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Just Curious if any-of you have done any testing with performance metrics currently trying to do but inside AM I dont even know what taxes the system the most.
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function on_progress( progress, var )
{
if ( vert_flow )
{
local r = m_num % rows;
local c = m_num / rows;
if ( abs( var ) < rows )
{
if (select_status == true)
{
snap.x = ( progress * cols - c ) * width + PADX + snap_width_delta + 40;
}
else
{
snap.x = ( progress * cols - c ) * width + PADX + 111 ;}
}
}
function transition_callback(ttype, var, ttime)
{
switch ( ttype )
{
case Transition.StartLayout:
case Transition.ToNewSelection:
local romname = fe.game_info(Info.Name, var);
logo.file_name = "themes/" + romname + "/artwork2.png";
logo2.file_name = "themes/" + romname + "/artwork3.png";
current_pos = game_start + ((fe.list.index) * game_inc);
gamedot.y = current_pos;
break;
}
return false;
}
But i am not sure if that is what makes it feel clunkey or not so ill leave it with you guys to see what you think, and if anything you can now have that HS cocktail on a pi or anyother device albeit not quite as fast as I think it could begridc.mfa_t = fe.add_artwork( "boxart", fe.layout.width / 1.20, fe.layout.height / 20, 175, 0);
gridc.mfa_t = fe.add_artwork( "Logo", 1, fe.layout.height / 15, 250, 100);
gridc.mfa_t.preserve_aspect_ratio = true;
These artworks get out of sync with each othergridc.mfg_t = fe.add_artwork( "boxart", fe.layout.width / 1.20, fe.layout.height / 20, 175, 0);
gridc.mfa_t = fe.add_artwork( "Logo", 1, fe.layout.height / 15, 250, 100);
gridc.mfa_t.preserve_aspect_ratio = true;
gridc.name_t = fe.add_artwork( "Video", fe.layout.width / 4.2, fe.layout.height / 20, 672, 430);
gridc.child_t = fe.add_text( "[Title]", 0, 0, 1280,28 );
gridc.child_t.font = "itc-bauhaus-medium-1361514162";
then to make them the same inside grid it already has this linemfg_t.index_offset = child_t.index_offset = name_t.index_offset = num_t.index_offset = get_sel() - selection_index;
So Iv added them as = inside to give me more calls to those being child_T and mfg_T ect this works and keeps all artwork in sync to the game selected however If I add anymore it stops working