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Messages - Misterhollyw00d

Pages: [1] 2 3
1
Themes / Re: Default Grid Theme
« on: June 12, 2022, 06:00:04 AM »
Marquee, Snaps, Screens here
https://drive.google.com/file/d/1zXStr5mE_nkd9tpSlr7UnnBRQCQEBSFz/view?usp=sharing

No text or logo needed. Actually if u can remove all texts I think it would be better.
The black default background is fine. If not a generic blue works too.
CRT scanlines maybe?

2
Themes / Re: Default Grid Theme
« on: June 11, 2022, 05:17:35 PM »
I’m using the default grid layout that comes with attract mode. Am I even able to edit this? Where would the file be?

https://youtu.be/kV7xYoHyzlI

There is only 12 games on here.

1) I wanted so the 12 remained and don’t shuffle around.

2) Plus when the white selector screen reaches the edges of the screen. Instead of shuffling for it to go to the bottom row first game. So by moving left and right to be able to navigate through all 12 without hitting up or down and screens stay in place. So top row when selecting box reaches the 3rd game and you press right it will take you to the second row first game. If you press left on the 2nd row first game it brings you up to first row third game.
(Actually if this is possible to do it fixes #1 issue too)

3) It seems all videos and audios play at the same time. Anyway to make it so the video snap only plays the video and audio of the one that is selected. The rest remain still.

Unless you can make a whole design.
I don’t need any graphics or background etc. The default grid is perfect.

3
Themes / Re: Default Grid Theme
« on: June 11, 2022, 02:09:50 PM »
So when u have the 12 selecting squares

1-2-3
4-5-6
7-8-9
10-11-12

If my cursor is on 3 and pressed right it drops to 4.
Screens all stay in same areas at all times.

4
Themes / Re: Default Grid Theme
« on: June 11, 2022, 02:04:53 PM »
hay whats up hollywood...

you can do this,  just go modify the layout code...


   function on_signal( sig )
   {
      switch ( sig )   
      {
      case "up":
         if ( vert_flow && ( sel_x > 0 ))
         {
            sel_x--;
            update_frame();
         }
         else if ( !vert_flow && ( sel_y > 0 ) )
         {
            sel_y--;
            update_frame();
         }
         else
         {
            transition_swap_point=1.0;
            do_correction();
            //fe.signal( "prev_page" );
         }
         return true;

      case "down":
         if ( vert_flow && ( sel_x < cols - 1 ) )
         {
            sel_x++;
            update_frame();
         }
         else if ( !vert_flow && ( sel_y < rows - 1 ) )
         {
            sel_y++;
            update_frame();
         }
         else
         {
            transition_swap_point=1.0;
            do_correction();
            //fe.signal( "next_page" );
         }
         return true;

      case "left":
         if ( vert_flow && ( sel_y > 0 ) )
         {
            sel_y--;
            update_frame();
         }
         else if ( !vert_flow && ( sel_x > 0 ) )
         {
            sel_x--;
            update_frame();
         }
         else
         {
            transition_swap_point=1.0;
            do_correction();
            //fe.signal( "prev_page" );
         }
         return true;

      case "right":
         if ( vert_flow && ( sel_y < rows - 1 ))
         {
            sel_y++;
            update_frame();
         }
         else if ( !vert_flow && ( sel_x < cols - 1 ) )
         {
            sel_x++;
            update_frame();
         }
         else
         {
            transition_swap_point=1.0;
            do_correction();
            //fe.signal( "next_page" );
         }
         return true;

omit  = //

This worked beautiful! Thank You

To take this one step further. I have a cab that only uses the spinner to navigate. So I set the mouse left and mouse right to move left or right.
However I can’t move up and down with the controls.
Is it possible to use same design and when the selecting cursor is far right and moved right again it drops down to the row below? Plus when selecting icon is on the far left it will move to the row above.
This way navigating left and right can get to any of the 12 selections.

5
Themes / Default Grid Theme
« on: April 10, 2022, 04:12:06 PM »
I wanted to use tge default Grid Theme like this
https://youtu.be/PB2sHzJ2CaM

Is there a way to only keep 12 on screen without it scrolling.
Like I know you can set rows and column amount.

I just want to be able to navigate but when u are far right or down etc. for it not to scroll the images or move them.

6
Themes / Re: Arcade1Up Layout?
« on: April 25, 2021, 11:22:07 AM »

https://i.imgur.com/nuQejtd.png

Let me know if this works or if it is too dark and I need to make it lighter. I like what we have been using so far.

If we can fit 4 across and 3 down? If its too tight then 4x2 only

Put a white or grey square border around each game title with the marquee sticking a bit outside the box. Definitely shrink it down to what you currently have for it to have a horizontal look then the vertical look you have now. The square border.

If you can add a glow or different color to the square that is currently selected. Plus make the marquee color show. All the other unselected marquee to be black n white no color. Until they are selected.

7
Themes / Re: Arcade1Up Layout?
« on: April 04, 2021, 01:52:40 PM »
Transition looks to be operating well there

Is it possible to make the selecting square more horizontal shape than vertical. Make it wider like the marquees and not so high.

Also to put the blue square around all of the marquees. Ok for the marquee to go a bit outside the square.

Then the square that is highlighting the currently selected marquee to have a yellow glow.

Also for all the marquees that are not selected to be in black and white. Only the one that is selected to be in full color and have the yellow glow. The ones that are not selected to have the blue square border and be black and white no color.


8
Themes / Re: Arcade1Up Layout?
« on: April 03, 2021, 02:55:17 PM »
Arcade1up has released some cool Legacy cabinets which hold 12 games on each.


