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Messages - Enkak

Pages: [1] 2 3 ... 11
1
General / Re: Need help mapping buttons for exit??
« on: October 07, 2023, 10:37:43 AM »
Glad that you found the solution. :)

Since HA uses RocketLauncher in the background, some of those global ingame settings like global exit are there as you have found.

Esc is always bad for RL exit key due to how some emulators use it for other functions like change fullscreen and so on. Then using only a controller inputs combo for RL exit is risky because we noticed with time that xbox 360 inputs work, then xbox one controller and others not. So the safer bet that worked always was using instead a keyboard exit key, paired with a default joytokey profile where pressing back+start with a xinput controller = pressing letter "Q" on keyboard.

We might try to change the keyboard key to a less common one if we reach a conclusion for a good alternative key used on every keyboard.

2
As I said, I don't mind HS artwork to be distributed around. You can search my name on the HS site to see all the things I've worked on, I never had an issue giving things out to people who asked and couldn't afford a premium account. It's just artwork afterall.

You don't need to credit me for anything but I don't think it's right for videos from Emumovies to be shared out on what is basically a piracy site. That's a whole other matter. Circo has spent years recording videos and everything that comes with maintaining a large site like that by himself. It isn't free to host thousands of video files afterall. You're essentially stealing from him by taking vids from there and handing them out in torrents and thinking it's okay if you just throw our names in the credits.

Firstly let me say hi. :)

Now to hopefully clear some things in this matter.
Our intention, and you can see in base build description, was not to upset anyone. The opposite really. A tribute and to give people a fun alternative since original HS can be a headache as we know.

  • That build uses a selection of games, not full sets. It makes a difference.
  • ALL the videos included were reencoded because EM recording settings usually don't play nice with frontends. Lot of work. No, that doesn't make them ours. But it's an important detail.
  • Several themes included there were made for it by us, others done originally for HS by us and others recorded by us.
  • Also, part of us paid for EM premium anyway, same for HyperSpin so we are already supporting them with money if that's so important.
  • Credits are important because not only you acknowledge who did or contributed but also because users will support EM too since they always add their own games so they go to EM for the media. And yes, part of them have also paid accounts there.
  • AP might be just more visible because it's an open site but you have full distributions, with full EM assets and others, everywhere, from private trackers, to discord, facebook groups, forums and so on.
  • Like you said, usage of HS theme videos to mimic the HS experience has been done since years ago.

Cheers.

3
Themes / Re: Arcadeflow theme v 9.5 [Release] Updated 06 December 2020
« on: December 08, 2020, 01:38:29 PM »
Many thanks for new release updates! Time to check them out. ;)

4
Themes / Re: Arcadeflow theme v 9.3 [Release] Updated 09 November 2020
« on: November 13, 2020, 01:57:09 AM »
Yeah I'm just going to what I have here and noticed just scrolling by luck that Shiny logo was missing on Earthworm Jim games. So OCD kicked in and thought why not going through all systems setup in AF and see what more could be missing. :D

Hmm I could build a custom layout.nut that lists all the manufacturers that are not present in the data file... I think I already did something like that in the past. That would be much faster ;D
Also, the problem is that some romlists use "developers", other use "publishers" that may be the reason of some important "manufacturers" missing...

Ah yes, that could speed things a lot for sure. :D

Yep, very true regarding the romlists. Not easy to have consistency. Then on some regions the developer is also the manufacturer, then on others other company released the games and so on. I will probably take note only of certain "important" names and check and edit the romlists where the name of the publisher was swapped to developer.

