using your CPU.
Well... at least on OS X - the same video snap (720p) plays is AM @ 60% CPU and in video player (with hardware decoding) @30%.

---

Good candidate for video encoding is XviD (in AVI container). It is less cpu intensive and produces fairy small files, not that much bigger than mp4.
You can use older version of handbrake (current one is mp4 only) - .91 or .92 if I remember correctly.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on May 16, 2016, 01:51:29 PM
Quote

Have you set your memory split? I run a RPi3 and have not had any issues with the shutdown since the first time it happened. Things I changed were.
1. 240p MP4 videos
2. Changed memory split to 512
3. Switched to a Samsung Evo sd card from the Sandisc 
Not sure the last one helped with it kicking to the terminal but it boots faster, images write faster and roms etc transfer far faster.

Change memory split to 512, testing and i report the results

AM crashed after 30 minutes screensaver.
All MP4 are 240p SQ
largest vid file is 28Mb
Average size is around 10Mb
Vids were downloaded from EmuMovies

Should i order a Samsung Evo 64Gb SD-card?, price is 22€
I use some sort of Kingston SD-card now.


Those videos sound much larger than I would expect - SQ ones I have a more like 1MB - 2MB
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 16, 2016, 03:06:00 PM
My vids 240p for most consoles  are under 1 meg very few over 1 meg and my mame 480p are around 1.26megs approx to 2meg

my mame

(http://i.imgur.com/j9W0MdK.jpg)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 17, 2016, 12:39:20 AM
I can confirm v0.4 has issues with external devices like usb thumb and SSD, HDD - I guess back to v0.2 for now Bummer

- Tried USB thumb 64gb - issue
- Tried USB HDD 160gb - Issue
- Tried USB SSD 64gb - Issue
- Tried without external device no issue

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 17, 2016, 07:30:33 AM
I can confirm v0.4 has issues with external devices like usb thumb and SSD, HDD - I guess back to v0.2 for now Bummer

- Tried USB thumb 64gb - issue
- Tried USB HDD 160gb - Issue
- Tried USB SSD 64gb - Issue
- Tried without external device no issue

I had no issues on v0.4 with my SanDisk Utra II SSD 960gb drive, reads roms fine from it.
Other issues on that version, currently running a new complied version of my own.
Which also works with the SSD drive no problems. 
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on May 17, 2016, 11:19:02 AM
I can confirm v0.4 has issues with external devices like usb thumb and SSD, HDD - I guess back to v0.2 for now Bummer

- Tried USB thumb 64gb - issue
- Tried USB HDD 160gb - Issue
- Tried USB SSD 64gb - Issue
- Tried without external device no issue

Perhaps I missed this, but how big is your powersupply & are you using a powered hub?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 17, 2016, 11:19:40 AM
Quote
Like I say I have no idea if the SD card plays any roll in keeping it from crashing or not, just faster.

Those videos are very large for 240p, I would try swapping them out for a test. Try using these instead, it's what I use with no issues.
Full sets
http://www.progettosnaps.net/videosnaps/

Individual
http://www.progettosnaps.net/videosnaps/videosnaps_files.php?letter=d&layout=image

OK, downloaded the whole set. Largest file size in this set is still 34Mb.
I tested, but same issue, crash after a while.

So, i cleared out all MP4 files larger than 2Mb. Then, i added the small sized files (smaller than 2Mb) from EmuMovies to those from progetto.
Now i have over 4k MP4 files lower than 2Mb/mp4 and it seems to run stable now.

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 17, 2016, 02:44:29 PM
@Roveruis,

1 x RPI3
1 x 2.5amps power supply
1 x 32GB Ultra Scandisk class 10 for OS
1 x 160gb Toshiba 2.5inch  HDD external powered

after few reboot's I loose I get blank screen with no fuctionality I can see the pi doing its thing green light flickering away only way to get it back is to reflash teh sd card

I may try the 0.2 again and see if I have same issues and also change HDD

also keep in mind i have also updated the pi with sudo apt-get update and upgrade etc see if it would make difference but didn't

@ Nitrogen Widget
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 17, 2016, 03:20:26 PM
Open source VPU side bootloader for Raspberry Pi.


https://github.com/christinaa/rpi-open-firmware
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 17, 2016, 08:13:47 PM
@Roverius my v0.2 does not go into sleep mode only show collage of games although v0.4 does go to sleep blank screen
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 18, 2016, 12:33:13 AM
@Roverius my v0.2 does not go into sleep mode only show collage of games although v0.4 does go to sleep blank screen
For the moment, i only use V0.2 and it seems to run stable now with the MP4 files lower then 2KB/file.
With the V0.4, i did not have blank screen, only takes much longer to load the files.

Did you also set memory split to 512CPU mem?

Maybe i test again with 0.4 and see what whappens
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 18, 2016, 12:41:51 AM
mem is set to 256

and have not had issues with mp4 larger than 2k my only gripe is v0.4 and external devices I may try today rpi2 and see if it has similar issues
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: BuffaloArcade on May 18, 2016, 06:09:21 PM
I get this same error on a brand new Raspberry Pi three.  I had Emulation Station running and one day the Roms stopped launching and I found AttractMode.  I got version .4 sort of working without art and then downloaded the artwork version and I'm getting the pulse 0x500 error.  There was initially an error about attract.cfg, and it was corrupt, but I replaced it with the version from the non-artwork version. 

Is there a specific fix for the error?  I am a noob.   

(I actually built a cabinet with t-molding, lighted marque and the whole bit after seeing the attract mode online a couple of months ago.  May have been the robospin.  )
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 18, 2016, 06:27:37 PM
I get this same error on a brand new Raspberry Pi three.  I had Emulation Station running and one day the Roms stopped launching and I found AttractMode.  I got version .4 sort of working without art and then downloaded the artwork version and I'm getting the pulse 0x500 error.  There was initially an error about attract.cfg, and it was corrupt, but I replaced it with the version from the non-artwork version. 

Is there a specific fix for the error?  I am a noob.   

(I actually built a cabinet with t-molding, lighted marque and the whole bit after seeing the attract mode online a couple of months ago.  May have been the robospin.  )

takn from post #1

Known Issues
- AM startup error
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
glGetError 0x500
glGetError 0x500
glGetError 0x500
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 18, 2016, 10:49:21 PM
Hiya!

I think the Al lib error is fairly benign but annoying. To fix it, you need to install pulseaudio but don't because it could wreck your system.   

Need to get feedback from Raygun...
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 19, 2016, 11:11:09 AM
Hiya!

I think the Al lib error is fairly benign but annoying. To fix it, install pulseaudio. 

Update, I would hold off using pulseaudio for now. Until, some further testing can be done.

Any ideas on the glGetError 0x500 ? It doesn't seem to effect anything for running roms etc but it does bring up a the screen while loading the rom to show the error. If it were fixed it might bypass showing any console text? That's the only issue I am having with the non X Attract Mode version, the X version did not show any console text while loading roms.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 19, 2016, 11:16:14 AM
I downloaded Floob's latest image "v4.0" a few hours ago and so far everything seems to be working great. All my media and roms are stored on a 1TB usb drive connected to a powered hub with no issues as well.

I'm going run it all day to see if I experience some of the issues that have been reported.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 19, 2016, 11:40:43 AM
Hey Fin!

It looks like an opengl enumerated parameter left over from x or something. Definitely, need to bring this up to Raygun.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 19, 2016, 02:01:14 PM
maybe I need a powered hub is the hdd 2.5inch or 3.5inch is it 5400 or 7200rpm etc

Cheers
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 19, 2016, 02:19:40 PM
maybe I need a powered hub is the hdd 2.5inch or 3.5inch is it 5400 or 7200rpm etc

Cheers

You absolutely need a external power supply on any hard drive you attach to the Pi IMO. The Pi 3 needs all the power the 2.5 amp supply will give.
I run the 960 GB SSD in a external  enclosure with a powered USB hub with zero issues.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 19, 2016, 02:41:11 PM
I using one of those inexpensive WD passports @ 5400 rpm.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 19, 2016, 02:41:35 PM
goona have to purchase external powered usb hub and try and this is what i use now

one goes to the rpi 3 usb  and other foes to 2.1amp for power

https://usb.brando.com/prod_img/zoom/UADAP011500_02_L.jpg

and a dedicated 2.5amps for the rpi3

I desperate to sort my issue and running out of things to try

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 19, 2016, 04:17:16 PM
Omamez,

Hmm... That should be enough power then.  It could be something silly like the cable if its intermittent faults. Are you mapping the path to your media in the es_systems.cfg?   
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Mayki07 on May 20, 2016, 02:23:20 AM
I have a question, someone is working Logitech wireless keyboard with unifying receiver?
In Retropie 3.0 functions normally in floob-retropie-mode-attract the 04 to 07-MAY-2016 I can not connect.
Some solution?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 20, 2016, 02:32:58 AM
Hi!

I am testing favourites in AM but it's very slow mark one by one. So... Anyone know how it works? Exists any file that I can edit to add my favourites?

Regards
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: bionictoothpick on May 20, 2016, 04:26:12 AM
After adding one favorite you will have a file in your romlists path with the extension .tag

Add the name of the roms you want favorited to the text file with extension .tag
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on May 20, 2016, 04:28:27 AM
After adding one favorite you will have a file in your romlists path with the extension .tag

Add the name of the roms you want favorited to the text file with extension .tag

thank you very much, I did not see it !!  ;D
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on May 20, 2016, 07:58:40 AM
goona have to purchase external powered usb hub and try and this is what i use now

one goes to the rpi 3 usb  and other foes to 2.1amp for power

https://usb.brando.com/prod_img/zoom/UADAP011500_02_L.jpg

and a dedicated 2.5amps for the rpi3

I desperate to sort my issue and running out of things to try

I have a few of these.
No problems.
Can probably find them cheaper though.

http://www.ebay.com/itm/7-Port-USB-2-0-High-Speed-Hub-w-US-Plug-AC-Power-Adapter-Cable-for-PC-Laptop-/401026078953?hash=item5d5f0458e9:g:rXUAAOSwZVhWRP0D
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 20, 2016, 10:19:15 AM

I have a few of these.
No problems.
Can probably find them cheaper though.

http://www.ebay.com/itm/7-Port-USB-2-0-High-Speed-Hub-w-US-Plug-AC-Power-Adapter-Cable-for-PC-Laptop-/401026078953?hash=item5d5f0458e9:g:rXUAAOSwZVhWRP0D
[/quote]

That's not a bad price... And, free shipping.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 20, 2016, 10:54:45 AM
Why am I dreaming of German beer today... Oh yeah, it's Friday.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nitrogen_widget on May 20, 2016, 12:41:43 PM
Why am I dreaming of German beer today... Oh yeah, it's Friday.

I had a mic ultra at lunch :o
Dreaming of german beer also.
On a diet though, going to domincan in a few weeks.
Cut out beer for the most part.
dropped 45lbs since Thanksgiving.
Even if I wanted a good beer i get drunk on two of them now. LOL!

Need to spend a week drinking before my trip so i don't end up passed out by noon at the resort. :)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 20, 2016, 03:55:34 PM
Why am I dreaming of German beer today... Oh yeah, it's Friday.

My favorite German beer is Köstritzer Dark but expensive hear and my other favourite Chech ber is Kozel Dark Beer  8)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 20, 2016, 04:41:39 PM
Drum roll... I thought you were on Dietpi! :) I kid, I kid... Seriously though, did you really have to evoke the whole diet thingy. Sigh... Oh, how the struggle.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 20, 2016, 04:51:44 PM
Mayki07-

You might try playing around with the sleep command that Floob put in to address keyboard problems with AM.

You can find it here -> /etc/profile.d/10-emulationstation.sh
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: raygun on May 21, 2016, 09:23:51 PM
Hiya!

I think the Al lib error is fairly benign but annoying. To fix it, install pulseaudio. 

Update, I would hold off using pulseaudio for now. Until, some further testing can be done.

Any ideas on the glGetError 0x500 ? It doesn't seem to effect anything for running roms etc but it does bring up a the screen while loading the rom to show the error. If it were fixed it might bypass showing any console text? That's the only issue I am having with the non X Attract Mode version, the X version did not show any console text while loading roms.

Hi there, I don't know what is causing these errors, but they seem harmless.

To stop them from showing, run attract mode with the following command:
Code: [Select]
attract &> /dev/null
Or to completely stop console clutter, you could try:
Code: [Select]
stty -echo;attract &> /dev/null; stty echo
cheers
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 21, 2016, 11:33:36 PM
Hiya!

I think the Al lib error is fairly benign but annoying. To fix it, install pulseaudio. 

Update, I would hold off using pulseaudio for now. Until, some further testing can be done.

Any ideas on the glGetError 0x500 ? It doesn't seem to effect anything for running roms etc but it does bring up a the screen while loading the rom to show the error. If it were fixed it might bypass showing any console text? That's the only issue I am having with the non X Attract Mode version, the X version did not show any console text while loading roms.

Hi there, I don't know what is causing these errors, but they seem harmless.

To stop them from showing, run attract mode with the following command:
Code: [Select]
attract &> /dev/null
Or to completely stop console clutter, you could try:
Code: [Select]
stty -echo;attract &> /dev/null; stty echo
cheers

Thanks for the quick reply to this.

Just tried these out.
 
Code: [Select]
attract &> /dev/null  This crashes the boot cycle and bumps it back into the console, have to edit the profile.d file to get it to boot again after that.

Code: [Select]
stty -echo;attract &> /dev/null; stty echo  This doesn't seem to do anything but run it exactly as it was showing the console when running a rom.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on May 22, 2016, 08:19:32 PM
Mayki07-

You might try playing around with the sleep command that Floob put in to address keyboard problems with AM.

You can find it here -> /etc/profile.d/10-emulationstation.sh

If you use the non-x SFML & Attract-Mode compile and then run attract mode with x windows, the keyboard doesn't work no matter how long of a delay you use. I have tried this with Floobs image and my own image and they both have the same problem. The funny thing is that the tab and arrow keys work fine on the keyboard but you can't type in Attract-Mode.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 23, 2016, 06:11:49 AM
Progets-

That is odd then. You could try reinstalling these packages which supposedly fix x keyboard issues.

xorg-xkbcomp, xorg-xkbevd and xorg-xkbutils packages
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Mayki07 on May 23, 2016, 10:48:38 AM
Progets:
What device you use, Rpi 2 or RPi 3?
On the Rpi 3, I was unable to install a wireless Loitech keyboard K700 or on the clean version Retropie 3.7. On the Rpi 2 and dualboot Openelec and Retropie 3.0  Logitech keyboard works.  :-\
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 23, 2016, 10:58:50 AM
Progets:
What device you use, Rpi 2 or RPi 3?
On the Rpi 3, I was unable to install a wireless Loitech keyboard K700 or on the clean version Retropie 3.7. On the Rpi 2 and dualboot Openelec and Retropie 3.0  Logitech keyboard works.  :-\

I run a wireless keyboard, RPi3 with RetroPie 3.7/Attract Mode. I compiled my own image though, no issues with the keyboard except as Progets pointed out the actual A-Z keys don't work in the X version. I use the non X version anyway so it makes zero diff to me.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on May 23, 2016, 02:36:33 PM
Progets:
What device you use, Rpi 2 or RPi 3?
On the Rpi 3, I was unable to install a wireless Loitech keyboard K700 or on the clean version Retropie 3.7. On the Rpi 2 and dualboot Openelec and Retropie 3.0  Logitech keyboard works.  :-\

I run a wireless keyboard, RPi3 with RetroPie 3.7/Attract Mode. I compiled my own image though, no issues with the keyboard except as Progets pointed out the actual A-Z keys don't work in the X version. I use the non X version anyway so it makes zero diff to me.

