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Messages - atrfate

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1
Themes / Re: NxL theme! [Release] new video!2-4-2017 Update
« on: April 20, 2019, 02:05:15 AM »
Hey atrfate, thanks for your reply.

I fiddled around with all the fade, pre-launch and whatnot options I could think of in RLUI but no dice. Even the 'Suspend Frontend' option in RLUI main settings doesn't fix the issue.

I feel I should stress that simply going to Configure > Displays > Nesica UI > Layout and choosing another layout fixes the issue. It only occurs when NXL HD / SD / Vertical is selected, so I guess my RLUI settings are correct?

For the record:
- I tested this on two different setups (my arcade box, Q4400 with 8 Gb RAM and my desktop, i5-4460 @3.20 GHz with 16 Gb RAM, both Win10 64 bits) -> Repro each time.
- I redownloaded AM NXL from scratch and manually reconfigured RLUI -> Repro.
- I tried a variety of games: Nesica, doujin games, Steam -> Repro each time. I haven't tried another emulator than PCLauncher though.

CPU usage also shoots up when AM regains focus (up to 80% on my i5), although I'd venture it has more to do with AM using software video decoding.

Apologies for resurrecting this reply from a long time ago, did you ever make any progress ?

I'm fairly sure I know what the problem is, I just don't know how to fix it ...

I've been using the fantastic theme from artfate for at least 18 months, finally moved to the Sega Pras theme for Nesica Live and all has been working. I started to have issues where the loaded game would have poor performance when started, eventually I traced this to GameLoaderALLRH.

My understanding is that the Frontend works like

Attractmode --> Rocketlauncher --> GameloaderALLRH --> ArcadePC game (usually game.exe)

What I found is that at some point attractmode no longer suspends and continues to run in the background causing the fps issues, my conclusion is that there was a change in gameloader that made this.

gameloader works as a wrapper, originally called gl.exe and more recently changed to srtgl.exe. This whole obsfucated wrapper for gameloader is I believe causing attractmode to continue..

What I have found is that if I switch theme to something else the problem goes away.

So in conclusion, an incompatibility between the latest versions of GameLoaderALLRH and the Nesica theme causes attractmode to continue to run in the background, causing fps issues.

Any thoughts ? I've tried appwaitexe, fade title, suspend Frontend etc .. to no avail ...

every game loads with out game-loader, no idea why anyone would add yet another process to game launch.

My recommendation is to have rocket-launcher close AM Each time it loads a game, and reopen it when the game is no longer active.

2
Themes / Re: NxL theme! [Release] new video!2-4-2017 Update
« on: June 25, 2017, 05:03:49 AM »
I can only speak to my personal experience on windows 7 and 10

With the fade titles, and proper setup of rocket launcher
http://imgur.com/a/nq0FJ

Kinda hard to photograph but managed to squeeze it in there

3
Themes / Re: NxL theme! [Release] new video!2-4-2017 Update
« on: June 24, 2017, 03:47:23 PM »
not sure, Iv never had that issue, so i am going to guess its due to AttactMode thinking its still the focus window and your game isnt taking full control of the focus window
id try if using rocket-launcher playing with fade title and setting that for games that do weird things like that

4
Themes / Re: [WIP] SILKY Theme
« on: March 13, 2017, 05:59:17 PM »
very well done Cant wait to see it! clunky animations is an issue i am currently facing so id love to see a proper solution implemented

5
Themes / Re: NxL theme! [Release] new video!2-4-2017 Update
« on: March 10, 2017, 08:35:42 PM »
Looks Awesome! It dose appear that some of the fonts are missing tho, you can find them in the fonts part of the layout. once you install them it should fix all your text placement issue.

6
Themes / Re: NxL theme! [Release] new video!2-4-2017 Update
« on: March 10, 2017, 12:00:01 AM »
Unfortunately I cannot provide you with assistance is running what you are asking for,

Funny Enough This theme was made months before those games where released, It was kinda like Xmas day for me when I saw them that being said,
For games that are classified as Pc - Titles.

You can either natively load the pc title form command-line with Attract mode directly.
Or you can use rocket-launcher to launch pc titles/Emulators.

their are plenty of videos on you-tube explaining how to launch games with rocketlauncher.

7
Scripting / Re: Animate module BUG: linear tween not so linear
« on: March 04, 2017, 08:14:58 AM »
Makes alot of since I notice when the framerate drops on my theme, the animations become sluggish

8
Themes / Re: NxL theme! [Release] new video!2-4-2017 Update
« on: February 25, 2017, 07:46:33 AM »
You dont use your own rocket-launcher
You can have 2 instances of it at different locations if you are using muliple Fe's its hard to setup a single one correctly, because rocket-launcher needs its own plugin to work wih AM/hyper-spin ect

this is why you are better off just having 2 locations for RL the one provided is able to properly read AM romlist. this is also the only way to get the fully functional loading screen game logo image working.

however with everything their are options.

