You can probably tweak the carrier.nut to just load the required pictures instead of "local obj = fe.add_artwork( "wheel" )" but in the end this is going to mess with rawset_index_offset changes. I'll have to look into it.
Is that a function I call from layout.nut to get the carrier to use a different named art source in AM. Or do I need specify it it in carrier.nut
local obj = fe.add_artwork( "wheel" )
Is there any way to keep AM from antialiasing the layout when it resizes it to screen size?
There's no option to anti-alias a single shape. To get anti-aliased shapes (i.e. shapes with smoothed edges), you have to enable anti-aliasing globally when you create the window, with the corresponding attribute of the sf::ContextSettings structure.
I don’t think sfml applies anti-aliasing to textures. I could be wrong. Perhaps it’s a driver thing?
153 obj.smooth=false