I'm using a RPI3. My issue is exactly as described above, the keyboard works in X windows but not the A-Z keys. The keyboard works fine outside of X windows.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Maouu on May 23, 2016, 02:49:48 PM
Hello, Thanks for the image !! it work very well :)

I just want to know how can i put a slapshscreen when the game launching (and why not when exiting) ?!! I use mame4all..

Thanks you
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 23, 2016, 02:58:16 PM
Hello, Thanks for the image !! it work very well :)

I just want to know how can i put a slapshscreen when the game launching (and why not when exiting) ?!! I use mame4all..

Thanks you

You can configure the runcommand menu in EmulationStation to Launch menu art.
That will display your flyer or box art when launched if you have the correct path to the "[romname]-image" art folder.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Maouu on May 23, 2016, 03:02:11 PM
Ok thanks you very much for the quickly response !!

I use only Attract Mode, not EmulationStation... I can't put a generic splashcreen for all the games ?!

It is possibly to change the blue Retropie splashscreen at the boot ?!! I can't find the directory where the image is..
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 23, 2016, 03:14:48 PM
Ok thanks you very much for the quickly response !! I can't put a generic splashcreen for all the games ?!

It is possibly to change the blue Retropie splashscreen at the boot ?!! I can't find the directory where the image is..

Not that I am aware of, you need the image name to match the rom name to launch as far as I know.
My images that ES uses (and AM will as well if setup) are located in
/opt/retropie/configs/all/emulationstation/downloaded_images/[emulator name]

Splashscreen location, I use a video myself but easy to change images with the menu in ES.
/home/pi/RetroPie/splashscreens
https://github.com/RetroPie/RetroPie-Setup/wiki/splashscreen (https://github.com/RetroPie/RetroPie-Setup/wiki/splashscreen)

You should really go through the RetroPie Wiki it's full of useful info. ;)
https://github.com/RetroPie/RetroPie-Setup/wiki (https://github.com/RetroPie/RetroPie-Setup/wiki)

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Maouu on May 23, 2016, 03:49:08 PM
Ok thanks I've succeeded !! but I can't find the blue Retropie screen at the boot of the rpi !! I would just replace the image by my own image or disable it.

I check the Retopie wiki but I can't localize the image, do you know where it is ?!

In the "/home/pi/RetroPie/splashscreens" there is nothing..

I looking for this image for replace it :

(http://blog.petrockblock.com/wp-content/uploads/2015/05/RetroPieSplashscreenBlue.jpg)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 23, 2016, 03:54:40 PM
Ok thanks I've succeeded !! but I can't find the blue Retropie screen at the boot of the rpi !! I would just replace the image by my own image or disable it.

I check the Retopie wiki but I can't localize the image, do you know where it is ?!

In the "/home/pi/RetroPie/splashscreens" there is nothing..


Sorry try this, pertty easy to look around at folders and see where things are placed.

/opt/retropie/supplementary/splashscreen

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Maouu on May 23, 2016, 04:07:14 PM
Amazing !! Thanks you very much  :D
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 24, 2016, 10:51:47 PM
FYI for Robospin... I've added the ability to switch between wheel art, vertical art and text box via layout options. The text box should come in handy on the pi for those who want a faster list. Hopefully, floob can add this to his next image build.

Floob, I recommend turning off most of robospins shader effects like CRT, Bloom, and lighted marquee as this can slow things down considerably on the pi. I noticed they were all turn on in v04. I don't remember, but I could have uploaded robospin with those options turned on. But, I honestly don't remember.  ;) Thanks...
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 24, 2016, 11:24:22 PM
FYI for Robospin... I've added the ability to switch between wheel art, vertical art and text box via layout options. The text box should come in handy on the pi for those who want a faster list. Hopefully, floob can add this to his next image build.

Floob, I recommend turning off most of robospins shader effects like CRT, Bloom, and lighted marquee as this can slow things down considerably on the pi. I noticed they were all turn on in v04. I don't remember, but I could have uploaded robospin with those options turned on. But, I honestly don't remember.  ;) Thanks...

Is this up for download anywhere now or just keeping it for prebuild images?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 25, 2016, 08:04:46 AM
Finhead-

I'll upload it today.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 25, 2016, 12:09:17 PM
Fin-

Here it is. Would you mind testing it for me? Try switching between the wheel, vertical art, and text box. Thanks...

https://app.box.com/s/o6mekpndz8cu4toh588uhywt9vmbfeob (https://app.box.com/s/o6mekpndz8cu4toh588uhywt9vmbfeob)

The theme forum has been updated as well.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 25, 2016, 12:10:57 PM
Fin-

Here it is. Would you mind testing it for me? Try switching between the wheel, vertical art, and text box. Thanks...

https://app.box.com/s/o6mekpndz8cu4toh588uhywt9vmbfeob (https://app.box.com/s/o6mekpndz8cu4toh588uhywt9vmbfeob)

The theme forum has been updated as well.

I would but I can't download it without creating a account??
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 25, 2016, 12:29:38 PM
By bad, it should be fixed now. ;)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 25, 2016, 12:36:55 PM
I'm not digging the left text box alignment, so I might change that back to center.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 25, 2016, 01:43:05 PM
Fin-

Here it is. Would you mind testing it for me? Try switching between the wheel, vertical art, and text box. Thanks...

https://app.box.com/s/o6mekpndz8cu4toh588uhywt9vmbfeob (https://app.box.com/s/o6mekpndz8cu4toh588uhywt9vmbfeob)

The theme forum has been updated as well.

Got it , installed and tested.
Everything works perfect besides the cabinet snap/video is not aligned. It was like this on other versions as well, I'm guessing it's the vertical orientation of my screen?

I really like the vertical wheel art rather than the standard version. Again just looks and works better with my orientation.

Great addons to a nice theme. ;)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: RedPhoenix on May 25, 2016, 04:24:57 PM
Hello,

This is awesome. I got a rasp 2 and would like to know if anyone can link me to a step by step on how to get this working?it would be great if there was a guide to follow for those not to tech savvy like myself. Thanks
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 25, 2016, 07:20:49 PM
@Redphoenix welcome aboard there one better than written step by step tutorial,  first post links to watch floobs 2 part video it explains everything in his video and simple to follow
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on May 25, 2016, 07:26:23 PM
Fin-

Thanks... Yeah, the skew bug is probably causing the alignment issue. It's usually tolerable  with common aspect ratios.

If you let me know what resolution you're using I can tweak the layout.nut for you. That, or you can edit the layout.nut and tweak the coordinates starting at line 127. Using Notepad++ comes in handy for this and it's free.

surface.set_pos(flx*0.092, fly*0.38, flw*0.226, flh*0.267); increase the flx value to move snap right, decrease to move it left. For fly, increase value to move snap down and vice versa to move up. Just use small increments. If your feeling frisky you can tweak the skew arguments as needed.   
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 25, 2016, 11:26:36 PM
Fin-

Thanks... Yeah, the skew bug is probably causing the alignment issue. It's usually tolerable  with common aspect ratios.

If you let me know what resolution you're using I can tweak the layout.nut for you. That, or you can edit the layout.nut and tweak the coordinates starting at line 127. Using Notepad++ comes in handy for this and it's free.

surface.set_pos(flx*0.092, fly*0.38, flw*0.226, flh*0.267); increase the flx value to move snap right, decrease to move it left. For fly, increase value to move snap down and vice versa to move up. Just use small increments. If your feeling frisky you can tweak the skew arguments as needed.   

My resolution is 1280 X 1024 so in vertical I guess it would actually be 1024 X 1280 .

I had to mess with the settings the first time I setup Robospin, can these be copy and pasted or will they not work. Seem to be different from the previous version. Here is the settings that I found to work best for my dispaly.

//video
local surface = fe.add_surface( 640, 480 );
local snap = FadeArt("snap", 0, 0, 640, 480, surface );
snap.trigger = Transition.EndNavigation;
snap.preserve_aspect_ratio = false;
surface.set_pos(flx*0.084, fly*0.385, flw*0.228, flh*0.255);
surface.skew_y = -10;
surface.skew_x = 0;
surface.pinch_y = 4;
surface.pinch_x = 0;
surface.rotation = -7.0;
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Finhead on May 25, 2016, 11:36:10 PM
Scratch that, yep that worked fine to just copy paste. :)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on May 27, 2016, 09:51:10 PM
anyone willing to share retropi 3.8/attract mode update pls for rpi3

Changes since 3.7:
Raspbian package/firmware rollups that fix the lockups with the Raspberry Pi 3 internal bluetooth.
New SDL1 dispmanx backend from Vanfanel with triple buffering which should solve some of the performance issues with the previous code. Also some additional changes are included so you can adjust the aspect ratio with env variable SDL_DISPMANX_RATIO (eg 1.33 for 4:3). The aspect ratio will be ignored if SDL_DISPMANX_IGNORE_RATIO is set and SDL1 apps will display full screen. Vice is now set to use 4:3 ratio on the Raspberry Pi.
Reicast (Dreamcast emulator), now supports multiplayer.
lr-pcsx-rearmed (PlayStation emulator) now supports 3-8 players.
Updated Raspberry Pi binaries for lr-fba-next, uae4arm, mupen64plus, Reicast, lr-picodrive, lr-nestopia, lr-pcsx-rearmed, lr-mgba, lr-genesis-plus-gx, lr-mame2003, and lr-fceum.
Added new videocore mupen64plus video plugin.
Improvements to Apple2 (supports automount now).
Added wiki viewer.
Improvements to the splashscreen module (added previewer, randomiser, and no longer requires a folder to be created in the splashscreen directory).
Various other bugfixes and minor improvements.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Roverius on May 28, 2016, 03:00:44 AM
@roverius
This may help with how the hotkeys work
https://www.youtube.com/watch?v=DBnKFRflEV4

You can either set hotkeys to require an "enable" button first, or to just work by pressing a single button/key.

@floob,
I have looked into this, but it seems that the file "hotkey.sh" is not located in the folder mentioned in the vid-tutorial.
Also, in the configure/controls menu there is only a option for "EXIT(Confirm) and "EXIT to Desktop"

The vid-tutorial was probably made from a older/previous version of retropie.

EDIT UPDATE:
OK, located the joypad config file:
file is located at:
/opt/retropie/configs/all/retroarch-joypads/name-of-joypad-usb-joystick.cfg

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Maouu on May 28, 2016, 09:34:31 AM
Hello,

When I add favourite it appears good in my favorites list when I navigate in my filter, but he didn't written in my "MAME (Mame4all).tag" !!

if I remove or add games in the filter games by pressing the configured boutton (Remove or Add '$1' from favourites) they Add or Remove from the graphic list but not in "MAME (Mame4all).tag"

So when I restarts they do not appear or update :(

I'm using mame4all and I have 777 permissions on romlist/ and "MAME (Mame4all).tag"

Can you help me please ?!!

Thanks you.

PS: I don't use the script screen for shutdown the pi. I use the "Shutdown command" in general config and I put : shutdown -r now

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 03, 2016, 04:32:01 AM
Hi!

I do not know if this happens to someone on the forum.

Videos play a few seconds and then stay in gray but the audio is heard perfectly. And when I hope to start the screensaver, the system break to command line and appear this msg:

AL lib: (EE) ALSAProc: mmap commit error : Broken pipe

I am using robospin-betanew theme.

Thanks

Edit 1: I am trying Game Station theme because I think it's a robospin-betanew problem.
Edit 2: Tested. It's a problem of robospin-betanew theme.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 03, 2016, 09:47:33 AM
efraimsangil-

There is nothing in robospin that would cause this issue, unless it has something to do with the shader being turned on.

I think floobs image has most of the shaders elements turned on in robospsin but nobody has complained about this issue.

If you want, under layout options try turning off the crt shader, bloom, and lighted marquee. You can also turn off the pan-scan effect by selecting a different background. You can leave on the static effect as this only is used when there is no image match.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 03, 2016, 09:51:33 AM
The "AL lib: (EE) ALSAProc" msg is not generated from robospin. This is openal issue and is  harmless.  Raygun is aware of the issue.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 03, 2016, 10:01:32 AM
efraimsangil-

There is nothing in robospin that would cause this issue, unless it has something to do with the shader being turned on.

I think floobs image has most of the shaders elements turned on in robospsin but nobody has complained about this issue.

If you want, under layout options try turning off the crt shader, bloom, and lighted marquee. You can also turn off the pan-scan effect by selecting a different background. You can leave on the static effect as this only is used when there is no image match.

Hi,

I am not using @Floobs version. I am downloaded source file and compiled :)

I am going to try your tips (shaders, pan-scan...)

But curiously, something similar when using robospin-betanew in another system, ODROID.

I have an Odroid Debian distribution (OGST) with AM default themes the videos it's working but robospin-betanew only I can hear the video, I do not see it.

I'm in love with your theme and not find a way to make it work 100% on both systems.

Thanks a lot for your reply.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 03, 2016, 10:08:43 AM
No problem, let me know.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 03, 2016, 10:21:40 AM
No problem, let me know.

Indeed, I have turned off some things and now videos in RPI3 go well.

I try the same in ODROID.

Edit:  :o :o :o I think that only mp4 files happends! Now with changes, .flv don't have any problem. It's crazy this kind of problem,  ;D
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Mad_Duke on June 05, 2016, 11:43:28 AM
Hi guys!

I've added

/home/pi/Adafruit-Retrogame/retrogame &

before Exit 0    in    /etc/rc.local   


and it doesn't start on boot?    Anybody else having any problems?   I can run it after boot, but that defeats the purpose of doing it automatically because I'm doing a Gameboy mod with Raspberry inside using GPIO pins as keyboard keys..



Also,  sometimes (can't find the pattern) after exiting the roms in emulators (only in Attract-Mode, if I start Emulationstation it's not hapenning) I get a completely blank screen and can't do anything.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: fbs777 on June 06, 2016, 07:39:24 AM
efraimsangil-

There is nothing in robospin that would cause this issue, unless it has something to do with the shader being turned on.

I think floobs image has most of the shaders elements turned on in robospsin but nobody has complained about this issue.

There are 2 options causing this issue and there's nothing to do with shaders, because there's no shader support, so choosing yes on shaders options will not change anything:
Code: [Select]
pi@retropie:~ $ attract -v
Attract-Mode v2.0.0 (Linux, SFML 2.3 +FontConfig +RPi +SWF +7z)

Using Libav for Audio and Video.
avcodec 56.1.0 / avformat 56.1.0 / swscale 3.0.0 / avresample 2.1.0

[b]Shaders are not available.[/b]

In fact the problem is choosing this 2 options:
Code: [Select]
Select bg image or panscan = panscan
Enable background Scanline = light, medium or dark
Must change to:
Code: [Select]
Select bg image or panscan = blue or retro
Enable background Scanline = none

But doing this just fix the problem for videos with low resolution (320x240) with high kbps ( ~700kbps or more).
 For higher resolutions (640x480) dont matter the layout config. options because isnt a layout problem...
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 06, 2016, 08:11:28 AM
efraimsangil-

There is nothing in robospin that would cause this issue, unless it has something to do with the shader being turned on.

I think floobs image has most of the shaders elements turned on in robospsin but nobody has complained about this issue.

There are 2 options causing this issue and there's nothing to do with shaders, because there's no shader support, so choosing yes on shaders options will not change anything:
Code: [Select]
pi@retropie:~ $ attract -v
Attract-Mode v2.0.0 (Linux, SFML 2.3 +FontConfig +RPi +SWF +7z)

Using Libav for Audio and Video.
avcodec 56.1.0 / avformat 56.1.0 / swscale 3.0.0 / avresample 2.1.0

[b]Shaders are not available.[/b]

In fact the problem is choosing this 2 options:
Code: [Select]
Select bg image or panscan = panscan
Enable background Scanline = light, medium or dark
Must change to:
Code: [Select]
Select bg image or panscan = blue or retro
Enable background Scanline = none

But doing this just fix the problem for videos with low resolution (320x240) with high kbps ( ~700kbps or more).
 For higher resolutions (640x480) dont matter the layout config. options because isnt a layout problem...