You can use

http://www.convertcsv.com/csv-to-xml.htm

To convert my Romlist into a hyperspin romlist. quickly on mass you just need to setup a template to do so.
Code: [Select]
<game name="{f1}" index="" image="">
<description>{f2}</description>
<cloneof></cloneof>
<crc>{f11}</crc>
<manufacturer>{f6}</manufacturer>
<year>{f5}</year>
<genre>{f7}</genre>
<rating></rating>
<enabled>Yes</enabled>
</game>
Should give you This

Code: [Select]
<game name="3D Cosplay Mahjong" index="" image="">
<description>3D Cosplay Mahjong</description>
<cloneof></cloneof>
<crc>401300</crc>
<manufacturer>TechArts</manufacturer>
<year>2014</year>
<genre>Mahjong</genre>
<rating></rating>
<enabled>Yes</enabled>
</game>
<game name="Akai Katana Shin" index="" image="">
<description>Akai Katana Shin</description>
<cloneof></cloneof>
<crc>302201</crc>
<manufacturer>Cave</manufacturer>
<year>2012</year>
<genre>Shmup</genre>
<rating></rating>
<enabled>Yes</enabled>
</game>


Keep in mind while do this you lose any ability to display real time information that only AM supports inside Rocketlauncher these include displaying logos during loading play count japnease title text number of buttons used in game Ect only during loading of course

But alias you can use this template to convert any of my AM list to Hyper-spin list.


9
Scripting / Re: Peformace
« on: February 24, 2017, 01:28:23 PM »
I still see frame dips even on an i7, my goal to to optimize my theme as much as possible, but Sorta at that wall where I am not sure

10
Themes / Re: NxL theme! [Release] new video!2-4-2017 Update
« on: February 24, 2017, 10:45:27 AM »
Hi Bro,

How about the games must put into the fold of games or I can use different directory?
Another problem I have notice is once we exit the game and back to AM , it does not go back to full screen resolution instead it remain as per the game , therefore one side of AM become hidden
You can place your games where ever you like and define, by the pc game moduel inside rocketlauncher

and to answer 2:

Depends on the game really, some games do break resolution others do not their is 3 Solutions To fixing this issue that i know off the top of my head.

1st Solution is to turn on Res Fix inside AMs default plugins this will force AM to redraw everytime you load any game this can be annoying for some since not all games break res and this is gobal

2nd Method, Force the game to run in native resolution so a Res change never happens, this can be tricky to do as you need custom dlls to enforce some games to do what you like and it can be a pain

3rd Method Use Resfix Inside rocket-launcher as a post game application Rocketlauncher has the ability to run applications after a game is no longer active you can then turn on the res fix feature to fix and restore resolution


Personally I use method 2and 3 for those I cannot use method 2 on, however for you with out knowing ahk or knowledge of other things using method 1 is prolly the easist

Hi Bro
Method 1 is the easiest and solved the problem.
Why don't you use method 1 too is less headache.

i personally dislike when res changes happen, as it makes my moniter show the no signal for a second, so my own personal method is to force all games into a window and then i made a scirpt to resize them to native res :D so i did quite a bit more

but really its personal preference

11
Scripting / Re: Peformace
« on: February 23, 2017, 09:06:42 AM »
Well keij things like unity let you see what part of your game is runnning at X time, i was more so asking if any type of debug features where available inside AM thought either dev flags ect

12
Scripting / Re: Peformace
« on: February 23, 2017, 07:40:10 AM »
Iv found that with out the surface and animating each fade by itself yields lower fps by 5 and the same 70% cpu use-sage on core 0

13
Scripting / Re: Peformace
« on: February 23, 2017, 07:23:22 AM »
thats interesting, Iv found that if you have multiple things fading during a transition if they are all added to a single surface and thats animated vs animation and fades on each item alone yields better performance.

14
Scripting / Re: Peformace
« on: February 23, 2017, 06:52:54 AM »
I am not looking for the performance of mame, but rather theme performance. and how doing some functions over others just taxes the system more. my theme had alot of open triggers and stuff by setting trigger events and going with that route i can sueally maintain 45 fps+ inside it. however i dont know of any methods to see how the engine is running and what parts of theme code are running in real time. to try and get that sliky smooth 60

15
Scripting / Peformace
« on: February 23, 2017, 03:14:31 AM »
Just Curious if any-of you have done any testing with performance metrics currently trying to do but inside AM I dont even know what taxes the system the most.

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