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Messages - tsaylor

Pages: 1 2 3 [4]
46
Themes / Re: At-The-Arcade Multi-Cab [Relased]
« on: January 29, 2021, 03:10:28 PM »
I notice we're only seeing about half the width of the bezel on each side, so I assume the aspect ratio of those bezel images doesn't match what those cabinets are expecting. Have you tried tweaking the rendering to squish the width? I suppose something like that would require separate handling of the left/right sides.

47
Themes / Re: At-The-Arcade Multi-Cab [Relased]
« on: January 29, 2021, 10:14:24 AM »
Agreed, it's brilliant! Now all the other cabinet-style themes need this addition as well.  ;D

48
Themes / Re: DynamicArcade layout beta-v8 released 25 Jan 2021
« on: January 25, 2021, 05:53:14 PM »
Here's an example of the layout running at 1600x1200. I think it works great even though it wasn't really designed for that resolution. As for the game titles /videos, you are correct that those do not show up with the default crt_shader on my AMD graphics card. With the scanlines option, the images are working. For some reason the curved corners are only working on some of my files (depending on the resolution I suppose), as in this attachment. Let me know if you need me to track down more details about resolutions and such.

49
Themes / Re: DynamicArcade layout beta-v7 released 18 Jan 2021
« on: January 24, 2021, 10:24:28 PM »
Actually it looks like both methods worked. Sorry, it flashes pretty fast and wasn't obvious to me. But I see rounded corners on both tests.

50
Themes / Re: DynamicArcade layout beta-v7 released 18 Jan 2021
« on: January 24, 2021, 10:08:44 PM »
Thanks, that was fast. Yeah, I thought alt+tab would work too, but when I do so I see no other windows (other than whatever else is running). But anyway...

With test1 I believe I see scanlines but not rounded corners. In test2 I see both. But for some reason the videos are also working in both cases (was that even expected?). And the title screens immediately go away (whether there is a video to show or not), so it's difficult to catch a screenshot. Is there an easy way to make the title screen remain? I can modify the .nut files if you like.

51
Themes / Re: DynamicArcade layout beta-v7 released 18 Jan 2021
« on: January 24, 2021, 06:06:40 PM »
Thanks jclampy69, hope you feel better soon! And yes, I'm using an AMD Radeon 7850, so not Nvidia. I'm on Windows 10, 64-bit.

I'm running the daily build, but the console window seems to go away as soon as the main window appears (maybe I'm just not sure how to use that). But I can run with --loglevel debug and look at the last_run.log. Not sure if there's anything useful below.

It's not clear to me exactly which shaders are working but I assume most of them are. I can see the logo ripple, the marquee is "lit", and I think the background video is blurred. If you make those options in some future version it would be easier to check, but it seems like most shaders work fine.

Code: [Select]
Attract-Mode v2.6.1 (Windows, SFML 2.5.1 +SWF +7z +Curl)
avcodec 58.54.100 / avformat 58.29.100 / swscale 5.5.100 / avutil 56.31.100 / swresample 3.5.100

NvAPI: nvapi64.dll loaded
NvAPI: Initialize: NVAPI_NVIDIA_DEVICE_NOT_FOUND
[skipped some loading...]

Loaded layout: C:\Emulators\AttractMode\layouts/DynamicArcade/ (layout.nut)
[Transition] type=StartLayout, var=2
Caching contents of artwork path: C:\Emulators\AttractMode/menu-art/mame/marquee/ (68 entries).
Caching contents of artwork path: C:\Emulators\AttractMode/menu-art/mame/snap/ (135 entries).
FFmpeg: Reinit context to 256x224, pix_fmt: yuv444p
Caching contents of artwork path: C:\Emulators\AttractMode/menu-art/mame/cabinet/ (61 entries).
[Transition] type=ToNewList, var=0
FFmpeg: Reinit context to 1920x1088, pix_fmt: yuv420p
FFmpeg: Reinit context to 256x224, pix_fmt: yuv444p
Initializing resampler: in_sample_fmt=fltp, in_sample_rate=48000, out_sample_fmt=s16, out_sample_rate=48000
Handling command: exit
FFmpeg: Discarding ID3 tags because more suitable tags were found.
FFmpeg: parser not found for codec pcm_s16le, packets or times may be invalid.
End Video Thread - C:\Emulators\AttractMode\layouts/DynamicArcade/bkgd_anim.mp4
 - bit_rate=946449, width=1920, height=1080
 - displayed=132
 - average qscore=15
End Video Thread - C:\Emulators\AttractMode\menu-art\mame\snap\punchout.mp4
 - bit_rate=272029, width=256, height=224
 - displayed=114
 - average qscore=15
[Transition] type=EndLayout, var=2
Attract-Mode ended normally


52
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: January 24, 2021, 05:41:53 PM »
Thanks damonxxx. That sounds like a good approach, using a secondary marquee folder. I mostly just passed that along in case this is an ongoing project where you would want to correct those (perhaps by adjusting the top of the cabinet so that it either fits a normal marquee or simply covers up the normal marquee area.

And yeah, I think I have that same crappy marquee. I haven't found a clone with a cabinet, but that's fine, I'll just let it show the default generic one.

Also thanks for the mention of the other themes. I've been following those as well.

53
Themes / Re: DynamicArcade layout beta-v7 released 18 Jan 2021
« on: January 24, 2021, 03:24:23 PM »
I've poked around in the code a bit, regarding my issue of video not appearing, and I learned that it has something to do with the CrtLottes shader (named as shaderLOTTES2). If I disable that bit of code the video will show. Any idea what the issue could be with that shader?

54
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: January 24, 2021, 02:38:31 PM »
Another thing I've noticed is that a few of the cabinets are not full height and contain a marquee already (roadblst, tron, for example). Because of this, part of the separate marquee image shows at the very top, above the embedded marquee.

For the set of games I play I only found one missing marquee (bouldash, which is a pretty obscure one). Nice work!

55
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: January 22, 2021, 04:13:09 PM »
Awesome, thank you. Correct looking full cabinets is such a great project, and useful in multiple themes, much appreciated!  8)

56
Themes / Re: At-The-Arcade MOD CoinOPSDiamondsDynamic
« on: January 22, 2021, 02:25:11 PM »
FYI - I happened to notice one cabinet image that still has the "brick wall" included: polepos.png (assuming I've found the latest download of those).

57
Themes / Re: DynamicArcade layout beta-v7 released 18 Jan 2021
« on: January 22, 2021, 12:13:55 AM »
Nice work, thanks for this!

One question, in case you have any guesses what is wrong: For some reason my game videos don't show. I can hear the audio, so it must be finding the files. And videos work for me in other layouts. I'm running 1600x1200 resolution, in case that is relevant. I've got "gvideos" pointing to my snap directory which contains both .png and .mp4 files.

58
Themes / Re: The Great Themes Collection v10.3 - Final Edition!
« on: January 13, 2021, 05:53:28 PM »
Amazing! Very nice work!

Have you considered adding a pinball theme? I've also got a number of pinball games and am looking for a different way to display them. Essentially just something more like a pinball game with backglass, instead of an arcade machine with marquee.

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