Thanks for info. But I don't understand something...

Why if I use nevato theme I NEVER have a problem like this?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 06, 2016, 11:46:47 AM
efraimsangil-

The nevato theme uses a lot of the same robsospin code. The only difference being the shader options that robospin has. And, I'm not using the fade module, not sure about the current version of nevato without checking his script.

As you probably know, HWaccel is needed for HQ videos. I'm still running LQ videos on my build but supposedly the newest AM build supports HWaccel but I haven't tested it. Has anyone else?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 06, 2016, 12:47:58 PM
efraimsangil-

The nevato theme uses a lot of the same robsospin code. The only difference being the shader options that robospin has. And, I'm not using the fade module, not sure about the current version of nevato without checking his script.

As you probably know, HWaccel is needed for HQ videos. I'm still running LQ videos on my build but supposedly the newest AM build supports HWaccel but I haven't tested it. Has anyone else?

Yes... I use only LQ videos. But I am tested that mp4 files have problems so if I can... I use flv files.

Hmmmm I am keep testing. I think that robospin use a "bug module". Because I have ALL videos (mp4 / flv) working perfectly in Nevato. Only I have problem with robospin.

Maybe I'm saying nonsense, but the result of the tests is that.

Thanks @omegaman
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on June 06, 2016, 04:23:11 PM
@ efraimsangil

I use LQ from emu and have not had any issues what so ever on rpi 3
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: fbs777 on June 08, 2016, 12:13:15 AM

Hmmmm I am keep testing. I think that robospin use a "bug module". Because I have ALL videos (mp4 / flv) working perfectly in Nevato. Only I have problem with robospin.

Maybe I'm saying nonsense, but the result of the tests is that.

Thanks @omegaman
yes, this is a bug module in the pan-and-scan module, or at least a bad use of this module on the robospin-betanew.

Is easy to see the bug:
open the layouts/robospin-betanew/layout.nut and change the line 53

from:
local bgart = PanAndScanArt( "flyer", 0, 0, flw, flh);

to:
local bgart = PanAndScanArt( "snap", 0, 0, flw, flh);

Or download the attached layout.nut

In the layout options choose the panscan to show flyers:
Select bg image or panscan = panscan

and:
background scanline = none

You will see another video instead the flyer in the background, and this second video will not turn in gray, only the normal cabinet video. (Of course both videos will turn in gray and crash if using a HD video)

A lot of LQ videos from emumovies are crashing when the pan-and-scan module is activated, but the background scanline option will do the same problem on some LQ videos like the aburner.mp4 (320x240) (see the attached file)

[attachment deleted by admin]
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 08, 2016, 01:58:38 AM
@fbs777

You are right. :)

I don't have knowledge about Squirrel programming but I make some test.. editing the template to learn how it's works.

Thanks a lot.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Maouu on June 09, 2016, 07:28:27 AM
Hello, I've just one question please !!  :)

How can I hide the runcommand menu at the boot of game ?!
Because when I press a button at the runcommand display I have not possibility to have this display : (https://cloud.githubusercontent.com/assets/10035308/12870161/2608ac8a-ccf5-11e5-8d78-97cf5650cee4.png)

How can I have this display menu ?!!

I try all the button but I have not this display menu, I just have this menu : (https://cloud.githubusercontent.com/assets/10035308/10265893/b65c94ee-69ff-11e5-9195-f6a996f4b35b.png)

Thanks for your help.


EDIT: It's ok I must to launch : sudo ./retropie_setup.sh  in /home/pi/RetroPie-Setup (section: Setup/configuration --> Configure the 'runcommand' - Launch script)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 09, 2016, 09:14:30 AM
Fbs-

Thanks for the info. I couldn't reproduce this when I tried it on windows 10 when efraimsangil first reported it. But, I have an idea what might be causing this on Linux.

Could someone test this layout.nut for me.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 09, 2016, 09:42:11 AM
Fbs-

Thanks for the info. I couldn't reproduce this when I tried it on windows 10 when efraimsangil first reported it. But, I have an idea what might be causing this on Linux.

Could someone test this layout.nut for me.

Let me test :)

Edit 1:
I'll leave the RPI3 working alone for several hours and see what happens.
I put jpg files in the folder and flyers I noticed that wheels is slower.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 09, 2016, 11:59:40 AM
Cool... So, it's good so far, right?  I changed the wheel speed from 25 to 50 ms for some testing.  You can change the wheel speed to 30 under options and that should help a lot. ;)

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 09, 2016, 12:37:48 PM
I should be able to take robospin out of beta once this has been tested by you guys.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 09, 2016, 05:45:08 PM
I am waiting here with baited breath.  :)   
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: fbs777 on June 09, 2016, 11:45:38 PM
No, the new layout.nut dont change anything. Dont matter the wheel speed value, tested here even with 400ms and just make the transition slower with the same video bug.

And the wheel scroll with panscan enabled is a lot slower. When scrolling i can see the flyers of each game while scrolling , so the line bgart.trigger = Transition.EndNavigation; isnt working as expected and maybe the search for flyers in each wheel scroll instead of only after stop to scroll is causing the slowdown.

Maybe im having more videos with problem here because i have a raspberry pi 2, not a rpi 3...

I tried more gpu ram changing from 256 to 512 but nothing changed...

This is a short video with this new layout.nut and with video snaps instead the flyer to see the same video working fine in the background:

https://vimeo.com/170120359
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 10, 2016, 01:22:30 AM
@omegaman

Hi,

I am tested the new layout.nut and RPI3 never crashed  ;D

I use this kind of video file (attached).

For me... GOOD JOB! :) Now I am goin to test in Odroid  8)


[attachment deleted by admin]
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 10, 2016, 06:21:12 AM
efraimsangil-

Thanks for the feedback.


Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 10, 2016, 06:46:06 AM
fbs777-

The rpi2 is going to struggle mightily with any options like pan-scan turned on. And, the wheel art is probably going to be a little more sluggish than say on the rpi3. That said, are you using floob's image or your own? Are you running AM from x11 or framebuffer? 
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: fbs777 on June 10, 2016, 10:30:04 AM
@omegaman

Im using the v.03 floob's image on framebuffer.

Quote
And, the wheel art is probably going to be a little more sluggish than say on the rpi3
yeah, but i think its because the flyer is loading in every scroll so the bgart.trigger = Transition.EndNavigation isnt working as expected. If you press and hold the down key you will see the flyers changing too instead to stay in the last game selected before press the button. In a faster system this isnt noticiable, but in a slow system this can do the same slowdown effect as trying to update the videos in every wheel change.

But i tried the efraimsangil's aburner2.flv w/ the same resolution and a similar bitrate comparing with the aburner2.mp4 from emumovies and its working fine, so maybe the problem is just with some .mp4 files


@efraimsangil

Where did you get the .flv movies version? I have the emumovies and the pleasuredome packs but both are .mp4 files. Im downloading right now the videos for hyperspin on progettosnaps to see if this is .flv version
First i tried to convert the mp4 videos to flv but but i got errors in some videos using the format factory...

edit: i found in the pleasuredome an old flv pack. Im downloading to test
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 10, 2016, 11:42:36 AM
fbs777-

Ok, I might need to create a surface for the flyers and set them to a fixed resolution like I do for snaps. The flyers come in all kind of sizes, so I probably should have done that in the first place. I check it out today.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on June 10, 2016, 08:51:43 PM
@ floobs are you all over this 2.1.0 and 3.8.1 :-)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 11, 2016, 02:38:49 AM
@omegaman

Im using the v.03 floob's image on framebuffer.

Quote
And, the wheel art is probably going to be a little more sluggish than say on the rpi3
yeah, but i think its because the flyer is loading in every scroll so the bgart.trigger = Transition.EndNavigation isnt working as expected. If you press and hold the down key you will see the flyers changing too instead to stay in the last game selected before press the button. In a faster system this isnt noticiable, but in a slow system this can do the same slowdown effect as trying to update the videos in every wheel change.

But i tried the efraimsangil's aburner2.flv w/ the same resolution and a similar bitrate comparing with the aburner2.mp4 from emumovies and its working fine, so maybe the problem is just with some .mp4 files


@efraimsangil

Where did you get the .flv movies version? I have the emumovies and the pleasuredome packs but both are .mp4 files. Im downloading right now the videos for hyperspin on progettosnaps to see if this is .flv version
First i tried to convert the mp4 videos to flv but but i got errors in some videos using the format factory...

edit: i found in the pleasuredome an old flv pack. Im downloading to test

This is all snap that I have (mp4/flv): http://ul.to/f/bjingt
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on June 11, 2016, 03:21:32 AM
@ floobs are you all over this 2.1.0 and 3.8.1 :-)

Haha! Maybe :)
It'll take a while to rebuild, do you think enough people would be interested in the changes between these versions?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 11, 2016, 08:41:47 AM
Ok, I going to add another flyer option in addition to the pan-and-scan for lower spec systems. Basically, an option to turn on flyers with no panscan. The rpi 2 is just too under powered to render a lot of art with panscan turned on. Also, you can use the listbox option instead of using wheel art if performance is lacking.

Also, using custom wheel art that is uniform in size instead of the standard wheel pack can speed things up a little bit.

I made a few cosmetic changes to make robospin more cab friendly by enlarging the text, category and game logos size.   
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 11, 2016, 08:47:21 AM
efraimsangil-

How did it go on the odriod and how's the performance?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 11, 2016, 09:30:52 AM
efraimsangil-

How did it go on the odriod and how's the performance?

Hi!

I am uploaded to youtube a Demo of AM with robospin-betanew layout running under Odroid XU4. The wheel is SUPER FASTER!  ;D ;D ;D

https://www.youtube.com/watch?v=wMJ1hnF9tn8 (https://www.youtube.com/watch?v=wMJ1hnF9tn8)

As you can see... only I can listen the video but I can't see it. This is only happens in robospin-betanew.  :-[
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 11, 2016, 10:23:35 AM
Crazy, this doesn't happen on win10 or rpi3. What happens if you turn off the static effect?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 11, 2016, 10:29:16 AM
Crazy, this doesn't happen on win10 or rpi3. What happens if you turn off the static effect?

Now I can see and snap o video. One frame of original video but not playing.  ;D ;D ;D

It's crazy.. yes.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 11, 2016, 10:59:04 AM
Yes, that is crazy. Try this layout.nut
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 11, 2016, 11:22:26 AM
Yes, that is crazy. Try this layout.nut

Black screen. Always I hear video audio.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 11, 2016, 12:34:18 PM
efraimsangil-

I'm at a loss right now as to why its not working right on Odroid. It runs perfectly on win10 and rpi3 with the changes I made. You could try changing the resolution values at line 112 and 113 in the layout. Though, that shouldn't make any real difference unless your videos are in different aspects. The only other thing I can think of is using the fade module.

local surface = fe.add_surface( 640, 480 );
local snap = surface.add_artwork("snap", 0, 0, 640, 480);
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on June 11, 2016, 04:59:26 PM
@ floobs are you all over this 2.1.0 and 3.8.1 :-)

Haha! Maybe :)
It'll take a while to rebuild, do you think enough people would be interested in the changes between these versions?

Floobs maybe you can do quick tut on putting the puzzle together and I can attempt it and also rls it to the community if you like.


@efraimsangil wonder if It could be compiled for the adroid c1
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 12, 2016, 03:07:46 AM
efraimsangil-

I'm at a loss right now as to why its not working right on Odroid. It runs perfectly on win10 and rpi3 with the changes I made. You could try changing the resolution values at line 112 and 113 in the layout. Though, that shouldn't make any real difference unless your videos are in different aspects. The only other thing I can think of is using the fade module.

local surface = fe.add_surface( 640, 480 );
local snap = surface.add_artwork("snap", 0, 0, 640, 480);

I changed this two lines but nothing... fail. I am sure that using fade module you can fix that. :)

Thanks a lot.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 12, 2016, 06:24:49 AM
@ floobs are you all over this 2.1.0 and 3.8.1 :-)

Haha! Maybe :)
It'll take a while to rebuild, do you think enough people would be interested in the changes between these versions?

Floobs maybe you can do quick tut on putting the puzzle together and I can attempt it and also rls it to the community if you like.


@efraimsangil wonder if It could be compiled for the adroid c1

I don't know how compile in C1. I think that's is same in XU4.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 12, 2016, 10:42:32 AM
efraimsangil-

Could you try this new layout for me? I'm using the fade module for snaps and flyers. The pan-and-scan option has been taken out and replaced with just flyer.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 12, 2016, 10:45:59 AM
efraimsangil-

Could you try this new layout for me? I'm using the fade module for snaps and flyers. The pan-and-scab option has been taken out and replaced with just flyer.

Now I am out. But when I back home I will try :) Thanks again
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 12, 2016, 12:50:49 PM
efraimsangil-

Could you try this new layout for me? I'm using the fade module for snaps and flyers. The pan-and-scan option has been taken out and replaced with just flyer.

Hi!

I am tested your new file but nothing... it's doesn't work. It's very rare. Why using Attrac-Man I can see the videos perfectly? Hmmm... I am sure that you find the mystery  ;)

Edit 1:

I am change part of your code in layout.nut (sorry) but now it's working in Odroid:

Code: [Select]
//create surface for snap

local snap = fe.add_artwork( "snap" );

snap.trigger = Transition.EndNavigation;
snap.preserve_aspect_ratio = false;

//now position and pinch the surface

snap.set_pos(flx*0.092, fly*0.38, flw*0.226, flh*0.267);
snap.skew_y = -fly*0.002;
snap.skew_x = flx*0.009;
snap.pinch_y = 7;
snap.pinch_x = 0;
snap.rotation = -4.7;

I don't know if now it's working in RPI  ;D ;D ;D ;D
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 12, 2016, 04:17:08 PM
efraimsangil-

Ok, so its a scaling problem. It works fine on the pi. For whatever reason the odroid drivers do not like scaling. I don't have any experience with odroid but I would see if there are any video mode options that can be set via config.

Attract-mode is set at a specific resolution which is why it works.

changing these two lines should do the same.

line 28 local flx = fe.layout.width=640;
line 29 local fly = fe.layout.height=480;
 
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: warham on June 12, 2016, 07:55:04 PM
problem with attract mode not sending focus to daphne.   Daphne runs behind attract mode.  Hope someone knows how to adjust for this :)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 12, 2016, 08:19:41 PM
warham-

There is new hide console option in your attract.cfg. Try setting it to true. Also, make sure window mode is set to fill which should be the default.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 12, 2016, 11:24:07 PM
efraimsangil-

Ok, so its a scaling problem. It works fine on the pi. For whatever reason the odroid drivers do not like scaling. I don't have any experience with odroid but I would see if there are any video mode options that can be set via config.

Attract-mode is set at a specific resolution which is why it works.

changing these two lines should do the same.

line 28 local flx = fe.layout.width=640;
line 29 local fly = fe.layout.height=480;
 

Yes, works fine.

Code: [Select]
local my_config = fe.get_config();
//local flx = fe.layout.width;
//local fly = fe.layout.height;
local flx = fe.layout.width=640;
local fly = fe.layout.height=480;
local flw = fe.layout.width;
local flh = fe.layout.height;

This the post that I am folowed to put AM in Odroid: http://forum.odroid.com/viewtopic.php?f=91&t=18283&p=144350#p144350 (http://forum.odroid.com/viewtopic.php?f=91&t=18283&p=144350#p144350)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 13, 2016, 06:11:06 AM
efraimsangil-

How do you like the performance of odriod so far? I was thinking about getting one myself but there is a lot of negative reviews about driver support, kernel panic problems and spotty quality. What's been your experience so far besides driver issues?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 13, 2016, 06:29:37 AM
efraimsangil-

How do you like the performance of odriod so far? I was thinking about getting one myself but there is a lot of negative reviews about driver support, kernel panic problems and spotty quality. What's been your experience so far besides driver issues?

