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Topics - Oomek

Pages: 1 2 [3]
31
I need some detailed information of those two callbacks. Apart from the negated var value are there any other differencies? What is the purpose of separating them? What is the order of those calls?

32
Scripting / Animate module BUG: linear tween not so linear
« on: February 28, 2017, 01:33:57 PM »
There is a bug in the linear tween of the Animate module. When you run the following code you will see that it's "easing in" it's like it's speeding up for some reason. I recorded it on the 400fps camera and its clearly showing nonlinearity of that mode. the first 3 or 4 frames have very small delta.

https://youtu.be/e7b_uRQQTpU



Code: [Select]
fe.load_module( "animate" );

local rect = fe.add_image("white_square_32x1080.png")

local move_rect = {
    when = Transition.ToNewSelection, property = "x", start = 0, end = 1920 - 32, time = 75, tween = "linear"
}
local anim_rect = PropertyAnimation( rect, move_rect )
animation.add( anim_rect )

I'v spent 2 days trying to figure out why my scrolling is so jerky, I now I know...

33
Scripting / Animation property does not accept variables for start and end?
« on: February 28, 2017, 10:37:12 AM »
I found out that the properties used in animation module do not accept variables as a value for start and end for example:

Code: [Select]
when = Transition.ToNewSelection ,property = "y", start = 200 * direction, end = 0, delay = 0, time = 500
When the variable "direction" changes it does not affect the starting position of the animation, is it by design or a bug?

34
General / Borderless 1 pixel frame on the top and left side of the screen
« on: February 28, 2017, 09:03:32 AM »
Can you fix the borderless mode please as it is still showing a 1 pixel border on top and left side of the screen. It can be fixed with an app WindowdBorderlessGaming.
I'm running it on Windows 10

35
General / Animation stuttering on every mode but fullscreen
« on: February 28, 2017, 08:47:12 AM »
AttractMode is not properly waiting for vblank and it's stuttering in every window mode except fullscreen. I'm most interested in windowed (no border) but can not use it as it stutters.

36
Scripting / Conveyor transition is freezing other animations?
« on: February 27, 2017, 03:52:50 AM »
Is it normal for Conveyor module to freeze all the other animations while it's animating, or did I screw something up?
Here is a video showing the problem:

https://www.youtube.com/watch?v=7lgb6eeeDZY

I slowed down all the animations for debugging purposes.

37
Scripting / Transition.StartNavigation ?
« on: February 25, 2017, 06:26:29 PM »
I'm looking for a way to play an animation (game list slide-in) but just once when the key/joy is pressed and held.
The event Transition.EndNavigation works fine for slide-out, but I cannot find any equivalent event to do the fade-in.
Is it possible to do with the current api or I would need some new Transition.StartNavigation event to do that?

38
General / How to change listbox scrolling acceleration?
« on: February 25, 2017, 04:45:59 AM »
I'm struggling to find a way to disable/decrease that crazy acceleration when the joystick is kept in one direction. Any hints?

I would also like to add a way to cycle through letters using two buttons. Is anyone willing to help?

39
General / Default images? where are they?
« on: February 09, 2017, 02:54:54 PM »
I'm puzzled. I would like to change the default images AM is displaying when no snap, wheel or flyer is found. But I cannot find it anywhere. Is it hardcoded into the exe's resources or something?


40
Scripting / both videos and snaps in the layout?
« on: February 07, 2017, 05:07:55 PM »
Is it possible to show the snaps in the grid and a video for just a selected game?
I'm using a Game Station Theme and when I downloaded the vdeos the snaps in the list has been replaced.
Unfortuantely for me all the videos have fade in so when I scroll the list it goes black temporarily.


nvm, got it
m_obj.video_flags = Vid.ImagesOnly | Vid.NoAudio;

41
General / Short game names without that garbage in the brackets
« on: February 03, 2017, 12:49:26 PM »
Is it possible somehow to filter out all that garbage in the game names like:

Demon Front (68k label V105, ROM M105XX 08/05/02) (ARM label V105, ROM 08/05/02 S105XX)
DoDonPachi Dai-Fukkatsu Ver 1.5 (2008/06/23 MASTER VER 1.5)
Shinobi (set 6, System 16A) (unprotected)

and leave only:

Demon Front
DoDonPachi Dai-Fukkatsu Ver 1.5
Shinobi

?

Pages: 1 2 [3]