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Messages - DietCoke

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General / Re: Raspberry Pi Image for Pi 2 and Pi 3
« on: July 28, 2016, 10:24:16 AM »
Gah!  Sudo....

Thank you - looks like I need to spend some more time in Linux, getting seriously rusty.  Thank you.

General / Re: Raspberry Pi Image for Pi 2 and Pi 3
« on: July 27, 2016, 03:43:52 PM »
To use a usb drive we need to edit a file in emulationstation and change the paths for attract emulator configs.

So, here's what we do. Edit the /etc/emulationstation/es_systems file and change the system paths that you want to use a usb drive. Example, for the mame system, change this line.

Now, when you boot into emulationstation to configure your emulators it should scan the new rom path on the usb drive.

When I boot in and try to edit I'm getting denied due to rights.  What's the syntax for editing that es_systems.cfg file?

Themes / Re: New Theme - Game Station HD v2.2
« on: January 24, 2016, 05:49:24 PM »
Nice theme!  Where would I find the section of code that would widen the list on the far right?  I'd like the text game titles to have more space on the screen.  I've been digging in the layout.nut but haven't found it yet.

General / Re: Attract-Mode retaining focus on launch of emulator
« on: January 15, 2016, 09:49:59 AM »
I haven't experienced the issue with GameEx, MGalaxy or Hyperspin.  I've already tried updating graphics drivers, reinstalling from scratch, reinstalling the OS and setting the screen to Fullscreen (that's the only way I use it).

I'm not saying that AM is bad - far from it - I just wish it could keep track of window focus better :)

General / Re: Attract-Mode retaining focus on launch of emulator
« on: January 14, 2016, 04:45:27 PM »
This is happening to me as well with Mame, and I've already tried different versions. 

From a strict definition, yes, AM works correctly.  But this doesn't seem to be an isolated problem and with Windows being the largest user base (I'm assuming) I would hope that a workaround could be made within the app.  I'm not running into this issue with any other front-end.  While I prefer AM over others, this is a serious annoyance.

Love it!

General / Re: UltraStik360 configuration
« on: November 08, 2015, 06:29:42 PM »
Clarifying this a bit.  I'm looking for the contents of this file (assuming AttractMode is located at the root of C:


If you have an Ultrastik 360 and mame is updated the controller map automatically for you, I'm talking about you.  (If someone is out there with that config)

Thanks folks!

General / UltraStik360 configuration
« on: November 05, 2015, 03:36:30 PM »
Can someone running 1.6 64-bit post their Ultrastik360 plugin configuration?  I've got two of these joysticks but have been unable to get it working, and I think I'm just missing something conceptually.  Do I need to point to UltraMap for this?  Trying to figure out what I need to enter for "Path to the mapping executable".

Themes / Multiple monitors
« on: October 22, 2015, 12:43:22 PM »
In my picking around at the layouts it seems that if you have two monitors you need to use the coordinates in essentially one large grid, versus two smaller grids. 

Example:  Mon 1 = 1360x768, Mon 2 = 800x600

Attract-mode appears to consider it to be one large grid of 2160 X 1368, or something along those lines.

Is there any way to specify the artwork to go to a specific monitor in a way that is independent from the artwork/resolution of the first display?  The reason I ask is that one monitor is mounted in the marquee (similar to but not stretched the full width) and the primary one is the main display.  If I change the resolution on the marquee it affects the layout placement of the primary screen as well.  If I'm going to make a change to the marquee resolution for different apps it'd be nice to not have to re-adjust all of the artwork each time.

Hope this makes some sense :(

General / Re: Option to mute audio output from video selectively
« on: August 23, 2015, 07:30:13 PM »
Thanks guys - sorry for the late reply.  The fix turned out to be omegaman's suggestion.  That way I kept the music from the background video but was able to mute the video from the snaps.  Thanks so much to both of you!

General / Option to mute audio output from video selectively
« on: August 14, 2015, 11:45:00 PM »
I have sound coming from:

local snap = fe.add_artwork( "snap", 0, 661, 400, 300 );
snap.pinch_y = 0;
snap.rotation = 0;
snap.preserve_aspect_ratio = true;

They are the game preview videos from emumovies.

I have sound coming from:

fe.add_image( "example.mp4", 0, 0, 1920, 1080);

How do I shut off the audio that comes from:  fe.add_artwork( "snap", 0, 661, 400, 300 );?

TL;Dr :  I want sound from example.mp4, but I don't want sound with the emumovies videos and would like to mute it

General / Re: It lives!
« on: July 23, 2015, 04:26:21 PM »
Any consideration on moving to another "host"?  Sourceforge seems to be getting worse and worse.

General / Re: LEDBlinky
« on: April 21, 2015, 05:47:47 PM »
Good deal, raygun, thanks for the info.  I won't be able to troubleshoot that for a while as the cabinet is getting painted right now, but I am planning on getting that working.  Right now everything's kind of on hold until that part gets wrapped up!

General / LEDBlinky
« on: March 27, 2015, 09:56:17 PM »
Anyone have this working?  :)

Themes / Re: Arcade Row - WIP
« on: March 27, 2015, 08:18:02 PM »
Any chance that you have a higher resolution version of cab.png?  My resolution is 1360x768, I think I can adjust properly for that and would share of course.   If not, no offense taken, but it is good work!

I've got a couple of themes that I've been working on, once I'm more comfortable with how they're working / looking I'll post them!

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