If you want to use for Arcade System, I think that exist better systems (Orange Pi and RPI).

There are many problems with SDL framebuffer, all people use X11 to run emulators.... I've never had problems of kernel panic.

 But if you want a computer to use with Ubuntu / Debian for work, for example, XU4 is the best option. SUPER fast, USB3 ports, gigabyte ethernet and 2GB RAM. I love this machine :)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 13, 2016, 07:52:58 AM
OK, thanks...

 
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 13, 2016, 08:03:16 AM
Playing around with different flyer options for robospin. One disadvantage to using flyers for backgrounds is that most of it gets covered up. So, I'm trying to find the sweet spot with limited space. Here's what I've come up with.

yeh or neh ?

I need to clean up this thread later because some of this stuff should be under themes. 
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 13, 2016, 08:10:42 AM
@omeganman

Yes :) It's a good idea.  ;)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on June 13, 2016, 03:17:10 PM
efraimsangil-

How do you like the performance of odriod so far? I was thinking about getting one myself but there is a lot of negative reviews about driver support, kernel panic problems and spotty quality. What's been your experience so far besides driver issues?

If you want to use for Arcade System, I think that exist better systems (Orange Pi and RPI).

There are many problems with SDL framebuffer, all people use X11 to run emulators.... I've never had problems of kernel panic.

 But if you want a computer to use with Ubuntu / Debian for work, for example, XU4 is the best option. SUPER fast, USB3 ports, gigabyte ethernet and 2GB RAM. I love this machine :)


so you happy with xu4?

really like to see the performance on n64 and maybe reicast only interested in hand full of games for this system can you test and report back for everyone o forum
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: verion on June 14, 2016, 12:39:39 AM
@omegaman

If you want to show off the whole flyer - it's a keeper.

But maybe you can consider using it as I did in NEVATO - really oversized and not fully visible, but blending as an "ambient" background.

(http://onyxarcade.com/public/nevato/NEVATO-theme-flyer-background.jpg)

The trick I've used to "blend" it - is to mask the edges with dark png gradients.
If you like it and need some help with making that masks - let me know.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 14, 2016, 07:39:33 AM
Hi verion!

I'll take a look at that. One of the things I'm trying to do now is revamp my layouts to be more pi and crt friendly. Using big art like flyers can affect the performance of the pi drastically. Especially, if you are trying to render a lot of images on the screen at once. By using smaller artwork I've been able to boost the performance on the pi quite a bit. This helps with faster wheel scrolling as well. I can set my wheel speed down to 30ms now without any noticeable lag if using a joystick. 

Also, I took some quick and dirty 10 sec videos of various layouts running on one my crt test rigs and some of them look great on LCD but not so much on a crt monitor. There is a link posted under best layouts for CRT if you want to take a look at the various layouts on a crt, including yours. The videos are not the best because I need to make some flicker adjustments on my converter board and I was standing away from the cabinet. I plan on making some clearer videos soon. 



Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: verion on June 14, 2016, 01:33:10 PM
Using big art like flyers can affect the performance of the pi drastically.

Back in the days when I was optimizing newer xmbc themes to work on my trusty 1st gen xbox - the trick was to lower the resolution of all images. The size (not the pixel count but physical size) was not the problem - only the pixel count. Maybe you can try that - resizing all images to have appropriate pixel count for low-res display.

For example:
with 640x480px layout resolution - marquee res could be 220px in width instead of let's say 400px

Maybe that's not the case with RPi, because xbox main problem was the lack of ram - and scaling down images really helped to save some resources. But you could make quick and dirty check by resizing ALL images by 50% with some batch resizing program - and checikng if it helps with performance.

---

The other tip I can share is to stop using surfaces. When I was testing the themes performance on older mac - the difference was huge, like (of the top of my head) 20% cpu without surfaces and 60% cpu with surfaces. And I was testing this with ROBOSPIN - with only surface being the cab screen. Of course it was on mac and with older (1.6) version of AM - but maybe ditching the surfaces can help with RPi performance issues.


I took some quick and dirty 10 sec videos of various layouts running on one my crt.

I've checked out that link... and it's probably bad link, because it leads to the uni_cade.zip download :)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Misterhollyw00d on June 14, 2016, 07:30:43 PM
Anyone have paths for sega cd and pcengine?
Or can this be included in next update
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 14, 2016, 08:05:03 PM
I really didn't notice much of a difference using surfaces on the pi. But, I think you really need surfaces if you want to manipulate or scale images effectively. Maybe raygun can weigh in on this, if there is advantage or not.

Man, you just opened up a whole can of worms with resolution and pixel count. I hear what you are saying about pixel count but when you resize an image you are changing the pixel density, correct? Are do I have that wrong?   

Here try this link. 

Try this one > https://app.box.com/s/pwhq3asiqzcvdhqui8g91wkd2v5xia1e (https://app.box.com/s/pwhq3asiqzcvdhqui8g91wkd2v5xia1e)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: verion on June 15, 2016, 01:35:01 AM
Yea, surfaces are the way to go.

---

I try to explain it further with that marquee example (see image below).

Your ROBOSPIN theme is resolution independent - that means all scales up or down beautifully to fit the screen (layout) resolution.
So if your CRT is displaying 640x480 layout - your marquee width in pixels (after the whole theme scales to fit 640x480 resolution) is 220px.

How can I know? I've just took your screenshot, resized it to 640x480 and measured marquee width in pixels.

--

So... Your marquee on 640x480 display will ALWAYS be displayed in 220px width. It doesn't matter if the source marquee size is 400px width or 3000px width. It will always be scaled to display in 220px width.

That bring us to the conclusion that your marquee could be INITIALLY resized to 220px width - and I'm talking about the artwork that is in /marquee folder - without loosing any image quality, because it will finally be displayed as 220px image.

And finally... this maybe (just maybe) when applied to all graphical resources could help with RPi performance - because you'll feed your RPi with smaller images = faster loading time, less memory used.

---

The same applies to the theme resources too. For instance my NEVATO theme has HUGE resolution artwork (like cab image and all overlays) aimed for 1920x1080. And this could be easily resized to 30% of it's original size for 640x480 screen. But I think that theme graphics resizing is not that important for performance as it is not refreshed on every game title change - but resizing all the artwork could do the trick.

---

But like I've said - it's a far stretch. And my assumption is based on my xbox 1st gen experience with interface optimization - but I was dealing with another problem, because xbox has only 64MB of ram :)
But again - it's relatively easy to check. Just scale down all of the artwork to 50% with batch resizer and see if it is making any difference in performance.

I know that is not the best approach (resizing artwork) and it won't solve the problem for the users with RPi hooked up to HD tv - but maybe it can pinpoint the performance bottleneck and lead to AM optimization (if necessary).

---
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on June 16, 2016, 02:19:10 AM
so many people with wealth of knowledge  :)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 16, 2016, 10:38:09 AM
Latest robospin tested on win 10, and rpi 3. Pan-and-scan has been replaced with a flyer option for background, now. There should be a bump in performance running on the pi. For, even faster performance you can enable a listbox instead of wheel art etc...

Also, added new genre icons that are more accurate to the category and fit theme better.   

https://app.box.com/s/9i198vvan9r05g5zbsxocnyk2dng4jh2 (https://app.box.com/s/9i198vvan9r05g5zbsxocnyk2dng4jh2)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on June 16, 2016, 02:21:01 PM
definitely try it today it one of my favorite skins which I'm usingearlier rev.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 17, 2016, 05:14:19 AM
efraimsangil-

How do you like the performance of odriod so far? I was thinking about getting one myself but there is a lot of negative reviews about driver support, kernel panic problems and spotty quality. What's been your experience so far besides driver issues?

If you want to use for Arcade System, I think that exist better systems (Orange Pi and RPI).

There are many problems with SDL framebuffer, all people use X11 to run emulators.... I've never had problems of kernel panic.

 But if you want a computer to use with Ubuntu / Debian for work, for example, XU4 is the best option. SUPER fast, USB3 ports, gigabyte ethernet and 2GB RAM. I love this machine :)


so you happy with xu4?

really like to see the performance on n64 and maybe reicast only interested in hand full of games for this system can you test and report back for everyone o forum

I don't forget you  ;)

I will record two videos these days. One of N64 emulator and another of reicast (if I can make it work, because it gives me an error  >:( ).
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on June 17, 2016, 07:21:04 PM
Latest robospin tested on win 10, and rpi 3. Pan-and-scan has been replaced with a flyer option for background, now. There should be a bump in performance running on the pi. For, even faster performance you can enable a listbox instead of wheel art etc...

Also, added new genre icons that are more accurate to the category and fit theme better.   

https://app.box.com/s/9i198vvan9r05g5zbsxocnyk2dng4jh2 (https://app.box.com/s/9i198vvan9r05g5zbsxocnyk2dng4jh2)

I like some of the changes you made. The larger text and moved filter info are great. Personally, I have renamed your "bkg2.png" and instead use nitrogen_widget's image from this post http://forum.attractmode.org/index.php?topic=208.msg1292#msg1292. It looks very nice with the dark scanlines.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 17, 2016, 09:38:13 PM
Thanks progets!

I'll add it as another background option. I like the retro feel of it.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: efraimsangil on June 18, 2016, 03:06:34 AM
Hi,

I am trying my stick (ZEROPLUS P4 Wired Gamepad) and when press button to show favorites and choose anyone... when back to choose any game, the stick stops working but the buttons working  :o

I tried with other layout but still doing the same. I think it's an AM problem.

Any idea?  :-\
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Misterhollyw00d on June 19, 2016, 07:00:48 AM
Anyone get the problem when you exit the game it starts up the game again right after you exit out? Anyway to fix this
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on June 23, 2016, 09:38:32 AM
Mister-

I think the latest AM fixes this issue.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Misterhollyw00d on June 23, 2016, 01:10:38 PM
I just got it to work. It's weird I use Floobs image I have 2 rpi3 one on my tv the other in my arcade. The TV one I use Xbox 360 controllers and works no problem. It's the arcade one that I have problems. I have it set one button to exit. Using xtension arcade joystick from recroommasters with trackball. The exit key works but after it exits comes to front end and will just restart game. I will exit multiple times and sometimes stops or when run command comes up I hit key and scroll down to exit which usually works. I just tried previous version of floobs image and the second version works just fine. Version 4 I still can't get to works. Sucks cause version 4 has more layouts and emulators.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: davisband on June 23, 2016, 08:57:41 PM
MisterHollyWood, would you mind sending me your config for retroarch for your controller.  I have the same setup (and problem) you do.  I also think I have additional issues due to my retroarch config
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Misterhollyw00d on June 24, 2016, 09:24:21 AM
Yea I can send it over. Email me at mpirchalamhl@gmail.com

I notice when selecting emulator and where it has exit hot key I leave this blank. Notice this causes problems if u set it the games won't load.

What I do and I'm sure there is a better way lol but works for me. If u have the same controller the select key on top works as hot key for retro arch so as default it's select and player one start to exit. What I do access retro arch menu hit select and one of the key buttons to access menu. Go to input and settings. I change to 2 controllers. Change the hot key exit to the exit button instead. Make sure u save controls as new config. Then on PC just delete retro arch file and rename ur new config as retroarch. Again probably easier way to do but that his it works for me.

It worked on version 4 but has problems where keeps restarting. Use version 2 on here of floobs image. I have yet to run to any problems. Will just need to copy directories he has on new one to add the other emulators.

You can also set hot key in retro arch menu as the exit key.

Shoot me an email I don't mind sharing what I have
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: 4pr0p02 on June 25, 2016, 08:21:11 AM
Very nice work!!

Floob, you would have an image of custom retropie without emulationstation frontend? I would like a cleaner image, only with Atract-Mode frontend + retropie  working via framebuffer without relying X11 dependency !!
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on June 25, 2016, 12:05:49 PM
@4p0p02
That should be possible in the next image I'll do.
v4 already works without X11.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Ricardo on June 26, 2016, 11:27:45 AM

good afternoon gentlemen, it accepts a SD 64 gb? I use a RPI3 . thank you guys
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on June 26, 2016, 04:15:46 PM
Yes, you can use a 64GB SD card.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: verion on June 27, 2016, 02:23:19 AM
@Floob

I've just bought RPi3 and I'm planning to try your image, but I would like to wait for next version (without emulation station) if you are planning to release it within a few weeks. Please let me know.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on June 27, 2016, 11:57:12 AM
@verion At a guess, if there is demand I'll do it in about a month.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: verion on June 27, 2016, 12:52:11 PM
Great!  So I'll wait.
I have to whip up a nice RPi arcade box for my 2-weeks vacation in august (in case of bad weather).
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Mayki07 on June 27, 2016, 02:24:36 PM
It would be great to have Retropie 4.0 with Attract 2.1...  ;)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Misterhollyw00d on June 29, 2016, 06:05:31 AM
Can you add Turbografx16/PC Engine and Sega CD to the list of emulators thank you
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on June 29, 2016, 02:33:30 PM
Can you add Turbografx16/PC Engine and Sega CD to the list of emulators thank you

You can easily do this yourself. Just create the a new emulator with the following information...

TurboGrafx-16/PC Engine
Code: [Select]
# Generated by Attract-Mode v2.0.0
#
executable           /opt/retropie/supplementary/runcommand/runcommand.sh
args                 0 _SYS_ pcengine "[romfilename]"
rompath              /home/pi/RetroPie/roms/pcengine
romext               .pce
system               TurboGrafx 16
info_source          thegamesdb.net
artwork    flyer           /home/pi/RetroPie/roms/pcengine/flyer
artwork    marquee         /home/pi/RetroPie/roms/pcengine/marquee
artwork    snap            /home/pi/RetroPie/roms/pcengine/snap
artwork    wheel           /home/pi/RetroPie/roms/pcengine/wheel

Sega CD (I don't think these are going to run well on the Pi)
Code: [Select]
# Generated by Attract-Mode v2.0.0
#
executable           /opt/retropie/supplementary/runcommand/runcommand.sh
args                 0 _SYS_ segacd "[romfilename]"
rompath              /home/pi/RetroPie/roms/segacd
romext               .bin
system               Sega CD
info_source          thegamesdb.net
artwork    flyer           /home/pi/RetroPie/roms/segacd/flyer
artwork    marquee         /home/pi/RetroPie/roms/segacd/marquee
artwork    snap            /home/pi/RetroPie/roms/segacd/snap
artwork    wheel           /home/pi/RetroPie/roms/segacd/wheel
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on June 29, 2016, 03:25:02 PM
@verion At a guess, if there is demand I'll do it in about a month.

+1  8) 8) 8) 8) 8) ;D
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on June 29, 2016, 04:08:43 PM

Sega CD (I don't think these are going to run well on the Pi)


Here are some examples.
https://youtu.be/PkktRuK8uWU
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on June 29, 2016, 09:38:20 PM

Sega CD (I don't think these are going to run well on the Pi)


Here are some examples.
https://youtu.be/PkktRuK8uWU

I stand corrected. I had a RetroPie build with many "experimental" systems on it a while ago and know that 3D0, Dreamcast and Jaguar didn't run that great. I thought Sega CD was in that mix too. I know Dreamcast has gotten much better since then and maybe some others have too. I also think it was on a Pi2 because the Pi3 wasn't out yet.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on June 30, 2016, 01:03:10 AM
I think we still need more horse power,

like new amlogic s912 quad core 2ghz and its GPU Mali-820MP3 @ 750MHz+

Which I hope Odroid will release soon because at the moment the Odroid c2  gpu is only Mali™-450 GPU
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Misterhollyw00d on July 27, 2016, 01:17:06 PM
Has anyone set up attract mode for a cocktail cabinet?
For cocktail the tv screen is vertical
I know in options u can change display and rotate so menu appears vertical

Is there a way to get this working on mame?
Do you have to use a particular mame? Is any tv/monitor going to work or you have to get a certain kind? I go to options on mame the flip option works fine but stays the same. Even when switched to cocktail it doesn't rotate
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: DietCoke on July 27, 2016, 03:43:52 PM
To use a usb drive we need to edit a file in emulationstation and change the paths for attract emulator configs.

