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Messages - zpaolo11x

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526
Themes / Re: Arcadeflow theme v 7.1 [Release] Updated 24 March 2020
« on: March 29, 2020, 02:33:58 PM »
In my retropie setup I haven't been successful in getting ArcadeFlow working. I can run Attractmode just fine, but what need to be done next?

I'm sorry but as far as I know there are a lot of issues with Arcadeflow on Raspberry Pi: Arcadeflow uses a lot fo nested surfaces and open gl shaders, that don't work well with the Pi. I don't have a Pi myself to test, but in the past some people on the forum tried to make it run with no success. I'm sorry

527
Themes / Re: Arcadeflow theme v 7.1 [Release] Updated 24 March 2020
« on: March 27, 2020, 07:35:31 AM »
Work in progress on the new glyphs and options menu...

528
Scripting / Ligature fonts
« on: March 27, 2020, 06:49:35 AM »
Does AM support ligature fonts? Or is it something that can be added?

Ligature fonts are mostly used with "font icons": you have a ttf font with all the icons inside, and each icon is bound to one or more ligature text, so if you apply the font to the word "folder" you obtain the folder icon instead of the text. This could open endless possibilities not only for icons and glyphs. Imagine a systems logos font with ligatures, just create a text box with the word Game Boy and the game boy logo is used, super neat! Or your text is "2 players" and it get substituted by the 2 players logo... etc

529
Scripting / Re: Function to add a tag or Extra info
« on: March 27, 2020, 01:03:29 AM »
Thank you. I know of it, my idea is to add a shortcut to quickly add a tag like "finished", same way we can configure one to add a game to Favorites. So I can show a proper badge on each game.

That is exactly what I'd love to do, but right now it can't be done, since you can't add tags "from code". In my theme if a user adds a tag "Completed" then the badge appears, but you have to explain the user that he has to do it that way.

The other issue of this is that tag names must be entered using a "real" keyboard, I was planning to go "keyboard free" for people using cabinets and provide an on-screen keyboard to enter text (I already use a spinoff of the keyboard search plugin for search strings), but it won't work for tags sadly. Or let the user connect the keyboard, define a list of useful tags, and then the layout could show the list to select from. This can't be done either for the same reason.

530
Scripting / Re: Function to add a tag or Extra info
« on: March 27, 2020, 12:11:30 AM »
It would be great if one could add tags to the tag list using code, right now you can do it only via overlay menu

531
Themes / Re: Arcadeflow theme v 7.1 [Release] Updated 24 March 2020
« on: March 26, 2020, 08:00:01 AM »
Ciao Simone, io sono di Milao, se vuoi possiamo scriverci tranquillamente in italiano... mandami un messaggio privato così vediamo di capire cosa vorresti fare ;)

532
Scripting / Re: Save and reuse data - fe.nv?
« on: March 25, 2020, 12:02:10 AM »

I guess I'm very close, but not working...

In my code I just use something like

Code: [Select]
wrt_file.write_line("12345798")

instead of

Code: [Select]
local writeit = wrt_file.write_line("12345798")

533
Themes / Re: Arcadeflow theme v 7.1 [Release] Updated 24 March 2020
« on: March 24, 2020, 04:25:54 AM »
Arcadeflow 7.1 is out!

I tried to fix all the small bugs in 7.0 and re-introduced the display list with images.

Enjoy and report bugs!

534
Themes / Re: Arcadeflow theme v 7.0 [Release] Updated 21 March 2020
« on: March 22, 2020, 07:48:34 AM »
A question: on the AF display, now you can't select between list and list with image, right?

So... attached is a preview of how it might look with the images back on. It works, it's nice but honestly I think there's no point in replicating the system name over the artwork, it's redundand and even smaller than the one in the main list :O

 

535
Themes / Re: Arcadeflow theme v 7.0 [Release] Updated 21 March 2020
« on: March 21, 2020, 10:35:03 AM »
A question: on the AF display, now you can't select between list and list with image, right?

Exactly, and you can't chose if you want the systems logos or not. There was something in the list with image that clashed with the new menu system but, due to some last minute changes, I can maybe re-implement that. Let's see if I can do something for AF7.1 ;)

PS I'm also re-evaluating the grouped display, I don't like how it will reload the full layout just to change display, but maybe as an option it will be nice

536
Themes / Re: Arcadeflow theme v 7.0 [Release] Updated 21 March 2020
« on: March 21, 2020, 07:08:27 AM »
Thanks, but it gives me error


Wait, does this happen if you use Arcadeflow as displays menu layout? That might be the issue...

EDIT: You can try the attached layout.nut should solve the issue

537
Themes / Re: Arcadeflow theme v 7.0 [Release] Updated 21 March 2020
« on: March 21, 2020, 06:44:04 AM »
Thanks, but it gives me error

Uh, this is not good.. can you run attract-console.exe > log.txt and share the log? Thank you

538
Scripting / Re: Save and reuse data - fe.nv?
« on: March 21, 2020, 01:00:41 AM »
Using fe.nv is the easiest way because fe.nv is an actual squirrel variable, so it's easier to get the data back in the layout. There's not much documentation regarding fe.nv, bear in mind that if you use it as a straight variable, and another theme does the same, clash will occur.

My suggestion is to treat it as a table, define your own identifier and save/read data using structures like:

Saving:
fe.nv[“custom name”] <- Data

Reading:
variable =  fe.nv[“custom name”]

Otherwise you can use the file module to save and read data from files, I do this now, I got rid of fe.nv for the reason I explained before

539
Themes / Re: Arcadeflow theme v 7.0 [Release] Updated 21 March 2020
« on: March 20, 2020, 02:21:59 PM »
Arcadeflow 7.0 is out!

This is another important release, featuring a new menu system that has many advantages:
- lists are centered in the menu window and will scroll smoothly when the end of the screen is reached
- selected items have transparent text on solid background (it was fake before)
- drop shadows, yes we all love them ;D
- more "glyph" icons in the menus
- more information in some menus like filters that now shows the number of games in each filter

As usual, since this is a pretty large change, report any bugs and performance issues you should have. All this special features can be disabled anyway.

Keep safe from COVID-19 and enjoy retro gaming! Have fun!

540
Scripting / Re: Multiple fonts in the same add_text
« on: March 20, 2020, 01:13:42 AM »
Anyway, I've made as keilmillerjr said: two objects and proper alignment.

I find that with the msg_width property it's much simpler to align correctly fonts, I needed the logos in-line with text and I didn't want to re-position the elementrs every time, but it works great with msg_width

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