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Themes / Re: It's possible to use a Displayname artwork in displays?
« on: July 18, 2021, 03:16:15 PM »
nice, gonna try today, thanks a lot!!
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executable C:\RetroArch\retroarch.exe
args "[romfilename]" -L cores\bsnes_mercury_balanced_libretro.dll -fullscreen
workdir C:\Retroarch\
rompath C:\ROMS\snes
romext .zip;.sfc
system SNES
info_source thegamesdb.net
exit_hotkey Joy0 Button9
artwork flyer
artwork marquee C:\ROMS\snes\images\marquee
artwork snap C:\ROMS\snes\images\snap
artwork wheel
executable C:\RetroArch\retroarch.exe
args "[romfilename]" -L cores\fbalpha_libretro.dll -c configs\fb_alpha_libretro.cfg -fullscreen
workdir C:\Retroarch\
rompath C:\ROMS\neogeo
romext .zip;
system Arcade
info_source thegamesdb.net
exit_hotkey Joy0 Button9
artwork flyer
artwork marquee C:\ROMS\neogeo\images\marquee
artwork snap C:\ROMS\neogeo\images\snap
artwork wheel
//
// Attract-Mode Front-End - "Arcade" sample layout
//
fe.layout.width=1920;
fe.layout.height=1080;
local t = fe.add_artwork( "snap", 990, 200, 890, 700 );
t.trigger = Transition.EndNavigation;
t = fe.add_artwork( "marquee", 1533, 72, 347, 95 );
t.trigger = Transition.EndNavigation;
t = fe.add_artwork( "wheel", 1512, 920, 360, 160 );
t.trigger = Transition.EndNavigation;
t.zorder = 1
local l = fe.add_listbox( 25, 190, 920, 810 );
l.charsize = 28;
l.rows = 20
l.set_rgb( 100, 100, 100 )
l.set_sel_rgb( 255, 255, 255 );
l.set_selbg_rgb( 0, 0, 0 )
// l.sel_style = Style.Bold;
l.align = Align.Left;
local l = fe.add_image( "bg.png", 0, 0 );
l.zorder = 9
// l = fe.add_text( "[DisplayName]", 0, 15, 640, 30 );
// l.set_rgb( 0, 0, 0 );
// l.style = Style.Bold;
l = fe.add_text( "[Year] [Manufacturer]", 38, 1020, 320, 16 );
l.set_rgb( 255, 255, 255 );
l.align = Align.Left;
l = fe.add_text( "Played [PlayedCount] Times", 400, 1020, 320, 16 );
l.set_rgb( 255, 255, 255 );
l.align = Align.Left;
l = fe.add_text( "[ListEntry]/[ListSize]", 655, 1020, 290, 16 );
l.set_rgb( 255, 255, 255 );
l.align = Align.Right;