So, here's what we do. Edit the /etc/emulationstation/es_systems file and change the system paths that you want to use a usb drive. Example, for the mame system, change this line.

 <path>/media/usb0/roms/mame</path>
   
Now, when you boot into emulationstation to configure your emulators it should scan the new rom path on the usb drive.


When I boot in and try to edit I'm getting denied due to rights.  What's the syntax for editing that es_systems.cfg file?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on July 27, 2016, 05:59:40 PM
use this command
Code: [Select]
sudo nano /etc/emulationstation/es_systems.cfg
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: DietCoke on July 28, 2016, 10:24:16 AM
Gah!  Sudo....

Thank you - looks like I need to spend some more time in Linux, getting seriously rusty.  Thank you.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on August 06, 2016, 12:31:01 PM
Mister-

I think the latest AM fixes this issue.

I just put together a multi-cade using a j-pac and experienced this issue and other erratic behavior while exiting out of a games using floob's image. But, the good news is I found a simple fix for it.

For whatever reason,  input polling is being set to late. If you check the global retroarch config the default should be set to normal. But, for some odd reason polling is being defaulted to late. I checked all the individual retroarch configs here /opt/retropie/configs but there is nothing that is set to override the global config.

Anyway, to set the polling to normal we just need to add this line "input_poll_type_behavior = 1"  to the /opt/retropie/configs/mame-libretro/retroarch.cfg and  any other retroarch configs that's causing this behavior.

Add toward the top of the config:
input_poll_type_behavior = 1
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on August 06, 2016, 01:19:28 PM
You're right, default should be normal if its not set anywhere, so I'm not sure why it may be output to late.
You can test this by saving a config in RGUI when playing and reviewing the saved config file that should include all settings it was reading/using.



Code: [Select]
# Influence how input polling is done inside RetroArch.
# 0 : Early  - Input polling is performed before call to retro_run.
# 1 : Normal - Input polling is performed when retro_input_poll is
#     requested.
# 2 : Late   - Input polling is performed on first call to retro_input_state
#     per frame
#
# Setting it to 0 or 2 can result in less latency depending on
# your configuration.
#
# When netplay is enabled, the default polling behavior (1) will
# be used regardless of the value set here.
# input_poll_type_behavior = 1


If you want to set it to all Retroarch based emulators, you can put the line into
/opt/retropie/configs/all/retroarch.cfg
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on August 06, 2016, 08:31:21 PM
Floob-

I'm still not quite sure how the default polling got changed unless it's a bug in the retropie binaries. But, it definitely causes an issue.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Kayin on August 11, 2016, 01:04:58 AM
It got changed due to lots of talk about reducing input latency as much as possible. Definitely not a mistake and kinda bummed I gotta change that to avoid issues. :( Gotta fight to shave off those frames!

Has anyone set up attract mode for a cocktail cabinet?
For cocktail the tv screen is vertical
I know in options u can change display and rotate so menu appears vertical

Is there a way to get this working on mame?
Do you have to use a particular mame? Is any tv/monitor going to work or you have to get a certain kind? I go to options on mame the flip option works fine but stays the same. Even when switched to cocktail it doesn't rotate

I've done this, but I edited a theme until it looked right, so there are no quick and easy way to do it (though tweaking a simple theme doesn't take too long. I probably spent a half hour to get pretty good results). I'd just set up a windowed instance of attract mode in roughly the aspect resolution you want and just mess with things until it works. Most layouts are designed in a way to be pretty forgiving. Though you might have to set things differently if you're doing a build that's 'natively landscape' but rotated in mame or whatever.

edit: Also got MMAL working but it didn't seem to ultimately be terribly worth it. used this deb ( https://nwgat.ninja/installing-mpv-with-hardware-decoding-on-raspberry-pi-1-2-3-zero/ ) while skipping the MPV stuff and then rebooted and it worked and showed h264_mmal on the codec list. Then I had to recompile Attractmode to make it selectable. The problem is their is a slight hiccup  on each video transition so since my pi3 can handle my video needs on software (not going too big with videos) I figure I'd rather have smoothness, though this might be way more useful on pi2s (or maybe I just have to adjust something?)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: DragonNinja on August 17, 2016, 12:53:24 AM
I'm using the 0.4 image with artwork on my Pi3 in my bartop. Loving the image, it's working great, thanks Floob. Really transformed the feel of my arcade machine since I only use MAME. No showstopping issues, but I'd like to try and clean up a few rough edges.

I've stuck with the blue background since I find panscan a bit too laggy for me and it was causing the Pi temp to shoot up. The Pi does seem to run much hotter than it did in ES and I was getting the yellow and red square; but a heatsink seems to have helped that. I guess this is simply a byproduct of the more graphically intense GUI.

I still see the Failed to initialize backend "pulse" error when I shutdown but it doesn't appear to cause any major issues, although I notice that sound is a little on the low side compared to vanilla Retropie - not sure if these are related. I'm currently using the 3.5mm jack for sound, so I might try it on my VGA/HDMI adapter instead.

I also see an autologin message on boot after the Retropie splashscreen for a few seconds. Is this normal or possible to hide?

In addition, I seem to have to select a game 2 or 3 times before it will fire up, is this normal too?

My next job is to start looking at the filters to make game navigation a little easier. All in all, very impressed with your work, it's saved me a lot of time and hassle in setting up 8)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Misterhollyw00d on August 17, 2016, 01:23:49 PM
I used Floob's recent image. I was always fine when I used it for the xbox 360 controller. Its when I used it with the arcade cabinet I have that caused it go crazy when I would exit the game it would it select it again or scroll like crazy etc.
I was able to make it stable now. I don't know if this helps anyone that is having the same issue. On ES I would make sure the xbox360 is disabled if not going to be using it. Go into a game from each emulator your using and set your controls. I set my hot key and exit key as the same. When you exit at first it will still go wack. But after I delete old retroarch file and rename the new one created. Usually after this if I start up any game again for that emulator it will work fine and exit with no real issues.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: UncleSlim on August 17, 2016, 03:23:24 PM
First of all, nice work. It looks awesome on my fullsize cab with CRT screen :) i got all the systems i want in my cab to work from external harddisk except for Reicast.

Did any of you manage to get Sega Dreamcast / Reicast working ?

i use the dc_boot.bin, dc_flash.bin from my old Retropie setup, but somehow it doesnt seems to work here.

Nothing seems to work, not even the system manager.

The following error is logged :

terminate called after throwing an instance of 'std::logic_error'
  what():  basic_string::_S_construct null not valid
/opt/retropie/emulators/reicast/bin/reicast.sh: line 75:  1041 Aborted                 "$rootdir/emulators/reicast/bin/reicast" $params -config config:image="$ROM" >> /dev/null

 :-\
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Misterhollyw00d on August 17, 2016, 04:39:01 PM
Dreamcast working on mine. Did u add the 2 DC bios files
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Nicodemus on August 17, 2016, 08:16:31 PM
I'm having some trouble adding the "arcade" emulator to the AM list. The trouble is I dont know how :) I have been able to link artwork and roms but nothing else. any help?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: UncleSlim on August 17, 2016, 11:29:31 PM
Dreamcast working on mine. Did u add the 2 DC bios files

yes .. i used the same DC bios files from my old Retropie setup, and placed them in the BIOS folder.

But if its working for you, i will continue to see if i can find the error, i just wanted to make sure that i works, so i don't waste my time  8)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: UncleSlim on August 17, 2016, 11:32:48 PM
I'm having some trouble adding the "arcade" emulator to the AM list. The trouble is I dont know how :) I have been able to link artwork and roms but nothing else. any help?

I'm not sure that i understand your question.

Did you add the Emulator and Display .. and when you are sayin "arcade" emulator does that mean MAME ?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Nicodemus on August 18, 2016, 05:14:21 AM
I will try to explain. When I add roms to the correct folder for the emulator I want to use, such as MAME or FBA, I then go to the menu to build the rom list and everything works great. However, there is a folder called "arcade" that when I place roms there and run in emulation station I choose either MAME OR fba allowing me to have one rom folder to run what ever emulator is best for the rom. But, in attract mode there is no "arcade" option to where I can build a rom list, however there is an option to "add emulator". Here is where I set up the rom path, command arguments, executable, ect... It these entries that I get confused at, what do I type in here? I can get the rom path and artwork to work but the games don't? Forgive the long explanation but I'm just learning all this.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Kayin on August 18, 2016, 01:09:38 PM
You should be able to copy one of floobs other emulator configs that use run command (probably the mame one for simplicity sake) and where it says "0 _SYS_ mame [romefilename]" just change mame to arcade and it should work.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Nicodemus on August 18, 2016, 01:18:18 PM
I thought so also, but it doesn't work  :-\
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Nicodemus on August 18, 2016, 03:21:18 PM
attached photo. Ignore the man behind the curtain  :o
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Kayin on August 18, 2016, 06:47:37 PM
Weird, where does it fail? I found arcade to be finnicky myself but I'd get the window and then the rom wouldn't read for some reason, so where arew you at?

Though in my case I built my own AM setup over retropie rather than using floobs image so maybe there are some differences there.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Nicodemus on August 18, 2016, 06:51:30 PM
It fails to load the rom. I do get the runcommand menu, but the only option I have is to change the video mode of the rom, no option to choose the emulator to run the rom?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Kayin on August 18, 2016, 07:17:49 PM
OH. MISSING A SPACE

you got _SYS_arcade but you need _SYS arcade

Hope it works perfectly!
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Nicodemus on August 19, 2016, 03:02:45 PM
Unfortunately, that didn't work either.  :-\
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Trekdrop on August 19, 2016, 03:51:38 PM
Its probably ask a thousand times... Can someone please tell me how to install Attract mode. Is it possible to flash it on top of my up and running RetroPie?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on August 19, 2016, 03:59:39 PM

@Nicodemus


Code: [Select]
0 _SYS_ arcade "[romfilename]"
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: bdebon on August 19, 2016, 06:19:16 PM
Hello everybody and hello Floob !

Thank you for your amazing work.
I have an issue and I can't find the answer on the internet so I will ask the question here :
I've just installed your last image, the v0.4
Everything is perfect except for one thing that I can't make it work.
When I am launching a game, there is that dialog box :
"Press a button to configure"

When I actually press a button, nothing happens... and I would like things to happen !
Have you ever had this issue ? Have you an idea of how make it work ?
I use a i-pac 2 but even if I try any key on my keyboard that does not change anything. It doesn't work on emulstation either.

It was working great with my previous retropie installation... I you have an idea I'm listening !

(I am downloading the huge 17GO img ! I am so impatient to see all the animation, and the beautiful themes with all that content !)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Kayin on August 20, 2016, 02:11:14 AM
Nicodemus keeps getting hit by sneaky spaces. D:

Its probably ask a thousand times... Can someone please tell me how to install Attract mode. Is it possible to flash it on top of my up and running RetroPie?

Its pretty easy now compared to back awhile ago.
https://github.com/mickelson/attract/wiki/Compiling-on-the-Raspberry-Pi-(Raspbian-Jessie) Follow this step by step. Then you can just make a simple script in ports that launches it.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Trekdrop on August 20, 2016, 03:45:01 AM
Nicodemus keeps getting hit by sneaky spaces. D:

Its probably ask a thousand times... Can someone please tell me how to install Attract mode. Is it possible to flash it on top of my up and running RetroPie?

Its pretty easy now compared to back awhile ago.
https://github.com/mickelson/attract/wiki/Compiling-on-the-Raspberry-Pi-(Raspbian-Jessie) Follow this step by step. Then you can just make a simple script in ports that launches it.

Thanks for the reply, will try it now! Just to make sure, i can run this when i have a perfect retropie allready on my sd?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: rawbe on August 20, 2016, 05:06:01 AM
I used Floob's recent image. I was always fine when I used it for the xbox 360 controller. Its when I used it with the arcade cabinet I have that caused it go crazy when I would exit the game it would it select it again or scroll like crazy etc.
I was able to make it stable now. I don't know if this helps anyone that is having the same issue. On ES I would make sure the xbox360 is disabled if not going to be using it. Go into a game from each emulator your using and set your controls. I set my hot key and exit key as the same. When you exit at first it will still go wack. But after I delete old retroarch file and rename the new one created. Usually after this if I start up any game again for that emulator it will work fine and exit with no real issues.
I have been having the same problem with the same image. Also I am using the Pi's Gpio pins for my joysticks/buttons. When I exit a game the controls go crazy and a random game is selected. This can happen 3-5 times before AM starts acting right again. So you are adding custom controls to each emulator? Please explain....thanks!
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Nicodemus on August 20, 2016, 07:41:01 AM
@ Floob & Kayin.

That was it! sneaky spaces is right!
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Kayin on August 20, 2016, 11:59:09 AM
Nicodemus keeps getting hit by sneaky spaces. D:

Its probably ask a thousand times... Can someone please tell me how to install Attract mode. Is it possible to flash it on top of my up and running RetroPie?

Its pretty easy now compared to back awhile ago.
https://github.com/mickelson/attract/wiki/Compiling-on-the-Raspberry-Pi-(Raspbian-Jessie) Follow this step by step. Then you can just make a simple script in ports that launches it.

Thanks for the reply, will try it now! Just to make sure, i can run this when i have a perfect retropie allready on my sd?

That's how I did it, yeah! Setting up little details (like if you want to use runcommand, mostly because it doesn't give useful errors) can be a little annoying but other than that it works perfectly.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on August 21, 2016, 12:35:39 AM
@Floobs any news on new image and bug fixes? 8)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Misterhollyw00d on August 21, 2016, 12:14:42 PM
Include retropie 4.0 next release
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: mxstar1 on August 23, 2016, 01:34:40 PM
i was able to manually upgrade it to 4.0 through retropie config. Only issue so far was the splash screen location was changed, so it didnt show. i just added a splashscreen back to the old path and it works again. Probably better to edit it to find the new loacation, but i dont know how to. So far so good!
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on August 23, 2016, 04:52:00 PM
Updated image to RetroPie 4. Link in first post.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: verion on August 24, 2016, 03:14:38 PM
yey! thanks! I was waiting for this to finally dust off my RPi
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on August 26, 2016, 03:21:19 AM
yey! thanks! I was waiting for this to finally dust off my RPi

I think I jizz my self lol will give it a shot hope it fixes any issue from the last build

thanks Floobs
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: incy2k on August 26, 2016, 07:46:34 PM
Thanks for the updated version just noticed Nevato layout not working on this build as its nested in a folder nevato-theme so attract mode cannot load the files and gives you a broken layout if used simple fix of moving the Nevato folder to its parent folder layouts and deleting nevato-theme.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: verion on August 27, 2016, 02:05:38 AM
Is this something I can fix in NEVATO theme? or not?
I'll be testing this image in a couple of days (when I get back from my vacation) - so let me know if I can help.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: philby85 on August 27, 2016, 02:57:56 AM
Hi Guys,

Loaded latest image onto Pi 3. Using xin mo 1 player encoder. I configure my joystick and buttons and all good. I load a game mame libretro runs fine, play fine. If i shut down and restart then launch a game, there's a message from retroarch, saving config file to a directory then my xin mo wont work, I restart and launch game retro message is xin mo not configured. Can I stop retroarch from saving the config as it seems to overwrite the settings for xin mo ?

cheers

phil
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on August 27, 2016, 08:10:10 AM
Hi Guys,

Loaded latest image onto Pi 3. Using xin mo 1 player encoder. I configure my joystick and buttons and all good. I load a game mame libretro runs fine, play fine. If i shut down and restart then launch a game, there's a message from retroarch, saving config file to a directory then my xin mo wont work, I restart and launch game retro message is xin mo not configured. Can I stop retroarch from saving the config as it seems to overwrite the settings for xin mo ?

cheers

phil

Can you confirm which file(s) you edit to get the xin-mo configured. Its important not to add any lines under the #include line on the system specific retroarch.cfg files.
Can you post your mame-libretro retroarch.cfg to pastebin?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: philby85 on August 27, 2016, 03:21:16 PM
Hi Guys,

Loaded latest image onto Pi 3. Using xin mo 1 player encoder. I configure my joystick and buttons and all good. I load a game mame libretro runs fine, play fine. If i shut down and restart then launch a game, there's a message from retroarch, saving config file to a directory then my xin mo wont work, I restart and launch game retro message is xin mo not configured. Can I stop retroarch from saving the config as it seems to overwrite the settings for xin mo ?

cheers

phil

Can you confirm which file(s) you edit to get the xin-mo configured. Its important not to add any lines under the #include line on the system specific retroarch.cfg files.
Can you post your mame-libretro retroarch.cfg to pastebin?

