Attract-Mode Project > Announcements

Version 1.6 Released!

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raygun:
Attract-Mode version 1.6 has arrived!

Noteworthy changes with this release:

* SWF file support (experimental)
* Layouts and plugins can now be contained in zip files
* OS X packaging improvements
* Added ability to set filter exceptions
* Added intro mode to optionally show intro video
* Added German, Japanese and Korean translations
* Added mame video scraping (progettosnaps.net)
* Many many bug fixes (including FLV videos not playing, resolution dependent pinch/skew effects, and multimonitor not working on 64-bit windows).

Download it here: http://attractmode.org/download.html

raygun:
Here is the full Changelog:

# Changelog #

## Commits from v1.5.3 to v1.6.0

### Andrew Mickelson (55 commits)

* Update language template with missing strings
* Fixed artwork detection when video disabled in the layout script
* Added module for animated listboxes (animlist)
* Fixed regression in saving of filter settings
* Added windows native compile instruction (thanks liquid8d)
* Bumped to version 1.6.0
* Fixed loading artwork images and fonts from zipped layouts
* Added create-windows-package script to repository
* Issue #151: shaders can now be specified as an absolute path
* New system for handling languages
* Added Filter exceptions
* Don't run an emulator multiple times if the user repeatedly mashes 'select'
* Further improvement of scummvm import
* Added scummvm specific "info source"
* Fixed compile when no audio resampler is used
* Fixed error message when a layout path can't be found
* Initial addition of automatic loading for mamewah and attractmode xml layouts
* Added liquid8d's scrollingtext, file-format, file-layout and updated animate modules
* Fix font loading break from last commit
* Added loading of fonts from a layout/plugin zip file
* Added FeMediaImp
* Collection of misc. minor changes
* Added German language (thanks Onkel_Tom)
* Improvements to the initial language selection menu (for Japanese & Korean)
* Added Japanese and Korean translations (thanks checkist)
* Updated French translation (thanks JMD)
* Issue #121 - Added fe.nv table to squirrel, for persistent storage
* Cache function objects for the script callbacks
* Added "reload" signal
* Fixed raspberry pi compile
* [OS X] don't try hiding the mouse on OS X, it's not worth the hassle
* Fixed compile for versions of SFML before 2.3
* Added header
* Issue #137 - fix for resolution independent pinch/skew effects
* Issue #145 - Fixed crash on bare config
* Added mame video scraping
* Better looking scaling for videos
* Issue #126: layouts and plugins can now be contained in a .zip file
* Various small fixes
* Add glyph provider
* Fixes for OS X compile
* Initial implementation of swf support
* Fixed whitespace and some compile issues
* gameswf tu-testbed-code-1714-trunk
* [OS X] Try to regain focus after running emulator
* Added intro mode to allow easy playing of an intro video
* Issue #136: added key repeat for next/prev letters and next/prev favourites
* Fixed .visible attribute on surfaces (Issue #138) and a couple of seg faults
* Issue #129 - fix for FLV videos not working
* Fix add_sound() to load sounds from the layout directory appropriately
* Issue #130 - added "Magic Token" support to image names
* MultiMon plugin now clears any spillover of main layout onto other screens
* Strip symbols from the release version
* [Linux] use case insensitive name matching when looking for artwork
* Scraper tweaks

### Jeffrey Clark (13 commits)

* Remove hard coded build options Conditional pandoc support, otherwise just rename .md to .txt Add error messages if cross-packaging commands missing
* osx app: override default data_path to use bundled config
* osx package, style finder window and volume icon
* Fix clang 3.5 abs warnings
* Minor fix in expatlib in makefile
* create-pkg for osx
* generate simple changelog.md for packaging and minor tweak
* osx support sfml 2.3.1+ and cross compile support
* Use TOOLCHAIN to prefix tools and CROSS=1 to hint support tools (strip, pkg-config).
* change all CPP (preprocessor) to CXX (c++ compiler)
* osx: support static sfml 2.3.1+, allow setting FE_MACOSX_COMPILE for cross compiling, fix linking with NO_SWF
* Minor build changes for compling with clang on OSX.
* Fix x86_64 compilation with MingW

tipoto:
Awesome !!! :D
Thank you very much for the hard work.

ArcadeBliss:
Cool! downloading now

omegaman:
*Break out the bubbly*  :P :P :P

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