_my_image = fe.add_image( "help.png", 0, 0 );
The 0,0 is your X and Y cords, change those to position it where you want
If you're rotating the layout you could look at a switch statement tied to one of the custom buttons attract mode offers and change all your items positions inside of that. You can use the same approach for menuselect vs launching games
//Signal Handlers
fe.add_signal_handler("interationControls");
//--Define what interactions should do on the layout
function interationControls(sig)
{
switch (sig)
{
case "custom1": //button x for example (set in menu of attract mode the key to use)
logo.x = 500 // just an example
return true;
}
}