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Messages - sergiohyperspin

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16
Themes / Re: Using native Hyperspin in attract-mode
« on: May 01, 2020, 09:49:17 AM »
Nice job, but I think AttractMode behave differently in windows than in the RPi. I try out your modifications in my 4:3 screen bartop and didnt looked good.
When i set up 4:3 - the theme looked 16:9 with black bars on the top and the bottom, and the theme seems that was pushed to the left and the art looks out of place.
When i set up 16:9 - the theme fills the screen, but the art still looks out of place.
The cartart and box art was really a dilema for me, because, my intention was to place  in a spot where didnt cover the art or the video in any themes,without the need of modification of individually themes.

Look the pictures

17
Themes / Re: Using native Hyperspin in attract-mode
« on: April 30, 2020, 10:28:02 AM »
Very nice. I will try out. As for the streched screen, there are two things you must consider: 1) most of the Hyperspin layouts are made in 1024x768. 2) the Hyperspin nut sets the screen size in both 4:3 and 16:9 in 1024x768, but in 4:3 the aspect ratio is oreserved and in 16:9 is not

18
Themes / Re: Using native Hyperspin in attract-mode
« on: April 29, 2020, 06:17:32 PM »
I am testing here and until now its all ok. As for the snap position it is not in the hyperspin.nut that you need to modify, you can change in the hyperspin theme  usin HyperTheme( from the original Hyperspin), just dont forget to add any video to set the position, otherwise when you save the theme will load without a video

19
Themes / Re: Using native Hyperspin in attract-mode
« on: April 29, 2020, 05:13:55 PM »
I use the system in a raspberry pi, i will install in windows to see if i can figure it out.

20
Themes / Re: Hyperspin Theme Mode [Release v2.0]
« on: April 25, 2020, 08:12:04 PM »
Yaron your Layout is great and inspired me to make a huge modification in the hyperspin.nut. But, since i use in the RPi3, i made some modifications so the layout works in the way that i want: (search for the art inside the /menu-art/ or in the /roms/(emulator) folder).

I also change the pointer and bezels, so the theme look specifically for bezels and pointers for each system and create a category "Emulator". I will share my pointers and bezels: https://mega.nz/file/uhUmhAZR#n0PfuyH6FdH-RWJhN1EW2kXZpKFt45vweewTNqtyD3U   

Just place them inside the respective folders inside the theme folder.

Pointers and bezels: https://mega.nz/file/uhUmhAZR#n0PfuyH6FdH-RWJhN1EW2kXZpKFt45vweewTNqtyD3U


21
Themes / Re: Using native Hyperspin in attract-mode
« on: April 25, 2020, 05:44:03 PM »
Hello Yaron, sorry about the delay, but when i saw your theme i was amazed.

So i was trying to implement some of the features of your theme in the hyperspin.nut and, given the limitations of my knowledge, i think i was sucessful. I manage to implement the following features (all credits to you and your coding):

- Set perspective 4:3  and 16:9;
- Dynamic bezels: the bezel correspond the emulator or game;
- Dynamic pointer: the pointer correspond the emulator
- Hyperspin art (next system,previous system, next game, previous game, press start,player 1 and 2 - the art can be changed by emulator, since searchs the emulator folder for the animation)
- Show cartart;
- Show boxart;

I couldn´t implement the pointer animation and fading out.

As the hyperspin.nut already allows to use real Hyperspin layouts (with some limitations), this is script and some hyperspin layouts are enough to make a real

I will share the basic layout folder (to be placed in /.attract/layouts/, without the game hyperspin layouts(only default themes) due the size: https://mega.nz/file/eksxDQKR#gO6LAAcU4s9lN3a1CdmO8R_p9oA5Yyh6i8f7hoZ3H4s

and the hyperspin.nut (to be placed in /usr/local/share/attract/loader/)

Since i use a Raspberry Pi 3B, i dont know about other systems.

I also took the liberty to modify your layout.nut, to main menu, because wont show videos for me. I changed to show dynamic bezels and pointers, ang get the art in the roms folder.

My other layouts, based in the first hiperpie,i will share soon,because i will modify with some of the features what will take sometime, because i had a lot of themes.

The demo of the hyperspin.nut: https://youtu.be/0aPPH5ZnFhU

Tks

22
Themes / Re: Using native Hyperspin in attract-mode
« on: April 16, 2020, 11:01:35 AM »
Sure, i will prepare the base and post here.

23
Themes / Using native Hyperspin in attract-mode
« on: April 13, 2020, 02:12:03 PM »
Hi guys, i created an image that uses hyperspin themes in the attractmode using the hyperspin.nut. I modified the hyperspin.nut and the art to make more similar to the real hyperspin. My image uses some hyperpie v.1 themes for consoles, and other themes that i made using the hyperpie themes as model. If anyone wants i can share that base.
You can check my image in the following video: https://www.youtube.com/watch?v=uJy3-Rz-yQ4

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