I have sent you a PM Mr Floob.

cheers

Phil
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on August 27, 2016, 03:51:36 PM
@philby85
Please put on pastebin.com a copy of this file before you load mame-libretro and after you have quit it.
/opt/retropie/configs/mame-libretro/retroarch.cfg (You can access that via the samba shares as well if you want)

What menu options do you choose when you say
"Then I go to retropie setup i edit the mamelibretro.cfg to add shaders and rotate the display."

It would be good to get a copy of the file above after those changes as well.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: philby85 on August 27, 2016, 07:53:06 PM
Hi Floob,

http://pastebin.com/iRz9zcRz this is the cfg after I have configured it and it is working ok.

I will post another one after the problem starts.

Thanks for your help

phil

Update: i think i have discovered why it happens. I had my machine set up with a two way joystick, so if i did not have a keyboard connected i could not navigate to shutdown in the menu. So i would use the toggle switch on the pi power supply. Once i reboot from that the config file is re written. I have now set the joystick to 4 way and I can shutdown from the menu.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on August 27, 2016, 11:17:06 PM
For the xin-mo (or any joystick/gamepad) I create the following file and retroarch should auto load it /opt/retropie/configs/all/retroarch-joypads/Xin-MoXin-MoDualArcade.cfg

Code: [Select]
input_device = "Xin-Mo Xin-Mo Dual Arcade"
input_driver = "udev"
input_a_btn = "4"
input_b_btn = "3"
input_x_btn = "1"
input_y_btn = "0"
input_start_btn = "7"
input_select_btn = "6"
input_l_btn = "2"
input_r_btn = "5"
input_up_axis = "-1"
input_down_axis = "+1"
input_left_axis = "-0"
input_right_axis = "+0"
input_l2_btn = "8"
input_r2_btn = "9"

input_enable_hotkey_btn = "9"
input_exit_emulator_btn = "8"
input_rewind_btn = "1"
input_menu_toggle_btn = "4"
input_reset_btn = "3"
input_pause_toggle_btn = "0"
input_load_state_btn = "2"
input_save_state_btn = "5"
input_state_slot_increase_axis = "+0"
input_state_slot_decrease_axis = "-0"
input_volume_up_axis = "-1"
input_volume_down_axis = "+1"

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: philby85 on August 27, 2016, 11:24:58 PM
For the xin-mo (or any joystick/gamepad) I create the following file and retroarch should auto load it /opt/retropie/configs/all/retroarch-joypads/Xin-MoXin-MoDualArcade.cfg

Code: [Select]
input_device = "Xin-Mo Xin-Mo Dual Arcade"
input_driver = "udev"
input_a_btn = "4"
input_b_btn = "3"
input_x_btn = "1"
input_y_btn = "0"
input_start_btn = "7"
input_select_btn = "6"
input_l_btn = "2"
input_r_btn = "5"
input_up_axis = "-1"
input_down_axis = "+1"
input_left_axis = "-0"
input_right_axis = "+0"
input_l2_btn = "8"
input_r2_btn = "9"

input_enable_hotkey_btn = "9"
input_exit_emulator_btn = "8"
input_rewind_btn = "1"
input_menu_toggle_btn = "4"
input_reset_btn = "3"
input_pause_toggle_btn = "0"
input_load_state_btn = "2"
input_save_state_btn = "5"
input_state_slot_increase_axis = "+0"
input_state_slot_decrease_axis = "-0"
input_volume_up_axis = "-1"
input_volume_down_axis = "+1"


Thanks ! I appreciate it.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: UncleSlim on August 28, 2016, 10:16:07 AM
After updating to the newest image, the dreamcast / Reicast emulator doesn't have any sound ?

anybody know how to fix that ?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: philby85 on August 28, 2016, 03:11:43 PM
Another question. If i set the startup mode in AM to be launch last game, on restart it takes me to the retropie setup screen. Any ideas ?

cheers

Phil
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Ricardo on August 29, 2016, 08:07:31 AM
for this new version, I just record it on SD and resize the start as in version v.4 or this new version requires other primary initial settings ?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: philby85 on August 29, 2016, 09:54:53 PM
for this new version, I just record it on SD and resize the start as in version v.4 or this new version requires other primary initial settings ?

Just the same as far as I know.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Ricardo on September 03, 2016, 06:15:12 PM

Please , I have problems with this update . the previous all my arcade controls worked ok .. for the new one does not accept the command down during navigation Attract . to add the command "down" it appears " UPOS " and exit the setting the " UPOS " turns into "up" , even though I have already set up the command " up" .

 Another difficulty was with the layouts of the displays ; almost all changed and were repeated ( nevato this equal to coinops layout , which is equal to finalburn - layout and so on. I used the robospin - betanew because I like the image I put the game ( flyer ) which is the background, but now this image ( flyer / boxart ) no longer appear either in robospin - betanew nor in nevato . someone has some way to leave the retropie 4.0 with AM equal to v4 version? excuse the huge text and thank you.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Chillimonster on September 07, 2016, 03:06:12 AM

Please , I have problems with this update . the previous all my arcade controls worked ok .. for the new one does not accept the command down during navigation Attract . to add the command "down" it appears " UPOS " and exit the setting the " UPOS " turns into "up" , even though I have already set up the command " up" .




I had a similar issue due to a bug in the latest version. (I have a thread about it on here).

I guess you are using Zero Delay (Dragonrise) encoders?

You can get round it in two ways - the first is to manually compile V4 onto a Retropie 4.0 installation, and the other would be to use the pre-built 4.0 image and update retropie via the retropie setup script.

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on September 08, 2016, 12:00:56 AM
Box art is supported by Robospin and I'm sure the same goes for Nevato. All you have to do is edit your AM emulator config in question and point the flyer path to box art media instead of flyer media.

FYI, I'm going to release robospin.v4 tomorrow that has some new features, cosmetic changes, and some tweaks. Here are some of the highlights:

Fixed a scaling issue that broke on odroid.
Added new console backgrounds with a blur effect that get loaded when you switch to a different emulator.
Tweaked spin wheel to display less wheel art for better spacing and performance.
Changed the text frame and moved it to the bottom of the display like the original robospin, more room for listbox if enabled and looks better
Tweaked snap skew and pinch effects for better scaling, looks much better from 640 to 1080.
Adjusted flyer placement again, flyer is no longer rotated and is now full height and half width on right side of cabinet.
Some text enhancements.
Scanline effect for bg can be turned off now.
Some other minor changes. 
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: verion on September 08, 2016, 04:07:27 AM
As for broken NEVATO in this version, this solution was mentioned earlier.

Thanks for the updated version just noticed Nevato layout not working on this build as its nested in a folder nevato-theme so attract mode cannot load the files and gives you a broken layout if used simple fix of moving the Nevato folder to its parent folder layouts and deleting nevato-theme.

I'm going to try it myself to see if this can be fixed in the theme itself (I doubt it - because it has flat file structure, all files in one folder - but we'll see).
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on September 08, 2016, 10:38:34 AM
There I go with my assumptions again.  :)

I still you using floobs former image that I updated manually. Still going strong.

Anyway, I have here version 4 of robospin If someone is willing to take it for a test drive before I release it. There is a lot of changes and tweaks and I think it looks and functions much better with all the improvements. There's an option now called blur that loads BG console art automatically when switching to a different emulator. You can add your own console art by placing it in the new BG folder, just make sure the art matches your emulator names. I added some default bg art for some of the common consoles using a gaussain blur effect of 25% to give things a whimsical feel. Yes, I said that.  ;D

If someone can give me the emulator names from floob's newest image, I can match the names in the bg folder.

Also, instead of just having just a scan-line effect, I also added a generic mask and aperture overlay for even more options.   

And, some fixes as mentioned in another thread.

https://app.box.com/s/hcouvf2t8bpmgcinbnhosf7pwq63qbs7
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nespcbuild on September 09, 2016, 12:00:46 AM
Hello!

First of all, thanks to floob for all the awesome work. For the most part it's been a breeze setting up my pi. I'm almost ready to ditch hyperspin on my windows pc in favor of attract mode. I have had one problem which I'm hoping someone can help me with...

I manually added a smb share to the smb config file to include the 'attract' directory because I want to be able to add layouts from a windows machine using smb. I can access the attract folder but if I try to copy files to it or view/edit the files, I receive a message that access is denied. When I added the directory to the smb config file I basically just copied the existing text from another share but changed the path and, name, and comment. I'm sure that I missed a step somewhere and somehow need to grant myself read/write access so that I can write to the smb share. Does anyone know how I can resolve this?

Here's what I added to the end of the smb config file:

[attract]
comment = attract
path = "/usr/local/share/attract"
writeable = yes
guest ok = yes
create mask = 0644
directory mask = 0755
force user = pi
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: verion on September 09, 2016, 12:07:34 AM
@omegaman

I'm planning to try the newest Floob image this weekend - so I can also test your new Robospin.
I have only mame roms so I can't test everything - but I'll let you know if I'll find any bugs.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on September 09, 2016, 07:52:03 AM
verion-

Thanks man. So far, I've tested it on the pi3 and win10 without issue. I also tested most of the user settings but as you know there's always something that can break. Scaling works great, even at 240p which is nice if you have a CRT.

I keep going back to a minimalist approach.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on September 09, 2016, 08:00:31 AM
necpcsbuild-

Have you tried using WinSCP for managing your Pi yet?. You can do anything you want remotely out of the box. Anything you can do in front of the terminal you can do remotely using this app. You can drop to terminal, copy files, rename, delete, change rights, anything really. I highly recommend it, and its more secure than just having open shares. 
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on September 09, 2016, 01:11:13 PM
Hello!

First of all, thanks to floob for all the awesome work. For the most part it's been a breeze setting up my pi. I'm almost ready to ditch hyperspin on my windows pc in favor of attract mode. I have had one problem which I'm hoping someone can help me with...

I manually added a smb share to the smb config file to include the 'attract' directory because I want to be able to add layouts from a windows machine using smb. I can access the attract folder but if I try to copy files to it or view/edit the files, I receive a message that access is denied. When I added the directory to the smb config file I basically just copied the existing text from another share but changed the path and, name, and comment. I'm sure that I missed a step somewhere and somehow need to grant myself read/write access so that I can write to the smb share. Does anyone know how I can resolve this?

Here's what I added to the end of the smb config file:

[attract]
comment = attract
path = "/usr/local/share/attract"
writeable = yes
guest ok = yes
create mask = 0644
directory mask = 0755
force user = pi

Change the path above to /home/pi./attract if you want to use a samba share.

See this post for details http://forum.attractmode.org/index.php?topic=821.msg6288#msg6288
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: omegaman on September 09, 2016, 02:18:33 PM
nes-

Progets, is right about the path. All the user files for attract are located here > /home/pi/.attract. . . Take a look at WinSCP though, it will make your life a lot easier. You can copy your layout files from your windows host machine to the pi with it as well.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nespcbuild on September 09, 2016, 03:47:36 PM
@ omegaman & progets

Thanks for the info. I'm going to try both. The samba share will get me what I need for right now and as I dive deeper into this project I'm sure I'll want WinSCP. Thanks guys.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nespcbuild on September 10, 2016, 05:38:15 PM
Has anyone tried running Killer Instinct in ra-mame2003? I'm using the correct 0.78 romset with the correct CHDs but just getting stuck on a blue screen when I try to launch the game. Similar issue with KI2. The game launches but just hangs on a red screen. They both run fine on my PC with the same romset/mame version.

Also for anyone who's interested, the full 0.78 romset with CHDs is hosted on archive.org. You just have to create a free account to be able to view the download links.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nespcbuild on September 10, 2016, 05:40:08 PM
One more question - is there any simple way to recreate my roms list for mame with the games organized by their actual name rather than the name of the .zip file?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on September 10, 2016, 07:35:57 PM
@nespcbuild
KI is noted as not working here:
https://docs.google.com/spreadsheets/d/1LP1MELCvcxu7TfiowF_0ZuvRVEMqlfQyTVetnOJvuJc/edit#gid=1744967714

Source: https://github.com/retropie/retropie-setup/wiki/MAME
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nespcbuild on September 12, 2016, 09:28:21 AM
Thanks floob
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Trekdrop on September 24, 2016, 05:40:23 PM
This is so nice, really better than emulationstation.
It's a bunch off work to install everything. Just a couple of questions.

How do I remove the rom name at the button of the screen and the amount of games in the folder add the left side?

This is probably the worst question.  I have a bunch off system themes from hs, how can I install them? 
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: UncleSlim on October 01, 2016, 07:12:38 AM
After updating to the newest image, the dreamcast / Reicast emulator doesn't have any sound ?

anybody know how to fix that ?

Am i the only one without sound in Reicast after the update ?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: matthewj on October 14, 2016, 02:15:26 PM
So i'm trying out this latest version and finding 1 odd issue. Sometimes keystrokes (using an ipac2, not joystick) are being forwarded back to attract mode from mame-libertro. I'll load a game, sf2 for example, play for a min then press ESC to exit the game. The game closes as it should but then attract mode prompts confirmation on exit. I changed the exit key for attract mode, which worked but didn't fix the issue. Other keys are coming through as well like up/down/button1 etc etc.

I made no changes to anything but mapping my keys in mame.

Any ideas?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: bkaz on October 14, 2016, 09:56:28 PM
I think I have a similar issue as matthewj. I'm on a pi3 using your image. I'm also using keyboard input and ESC is set to exit the game. So pressing ESC will exit the game, but then it goes back to AM the game instantly relaunches. Or sometimes it brings up the exit prompt for attract mode.

In general it seems like key presses are being passed to attract mode when I exit mame-libretro. Sometimes after returning to attract mode it scrolls up and down the list of games.

Any help would be appreciated because it's pretty unusable at this point.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: matthewj on October 15, 2016, 03:23:23 AM
bkaz, which romset are you using? I'm using 0.106. Today, i'm going to test with another that doesn't use mame-libertro as a test.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: matthewj on October 15, 2016, 04:59:01 AM
So I switched over to mame-advance and did a test, trying both versions of the emulator available. All with the same result. Keypresses from mame are being passed back to attractmode.

Do you have any thoughts on this floob?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: bkaz on October 15, 2016, 08:27:16 AM
There is currently an open bug report here: https://github.com/mickelson/attract/issues/266 that refers to games restarting immediately after exiting. But I suspect that it's just key presses being passed to attract mode after the game exits.