5
Themes / Re: Arcadeflow theme v 9.3 [Release] Updated 09 November 2020
« on: November 12, 2020, 11:18:21 AM »
Something crazy for the future. I'm in the process of checking manufacturer logos missing (just noticed Shiny Entertainment, for example) and will try to compile later a list for you. ;D ;)

Oh there are lots of logos missing: I used hyperlists as a reference but if I scrape my nointro romsets there are many more games and many more manufactuers... so yes feel free to compile a list! I'll do my best to add them :D

Yeah I'm just going to what I have here and noticed just scrolling by luck that Shiny logo was missing on Earthworm Jim games. So OCD kicked in and thought why not going through all systems setup in AF and see what more could be missing. :D

6
Themes / Re: Arcadeflow theme v 9.3 [Release] Updated 09 November 2020
« on: November 12, 2020, 10:29:45 AM »
Something crazy for the future. I'm in the process of checking manufacturer logos missing (just noticed Shiny Entertainment, for example) and will try to compile later a list for you. ;D ;)

7
Themes / Re: Arcadeflow theme v 9.3 [Release] Updated 09 November 2020
« on: November 09, 2020, 10:13:12 AM »
Thank you for the new update! All the previous bugs or odd behaviors seem to have been fixed in this version, thanks again. :)

8
Themes / Re: Arcadeflow theme v 9.2 [Release] Updated 30 October 2020
« on: November 01, 2020, 03:46:19 AM »
Finally was able to update AF to 9.2. Generally seems to be working great and smooth. :) Noticed only 3 odd things for now:
 
1. I enable add Exit Arcade Flow to display menu but in this version that exit entry never appears in the display menu. :o

2. The generating logo for systems in display menu isn't working for the Favourites collection in this version.

3. Thumbnails and video aspect ratio doesn't seem to be working on version 92. Thumbnails and videos always appear as square instead of respecting original aspect ratio like vertical, horizontal and so on. ???

edit: prints attached from af 88 and 92 to compare.

9
Themes / Re: Arcadeflow theme v 8.8 [Release] Updated 10 September 2020
« on: September 21, 2020, 12:48:28 AM »
Plus, I'm using a global filter rule on all the systems with "FileIsAvailable equals 1" together with full sets romlists (generated by AM using xml lists) to avoid the need to ever generate a romlist with any game that I might add.

Can you explain me how it is done? Very interested in this feature :D

Sure  :)
First step is using hyperlist kinda xml lists for AM to generate a full set romlist.

You can do it opening a command line and:
attract --import-romlist <source_file> [emulator name]
or
attract --import-romlist "system name list.xml" "system name"

Then in attract.cfg file, Spectrum example to show any game automatically when added to the roms path:

Code: [Select]
display Sinclair ZX Spectrum
layout               Arcadeflow_88
romlist              Sinclair ZX Spectrum
in_cycle             yes
in_menu              yes
global_filter       
rule                 FileIsAvailable equals 1
filter               All
sort_by              Title


Mind you that your files or the user ones need to have the same name as those lists of course, that usually follow no intro name, with the exception of mame and a few other arcade systems.

It works in AF quite well. ;)

Having a master romlist and global rule filters and others can be great since it allows stuff like this print, showing here a global favorites collection spreading from all the systems that you have instead. Then the fun starts with custom collections too, using AM filters to find automatically any street fighter game, any (insert title), or show only games from specific emulator/system... The possibilities can be endless since filters are one of the best AM features. :)

This is very interesting. I've always thought of implementing a "global favourite" function in my layout, but it's not possible, or better it's possible if the layout scans all the romlists and build an internal custom list, but then it won't be able to launch games.
I also thought that if the user can make a romlist merging all the systems romlists, then Arcadeflow can treat it as a single huge list filtering by systems etc, substituting "displays menu" with a self buils Systems menu that actually filters the huge list, but that's really overkill: Arcadeflow will struggle in sorting and especially realtime filtering such a list.

On the other hand the use of master romlists for each system, with default filter works flawlessly, I feared that it would slow down Arcadeflow but it doesn't because when you load them into the layout Attract Mode applies the filter very quickly.

I have a question on how it could work, because I got from your post that you work with separated romlists for each system and one master romlist, but in this way I don't know if you have to generate the master romlist anytime something changes in the single romlists.

