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Messages - Mayki07

Pages: [1] 2 3
1
Scripting / Animation question
« on: October 04, 2018, 12:13:38 PM »
How to activate another animation when the previous animations are finished?

First animation :
Code: [Select]
local move2_cfg = {
    when = Transition.StartLayout,
    property = "x",
    start = 2000,
    end = 785,
    time = 3000
    delay = 1000
}

Second animation :
Code: [Select]
local move4_cfg = {
    when = Transition.ToNewSelection,
    wait = true,
    property = "x",
    start = 805,
    end = 785,
    time = 40
    delay = 40
    tween = Tween.Expo
    pulse = true
}

2
Scripting / Re: Script for export name game or system
« on: September 06, 2018, 12:07:17 PM »
The following code will write the current game name to "/.attract/current_name.txt", the current game title to "/.attract/current_title.txt", and the current system to "/.attract/current_system.txt".  Hopefully this will get you started, you can paste this into a new plugin or just as part of your layout script....

Code: [Select]
fe.add_transition_callback( "gamename_transition" );
function gamename_transition( ttype, var, ttime )
{
        if (( ttype == Transition.EndNavigation )
                || ( ttype == Transition.StartLayout ))
        {
                system( "echo '" + fe.game_info( Info.Name ) + "' > ~/.attract/current_name.txt" );
                system( "echo '" + fe.game_info( Info.Title ) + "' > ~/.attract/current_title.txt" );
                system( "echo '" + fe.game_info( Info.System ) + "' > ~/.attract/current_system.txt" );
        }
        return false;
}

cheers

Is there a command that would run a bash script when choosing a system or game?
Thank you for your help.

3
Scripting / Re: Script for export name game or system
« on: September 03, 2018, 12:46:27 AM »
Thanks for your help, let me know how it works. ;)

4
Scripting / Re: Script for export name game or system
« on: September 02, 2018, 12:30:39 PM »
Thank you for the explanation.
How to make a soft link to the file from its former location?

5
Scripting / Re: Script for export name game or system
« on: September 02, 2018, 11:53:14 AM »
Can you specify this? I'm not avoiding new ideas.

6
Scripting / Re: Script for export name game or system
« on: September 02, 2018, 10:41:56 AM »
Thank you very much, it works perfectly...  ;D ;D ;D

7
General / Re: MARQUEES do work VERY well!!
« on: September 02, 2018, 10:17:01 AM »
I want something similar to Raspberry Pi.

https://www.youtube.com/watch?v=bhn-Lf_EjO8

8
Scripting / Re: Script for export name game or system
« on: September 02, 2018, 01:10:08 AM »
Thank you for trying to help.
In the Retropie forum I have already asked, it seems like no one knows how to do it. It's only by using the runcommand-onstart script, but it will select the game name or marquee until the game starts, not when choosing what I want. I'm not a programmer, but I thought it could somehow go through Attractmode and layout.nut and the fe.add or another command ...  :'(

I'm building the Arcade Cabinet and I wanted to use the glossy LCD Matrix screen to display the Marquee or Game name. Perhaps it can solve it somehow.

9
Scripting / Script for export name game or system
« on: August 31, 2018, 09:19:10 AM »
Could someone write a script or plugin for Linux (Raspberry Pi) that would export the name of the selected game or system to a separate txt file?
I would need it to display the information or marquee on the additional LED Matrix panel.

https://github.com/hzeller/rpi-rgb-led-matrix

If you can help me, I'll be very grateful ...

10
General / Re: MARQUEES do work VERY well!!
« on: August 30, 2018, 09:24:56 AM »
I use Raspberry 3 and LED Matrix display. I needed to write a script that would send the marquee of the selected game to the LED display.

https://github.com/hzeller/rpi-rgb-led-matrix/

Can someone help me?

11
General / Re: MARQUEES do work VERY well!!
« on: August 29, 2018, 12:03:25 PM »
I'm interested, can you describe it more? I would like to make a marquee on the second display.

12
Themes / Re: Ambience HD theme [WIP]
« on: May 30, 2018, 08:26:27 AM »
Is there a chance for a 4: 3 version?

13
Themes / Re: Theme for my RPi3
« on: March 26, 2018, 01:37:28 PM »
Thank you for sharing! However, is there a way to use this theme without all of the folders included? If I try to use this theme with my current setup, the main menu doesn't seem to work

You need the contents of the modules folder, menu-art folder and the layout/menu folder to work the menu. Then enable the display menu in the main settings and setup display "menu".  ;D

*Sorry my bad English, I'm from the Czech Republic...


14
Themes / Re: Theme for my RPi3
« on: March 24, 2018, 05:05:12 AM »
Updated first post, added files to download ...  :D

15
Themes / Theme for my RPi3
« on: March 23, 2018, 09:36:41 AM »
Hardware: RPi3
Disk: SD2GB, USB16GB, NAS storage roms
System: Dualboot image Libreelec 7.0.3 - Retropie 4.3 with Attract 2.21





Video Preview: https://youtu.be/Aghow6PNaUU

Thank you to the users of this forum for ideas and inspiration ...  ;)

Download files : https://www.dropbox.com/s/mnrd4ybohhw0tw8/Backup.zip?dl=0 

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