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Messages - popoklo

Pages: 1 2 [3] 4
31
Scripting / Re: Scale Animation issue
« on: October 20, 2017, 10:48:23 AM »
hey kent!

i also tried something with Timing Animation and had absolutely no Chance to fix the Situation you also seem to discovered:

in your Video:
Holding down a key for longer to go through games fast will fail animations or even conditions in tick callback. My variables should Change on tickcallback but do not if i hold a key to scroll through games and release it afterwards.
i didnt know a solution and tried VERY Long. no Chance.


32
Scripting / Re: animation pulse not working?
« on: October 15, 2017, 03:11:03 AM »
thx 4 your answer kent!

i tried everything. theres no error produced. cant get pulse working.
did a Workaround. Using TickCallback and check if Alpha is 0. then resetting to 255.
i dont like Workarounds. but ok.


33
Scripting / animation pulse not working?
« on: October 08, 2017, 07:33:09 AM »
Ahoi!
try to do a pulsating selection Frame, it only runs once:

local flicker_anim = {
   when = When.Always,
    property = "alpha", time=300,
    start = 255, end = 0,
    loop = 1, pulse = 1
}

local frame2 = gamegrid_surface.add_image("frame.selected.2.png", 0, 0, 240 220); frame.alpha = 255;

animation.add( PropertyAnimation( frame2, flicker_anim ) );

does anyone had the Problem? or knows my fault?

thx!

34
Themes / Re: [WIP] NES mini theme
« on: June 09, 2017, 08:23:29 AM »
i have a hint :)

youre casing "MAME". my Display Name is "mame". so it was not recognized.
For those who have a black Screen look for Case Sensitive Displeyname or Change the .nut Switch case "MAME" Thing.

greets

35
case "select":
{
         local previewClick = fe.add_sound("selectclick.mp3");
               previewClick.playing=true;
         
         return false;
}

tried this?

36
return false. not true ;)

37
Themes / Re: GridNew Theme update3
« on: May 03, 2017, 03:33:03 AM »
cool. nice help. tested the function. works. but with that i have to Change a lot of my Code. i also updated always my fe.list.index. and that also loads the hole Images again :(. Perhaps i will do that correction.
i think i also should use the normal grid theme but am to lazy to get into it :)

thanks anyway.

38
Themes / Re: GridNew Theme update3
« on: April 29, 2017, 09:33:15 AM »
thanks.
i tryed now the performance with downloaded flyers from progetto. the performance is a disaster. i think my code sux hard.
not efficient. perhaps someone can tell me if the
image.swap
function helps in performance? didn't use it. i only update the index_offset of every 15 images. i think attractmode loads then every time the same images again?

the Normal Grid Layout has much better performance with flyers. tested it. :(

Greets

39
Themes / Re: GridNew Theme update3
« on: April 28, 2017, 08:37:25 AM »
Hi :) Yes I'm trying it on a RPi3, hope that helps.

I changed the display to GridNew and it brings up large vert scrolling text.

Running latest Attract Mode and Retropie 4.2

OK. the big list shows normally up when a big error in the script is produced.
i only can help with the error information of u. sorry. can u see the console in any way in Raspi?

40
Themes / Re: GridNew Theme update3
« on: April 28, 2017, 07:11:31 AM »
hi. can u give me the attractmode console log?
do u use raspi?

This theme is not for multiple displays. i only use it for my mame display. in the config for my "mame" display settings i set "GridNew". perhaps this is a problem?
but your log would be helpful.

greets!

41
nice ! we want the same kent :) its very nice!

42
Themes / Re: GridNew Theme
« on: April 27, 2017, 06:48:28 AM »
Make it compatible with Flyer (Game Posters) and it will be awesome!

UPDATE:
i tried but the speed is then too bad. my code has to be more efficient.
<------- OK. MY FLYERS .JPG are CORRUPT. That's why i had lags and bad speed!. so u can change it and works with flyers.

u can test it easy with changing one word in layout.nut at line 40:

      art.push(gamegrid_surface.add_artwork("snap", a*SPACEX+80, i*SPACEY+110, 200, 250));

change "snap" to "flyer". thats it.

greets.

43
Scripting / Re: Any one know the code of this grid sliding effect?
« on: April 26, 2017, 08:01:01 AM »
coool. i also have a solution.
only thing is that my animation scrolling up and down is a bit sloppy.

anyone can look in my messy code:
http://forum.attractmode.org/index.php?topic=1644.0

my solution: don't wait for animation and THEN update art. i now update art and set my grid some pixel down and THEN animate it the same pixel back.

44
Themes / GridNew Theme update3
« on: April 26, 2017, 05:36:43 AM »


new YOUTUBE update3:

Youtube Video


You Need: snaps videos AND pics (for best take title pics)
Its made for 1080p!
On top line there are the Filters, made only for 10 max.
Finally there is a nice Animation added when you scroll up or down the games.


have fun and feedback is welcome.
i will update this theme with more things...

Update1:
- Scrollbar added
Update2:
- forgot to set screensizes -> should run on different resolutions. whoops
Update3:
- the actual game will have an Image and fade away so the video is visible afterwards. see the youtube video.

Greets!

45
nice!
looking Forward to see ur Code!

greets

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