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Messages - keithcorcoran

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1
figured it out...

added this to carrier.nut around line 152 to turn off smoothing of wheel images... if you're into that sort of thing.

Code: [Select]
153    obj.smooth=false

2
Scripting / Re: Question about carrier.nut image sizing.
« on: January 17, 2019, 08:59:02 AM »
got it. turned off smoothing in the wheel images.

added this to carrier.nut around line 152.

obj.smooth=false

would be nice to set this flag in the function call from layout.nut

3
Scripting / Re: Question about carrier.nut image sizing.
« on: January 17, 2019, 08:53:58 AM »
I'd like to get as close to pixel perfect as possible and on the Pi given all the down conversion needed to output to a CRT I dont think it will happen but i'd like to get close.

If nothing else, it will be closer to authentic than throwing a LCD in my cabinet.

I'm kind of straddling posts now in 2 forums but this is probably a better question for this forum.

....

I added imagename.smooth to my vidoe background.. works perfect.

tried adding carrier.smooth = false but that didnt turn off smoothing for the carrier images.

tried adding selector.smooth in carrier.nut since i read the code to mean 'selector' is the actual image in the carrier but that didn't work either.

scratch that. .just saw the comment line.  selector is the frame png around the wheel image

any thoughts?

4
picturename.smooth=false worked out perfect applied to my background video

however..
carrier.smooth = false

did not work.

nor did adding
selector.smooth = false

to carrier.nut


5
Scripting / Re: Question about carrier.nut image sizing.
« on: January 16, 2019, 07:24:16 PM »
that's actually what I did.

since this implementation only has 3 games it's like no effort. 

that said, is there a way to keep AM from antialiasing when it scales to screen size?

(this is kind of a layout vs scripting question but...)

I plan to either go from RCA out to a CRT NTSC TV or figure out how to get video from the Pi into my arcade CGA with as little hardward(cost) as possible.

Unsure if I should design my theme at 320x240 or 640x480 (in case I am outputting HDMI to VGA to CGA - my least preferred option)

Since NTSC is '525 lines'  I don't knwo what that ends up being in pixels for purposes of creating a theme that appears as hard pixels without antialiasing.

6
Is there any way to keep AM from antialiasing the layout when it resizes it to screen size?

7
in case anyone has this same question.. everything mentioned here worked if you want to edit the lists that show and I realized the difference between 'show in display' and 'show in cycle' 

thanks for your help gentlemen

8
thanks progets.
That's what I ended up doing and it seemed to work but the list is still visible in 'displays' but I can live with that.

Actually I can live with it in both places as long as I can change the order.

9
SO I leave them but when I move left-right it goes to each emulator listed in 'emulators' even though i never set them up or generated rom lists for them.

I tried deleting the .cfg files in "/opt/retropie/configs/all/attractmode/emulators"

But that didnt stop them from showing in the layout.

I edited attract.cfg in "/opt/retropie/configs/all/attractmode"

and that removed them from the left-right selection and also from the emulators list in Configure... but not form displays list in Configure... which I can live with.


Again, I don't mind leaving them but it seems like all the emulators that were installed with retropie were also installed when installing AM from experimental packages in retropie so I ended up with a bunch of blank systems in AM and only want 'arcade'


Maybe I'm doing something wrong.


10
I officially googled for 30-45 mins and havent come up with anything.  :(

How can I remove emulators from the list on a retropie install without having to select each emulator individually, go into it and delete.

Is there a config file somewhere that lists all the emulators so I can just comment them out and un-comment them later when I want to add them back in?

I'm on a Pi as I assume that matters.


Thanks!

11
Scripting / Re: Question about carrier.nut image sizing.
« on: January 15, 2019, 12:06:47 AM »
good explanation. I'll mess with it and see what I come up with.  The scraped wheel images tend to be pretty large so i'll have to tweak until i get something useable.

thanks.

12
Scripting / Question about carrier.nut image sizing.
« on: January 14, 2019, 06:21:59 PM »
What setting controls the size of the images in the carrier slider?

Aside from making wheel images exactly the size you want... I'd like to use existing wheel images, have 1 image display at a time with the rest off screen, but constrain the size of the image to a fixed width (without stretching the image)

Currently if I dont resize the image and feed it the image size I want on screen, the carrier scales the image to fit the width or height since there's only 1 on the screen.

thanks

13
General / Re: Raspberry-Pi-MAME-Setup-Guide
« on: January 14, 2019, 02:31:38 PM »
awesome, thanks for clarification.

this is my first project and limited in scope to an original Pi 1 and I'm only playing 3 low end games.

I'll just be happy to get the Pi running/booting into attract mode with my custom layout and those 3 mame games. :)

14
General / Re: Raspberry-Pi-MAME-Setup-Guide
« on: January 14, 2019, 12:49:42 PM »
More questions.

- do I need both MAME and AdvMAME? (any reasons why you're showing both... or is it.. pick one or the other)

- any ideas on how to compile either for 'no-nag' or is that not necessary anymore with latest versions.

also ChoccyHobNob's site has been down for couple of days.. Hope it comes back up soon. Would like to see what's there so I dont have to compile. :)


15
cool will try it

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