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Messages - jedione

Pages: [1] 2 3 ... 25
1
Scripting / Re: Controls module v1.0!
« on: Yesterday at 07:06:15 PM »
i will be trying this out...fo-shure

thank you..... :) :) :)

2
Themes / flipper "theme preview"
« on: Yesterday at 03:04:36 PM »

flipper, demo....


so i was making a mini nes theme, and i trashed it...kind of tired of the sounds..
then i have a older theme, city hunted was not all that i wanted...but still cool.

so with new grafix and sound, and a cross between the functionality and newer list's
iv made this "flipper"  moves fast ,,clean brite and fun..

im hoping to have it out in a week or so.

you tube = https://youtu.be/hwzqZ228o18






 


3
Themes / Re: "P5" theme
« on: December 09, 2017, 08:24:52 AM »
here is update showing the list overlay...

just been bizzy, with the fam...try to put out next week some time

preview = https://youtu.be/ktx8a94G3ug

4
Scripting / Re: Q: on missing art for FadeArt module
« on: December 06, 2017, 06:55:34 PM »
so adding a .png works,,  but nothing els does..

so i looked at the , Fade.nut in modules   and their it is..

line #83    "test = fe.script_dir + _label +".png ;"

so i changed it to .mp4 and now that works ...

but now .png dont work.. so i tryed several diff ways to see if i could add two or three files

like  .png, mp4, jpg , ext...  know luck     

any help from a scripter  so the fade.nut can be updated would be nice  thanks.


5
Scripting / Re: Q: on missing art for FadeArt module
« on: December 04, 2017, 06:29:48 PM »
well that would be to easy!   8)

trying when i get home..  thanks bro..

6
Scripting / Q: on missing art for FadeArt module
« on: December 04, 2017, 01:56:28 PM »
so lets say your using this to add a snap....
local snap = fe.add_artwork(  "snap", flx*0.050, fly*0.200, flw*0.200, flh*0.250 );

and you dont have a "snap" for it ,,if you put a pic or a vid in the layout called "snap.png" it
will use that in place of the missing..

ok.. now if your using ..module fadeart
local snap = FadeArt (  "snap", flx*0.050, fly*0.200, flw*0.200, flh*0.250 );
it dont work.

Q: anyone know how to add a filler for this..thanks



7
General / Re: Overview share
« on: December 02, 2017, 06:33:21 AM »
thank you lovin it...good work

8
Themes / Re: Conveyor_Helper Module for Themers: Updated - 11/28/2017
« on: November 30, 2017, 07:09:39 PM »
cList.fade_selected = false;
or
cList.fade_selected = true;

is not making a difrence.

so then i slode it down a bit but same thing.."cList.ms_speed = 1250;"
but now it is easer to see..

youtube= https://youtu.be/8Z0pBCd99V4

if your not getting this ,,  then it's  got to be on my end
it would be nioce if more peaple were testing it to to get some feedback..but that will take some time.

9
Themes / Re: Conveyor_Helper Module for Themers: Updated - 11/28/2017
« on: November 30, 2017, 07:42:47 AM »
Q: im testing your new addon of coverflow, and im

getting this quick flash of the last position at the end of each transition.

i am on the latest am build, and plenty of power..

any idea what could be causing this?  thanks

youtube = https://youtu.be/COGaVw5r-1c

10
Themes / "P5" theme
« on: November 29, 2017, 05:04:15 PM »
pandoras box 5 theme

just started yesterday...not mutch grafix out their for it yet

will be done this next sunday...to share

here is a preview on were im @t on it. :)

goal is to make it just like the oem..

youtube = https://youtu.be/lntCQjLXLmI

mabey somone would like to help...?








11
Themes / Re: Pandora box 5 layout
« on: November 28, 2017, 07:32:52 AM »
+1 ::)

12
Themes / Retrorama_theme
« on: November 27, 2017, 05:58:32 AM »

Retrorama for AM....

here ya go its a prety good take on the theme for ES,, but not perfect..

big thanks to ...phill doddles for the art work.
big thanks to keilmillerjr for the module...

some 76, consols/ gendras suported,  includs

System menu, & theme & module  just remember that u need to match all
your names..to the artwork!

enjoy.

PS:
 also the big one,  To enjoy the theme to the fullest
you will need .........
these magicTokins compleated in your IE: "%home%>romlists>nes.txt"
[Players]
[Category]
[PlayedCount]
[Overview]
[Manufacturer]
[ListEntry]

to see them...

any problems, let me know and will get them worked out..peace

Notes: this theme personaly has more than ill ever need ..
and im done with it..just some element posisining really.
the art was all ready done, the bigest part..
i think the gem out of the is keilmillerjr new module..
iv already got three other theme's in the making because of it..
so thanks..

DL LINK = http://mir.cr/KZOEU8OW

                http://mir.cr/KZOEU8OW

sorry my dropbox is not avalible right now


13
Themes / Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« on: November 26, 2017, 10:00:32 PM »
tomorrow morning...im calling it done!
...good night. :)

14
Scripting / word wrap, control ?
« on: November 26, 2017, 11:18:10 AM »
any one know if it is possible to set ".word_wrap = true;"

to only,  a set amount of lines  like 2

ie: if the text is the length of 3 lines only 2 lines will show. ???


15
Themes / Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« on: November 25, 2017, 02:25:59 PM »
ok great news,  the module has been released....over in the scripts section..

here is a glimpse of what it can do...and also looking forward to releasing
this theme this weekend, with a few tweaks.

a big thanks to keilmillerjr for his help to this community

check it out..https://github.com/keilmillerjr/shuffle-module

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