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Messages - alucard

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31
General / Re: Block multiple launch input
« on: November 18, 2018, 10:25:15 AM »
Thanks Kevin I'll give it a try!

I posted my launch wrapper on GitHub: https://github.com/matteocedroni/locked-launcher
Successfully tested on Windows with Attract-Mode and RocketLauncher

32
General / Re: The dreaded MAME black screen on exit
« on: November 16, 2018, 12:10:36 AM »
Without disabling UAC, you can create an elevated Scheduled Task runnable on demand.
I launch elevated frontend with
Code: [Select]
schtasks.exe /Run /TN BartopFrontend
It's a common way to bypass UAC for a specific process.

Elevated attract-mode launches also elevated sub processes.

33
General / Re: Block multiple launch input
« on: November 14, 2018, 02:51:31 AM »
I'm start writing an Autoit launcher wrapper that disable inputs when launching a game

34
General / Block multiple launch input
« on: November 05, 2018, 10:20:27 AM »
Hi everyone,
could any one help me I wanted to know if there is any way to block unwanted launch input, so that when I push start button (and re-push it rapidly) the emulator is invoked only once.

Sometimes, using AM + RocketLauncher, if I re-push start button during RL invocation:
  • the game doesn't start
  • RL shows a generic error message after a couple of seconds
  • AM comes back, but unable to launch game anymore
  • in the RL logs there are some duplicate emulator instance detections

Any help is appreciated.
Sorry for my bad English





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