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Messages - progets

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631
General / Re: advanced filters
« on: October 08, 2018, 06:47:34 PM »
This should work.

Code: [Select]
filter               Euro
rule                 Name contains \(*Euro*\)

If you look at the "No Clones" rule in the wiki link mentioned above you can see that the "*" is used. I did minimal testing and it seems to work. This should eliminate the need to remove "(" and ")" and also needing to specify all the various possible combinations in of (Euro) in your rule(s). Cleaner is better.

632
General / Re: Attract-Mode+Linux+HyperSpin Themes?
« on: October 03, 2018, 12:14:27 AM »
NP. Glad you got it working.

633
General / Re: Attract Mode Windows 10, game list not appearing
« on: October 03, 2018, 12:06:50 AM »
Post you emulator.cfg and romlist.txt for Game Gear and Sega Mega drive. Also let us know the location of these roms and what file extensions these roms use.

634
Themes / Re: New theme - HUD 1.0.0
« on: September 29, 2018, 10:29:51 PM »
There's no need to change anything for me. I was just providing feedback that might help others. Truth be told, I think there are a bunch of great AM layouts but I've modified them all to suit my needs and setup, it's just the nature of the hobby.

I (and anyone else) that builds romlists using thegamesdb.net will have many categories with the "/". I do use mame to provide data for arcade games and some other systems but obviously mame doesn't support or have info for systems like PS2, Wii, GameCube, etc. Also, for all the mame supported systems you can use the history.dat file and not need the "extra" field of the romlist.txt or the "Overview.txt" file.

I don't have any issue with this theme using the previous game's "Overview" if no "Overview" is present. I modified the layout to show "Missing Extra" (in red) just like it would if I use the "extra" field of the romlist.txt. The biggest problem with using the "extra" field of the romlist.txt to store information is that you can't generate new romlists without having to manually move a lot of data.

Thanks again for the layout. I always like to see completely new concepts verses a twist on an existing layout.

635
Themes / Re: New theme - HUD 1.0.0
« on: September 28, 2018, 11:22:52 PM »
Cool layout! Thanks for sharing.

My 2 cents, take it with a grain of salt...

I see that this layout is using the "extras" field of the romlist.txt for the game overview which is a dated workaround. AM has used the "Overview" feature for a while and it's an overall better solution/option. I was able to use the newer "Overview" option with a couple of quick edits of the layout.nut.

Many of my (and most) romlist.txt "Category" fields contain the "/" which causes no art_by_category image to show up in the layout even though there is matching art. The "/" should be seen as an and/or but instead causes no image to be shown. Some examples: "Action / Adventure", "Action / Puzzle", "Action / Platform", etc.

If you're going to have those slick system configuration translation .nut files you should "go-to-town" and really build out the lists and nicknames (or at least add RocketLauncher aliases to the lists) either in this layout or as a module or plugin. It would be helpful for others using this layout or expanding on other layouts as well as people using RocketLaucher or coming from any FE that uses RL.

Again, take it with a grain of salt. Keep up the good work!

636
General / Re: Attract-Mode+Linux+HyperSpin Themes?
« on: September 28, 2018, 12:45:13 PM »
As mentioned above, the "Display Menu" wheel artwork are stored in /.attract/menu-art/wheel/.

637
General / Re: Attract-Mode+Linux+HyperSpin Themes?
« on: September 28, 2018, 09:47:12 AM »
HyperSpin themes use the HyperSpin folder structure and naming convention. You can look at this http://forum.attractmode.org/index.php?topic=974.msg7336#msg7336

HyperSpin themes use artwork (snaps,wheels,etc.) defined by the Attract-Mode emulator.cfg and not the default HyperSpin paths. Artwork for the "Display Menu" (you're calling the system menu) is stored in /.attract/menu-art/, even when using HyperSpin themes.

638
Scripting / Re: Modules and Plugin Gallery
« on: September 23, 2018, 12:39:36 AM »
Search function using controller/joystick (no keyboard needed). Credit goes to liquid8d.

http://forum.attractmode.org/index.php?topic=1946.msg13405#msg13405

639
General / Re: Daily Windows Build available.
« on: September 13, 2018, 04:18:51 PM »
Thank you

640
General / Re: Daily Windows Build available.
« on: September 13, 2018, 12:28:32 AM »
This build is out of control. The zip is now 389 MB and contains over 30 .exe files. Also, all the subdirectories are from 9/3 and not being updated.

641
Scripting / Re: Modules and Plugin Gallery
« on: September 09, 2018, 11:59:42 PM »
Game Manual/PDF Viewer for Windows Plugin. Credit goes to qqplayer and liquid8d.

http://forum.attractmode.org/index.php?topic=1927.msg13403#msg13403

642
That looks fine. Post your mame.ini file, chances are you don't have the rompath defined there.

643
General / Re: Show Last Selection not working
« on: September 08, 2018, 01:22:24 AM »
It is pretty straight forward if you exit AM (AttractMode) properly and then shutdown the OS (Operating System) properly.

The only place I have seen issues is with people using a Raspberry Pi and don't use the proper shutdown commands when exiting AM.

What's your:
- hardware
- OS
- layout
- AM exit command

Are you using RetroPie and/or toggling between another FE (Frontend)?

644
General / Re: Daily Windows Build available.
« on: September 06, 2018, 10:48:57 PM »
This zip file is still growing in size with 13 .exe files now.

I also noticed that the directories in the zip file aren't being updated, only the new .exe files are added.

645
Themes / Re: HyperPie2 Theme [V2 Released]
« on: September 05, 2018, 11:18:18 PM »
Calle81, you're always on top of things and add the latest cool features to your HP2 layout. If there were an award for most layout options, HP2 would win it. Sometimes this can be a double edged sword, advance AM users have no problems but newer AM users might be confused or overwhelmed with all the layout.nut files and options. Maybe consider a ReadMe.txt or instructions for less advance and newer users.

P.S. I'm surprised you don't have onscreen controller navigation options... you have everything else. LOL. I'm only kidding but if you do want them, they do exist. (PM me or search older layouts on forum if you have interest)

Keep up the great work!

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