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Topics - YellowBirdAZ

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16
Scripting / Display-Specific Music?
« on: July 06, 2017, 10:33:14 AM »
I'm still working on my cabinet, but I was curious to know whether some functionality I recently implemented would useful to others.

A couple of things I did:

1. Added a voice announcing which display is being shown (or which filter is being applied). So in my case, if the user is scrolling across different displays (like Platform, Shmup, Sports), a robotic voice tells the user what they are looking at. (Of course, this doesn't have to be a voice, it could be any unique sound.)

2. Added unique music for each display. So for example, my cabinet plays Conan music when you are browsing Hack & Slash games, and Top Gun with Shmups, so on.

I accomplished both these additions through hacks to the music plug-in.

I was wondering -- if this sounds like something others might use, I might spend some time making a proper plugin for this. Because as it stands now, it works, but it's not pretty.

Any feedback welcome... whether it's saying you would use this, or even just to say I am going about it all wrong.

17
Scripting / Alignment of Videos?
« on: June 01, 2017, 06:59:07 AM »
What is the best way to center snap videos on screen in AM? (Even if it's just horizontally.)

I searched and didn't find anything on this, probably because the answer is so obvious no one posts about it.

I have a layout where the snap videos are anchored at the upper left corner (0,0), but since they all differ in size it looks cruddy as you browse games. Likewise, scaling the videos to fill the screen doesn't look great. I guess I could ffmpeg my snap videos so they are in pillarboxes to at least make them all the same width as the layout, but this isn't the best either.

I'd prefer to just be able to center the video in the layout.

18
General / FBA with AM on a CRT Cabinet
« on: May 26, 2017, 07:38:38 AM »
Is there anyone out there who's successfully integrated Final Burn Alpha with AttractMode and a CRT? If so, I would love to hear how you have everything configured.

The problem I am having is that I can run Final Burn Alpha in full screen with proper resolution if I launch from the FBA GUI, but when I try to launch from AttractMode I inevitably get an error. A pop-up up error message appears reading "Couldn't initialize [NAME OF BLITTER] module'. When you acknowledge that message, FBA continues to load the chosen ROM in a window (not full screen). This happens whatever blitter you choose --even DirectX9 Alternate, which is the one that is supposed to work in full screen without issues.

This also happens whether I go straight into FBA and rely on it to change my resolution, or if I run a batch file where the monitor resolution is correctly pre-set before FBA is even run.

My set-up is as follows:

Windows 10
AttractMode 2.2.1
Final Burn Alpha 2.97.40 (among other emulators)
ArcadeVGA 5000 video card connected to Wells Gardner arcade CRT

I re-pointed all my arcade roms to MAME for now, but FBA does better with a few of them. Metal Slug 2, to pick an extreme example, runs much better on FBA. So I would eventually like to get all my NeoGeo and Capcom stuff pointed back to FBA if I can get it to work properly.

I know this is sort of related to this thread
http://forum.attractmode.org/index.php?topic=466
but in my case I think the ArcadeVGA card with CRT may be presenting me with unique issues. (That is, I suspect my set-up would be working fine if I was using an LCD.)

19
Scripting / Static Displays With Launch Disabled?
« on: April 17, 2017, 09:08:27 AM »
I have a situation where I have two displays for a single emulator. This emulator steams games from a Steam host.

What I want to do is display one layout when the host is available (the standard list of games), and then a static layout warning the host is not available otherwise.

I think I can handle all the network logic outside of AM on start-up (or on reset of AM).

What I would like is the static layout to be truly static, and I could tell AM not to attempt to do anything if the user presses a button while on the static page. As the situation is now, the page shows the error and tells the user what to do to fix it, but the user can still press a button and AM will try to launch a command, fail, and fall back to the static page. I want to prevent that attempt, so when the user pushes a button no sound plays, no command is attempted, all they can do is navigate away from the display.

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