There are a couple other threads here that reference this problem and apparently there are numerous reports on the Attract Mode facebook group. I've tried using different window settings (fill screen / full screen) with no improvement. I've also tried setting input_poll_type_behavior to 0, 1, and 2 in the retroarch.cfg file. No improvements yet.

Users report that the problem doesn't exist with emulationstation, so the problem looks like it's in Attract Mode.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: matthewj on October 15, 2016, 08:53:42 AM
I used the previous versions of this image and never had this issue. I might have to compare them all to find where it went wrong.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: bkaz on October 15, 2016, 04:36:45 PM
Which previous versions didn't have this issue? I was using v5 (attract mode 2.1) and just now I threw v4 (which has Attract Mode 2.0) on an SD card, but it had the same problem.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: matthewj on October 16, 2016, 03:18:43 AM
It must of been an image made by someone else. I know it used X to launch attractmode.

Who can fix this? I'm willing to throw some money at this for a solution.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on October 16, 2016, 05:15:00 AM
Version v0.2 uses X, and up to v0.4 can use X - just start Attract mode with "xinit attract" rather than "attract"
The previous builds also had a delay on bootup to avoid the keyboard not responding on boot.

I only use joypads, so I havent tried with keyboard much - not sure if the issue is with all libretro cores, or just mame related ones.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: bkaz on October 16, 2016, 06:52:04 AM
I booted up my v.04 card exited attract mode. From the command line I restarted it using "xinit attract". Looks like it didn't solve the problem. After exiting a MAME game the "Exit Attract Mode" screen pops up almost instantly - probably because my MAME exit button is ESC.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: matthewj on October 16, 2016, 07:11:22 AM
I changed the attract mode exit key as a temp fix, but other buttons sometime gone through.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: bkaz on October 16, 2016, 08:12:47 AM
V.02 doesn't seem to have the problem. I made a fresh copy of it, added a few ROMS, and the games exit properly. I only tested a few, but it's working great. Will stick with this one for now.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: matthewj on October 16, 2016, 01:00:59 PM
Same with me, v2 is working. Is it coincidence that when x was removed that this started happening?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: bkaz on October 16, 2016, 07:08:29 PM
Probably not a coincidence. Hopefully Floob can use this info to fix the newer versions. Now my v0.2 isn't downloading any preview videos (worked fine on my other builds). It's downloading all the other images correctly when I run the scraper. Not sure why the videos aren't downloading... I did enable video downloading in the scraper settings. Any ideas?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: matthewj on October 17, 2016, 03:53:54 AM
I don't use the scraper. I have all the artwork from emumovies.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: matthewj on October 17, 2016, 12:32:03 PM
I know why I wanted to upgrade was that v2 crashes after a period of time. If you leave it running the screensaver starts by showing the snaps from your roms. If i leave it going over night it it at the prompt when i get up.

The error that shows is "xinit: connection to X server lost

I might have to swap out the ipac for a controller if I can't figure this out.

Any ideas?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: bkaz on October 17, 2016, 09:28:17 PM
I won't be able to work on mine until this weekend, but I was going to try to manually upgrade Attract Mode to the latest version. If that doesn't work, I'll do a fresh install and set it up from scratch without using these images.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on October 21, 2016, 08:03:34 AM
@ Floobs can we see v0.6 with the to do list and bug fixes :-)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Maouu on October 30, 2016, 04:38:38 AM
Hello !! It is possible to increase/decrease volume by the buttons ?!!

Thanks for your help
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: noxx on October 31, 2016, 04:41:26 AM
Hello

Can  anyone help me with mame?

The Roms dont start.

I download mame 32bit from here
http://forum.attractmode.org/index.php?topic=361.0

and put this file in //raspi3/bios/mame2003

I put my roms in //raspi3/roms/mame4all

Is this right? I found no manual for mame. Other roms works
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: matthewj on October 31, 2016, 05:08:02 AM
Noxx, what version of the roms are you using?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: noxx on October 31, 2016, 10:27:02 AM
Mame0177b
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: matthewj on October 31, 2016, 11:12:26 AM
That's the wrong romset for advancemame. See this page for versions. https://github.com/retropie/retropie-setup/wiki/Managing-ROMs
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Maouu on November 03, 2016, 07:44:32 AM
Hello !! It is possible to increase/decrease volume by the buttons ?!!

Thanks for your help


Nobody to help me ?!!

Thanks.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: bkaz on November 03, 2016, 08:36:07 AM
I know why I wanted to upgrade was that v2 crashes after a period of time. If you leave it running the screensaver starts by showing the snaps from your roms. If i leave it going over night it it at the prompt when i get up.

The error that shows is "xinit: connection to X server lost

I might have to swap out the ipac for a controller if I can't figure this out.

Any ideas?
So I finally had a little time to get my cabinet up and running. It's using v.2 and I only have a 60 ROMS on it. Mine occasionally ends up at the prompt in the morning. One of my roms has a video preview file that causes Attract Mode to crash. I've seen other threads here referring to certain video files crashing Attract Mode. I haven't gotten around to removing the offending file, but I know which one it is because when I scroll through the games it crashes robospin every single time I stop on that game.

So perhaps the screen saver is hitting a video file that is crashing Attract Mode. It might not be noticeable in later builds that have better/hardware accelerated decoding enabled.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: matthewj on November 03, 2016, 08:45:59 AM
I'll try that.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: bkaz on November 03, 2016, 09:04:18 AM
If that doesn't fix it, you can schedule your pi to reboot every day at 7:00 am (or whenever you want)...

From the prompt type:

sudo su
crontab -e

Then add this to the end of the file:
0 7 * * * reboot

Then exit and save it.

You might also want to disable the screen saver and see if your pi survives longer without crashing to the prompt. If it continues to crash with the screen saver off, it's probably not being caused by a bad video file. If it still crashes, it's something else - like a memory leak.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: bkaz on November 04, 2016, 10:38:36 AM
Last night some changes were pushed to Attract Mode's source code that fix the cached keypress issue. Maybe we can get a v.6 image that incorporates the fixes.

I went ahead and re-compiled Attract Mode from the update source code and it seems to be working great. My issues playing some of the videos have also disappeared.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: noxx on November 05, 2016, 02:24:56 AM
a question about the mame versions.

i have a rom, digdug. this will only run if i use mame-advmame
with the other both, the game dont start.

the problem with the mame-advmame is, that i cant use my controller.
has anyone a idea?


Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: noxx on November 05, 2016, 02:34:10 AM
it works now. but not with listxml, i try it with listsoftware, and
now the scrabber use the mame.xml

Code: [Select]
# Generated by Attract-Mode v2.1.0
#
executable           /opt/retropie/supplementary/runcommand/runcommand.sh
args                 0 _SYS_ mame-libretro "[romfilename]"
rompath              /home/pi/RetroPie/roms/mame-libretro
romext               .zip
system               Arcade
info_source          listsoftware
import_extras        /home/pi/.attract/mame-config/mame.xml
artwork    marquee         /home/pi/RetroPie/roms/mame-libretro/marquee
artwork    snap            /home/pi/RetroPie/roms/mame-libretro/snap
artwork    wheel           /home/pi/RetroPie/roms/mame-libretro/whee
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: YouBaxter on November 05, 2016, 07:56:10 PM
Hey guys! 

I seen tonite that RetroPi 4.1 was released.  Is there a easy/good way to update Floob's imagine or does it need to wait for a release for some smart people on the AttractMode Side? :)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on November 05, 2016, 09:43:33 PM
You can update RetroPie using

EmulationStation-->RetroPie-->RetroPie Setup
1) "S Update RetroPie-Setup Script"
2) "U Update all installed packages"
3) "R Perform Reboot"


You can update Attract-Mode (Display Menu customization and keyboard bug fix) using
Code: [Select]
cd ~
mkdir develop
cd develop
git clone --depth 1 https://github.com/mickelson/attract attract
cd attract
make USE_GLES=1
sudo make install
cd ~
rm -r -f develop
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: spannernick1 on November 08, 2016, 06:09:21 AM
Last night some changes were pushed to Attract Mode's source code that fix the cached keypress issue. Maybe we can get a v.6 image that incorporates the fixes.

I went ahead and re-compiled Attract Mode from the update source code and it seems to be working great. My issues playing some of the videos have also disappeared.

Can you post a step by step of how you did it please,this might help others too who want to upgrade..??

Can you upgrade over the top of 2.0 or do you have to use a new image of RetroPie...?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: bkaz on November 08, 2016, 10:15:04 AM
Just exit to the command prompt and type (or copy/paste) the commands that were posted by progets in the post right before yours. Detailed instructions can also be found here: https://github.com/mickelson/attract/wiki/Compiling-on-the-Raspberry-Pi-%28Raspbian-Jessie%29

Note that if you are on a raspberry pi 2 or 3, you can add "-j4" to the lines that contain "make" to speed it up a lot.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on November 08, 2016, 10:56:21 PM
seems so long since any new developments or features :)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: danfozzy85 on November 15, 2016, 11:02:55 AM
Anyone use a ps3 controller with attract mode? I've setup the controller using retropie, works a treat. But when in attractmode it doesn't play nice at all when trying to navigate the menus/systems and Roms. Buttons don't work or if they do they are randomly mapped

Setup using the Bluetooth stack in the driver package.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: nespcbuild on November 16, 2016, 05:15:55 PM
Hey fellers!

I'm using the latest image and trying to get the libretro mess core installed. I go to retropie setup> manage packages> manage experimental packages> lr-mess> Install from source,  and I get an error message that mess_libretro.so is not found. I've tried this on two different systems both running on the same image. One of them has plenty of SD card space (OVER 10GB) left so I've at least ruled out that possible cause. Here are the logs:

Code: [Select]
Log started at: Wed 16 Nov 17:47:43 MST 2016
/home/pi/RetroPie-Setup/tmp/build/lr-mess /bin

= = = = = = = = = = = = = = = = = = = = =
Getting sources for 'lr-mess' : MESS emulator - MESS Port for libretro
= = = = = = = = = = = = = = = = = = = = =

git clone --depth 1 "https://github.com/libretro/MAME.git" "/home/pi/RetroPie-Setup/tmp/build/lr-mess"
Cloning into '/home/pi/RetroPie-Setup/tmp/build/lr-mess'...
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/bin
/home/pi/RetroPie-Setup/tmp/build/lr-mess /bin

= = = = = = = = = = = = = = = = = = = = =
Building 'lr-mess' : MESS emulator - MESS Port for libretro
= = = = = = = = = = = = = = = = = = = = =

make: Makefile.libretro: No such file or directory
make: *** No rule to make target 'Makefile.libretro'.  Stop.
make: Makefile.libretro: No such file or directory
make: *** No rule to make target 'Makefile.libretro'.  Stop.
/bin
Could not successfully build MESS emulator - MESS Port for libretro (/home/pi/RetroPie-Setup/tmp/build/lr-mess/mess_libretro.so not found).

Log ended at: Wed 16 Nov 17:49:36 MST 2016
Total running time: 0 hours, 1 mins, 53 secs

Any idea why it's failing?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: jvlk on November 17, 2016, 02:04:25 PM
I placed all my mame roms in the Arcade folder.
And pointed all the paths inside mame2003 to the arcade folder, but now when runcommand menu comes up I can't select other mame cores anymore.
How can I fix this?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: gepponline on December 18, 2016, 02:04:06 AM
Many Many thanks for this image file!! :)
I've already used AM in linux with mame emulators and i didn't have this "problem" so i ask here if someone can help me.

I've just placed my rom files in the mame-libretro rom folder, leave the default executable with runcomman.sh , when i select to generate the rom list, it gives me the list of the rom files and not the titles of the game.
What should I do to have the games titles?

thank you so much
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on December 18, 2016, 02:27:13 AM
Many Many thanks for this image file!! :)
I've already used AM in linux with mame emulators and i didn't have this "problem" so i ask here if someone can help me.

I've just placed my rom files in the mame-libretro rom folder, leave the default executable with runcomman.sh , when i select to generate the rom list, it gives me the list of the rom files and not the titles of the game.
What should I do to have the games titles?

thank you so much

In Retropie you are using RetroArch which can't generate the .xml. Use your Linux build to generate the mame.xml file and then copy it to your RetroPie build and point the emulator.cfg/mame.cfg file to it.

example of addition to the emulator.cfg/mame.cfg
Code: [Select]

import_extras        /home/pi/.attract/extras/mame.xml;/home/pi/.attract/extras/catver.ini;/home/pi/.attract/extras/nplayers.ini
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: gepponline on December 18, 2016, 02:37:01 AM
OK, perfect thank you!
  I only have a doubt...
In ubuntu i can only install mame .160 (in ubuntu default) or the latest (.180) with a custom ppa.
Is teh xml file ok even if the libretro is based on .78?
..a couple of question...If i generate thh xml file i suppose it will list All compatible roms.
Does the generate romlist command match whole compatible roms witht the roms in the rom folder so I will have only my rom list?

last one, is there a way to have a ONLY WORKING ROM list?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on December 18, 2016, 09:01:36 PM
OK, perfect thank you!
  I only have a doubt...
In ubuntu i can only install mame .160 (in ubuntu default) or the latest (.180) with a custom ppa.
Is teh xml file ok even if the libretro is based on .78?
..a couple of question...If i generate thh xml file i suppose it will list All compatible roms.
Does the generate romlist command match whole compatible roms witht the roms in the rom folder so I will have only my rom list?

last one, is there a way to have a ONLY WORKING ROM list?

The mismatched mame.xml will work and provide the game names verses the roms names but some data about which games work will be inaccurate since that changes from version to version. You could get MAME .078 and use it to generate your mame.xml list but it won't work with AttractMode since MAME changed how they refer to the games from "game" to "machine". You can fix this by modifying the file to use the newer naming that AttractMode uses.

Yes, the romlist you generate will only contain the games that are in your rom folder.

If you have the correct mame.xml for your rom set then you can create a filter in AttractMode to show only the working games. The filter would look like this.
Code: [Select]
filter               "Global Filter"
rule                 Status equals good|imperfect

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: pghretroguy on December 20, 2016, 02:22:11 PM
Amazing help on getting TurboGrafx-16 running. But I do as you state and the emulator does not save itself. Very odd. It does create a display for it. Crazy
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Graboid on December 21, 2016, 02:15:01 PM
Any chance of a v6 image coming out? I've had no luck trying to upgrade from the v5 image

error message:
Code: [Select]
pi@retropie:~ $ cd develop
pi@retropie:~/develop $ cd attract
pi@retropie:~/develop/attract $ sudo make install
flags: -Wl,--export-dynamic -DDATA_PATH=\"/usr/local/share/attract/\" -O2 -DNDEBUG -I/opt/vc/include -L/opt/vc/lib -Iextlibs/miniz -Iextlibs/audio/include -D__STDC_CONSTANT_MACROS -I/usr/local/include -I/usr/include/freetype2 -I/usr/include/AL  -Iextlibs/squirrel/include -Iextlibs/sqrat/include -Iextlibs/gameswf  -DFE_RPI -DUSE_GLES -DUSE_FONTCONFIG -DUSE_SWRESAMPLE
fatal: No names found, cannot describe anything.
install -D -t /usr/local/bin attract
mkdir -p /usr/local/share/attract/
cp -r config/* /usr/local/share/attract/
pi@retropie:~/develop/attract $

I tried this also

Code: [Select]
sudo apt-get update
sudo apt-get upgrade
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on December 23, 2016, 12:32:14 AM
floobs are you playing Santa this year and releasing new floobs image or has Santa retired ?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on December 23, 2016, 02:04:38 PM
floobs are you playing Santa this year and releasing new floobs image or has Santa retired ?
Ha! Maybe in the new year, although its now in RetroPie so perhaps not so much need.
https://retropie.org.uk/forum/topic/93/attract-mode-with-retropie-alternative-to-emulationstation/264
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on December 23, 2016, 02:37:26 PM
haha good lad because I promise I been a good boy this year :-) yeah, I tried it via retropie but I lost the side menu in the floobs builds
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: anasazi_29 on December 25, 2016, 11:03:42 AM
Hey guys. First off, awesome job. Thanks for all the hard work and especially for sharing images.

