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Messages - chrisvg

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16
Themes / Re: [new video] FLAT BLUE theme development is back on track!
« on: April 20, 2016, 06:51:55 AM »
No updates = busy coding :)

17
General / Re: rotate
« on: April 19, 2016, 02:05:57 AM »
put this in your layout file

Code: [Select]
fe.layout.base_rotation = Rotation.Right

18
Themes / Re: mvscomplete theme
« on: April 15, 2016, 05:34:53 PM »
Just curious, I'm not quite sure why you would need a separate exe to resize the AM window?

When I want to test different resolutions I simply open the file "window.am" in a text editor and set the window position/dimensions, save the file, then start AM.

19
Themes / Re: [new video] FLAT BLUE theme development is back on track!
« on: April 13, 2016, 09:00:34 AM »
Will this theme work/look good at a 15kHz line frequency (640x480i)? I want to run Attract-Mode on my RGB SCART-enabled CRT TV. :-)

It works perfectly fine at 640x480  :)

20
Themes / Re: [new video] FLAT BLUE theme development is back on track!
« on: April 13, 2016, 01:37:44 AM »
Just added support for 800x480 and 480x800.  Note that the CRT shader effect is disabled at low resolutions as it really needs a high resolution to simulate the subpixel effects.  You can still enable a scanline overlay effect though (these screenshots have scanlines set to a weak value, this is adjustable in the layout settings).


21
General / Re: Mac emulator handoff problems
« on: April 12, 2016, 05:36:57 AM »
There does indeed appear to be a bug in the way that AM handles word wrapping.. I just encountered the same out_of_range crash while working on a layout.

However, I was able to work around it by manually setting the charsize and font, then set wordwrap LAST.  I think while AM parses the script, it encounters an out of range error because it hasn't calculated the size for the font yet and gets caught up figuring out where to wrap .. or something along those lines.

22
Themes / Re: [new video] FLAT BLUE theme development is back on track!
« on: April 12, 2016, 05:29:21 AM »
I had no idea about 5:3 aspect ratio monitors, but I see sites like adafruit sell them for Pi users huh?

I can add support for it...

23
Themes / Re: [new video] FLAT BLUE theme development is back on track!
« on: April 12, 2016, 04:06:15 AM »
I'm sure hoping it looks as good at 768x1366...

Ohh... ummm, I haven't actually done anything to cover tha.... nah, it's all good  ;D


24
Themes / Re: [new video] FLAT BLUE theme development is back on track!
« on: April 12, 2016, 03:43:45 AM »
Thanks! All good things take time as they say, but it shouldn't be too much longer now  :P

25
Themes / Re: [new video] FLAT BLUE theme development is back on track!
« on: April 12, 2016, 03:25:56 AM »
Here's a little sneaky peek at it running on my vertical Blast City cabinet :)

https://www.youtube.com/watch?v=bdQiKBBLcAg&feature=youtu.be

26
Themes / Re: [new video] FLAT BLUE theme development is back on track!
« on: April 10, 2016, 08:21:23 AM »
Looking great! Will it be able to work well with consoles also? :D I've noticed several (very nice) screenshots with mame and other arcade art. However, I imagined having the ability to place boxart such as those from NES, Sega Genesis, etc. on the screen, instead of game logos

Thanks!

The layout is designed primarily with MAME in mind, however there's no reason you couldn't set up box art as a "wheel" art type, or if you want to use box art as the menu icons, you could do that too (the layout supports multiple art types for the menu).  Also, the layout does include support for displaying different systems.

27
Themes / Re: [new video] FLAT BLUE theme development is back on track!
« on: April 10, 2016, 04:39:19 AM »

28
Themes / Re: [new video] FLAT BLUE theme development is back on track!
« on: April 10, 2016, 04:38:44 AM »
Just a quick update..

We're nearly done working on this layout, just in the final stages of testing.  There are a ton of improvements, such as ...
  • A custom version of Timothy Lottes' CRT shader that includes full support for rotation and horizontal/vertical video snaps.
  • Added wheel logos in each layout style.
  • Preliminary support for custom menus in AM 2.0.
  • Video snaps for vector games use a bloom shader instead of the CRT shader, feels a bit more realistic (though still pretty basic - would like to improve this in the future).
  • Fully aspect and rotation aware layout based on percentages instead of fixed pixel positions - the layout will render at pretty much any native video resolution and look sharp!

Below are a few teaser pics... Not long to go now, we're on the home stretch!  :P


[attachment deleted by admin]

29
Scripting / Re: charsize not filling fe.Text
« on: April 08, 2016, 11:09:06 AM »
Standard characters won't completely fill a text box ... The text object allows for special characters and symbols that would need additional space vertically, hence the gap.  This is a standard practice and is a good thing.  You just need to allow for it in your designs.


30
WOW! This is interesting. I have a sega naomi system in a HS-5 cab that I thinking about converting over to MAME. So, if I understand this right this would replace the 15/32k manual switch on the naomi system.

Yeah pretty much.. Do you know what monitor/chassis is in the machine?  The remote board for my chassis is this one.  Scroll down to "Toshiba Remote Board and Toshiba PCB-D SUB Connector Board".

If you have the same remote board, I'd be pretty confident that you could simply copy exactly what I have done.  If you have a different remote board, it should still be doable, you'd just need to modify my breadboard circuit to match what your remote board does..

Assuming it does much the same thing as mine (it simply takes an input voltage (12v), feeds it though some resistors and then you end up with a different voltage at the end (31kHz = 10.16v, 24kHz = 6.03v, 15kHz = 2.14v), which then gets sent via the ribbon cable to the monitor to tell it which mode to run at.

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