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Messages - akafox

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1
General / Warning compiling AM 2.3.0 linux libjpeg.so.8
« on: Yesterday at 02:07:30 PM »
Okay so after compiling on linux ubuntu based 16.04 I got this warning spit out at me:

/usr/bin/ld: warning: libjpeg.so.8, needed by /usr/lib/gcc/x86_64-linux-gnu/5/../../../x86_64-linux-gnu/libsfml-graphics.so, may conflict with libjpeg.so.62

It finished compiling and does run...just curious to know what it means or what it may break. also so others don't have to ask later  :P

need to update my libjpeg-dev?..(which would be strange since I update regularly)

Oh and Attract Mode...Welcome back!  ;D

2
General / Re: Create AM to ES and ES to AM as menu options
« on: October 18, 2017, 05:45:16 PM »
I want to have both options added in both ES and AM...

What options are you asking about..what options does AM have that ES does not and/or what options does ES that AM doesn't have that you want?

Yes I am confused...  ???

3
General / Re: Setting up artwork in Attract Mode step-by-step
« on: October 11, 2017, 09:30:42 AM »
I an not familiar with that theme I'll look into it and get back to you.

4
General / Re: Noob: How do I enable Arcade folder in AM?
« on: October 09, 2017, 11:40:43 AM »
You can do that in attractmode as well. You can dump all your roms into the arcade folder and then change the default emulator for each one.

Or you can take your lists and combine them into one list.

5
Emulators / Re: pc engine/ tg 16 loading issues/ please help
« on: August 20, 2017, 09:56:32 PM »
Rookie oversight!

Nah. Even us "seasoned vets" make those simple mistakes...just don't tell them I told you that. :P

6
General / Re: Retroarch
« on: August 19, 2017, 09:03:47 PM »
1. From the core you are using..I am assuming you are on a PC.
2. mc2programmer is correct this is a retroarch "problem" it has nothing to do with attract mode.
3. Following mc2programmer advice then save configuration for the game..

I believe that will make a config file for the game and load the shader(s) on game launch. However again this needs to be asked on the retroarch forums if you need more help.

7
Emulators / Re: pc engine/ tg 16 loading issues/ please help
« on: August 19, 2017, 08:57:03 PM »
Please post your cfg file as it is

and are you on a PC or on a raspberry pi?

8
General / Re: Rpi log when launch emulator?
« on: August 04, 2017, 10:07:37 AM »
it says right there in the little grey box what path it is... (not sure myself)

/dev/shm/  the file is runcommand.log

it can be opened with nano




9
Emulators / Re: Location of user created emulator config files
« on: July 15, 2017, 08:08:01 AM »
So...all I have to do is go into the subdirectory of .attract and edit the romlist?

To a point yes. (/home/pi/.attract/romlists) but first make a copy/backup your original rom list! You can open it in a plain test editor or to keep it clean..and less mistakes..open it up in a spreadsheet program. (it's basically a spreadsheet cvs file anyway) However make sure you save it as a text csv file with ; (semicolon) as the separator so that attract mode can read it.

10
Well your post says "PC" so I am going with that...

that said I run attract mode on a dual core I have no issues like that and I run from a usb drive. I have no audio problems at all.

Ray Is working on hardware support I am sure....now if we could get the mame dev team to do that ( just kidding! :P)

11
Emulators / Re: Trouble addingSega CD and Sega 32x emulators
« on: July 12, 2017, 09:57:29 AM »
you need bioses for the 32X and sega cd in the /home/pi/bios/ folder

12
Emulators / Re: Location of user created emulator config files
« on: July 12, 2017, 09:53:43 AM »
user created files are made in the /home/pi/.attract folder..

there are four of the same listing of your sega cd list because you have four file extensions that is found..this happens a lot with cd based games. (ex playstation) you have a cue and five bin files. the cue is to tell how/how to load the bins..the first is the data to load the game..the other is (normally) audio.

so...name the cue file something different build your list and then delete the extra games from the list manually and leave the cue file!.

because this is not an "official" image you won't get to much help i'm sure. but I'll see what i can do to help.

13
General / Re: Running attractmode in fullscreen on Ubuntu?
« on: July 07, 2017, 10:02:22 PM »
Yes it should work. And it has worked for others..and it has not worked for others.

You don't have to use openbox.. I use lxde and mate without problems...it may be something with gnome..

the only reason i use open box is because it is "the lightest" (as so far as I can tell..) so I just use it to save resources.

14
General / Re: Running attractmode in fullscreen on Ubuntu?
« on: July 03, 2017, 08:27:41 AM »
I can't seem to figure out how to hide the Ubunto side control pane launch icons (toolbar) when in the attract mode game slection screen for mame.  Must be able to hide them somehow?  thanks for any help!

Hi Bsoder52, in the configuration "General" settings, try changing "Window Mode" to "Fullscreen Mode"...

from this post http://forum.attractmode.org/index.php?topic=171.msg937#msg937

15
General / Re: PSX WHEEL AND SNAP ART
« on: July 03, 2017, 08:22:21 AM »
On a raspberry pi RetoPie (thus the libretro core for psx) you can delete the extra "games" from your list manually by editing the psx romlist (/home/pi/.attract/romlists)

or you can convert the multi bin games into a single bin file using ISObuster then set your file extension to just find the .cue files.

(the first one is easier ;) )

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