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Messages - zpaolo11x

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856
Themes / Re: DisplayView - A Theme for your Display Menu
« on: May 09, 2019, 07:14:55 AM »
i think this is what u want....http://forum.attractmode.org/index.php?topic=2481.msg16908#msg16908

Hmm maybe it is but from what I see it has the same issue: if you look at the screenshots, when there are only Displays listed, the only data he shows is the current display versus number of displays (like in the pinballs, 5/7).

Instead when you enter a display, for example consoles, and you are in a specific filter, then you can see how many games are in that filter (the following screenshots show this).

I'd like to be able to see the number of games in a Display general filter _before_ entering the display itself, but it seems it's not possible

857
Themes / Re: DisplayView - A Theme for your Display Menu
« on: May 09, 2019, 01:34:58 AM »
Very nice work! I'm developing a display menu for my theme too, but I have a question that maybe you can help me answer: I have the list of displays, which is fine, but is there a way to get more data about each display? For example the number of games that are in each display.

Scenario: I have one romlist based on Mame, and many displays used for collections (Street Fighter Saga, Pacman Saga etc) or arcade machines (CPS-1, CPS-2, NAOMI etc). Each Display is built with a global filter so that it only shows the games I want, and then I can add further filters.
Now in the normal layout I can get the number of games in the list, the number of games in the current filter etc, but I'd like to show in the Display Menu layout the number of games from the global filter of each Display (or at least for the selected display that is highlighted). Is there a way to do it?

858
Themes / Re: Arcadeflow theme v 4.3 [Release] Updated 6 May 2019
« on: May 08, 2019, 12:14:57 PM »
Oh this looks very nice as Display Menu, love that version with a single row. Could work wonderful in a custom build using only Arcadeflow. :)

Thanks, actually you'll have to use two instances of Arcadeflow, because the same layout can't have different options for Displays Menu and for single Displays right now. Easy fix: duplicate the entire thing LOL

859
Themes / Re: Arcadeflow theme v 4.3 [Release] Updated 6 May 2019
« on: May 08, 2019, 11:43:31 AM »
Sneak preview of the new "Displays Menu" mode: first image is the new layout when used as a layout for displays menu; as you can see artwork is squashed and orientation of snaps is not good, plus lots of glitches in game data and scrollbar.

Enable "Displays Menu mode" from the options and, without having to change anything else, the theme looks like the second image. And you can still customize a lot of other aesthetic elements like in the standard theme (like going 1-row for example).

860
Themes / Re: Arcadeflow theme v 4.3 [Release] Updated 6 May 2019
« on: May 08, 2019, 07:56:14 AM »
Many questions and inquiries for my poor English.  ;D

I'll try to explain. Wheel, artwork and screenshot, I basically found it on google.

In the Attractmode settings, both must have the same name in the "Emulators and Displays" (Image1 and Image2).

Got it. There's an issue with Attract Mode when you use the same layout for the Displays and as Display Menu, but I'm doing something like this: I'll develop an Arcadeflow theme with a "Display Menu" option. Just duplicate the theme folder and apply the copied layout as Display Menu layout, activating the option in the layout settings. In this way everything will work with no glitches and a nice appearance.

The "Display Menu" option will force some settings like:

- you'll always have square thumbs, because it's easyer :D
- no game data, button data ect will be loaded
- Scrollbar will have no labels because they don't make sense in that mode
- Overlay context menu will not work

I'm coding it right now, I'll share it as soon as ready...

861
Themes / Re: Arcadeflow theme v 4.3 [Release] Updated 6 May 2019
« on: May 08, 2019, 01:56:13 AM »
No problems!
You can count on my help.  ;D

I have investigated a bit the "Displays Menu" issue, first of all, I've done some tweaks to Arcadeflow so that it works with frosted glass if you use a "Default" layout for display menus, then I did some tweaks so that if you choose Arcadeflow as display menu layout, it doesn't crash and the timeline should still work. If you want you can check the attached layout.nut, so I can see how it looks when you use it as display menu.

I thought I could insert an option in Arcadeflow so that, when enabled, it would make the layout more fit to use as display menu, my idea was that the user could set the same layout (Arcadeflow) for all the displays and for the display menu, and tweak the settings of the display menu layout to enable that option. To my surprise though, if the same layout is used both as Display Menu Layout and as Display Layout, the options are shared, so this trick is a no go :(

862
Themes / Re: Arcadeflow theme v 4.3 [Release] Updated 6 May 2019
« on: May 08, 2019, 12:01:45 AM »
You can count on my help.  ;D

I saw that you have "wheel" artwork and screenshot for the different displays, like "Capcom classics", "Capcom System I" etc, where do you get them and how do you configure AM to assign each of these to the displays?

