Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Max_FS

Pages: [1]
1
General / Keymapping mismatch - unintentional Shutdown
« on: January 28, 2024, 04:28:44 AM »
Hi all,

as I just switched to the newest version of attract mode I encounter a strange issue. When I press the key for "Exit to desktop" AM exits to desktop and also shuts down my computer. When using the previous version, the shutdown only happened when I pressed the key for "Exit".

Can anybody help?

Best regards
Max

2
General / Re: Strange issue with starting Groovymame
« on: April 16, 2020, 11:13:36 PM »
Ok, it seems that this has nothing to do with AM.
When starting Groovymame and then choosing a game from the list to start, it prevents starting the game if files are missing. When starting Groovymame via command line it runs the game and gives a general warning after the game. So this explains why it is possible for AM to run the game.
Second thing was the different menues. This is caused by the skip_gameinfo command. Without this, GM shows an extended menue when pressing TAB. With that command there will be a reduced menu.

So there is no issue with attractmode. I am just wondering why Mame handles it different with the menues but this is another question...

3
General / Strange issue with starting Groovymame
« on: April 16, 2020, 12:51:03 PM »
Hallo everyone,

today I encountered something I do not understand. I upgraded to Groovymame 0.220 and started it standalone without AttractMode. I recognized that they made some changes to the menu of Mame and that some of my roms are no longer working. So far, so good.

However, when using AM to start those games, they are suddenly working and I do not see the changes in the menu of mame. So it looks like AM would still use my old version of mame to run those games.

BUT: This happens allthough I renamed the old Mame-Folder and created a new Mame-Folder with the new version. So in the AM-Settings all paths are leading to the new version of mame.  Also, I can check the version of mame that is running with CTRL+ALT+DEL. It tells me that it is running version 0.220.

Does anyone have any idea what could have happened? I am really clueless.

Best regards
Max

4
General / Re: [HELP]Dual screen monitor AM
« on: February 03, 2018, 01:48:59 PM »
Something more to add:

Could it be possible that the marquee it is not to be intended to be shown on the second screen after the emulator was started?
Following the link below, one may think that. However, there seems to be a solution for that problem to be found there.
https://github.com/mickelson/attract/pull/405

As described there, I changed the fe_window.cpp (and some other file) and compiled a new attract.exe

Now it is better but it still doesn't work as expected.
When starting Groovymame, the second screen becomes black from one second to another.
Then, with some emulator the second screen stays visible for some seconds (Model2 Emulator).
With the next Emulator (Vice) the second screen stays visible permanently but also some window is shown.
Only WinUAe works well, the second screen stays visible without any problems.

Is this helpful to anyone? Is there somebody who has additional ideas to deal with the problem?

5
General / Re: [HELP]Dual screen monitor AM
« on: December 31, 2017, 01:26:38 AM »
In addition to my previous post: With the new version of AM I have the same problem both with standard mame and Groovy Mame. Strange indeed...

6
General / Re: [HELP]Dual screen monitor AM
« on: December 31, 2017, 12:30:01 AM »
Hi Arthur,

your problem seems familiar to me, I encountered it with the last version of attract mode where I used a second screen monitor with help of a certain workaround and now I have the problem again with the latest version of attract mode when using the multimon plugin.

I do not yet have a solution but there are some things i recognized.

In the older version of attract mode, the plugin did not work for me. However, I was able to display a marquee graphic on the second screen by editing the theme file. I just placed an image with coordinates outside of the range of the resolution of my primary monitor and it suddenly appeared on the second monitor. It basically worked but was not sufficiently satisfying (some graphics were stretched, some not well placed etc.). However, it worked in the frontend and it worked with the emulator running.
But, it only worked with standard MAME. With all other emulators, including Groovymame, Vice etc, it only worked in the frontend and disappeared, when starting the emulator.
Now I use the new version of attract mode with the multimon-plugin and without my workaround. Within the frontend it works perfectly, but after starting Groovymame or Vice, the marquee disappears. I did not test it with standard MAME, maybe this would work.

I can not say this for Groovymame, but I recognized that emulators like vice or WinUAe used parts of the second screen. Vice starts in window-mode and is displayed on both screens.
Therefore I think the problem may be that something else is displayed on the second screen that is irritating attract mode so it wont display the marquee on the second screen. It may be an emulator or maybe also something like the taskbar.
 
What are the emulators you were using when having this problem?

7
General / Re: Windows 10 multiple monitor marquee
« on: September 16, 2017, 12:53:46 PM »
I have the same problem as described below (though I use Win7 64bit) and I tried to use the fix mbalfour described but had no success so I hope it is ok to revive this topic.
I took the code provided below and copied it into fe_vm.cpp (Is there some certain place in the code where it should be placed?).
Then I got Visual Studio and tried to compile the main.cpp but it tells me that "SFML/Window/Event.hpp" is missing which is included in fe_input.hpp. Same applies to the next hpp-file fe_input.hpp tries to include.
I tried to find the files but I had no success, not on my harddrive and not somewhere else (e.g. github).

What am I doing wrong? Can anybody please help me?

8
Scripting / Re: Getting MultiMon Script to Work?
« on: August 19, 2017, 02:48:44 PM »
I have the same problem and just started a new topic with a question regarding that problem. Maybe someone answers and it may also be helpful for you.
Do you get any error messages after activating plugin? 

9
General / Multimon Plugin - Second screen - Dynamic marquee
« on: August 19, 2017, 02:43:09 PM »
Hallo everyone,

first of all, please allow me to thank for such great Frontend and the existence of this forum being so helpful for many questions.
However, I have great problems with multimonitor support and I can not find a solution by searching the forum.
 
I am about to set up a Mame PC with Windows 7 (64bit) and I have an ArcadeVGA I connected to a CRT Screen via VGA output and a standard computer monitor via DVI output.
In Windows Projector Options Menue I choosed "second screen only" (its the CRT). I also tried other settings, but but then nothing works well. However, I tested both screens and both work but only as a single screen.

In attract mode, using attractman layout, I enabled Multiple Monitors within the General settings and  the Multi-Mon plugin. Finally I put some graphics in the marquee folder which are displayed correctly in the frontend which is displayed on the CRT but nothing happens on the  PC monitor. There is no difference whether I am in the frontend menue or a game is running.
One problem that keeps me puzzled most is that not even an error with regard to the multimon plugin is displayed anymore. This was different when I first tried but suddenly the messages disappered and now it seems that the plugin is completely ignored. When I activate other plugins I get error messages...

Now I do not even know where to start. Does anyone know the problem? Are my settings in Windows and AM correct? Do I have to make changes in the multimon.nut or in the layout file?

Any help is highly aprreciated.

Best regards
Max

Pages: [1]