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Messages - bundangdon

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16
Themes / Re: AM High Score HD (Hi-Res) Theme 2.0 (Finial Build)
« on: March 25, 2021, 12:02:59 AM »
The download link seems to be down. Has it been moved?

The link is updated. Thanks. :)

Got it. Great work and thanks a lot for sharing this theme!

17
Themes / Re: AM High Score HD (Hi-Res) Theme 2.0 (Finial Build)
« on: March 24, 2021, 04:58:43 AM »
The download link seems to be down. Has it been moved?

18
Themes / Re: AM High Score HD Theme (Demo 4)
« on: December 08, 2020, 12:14:38 AM »
Yep, that's better  ;D

19
Themes / Re: AM High Score HD Theme (Demo 3)
« on: December 06, 2020, 11:22:00 PM »
Once again, very nice! But can that shaking transition be changed or removed? I think I could/would get easily tired of that  :D

20
Themes / Re: New Concept of HD Theme
« on: December 05, 2020, 06:35:31 PM »
Very nice! It's simple yet snazzy all at the same time  :D

21
Themes / Re: ((( Heder AM Layout Unified BOX-Brasil v1.0
« on: September 03, 2020, 10:23:07 PM »
Very nice! But why not host the layout here? 4shared doesn't seem to work for me
Link Atualizado no Youtube.
Updated MEGA link on Youtube Video.
Great! Thank you!

22
Themes / Re: ((( Heder AM Layout Unified BOX-Brasil v1.0
« on: September 03, 2020, 12:33:42 AM »
Very nice! But why not host the layout here? 4shared doesn't seem to work for me

23
Themes / Re: SMP HD Theme with Retroarch 1.9 - Released
« on: August 16, 2020, 06:44:54 PM »
Great work! Another simple yet dynamic theme!

24
This is looking extremely good! Getting excited to see the finished product!

25
General / Re: why wont attract mode detect my 3ds and wiiu games?
« on: June 22, 2020, 12:19:30 AM »
Not sure if this will help, but I had a similar problem before and this was how I solved the problem

remove/delete  thegamesdb.net from "info_source"

26
Themes / Re: DelphiniEX [Release] [Latest: v3.3]
« on: December 23, 2019, 04:30:37 AM »
Does anyone here happen to know where in the code (for this layout) the white background, which is located behind the box artwork, can be removed? It looks fine with 2d boxes, but not so much with 3d boxes ;D

27
Emulators / Re: How do I add PCSX2 to Attract Mode
« on: December 21, 2019, 01:17:52 AM »
In most cases yes, but in some cases no. As it's set up now and if the folder is put in the root of that drive (C, D, etc.) then there's no problem. But if it's inserted into another folder then it won't launch the games. For now this will work though :D

Agreed, there are differences between a relative path and a root path. I haven't tried relative paths with pcsx2 but whether it works or not could depend on the version of the emulator and/or the version or windows, I'm not using the latest of either.

I like root paths because they are relative, to the root, and don't seem to have issues with any systems I run. They aren't the best solution for everyone.

Some other options that might help but will also have similar limitations include:
- manually modify any emulator.cfg files needed when porting (not needed if just a drive moving around to different PCs or a port off the root of any volume)
- create a script that creates any needed symbolic links on a new machine
- create a script that prompts for path variables and modifies and AM emulator.cfg files as needed

Thanks again for the advice. I'll keep all of that in mind when it comes time to moving files around. But as of now the only issue in terms of *true* portability is with this emulator, pcsx2, so I wouldn't consider it a serious obstacle

28
Emulators / Re: How do I add PCSX2 to Attract Mode
« on: December 20, 2019, 11:02:05 PM »
Thanks again! Only the 2nd one worked, which implies that pcsx2 doesn't play well with relative paths I guess, or at least not for me :P

Doesn't that solve your portability issue?
In most cases yes, but in some cases no. As it's set up now and if the folder is put in the root of that drive (C, D, etc.) then there's no problem. But if it's inserted into another folder then it won't launch the games. For now this will work though :D

29
Emulators / Re: How do I add PCSX2 to Attract Mode
« on: December 20, 2019, 06:19:53 PM »
try

Code: [Select]
rompath      .\emulators\media\playstation2\files

or

Code: [Select]
rompath      \attractmode\emulators\media\playstation2\files

Thanks again! Only the 2nd one worked, which implies that pcsx2 doesn't play well with relative paths I guess, or at least not for me :P

30
Emulators / Re: How do I add PCSX2 to Attract Mode
« on: December 19, 2019, 10:40:20 PM »
Not sure what I'm doing wrong, and I think I've tried a few dozen different ways, but I can't get pcsx2 to work. I've used the configuration progets mentioned but the screen flashes for a second and returns to AttractMode. Any tips or ideas?

Do you have PCSX2 games working without using AttractMode?

Run attract-console.exe to see the output of what AttractMode is doing when you launch PS2 games in the FE. Post the results and your AM emulator file and let us know the location of pcsx2.exe and your PS2 roms.

Thanks a lot for the quick reply. I can use PCSX2 fine without AttractMode, and I wasn't able to find anything in the attract-console results. After playing around a little more, I found something wonky about the "rompath" in the emulators config. For example when I use this:

rompath      emulators\media\playstation2\files\  (location where playstation 2 games are, a subfolder of attractmode)
it doesn't work, but this rompath configuration works with all other emulators. And, when I use this:

rompath      C:\attractmode\emulators\media\playstation2\files\  (the specific location, but not good for portable setups)
it works fine :o

any ideas on how I can get the right folder/subfolder setup?


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