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Messages - Billyc666

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1
Themes / Re: WIP - New theme suggestions
« on: February 02, 2020, 06:16:07 AM »
cool, i quite like the theme you are working on, and have wondered to go that route instead of having to adapt images , i also wondered if maybe i use a 3d room builder to create the back drop for all systems then add consoles, posters ect. i had an idea
for an ahk script to read the console window and look for the theme loaded then launch internet radio in the background (hoping the ahk guys can help on this on their board), so it can be used for ambience ie atari 2600 maybe plays 70s/80 radio

2
Themes / Re: WIP - New theme suggestions
« on: February 01, 2020, 12:59:46 PM »
lol, i can see why, it does look like a white monitor

3
Themes / Re: WIP - New theme suggestions
« on: February 01, 2020, 12:09:11 PM »
Thank you, it is my first attemp the layout was just for atari 2600 because i wanted to create a different room per console with decor matched to era..lol tv on the left is a window with a blind..that what you can see on it is the weels/logos hence it doesnt look right, the tv (on the right) could do with something to make the screen look like a crt

4
Themes / WIP - New theme suggestions
« on: February 01, 2020, 08:36:04 AM »
any sugestions on the wheel list on this layout, to me it doesnt look good, but im kinda stumped for ideas



Code: [Select]
// Include the converyour helper module
fe.load_module("conveyor_helper");

fe.layout.width = 1920
fe.layout.height = 1080


fe.add_image("images/sysbackground/[DisplayName].png", 0, 0, 0, 0);

local frontbox = fe.add_artwork("box", 607, 758, 222, 338);
frontbox.origin_x = 111;
frontbox.origin_y = 169;
frontbox.rotation = 342;
local snap = fe.add_artwork( "snap", 1040, 172, 402, 308);
snap.pinch_y = -40;
snap.skew_y = -16;
fe.add_image("images/frame.png", 1014, 80);
fe.add_image("images/mask.png", 679, 780);


local vList = MyGameList();

// ----------- General List Options -----------
vList.type = ch.Linear_Vertical; // OPTIONS: ch.Spinwheel / ch.Linear_Vertical / ch.Linear_Horizontal
vList.bend.direction = ch.Right;  // OPTIONS: ch.Left / ch.Right
vList.x = 0; // OPTIONS: top left x-coordinate if gamelist is linear or the center x-coordinate if a spinwheel
vList.y = 0; // OPTIONS: top left y-coordinate if gamelist is linear or the center y-coordinate if a spinwheel
vList.width = 70; // OPTIONS: linear game list total width in pixels
vList.height = 500; // OPTIONS: linear list's height in pixels
vList.y = 300; // OPTIONS: linear list's height in pixels
vList.ms_speed = 250; // OPTIONS: in milliseconds, sets the speed of the conveyor

vList.fade_delay = 500; // the amount of time in milliseconds before the fade should start
vList.fade_speed = 1; // the mulitplier controlling the speed of the fade
vList.fade_selected = false; // OPTIONS: TRUE/FALSE fade selected game if gamelist fading is active


// ----------- Linear List options -----------
vList.linear.padding = 0; // the amount of padding in pixels between each gamelist item

// ----------- List Item  Options -----------
vList.item.contentTemplate = ch.Artwork_or_Text; // OPTIONS: ch.Artwork / ch.Text / ch.Artwork_and_Text / ch.Artwork_or_Text / ch.Flyer_and_Artwork
vList.item.count = 3; // OPTIONS: Total number of gamelist items to display
       
vList.item.sizeScaling.low = 1.00; // OPTIONS: 0-100 Scaling size percentage to use for the item furthest from the selected item
vList.item.sizeScaling.high = 1.00; // OPTIONS: 0-100 Scaling size percentage to use for item closest to the selected item
vList.item.sizeScaling.currentlySelected = 1.10; // OPTIONS: 0-100 Scaling size percentage to use for the currently selected item
       

       
vList.item.width = 450; // OPTIONS: Width of each gameList item in pixels before scaling - dynamic with linear horizontal lists
       
vList.item.margin.left = 40; // OPTION: bounding box left margin size for all images and text
vList.item.margin.right = 100; // OPTION: bounding box right margin size for all images and text
vList.item.margin.top = 400; // OPTION: bounding box top margin size for all images and text
vList.item.margin.bottom = 0; // OPTION: bounding box bottom margin size for all images and text
       
