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Author Topic: Ambience HD theme v0.8 beta [Released]  (Read 94692 times)

tvsht

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Re: Ambience HD theme v0.7 beta [Released]
« Reply #120 on: November 30, 2019, 12:42:03 PM »
I'm out of ideas mate. Try forcing the shader compiler to using newer GLSL by adding as the first line
Code: [Select]
#version 130in every .frag and .vert file in shaders folder

I've just uncommitted the ones commented so far and there's a change


Oomek

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Re: Ambience HD theme v0.7 beta [Released]
« Reply #121 on: November 30, 2019, 12:44:55 PM »
What do you mean by saying uncommented? # symbol is a preprocessor command

tvsht

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Re: Ambience HD theme v0.7 beta [Released]
« Reply #122 on: November 30, 2019, 12:45:28 PM »
What do you mean by saying uncommented? # symbol is preprocessor command

removed // before # ?

Oomek

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Re: Ambience HD theme v0.7 beta [Released]
« Reply #123 on: November 30, 2019, 12:46:58 PM »
If you remove # it's no longer a command as version 130 is not a GLSL command. I asked you to not remove, but add #version 130 to all the files

Oomek

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Re: Ambience HD theme v0.7 beta [Released]
« Reply #124 on: November 30, 2019, 12:48:56 PM »
Sorry, my bad, it was actually commented in kawaseblur.frag and debandilter.frag

tvsht

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Re: Ambience HD theme v0.7 beta [Released]
« Reply #125 on: November 30, 2019, 12:49:23 PM »
If you remove # it's no longer a command as version 130 is not a GLSL command. I asked you to not remove, but add #version 130 to all the files

I mean't this,
kawaseblur.frag
Code: [Select]
//#version 130
uniform sampler2D texture;
uniform sampler2D background;
uniform vec4 coords;
uniform vec2 res;
uniform float iter;
uniform float ttime;

removed slashes "//"

Edit .It's all fine, I'm going in blind, know nothing about shaders, just a tad of programming

arthurvalenca

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Re: Ambience HD theme v0.7 beta [Released]
« Reply #126 on: November 30, 2019, 12:53:15 PM »
After I change the theme I get this image and does not load the new theme, I already installed the AM 2.6 but still continue to receive the same screen, could someone help me? Other themes work normally.

run
Code: [Select]
attract-console --loglevel debug >log.txt and attach the log.txt to your post

How do I send you the debug so you can see the problem of not opening the theme?

tvsht

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Re: Ambience HD theme v0.7 beta [Released]
« Reply #127 on: November 30, 2019, 12:53:19 PM »
Sorry, my bad, it was actually commented in kawaseblur.frag and debandilter.frag

after forcing #version 130 everywhere

It's almost fine!


Oomek

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Re: Ambience HD theme v0.7 beta [Released]
« Reply #128 on: November 30, 2019, 12:55:43 PM »
Guys, I'm begging you, open issues on Github. When many people are asking questions in one thread it's becoming messy

Oomek

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Re: Ambience HD theme v0.7 beta [Released]
« Reply #129 on: November 30, 2019, 12:57:11 PM »
There is an additional set of shaders in modern_dialogs folder

Oomek

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Re: Ambience HD theme v0.7 beta [Released]
« Reply #130 on: November 30, 2019, 12:59:46 PM »
Quote from: arthurvalenca
How do I send you the debug so you can see the problem of not opening the theme?

You can attach a file to the post

Oomek

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Re: Ambience HD theme v0.7 beta [Released]
« Reply #131 on: November 30, 2019, 05:12:39 PM »
All of you having problems with Ambience on Linux may want to test this branch:
https://github.com/oomek/ambience-hd/tree/linux-compatibility

zpaolo11x

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Re: Ambience HD theme v0.7 beta [Released]
« Reply #132 on: December 01, 2019, 12:27:18 AM »
if ArcadeFlow's shaders comply with the GLSL 1.10 specs it will run, I'm using GLSL 1.30
I could in theory downgrade it to GLSL 1.10, but I don't have any platform to test it on atm.

This is also the reason why it does not run on older Macs. I'll have to think about it.

I didn't have the time yet to test Ambience HD on my late 2013 macbook pro (due to the demon puppy we recently acquired :D) but you are right, Arcadeflow is using OpenGL 1.1 or 1.2, there are many things in 1.3 that are not supported on my Mac and I do most of the development here (example: you can't get a specific mipmap level, for example the first mipmap level to get the average texture color, it works in Windows, not on the Mac)

Giacomo1982

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Re: Ambience HD theme v0.7 beta [Released]
« Reply #133 on: December 01, 2019, 02:45:46 AM »
OOoh finally is arrived my favourite theme! What a long a time! Congrats it's amazingly cool and smooth! There are a few thing that does not work, I'll write it on GitHub.

tvsht

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Re: Ambience HD theme v0.7 beta [Released]
« Reply #134 on: December 01, 2019, 03:35:51 AM »
if ArcadeFlow's shaders comply with the GLSL 1.10 specs it will run, I'm using GLSL 1.30
I could in theory downgrade it to GLSL 1.10, but I don't have any platform to test it on atm.

This is also the reason why it does not run on older Macs. I'll have to think about it.

I didn't have the time yet to test Ambience HD on my late 2013 macbook pro (due to the demon puppy we recently acquired :D) but you are right, Arcadeflow is using OpenGL 1.1 or 1.2, there are many things in 1.3 that are not supported on my Mac and I do most of the development here (example: you can't get a specific mipmap level, for example the first mipmap level to get the average texture color, it works in Windows, not on the Mac)


I wish you guys did a collab, I love all the work zpaolo11x put into the genre icons and devteam logotypes [ I love the Amiga ones! ], with Ambience smoothness [ sans remaining bugs ] it would be a dream...
I'm being torn between themes!
« Last Edit: December 01, 2019, 04:26:20 AM by tvsht »