863
Themes / Re: Arcadeflow theme v 4.3 [Release] Updated 6 May 2019
« on: May 07, 2019, 07:55:06 AM »
Who knows in a next update you can fix this?  ;)

Honestly... I'm already working on it :D It seems the issue is in the generation of the labels, since the display menu doesn't have a proper order, the label is always "null" and that messes with everything. I'm trying to patch it, but I think I'll need your help for some beta-testing ;D

864
Themes / Re: Arcadeflow theme v 4.2 [Release] Updated 2 May 2019
« on: May 07, 2019, 12:55:36 AM »

Perfectly.   :)

So, yesterday I played a bit with multiple displays, a thing I never did before. Basically my conclusion is that, as it stands, Arcadeflow is not good as a display menu theme, so if you don't want to have issues (like the first picture you posted with all the boxes overalpping) you should go in Displays -> Display Menu Options and select "Default" as "Menu style / Layout". With this setting you should have the display list in the usual overlapping menu, for some reasons the "frosted glass" effect is missing here, I'll see if it can be fixed.

Of course it would be much better to be able to use Arcadeflow for the displays too, but I think I'll have to recode it properly because it seems to have issues right now (which is expected because Arcadeflow is heavily tailored to Mame).

As far as the missing labels bar is concerned, could you test if, with Arcadeflow 4.3 and using the "Default" theme for display menu, the label list is working as expected?

865
Themes / Re: Arcadeflow theme v 4.2 [Release] Updated 2 May 2019
« on: May 06, 2019, 01:49:20 AM »
Everything seems to be fixed now, congrats!

Fantastic news, hopefully there are no other names causing issues with the routine :D I'll publish the update ASAP for everyone

866
Themes / Re: Arcadeflow theme v 4.2 [Release] Updated 2 May 2019
« on: May 06, 2019, 12:24:24 AM »
I put in the main menu the systems "Capcom I, Capcom II, Capcom III, NeoGeo, Atomiswave", among others. When I run the Attractmode the main menu appears messed up as reported. By going through the systems the listing returns to normal.

Ok, I think I'm getting it, let me check if I got it right, each "system" is in fact a Display in Attract Mode configuration? And AM is starting in "Display Menu" mode, right? So basically my theme glitches when used as display menu? Sorry for the basic questions

867
Themes / Re: Arcadeflow theme v 4.2 [Release] Updated 2 May 2019
« on: May 05, 2019, 04:44:25 AM »
zpaolo11x any chance you could upload the latest version of your theme to google drive or anywhere else? For some reason the link to your site won't work for me and it always times out, thanks in advance!

Sure, you can download the latest version here:

https://drive.google.com/drive/folders/1oLCme-XK4We57y1mYwyzrAhpRPUoPdU1?usp=sharing

I'll add the other versions as soon as possible and I'll try to keep it updated with new releases

868
Themes / Re: Arcadeflow theme v 4.2 [Release] Updated 2 May 2019
« on: May 04, 2019, 06:33:47 PM »
I found a bug.

When you set this theme in the main menu having other systems, the listing gets banged.

I see the issues you mention, but I only use one system and one display so I never experienced that. Can you tell me how to configure AM for multiple systems like you have, so that I can debug it? Also when you launch AM with Arcadeflow, is there any error message on the console you can copy paste here for debug?

869
Themes / Re: Arcadeflow theme v 4.2 [Release] Updated 2 May 2019
« on: May 04, 2019, 06:26:37 PM »
Just tried but sadly the same problems seem to persist with letter T before H.

You are absolutely right: the fix was correct but in the incorrect order (long story short, it didn't fix anything). This time I'm pretty sure it's ok since I downloaded the Goonies rom just to test :D

870
Themes / Re: Arcadeflow theme v 4.2 [Release] Updated 2 May 2019
« on: May 04, 2019, 01:42:07 AM »
@zpaolo11x

I will try doing it a little later today, using your custom layout and send an e-mail with the console output.

I saw the list, I found the culprit: it's "Vs. The Goonies", my routine strips the "Vs." but not the "The", therefore the error in sorting. If you can try with the attached layout it should fix it, hopefully it will fix also the game letter issue...

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