       
// ----------- List Item Content: Text -----------
vList.text.message = "[Title]";
vList.text.alignment = Align.Centre;  // OPTIONS:left/right/center
vList.text.normal.font = "Arial";
vList.text.normal.size = 18; // OPTIONS: text font size for every gameList item
vList.text.normal.color.red = 255; // OPTIONS: text font red color channel 0 - 255
vList.text.normal.color.green = 255; // OPTIONS: text font green color channel 0 - 255
vList.text.normal.color.blue = 128; // OPTIONS: text font blue color channel 0 - 255

vList.text.currentlySelected.font = "Arial";
vList.text.currentlySelected.size = 18; // OPTIONS: text font size for every gameList item
vList.text.currentlySelected.color.red = 128; // OPTIONS: text font red color channel 0 - 255
vList.text.currentlySelected.color.green = 255; // OPTIONS: text font green color channel 0 - 255
vList.text.currentlySelected.color.blue = 128;  // OPTIONS: text font blue color channel 0 - 255
       
// ----------- List Item Content: User Defined Artwork -----------
vList.artwork.type = "wheel"; // OPTIONS: name of the artwork to use for the conveyour
vList.artwork.preserveAspect = true; // OPTIONS: true / false


// show the vertical list
vList.show();


5
General / Re: sound Q:
« on: February 01, 2020, 06:29:30 AM »
is there any way to have this play an m3u file that points to a radio staton

6
General / Re: Help Understand theme creation
« on: January 31, 2020, 02:14:48 PM »
Thank you, i think its pinch and skew

7
General / Re: Help Understand theme creation
« on: January 31, 2020, 01:13:42 PM »
is  there a way to skew rotate warp artwork like this

8
Themes / Re: Nostalgic Bedroom By Pademonium
« on: January 30, 2020, 08:22:17 AM »
here's a Atari 2600 i knocked up last night using a piece of artwork by marcin lusnia, feel free to use, actually if you want to use it let me know and ill upload the correct size or the psd
 

9
Themes / Re: RetroDiction Theme v1.0 Released
« on: January 28, 2020, 08:43:21 AM »
Cool, love this theme. very clean but with plenty of info and functionality, well done

10
General / Re: Romlist Master
« on: January 28, 2020, 08:36:56 AM »
you could use files from my git, not been updated in years but theres a lot of info i collected, again these are based on hyperspin databases

https://github.com/billyc999/Game-database-info/tree/master/xml%20files

11
General / Re: Help Understand theme creation
« on: January 27, 2020, 10:25:07 AM »
Thank you, ive been experementing with the code and getting the hang of it through what you wrote and through snippets off the forum and from the pre made themes.

12
Themes / Re: Nostalgic Bedroom By Pademonium
« on: January 27, 2020, 05:32:47 AM »
Cool, i had the same idea fro my systems after using mgalaxy, although i need to find good rendered rooms to even make a start..im still contemplating my systems menu how i want it to look

13
General / Re: Help Understand theme creation
« on: January 25, 2020, 12:54:53 PM »
Thanks rand0m, ive been reading a bit of the forum today, than made a quick mockup in PS, this would be just main menu as i had another idea for game menus

can favourites for system be called from main menu before entering into the games menu?

14
General / Re: Help Understand theme creation
« on: January 24, 2020, 09:51:27 AM »
Thank you very much apreciated, before i begin. is it best too use am builder or use a similar theme and edit the layout
im assuming a similar layout and trying to figure each section of codes function

15
General / Re: Help Understand theme creation
« on: January 24, 2020, 08:49:52 AM »
Thank you that makes sense, just one question was pixel.png as demonstartion or is that needed for the horizontal scroll list to use images from wheel folder


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