INFORMATION:
I downloaded the 17GB image. Decompressed it, wrote it to a 64GB micro SD card.
On a Raspberry Pi 3, it booted to the Attract mode setup menu.
I then selected “boot to retropie to setup controllers” … setup controllers and expanded file system, then rebooted.
It booted back into regular retropie menu. From my computer I added a few roms and bios for mame, then in the retropie menu, selected restart into Attract Mode.
Back to the Attract Mode setup menu. I selected TAB/ Emulators / mame-libretro / “Generate Collection/Rom List”, then back to main menu.

2 ISSUES:
1.   If I reboot, it continues to come back to the main Attract Mode setup menu.

2.   I can push left on the keyboard or joystick and it will go over the mame-libretro and the games are listed with pictures and videos and they work and load from the menu, but I don’t get the “Wheel” menu that is show on most demonstrations.

I feel like a noob, but I’m been using and setting up Retropie’s for about a year, however I am technically a noob to Attract Mode.

************ nevermind, I found it eventually, lol.

TAB / Displays / MAME (Libretro) / Layout / robospin
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: razin on December 27, 2016, 04:51:49 PM
Noob help!

First post. I have put together an almost perfect setup with Attract mode, except for one issue I cannot get past.

So far everything works (the ataris, the nintys, the segas, psx,  etc etc), the one I cannot get to work is Arcade / FBA.

Retropie 4.1.6 with latest Floobs.

I first attempted to create an Arcade emulator section, all of which point to my arcade roms folder. It generated the rom list just fine, the snaps/wheels all work. However, the moment I select a game to play Attract mode freezes and I have to hard boot.

executable           /opt/retropie/supplementary/runcommand/runcommand.sh
args                 0 _SYS_ arcade "[romfilename]"
rompath              /home/pi/RetroPie/roms/arcade
romext               .zip
system               Arcade
info_source          thegamesdb.net
import_extras       
artwork    flyer           
artwork    marquee       
artwork    snap            /home/pi/RetroPie/roms/arcade/snap
artwork    wheel           /home/pi/RetroPie/roms/arcade/wheel


I used Floobs already created FBA emulator with no changes, freezes

executable           /opt/retropie/supplementary/runcommand/runcommand.sh
args                 0 _SYS_ fba "[romfilename]"
rompath              /home/pi/RetroPie/roms/fba
romext               .zip;.fba
system               Arcade
info_source          thegamesdb.net
import_extras        /home/pi/.attract/mame-config
artwork    flyer           /home/pi/RetroPie/roms/fba/flyer
artwork    marquee         /home/pi/RetroPie/roms/fba/marquee
artwork    snap            /home/pi/RetroPie/roms/fba/snap
artwork    wheel           /home/pi/RetroPie/roms/fba/wheel


I modifed the FBA emulator to use the Arcade roms folder I had created instead, also pointing to the Arcade snap/wheel folders. Again, roms show up, snaps and wheels look great, but freezes on game selection. IT freezes instantly as well, I don't even get the the "press A bla bla" after you launch a game.

executable           /opt/retropie/supplementary/runcommand/runcommand.sh
args                 0 _SYS_ fba "[romfilename]"
rompath              /home/pi/RetroPie/roms/arcade
romext               .zip;.fba
system               Arcade
info_source          thegamesdb.net
import_extras       
artwork    flyer           
artwork    marquee         
artwork    snap            /home/pi/RetroPie/roms/arcade/snap
artwork    wheel           /home/pi/RetroPie/roms/arcade/wheel

If i load Arcade games under Emulation Station the games work, no issues....

I am at a loss here....any ideas?

Let me know what else I can copy and paste from my configs if it helps.

EDIT: Hmm, noticed it also freezes when I attempt to access RetroPie setup from the AM setup screen. This is not an issue under ES. I have no idea whats going on.



Thanks!
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: progets on December 28, 2016, 12:56:44 AM
Noob help!

First post. I have put together an almost perfect setup with Attract mode, except for one issue I cannot get past.

So far everything works (the ataris, the nintys, the segas, psx,  etc etc), the one I cannot get to work is Arcade / FBA.

Retropie 4.1.6 with latest Floobs.

I first attempted to create an Arcade emulator section, all of which point to my arcade roms folder. It generated the rom list just fine, the snaps/wheels all work. However, the moment I select a game to play Attract mode freezes and I have to hard boot.

executable           /opt/retropie/supplementary/runcommand/runcommand.sh
args                 0 _SYS_ arcade "[romfilename]"
rompath              /home/pi/RetroPie/roms/arcade
romext               .zip
system               Arcade
info_source          thegamesdb.net
import_extras       
artwork    flyer           
artwork    marquee       
artwork    snap            /home/pi/RetroPie/roms/arcade/snap
artwork    wheel           /home/pi/RetroPie/roms/arcade/wheel


I used Floobs already created FBA emulator with no changes, freezes

executable           /opt/retropie/supplementary/runcommand/runcommand.sh
args                 0 _SYS_ fba "[romfilename]"
rompath              /home/pi/RetroPie/roms/fba
romext               .zip;.fba
system               Arcade
info_source          thegamesdb.net
import_extras        /home/pi/.attract/mame-config
artwork    flyer           /home/pi/RetroPie/roms/fba/flyer
artwork    marquee         /home/pi/RetroPie/roms/fba/marquee
artwork    snap            /home/pi/RetroPie/roms/fba/snap
artwork    wheel           /home/pi/RetroPie/roms/fba/wheel


I modifed the FBA emulator to use the Arcade roms folder I had created instead, also pointing to the Arcade snap/wheel folders. Again, roms show up, snaps and wheels look great, but freezes on game selection. IT freezes instantly as well, I don't even get the the "press A bla bla" after you launch a game.

executable           /opt/retropie/supplementary/runcommand/runcommand.sh
args                 0 _SYS_ fba "[romfilename]"
rompath              /home/pi/RetroPie/roms/arcade
romext               .zip;.fba
system               Arcade
info_source          thegamesdb.net
import_extras       
artwork    flyer           
artwork    marquee         
artwork    snap            /home/pi/RetroPie/roms/arcade/snap
artwork    wheel           /home/pi/RetroPie/roms/arcade/wheel

If i load Arcade games under Emulation Station the games work, no issues....

I am at a loss here....any ideas?

Let me know what else I can copy and paste from my configs if it helps.

EDIT: Hmm, noticed it also freezes when I attempt to access RetroPie setup from the AM setup screen. This is not an issue under ES. I have no idea whats going on.



Thanks!

Have you tried Configure-->General-->Window Mode = Fullscreen Mode
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: razin on December 28, 2016, 06:28:01 AM

Have you tried Configure-->General-->Window Mode = Fullscreen Mode

I did, it's actually my default setting. That being said I also tried the other modes, but they all freeze instantly on game selection. I decided to start over on a new SD, updating RP to 4.1.8 and AM to 2.2.0. I made no changes at all and simply added just one rom to the FBA folder, and same issue....

Perhaps 4.1.8+ in combination with 2.2.0 is an issue? Anyone else have this setup?

Edit: Tested 4.1.3 + 2.2.0 - no issues with freezing.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Setti on December 28, 2016, 10:07:36 AM
I am having the exact same problem.
4.1.8 Retropie, Attract mode build 2.2 - Raspberry Pi 3

I even added "Hide_console Yes" in the attract.cfg file with no luck.
Recompiled Attract mode with the below commands.

cd
mkdir develop
sudo apt-get update
sudo apt-get upgrade
cd develop
git clone --depth 1 https://github.com/mickelson/attract attract
cd attract
make USE_GLES=1
sudo make install
cd ~
rm -r -f develop

I am at a loss to the problem as well.

Setti
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: razin on December 28, 2016, 01:54:35 PM
I am having the exact same problem.
4.1.8 Retropie, Attract mode build 2.2 - Raspberry Pi 3

I gave up for now and rebuilt mine with 4.1.3 + 2.2.0 - Once somebody gets it sorted out I'll update again.


On an unrelated note, I want to image my build so I have it backed up, but noticed with some images I tested they wouldn't fit on some of my SD cards, even though they were imaged for 32gb, 64gb etc. Is there way to make the image just a little smaller so I know it will be writable should I need to restore it? Would hate to run into it telling me me card is too small by just a little.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Graboid on January 03, 2017, 08:29:15 AM
I've just seen this, so will give it a go.

https://www.youtube.com/watch?v=3pzxL7dKqUA

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on January 05, 2017, 01:53:08 PM
I've just seen this, so will give it a go.

https://www.youtube.com/watch?v=3pzxL7dKqUA

Not Big Fan of the skin - RP 4.1.3 + AM 2.2.0
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Graboid on January 06, 2017, 01:47:23 AM
I've just seen this, so will give it a go.

https://www.youtube.com/watch?v=3pzxL7dKqUA

Not Big Fan of the skin - RP 4.1.3 + AM 2.2.0

After installing it I'm not a fan either. I switched back to Robospin_V4.
It gave me a solid build with mmal support straight out of the image. Now I've started configuring to how I want it.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Omamez on January 06, 2017, 07:30:32 AM
you have a valid point
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3: CACHED KEY Press Fixed!
Post by: cyborgcnc on January 10, 2017, 08:45:26 AM
Last night some changes were pushed to Attract Mode's source code that fix the cached keypress issue. Maybe we can get a v.6 image that incorporates the fixes.

I went ahead and re-compiled Attract Mode from the update source code and it seems to be working great. My issues playing some of the videos have also disappeared.

Guys, first post here, but the cached key press key can be fixed, in the latest version of Attract mode, and the latest version of Retro-Pi....

The problem with this was in sfml-pi.  This is also why the issue would not show up if using X....but if not using X, it would. You need to upgrade the images, and then it will be OK....

https://github.com/mickelson/attract/wiki/Compiling-on-the-Raspberry-Pi-%28Raspbian-Jessie%29

Follow the instructions to clone SFML-pi and then to compile attract mode.  After you do this, you can also upgrade Retropie to all the latest.

Fire it up, and the issue will be gone.  Did this last night, and I could not be happier with it now!  This is by far the best front end for Pi in my opinion.....

Specifically:

sudo apt-get install cmake libflac-dev libogg-dev libvorbis-dev libopenal-dev libjpeg62-turbo-dev libfreetype6-dev  libudev-dev libfontconfig1-dev

then:

cd ~/develop
git clone --depth 1 https://github.com/mickelson/sfml-pi sfml-pi
mkdir sfml-pi/build;cd sfml-pi/build
cmake .. -DSFML_RPI=1 -DEGL_INCLUDE_DIR=/opt/vc/include -DEGL_LIBRARY=/opt/vc/lib/libEGL.so -DGLES_INCLUDE_DIR=/opt/vc/include -DGLES_LIBRARY=/opt/vc/lib/libGLESv1_CM.so
sudo make install
sudo ldconfig


Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Gioacchino87 on January 18, 2017, 08:45:41 AM
hi guys, i'm with v0.5 builds, how can update AM?

Title: Re: Raspberry Pi Image for Pi 2 and Pi 3: CACHED KEY Press Fixed!
Post by: Gioacchino87 on January 20, 2017, 09:47:55 AM

Specifically:

sudo apt-get install cmake libflac-dev libogg-dev libvorbis-dev libopenal-dev libjpeg62-turbo-dev libfreetype6-dev  libudev-dev libfontconfig1-dev

then:

cd ~/develop
git clone --depth 1 https://github.com/mickelson/sfml-pi sfml-pi
mkdir sfml-pi/build;cd sfml-pi/build
cmake .. -DSFML_RPI=1 -DEGL_INCLUDE_DIR=/opt/vc/include -DEGL_LIBRARY=/opt/vc/lib/libEGL.so -DGLES_INCLUDE_DIR=/opt/vc/include -DGLES_LIBRARY=/opt/vc/lib/libGLESv1_CM.so
sudo make install
sudo ldconfig

i did this command yesterday night, it's ok to update am to 2.1?
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Matt68061 on January 20, 2017, 10:59:40 PM
What a great image. I finally have all the kinks worked out on a simple setup that is using ONLY Adv Mame emulator with about 50 games booting directly into Attract Mode.
 Latest image, latest AM updates.
I can not get the high scores in AdvMame to save.  I am pretty sure that I have the right dat file and also pretty sure that I am just placing the file in the wrong folder? Can someone point me in the right direction?

Also, is there a way to disable these boxes that comes up before and after the games load / play? (Pics attached)

Thanks...I had no luck with the search function.
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Setti on January 24, 2017, 05:19:03 AM
You can remove the startup message by editing runcommand.cfg
/opt/retropie/configs/all/

Add the following:
disable_menu = "1"

Setti
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: sasdj on January 27, 2017, 06:12:58 AM
hi i installed your v0.5
works fine ,but videos sometimes work then not , keep freezing , still can here sound but no video
also changed the intro video, and that do same

could anyone  please help

thanks
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on January 27, 2017, 12:34:42 PM
hi i installed your v0.5
works fine ,but videos sometimes work then not , keep freezing , still can here sound but no video
also changed the intro video, and that do same

could anyone  please help

thanks

http://forum.attractmode.org/index.php?topic=1249.0
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: ^F117^ on March 02, 2017, 10:18:28 AM
I have this 2 errors.. any ideas? first start. Pi3

http://i63.tinypic.com/o7lklj.jpg
http://i67.tinypic.com/28wngq9.jpg
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: ^F117^ on March 03, 2017, 11:27:02 AM
I'm stuck here, really i don't understand how to start the attract mode menu.

[attachment deleted by admin]
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: akafox on May 06, 2017, 04:40:17 PM
It is just as it says..press the TAB key. You MUST have a keyboard connected to the pi to set up AM for the first time. You need to generate a list for your emulator THEN attract mode will work. If you have already done this..then press left or right to scroll you your new list. That first menu is the setup menu.

Also if you want to set up your controller (and you will need to) then you need to "launch emulationstation to configure controls"

more help here:

https://github.com/RetroPie/RetroPie-Setup/wiki (https://github.com/RetroPie/RetroPie-Setup/wiki)

https://www.youtube.com/watch?v=1DRJs3I8FqQ (https://www.youtube.com/watch?v=1DRJs3I8FqQ)
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: flexfulton on October 12, 2017, 07:40:35 AM
I know it's a long shot but does anyone know how to get rid of the glGetError 0x500 that flashes up on the screen before every game is launched?  I know it has no effect on the functionality of attract mode but the error getting displayed is the only thing preventing me from having a completely clean set up with no text or anything pi related.

I have done this

12. How can I get rid of the terminal/console text I see when I launch a game or exit a game? Check out this post http://forum.attractmode.org/index.php?topic=1642.0.

However if I use the Retropie Script at all that screen will always flash up when launching a game until I do a reboot.

Any help, insight, tips or ways to get this cleaned up would be greatly appreciated.

I'm running the latest version, installed from scratch from the Retropie Experimental options.

Thank you!
Title: Re: Raspberry Pi Image for Pi 2 and Pi 3
Post by: Floob on March 26, 2022, 01:21:36 PM
I was thinking of updating this for the Pi4. If anyone has any requests for features please let me know.
Title: Re: Raspberry Pi Image for Pi2, Pi3 and Pi4 - with RetroPie
Post by: gseclipse11 on January 16, 2023, 05:39:28 PM
Thanks for the Pi4 image Floob! Does this support Multiple Monitors/MultiMon?  Was hoping to get a dynamic marquee running but I don’t see the Enable Multiple Monitors in settings or the plugin options when I enable MultiMon. Thanks for any help!