The rotating wheel theme was pretty cool on here but I think having all 12 games on one screen is better. Sometimes the wheel people don't realize or forget whats on there. Having the 12 in your face without having to move is great. No videos or other graphics just the regular marquee images. If anyone can help with this.

Looking for a horizontal and a vertical image. The horizontal would be 4 games across and 3 down. Vertical displays 3 across and 4 down.



Keep the arcade1up logo on top. Don't really need the legacy edition wording below. on the sides can just use retropie or something so it generic for all types.

On the bottom keep the game selection with the arrows and the press player 1 icon to select game. Get rid of all the other text.

For the background maybe some kind of generic blue or something.

Some images to help
https://i.imgur.com/BMSQGxU.png
https://i.imgur.com/IKGRGbh.png
https://i.imgur.com/7Hx6mHe.png
https://i.imgur.com/gp8bVAJ.png
https://i.imgur.com/rw9kJeH.png

9
Themes / Theme Layout Help
« on: September 07, 2020, 09:09:11 PM »
There are some nice themes on here. I really like the robospin style. The nevato or like the coin ups style. Where it has the wheel with the cabinet image and the video snap appearing on the screen.

I had an idea to make a cool theme if anyone with time or want to work on a new project. I'm not good in creating one but maybe someone on here interested in helping out.

This would be an Arcade1up Theme style
just using arcade roms

On the cabinet style either having the front face image like this


Or the 3D slanted angle which shows the cab as well like this


I'm more of a fan of the second one. Almost like robospin format.

Make the marquee to change with the video snap.

Maybe even have an option to change the cabinet or just renaming a photo and you can switch it to a different cab like this. Or make separate layout for each.


They even release some party cades. A whole layout with just party cades would be hot too.


There is also a default one here


The arrow selector for the wheel where u select the rom use a small image of this


The background can either be all black or using the brick


Make a layout that works horizontally and one for the vertical cabs.


10
Themes / Re: Arcade1up Pac-Man 40th Anniversary theme
« on: September 07, 2020, 12:14:02 AM »
Just a follow up on a small issue. When the menu first loads, there’s no game logo just blank rectangles. Once I move the joystick to scroll all the game images load.

Also the sound files not working

Disregard I see the issue. Script is set to #return to index 0 set to pacman
Im using puckman rom so it probably can't find it  ;D

11
Themes / Re: Arcade1Up Layout?
« on: August 25, 2020, 10:38:41 PM »
I wanted to combine something with the A1U original layout on here since I do like the brick layout
Mix that in with the pacman 40th style
And some of the 60-1 theme

This is what I got

It was all done manually. If I can get coding done to display snaps in the squares and marquee/wheel overlap the image

I couldn't get the white border where the next and previous square to stay inside the lines so I got rid of the border. Maybe can be fixed?

Also the bottom game selection maybe a touch up

https://youtu.be/O1URnNYhgk0








12
General / Re: Exit to Menu
« on: August 21, 2020, 05:27:38 PM »
This would be great!

I never realized AM had the exit key when u go into emulator.
I also saw a pause option there. I think a reset game would of been better though.

But the exit emulator is great. Much better than using hotkey and exit as that sometimes don't work. Plus when ur in loading screen or on game launching image u are able to exit out as well. Plus able to use button combo from 2 different usb ports. Something that you can't do with hotkeys alone.

I just wish someone can code something for the exit emulator feature to have a delay press to activate. This way I can map player 1 as my start button but also as my exit if you press and hold it.

13
Themes / Re: Arcade1Up Layout?
« on: August 19, 2020, 08:06:59 PM »
I've seen the pacman one but I think a more generic one would be better so it could be used for any cab.
That one only works for the pacman cab.

Plus I like the screenshot addition better. The pacman has a blank background with just the wheel/marquee. Its not much different than the original one you have created on here which I think is better.



Would be cool if u could make screenshot/snaps on the big square. Then add marquee/wheel to appear over the image like the pacman has.
Then just remove the marvel capcom logo on the top right.
On the bottom just leave Press A to Select Game



Or I was thinking

How bout we combine both?

Take the brick layout in this image that was created


Put the wide arcadequp logo on the top inside the border

then in middle the big square in middle
code it where the rom = screenshot inside the square plus wheel/marquee overlapping it in centered similar to the pacman

then the previous and next on the left and right of it. Cut off just displaying half of it

Then on the very bottom the game selection image like on the pacman

14
Themes / Re: Arcade1Up Layout?
« on: August 19, 2020, 01:01:10 AM »



put in....

fe.layout.base_rotation = RotateScreen.Right;

Love the Arcade1up Theme u did. Still using it on all my cabinets.

Would you be interested in creating version 2. They have a new looking theme now on the newer cabs.

It displays one game. Using game screenshot. With the next and previous game on the right and left but are blurred out. Plus the navigation is from left to right instead of up down.

https://youtu.be/M3oc-tnAbi8

Arcade1up logo top left
Top right remove capcom and switch to retropie or attractmode logo
background is like a blueish color

on the bottom game selection with arrows pointing left right
below it press A to select game

https://sambro.co.uk/public/images/brands/arcade-1up/arcade1up-png-9796.png
https://archive.org/download/retropie/retropie.png
https://lh3.googleusercontent.com/proxy/b4ExRyjSW2DWetjP7ethovptP7KPFlc5n0mLduoATQ3SWHhYbOCcN8tlxPK-FBbWD1rntT5K1q_GeZccZNo

15
General / Re: Exit to Menu
« on: August 13, 2020, 11:41:49 AM »
If I do set the button as exit. Anyway to make it activate by a hard press 2 seconds

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