You said that you had to build the master romlist yourself, the one with all the master romlists from the various systems, right? Well maybe the layout could do it for you :O

My idea is this:

- create master romlists for each system
- stitch them together so you can create a huge master romlist
- create a Display for each system, adding a filter like "available = true & system = SNES"
- create custom displays for cross-system favourites or collections etc
- create custom displays "per category", for example one with all consoles, all computers etc

In this way all the changes you make to one display list are reflected in all the other lists. Is this what you are doing?

At the moment if you want to add an "All Consoles" display in Arcadeflow you can do it: just create a merged romlist (or filtered master romlist) and name it "All Consoles#CONSOLE". Bear in mind though that if you remove a display from the cycle list, Arcadeflow won't be able to jump to that :(

Regarding romlists, what I usually do is generate first the full set one for any system individually. Then I just copy paste it after to the global master romlist with:
#System name
copy paste all games from the system individual full set romlist

When I need to edit something in the lists (score, number of players, etc), normally I do it first again in the single system romlists, then just copy paste again/overwrite the system in the global master romlist. Sounds like lot of work but it's really just a minutes process.  :-*

Yeah, had to do it manually (copy paste all systems romlists, separated with #System name) due to issues when using AM menu generate process.

Your idea is similar to what I've been doing manually so a more automatic process would be great of course.

I use also another global filter rule for AF to show only a specific system per display together with the global master romlist, that works similar to what you are describing. Here's again a Spectrum example:

Code: [Select]
display Sinclair ZX Spectrum
layout               Arcadeflow_88
romlist              All Systems
in_cycle             yes
in_menu              yes
global_filter       
rule                 FileIsAvailable equals 1
rule                 Emulator equals Sinclair ZX Spectrum
filter               All
sort_by              Title


Regarding custom displays, I have some similar to this, spreading from all romlists and organize by year in this case:

Code: [Select]
display Mario
layout               Arcadeflow_88
romlist              All Systems
in_cycle             yes
in_menu              yes
global_filter       
rule                 FileIsAvailable equals 1
rule                 Title contains Mario|Luigi
filter               
sort_by              Year

Or just about any genre, title and whatever we want basically.  ;D

Thanks you for the hint about the "All Consoles" example. :)
Usually, unless the layout has artwork, a way to generate it or if I can make something, I don't have these kind of custom collections in cycle or menu because of that. Thankfully AF at least always show the title in display menu so it's great.  :D

Like the "Favorites" example, using a global master romlist opens some interesting possibilities for any kind of global displays and custom collections. :)

10
Themes / Re: Arcadeflow theme v 8.8 [Release] Updated 10 September 2020
« on: September 20, 2020, 09:42:50 AM »
Plus, I'm using a global filter rule on all the systems with "FileIsAvailable equals 1"

Ah, global filter rules! I don't even know if AF can work with that :D Gotta check out how it fares with my custom list management...

Quote
PS: Maybe you can create also a favorites logo (with the star or other solution you prefer) with the text font like the systems if we want to have them in the display menu?

That would be a nice idea, adding a "Favourites" system with proper logo

Many thx again!

It works in AF quite well. ;)

Having a master romlist and global rule filters and others can be great since it allows stuff like this print, showing here a global favorites collection spreading from all the systems that you have instead. Then the fun starts with custom collections too, using AM filters to find automatically any street fighter game, any (insert title), or show only games from specific emulator/system... The possibilities can be endless since filters are one of the best AM features. :)

11
Themes / Re: Arcadeflow theme v 8.8 [Release] Updated 10 September 2020
« on: September 20, 2020, 09:30:23 AM »
When I said a collection I meant like a normal system, say SNES or Dreamcast or other.  ;)

The master romlist is created from all the collections/systems available and the romlist appears like this:

#System name 1
games

#System name 2
games


I'm not familiar with this setup: I usually define a display for each emulator, and each emulator has the "System" field filled accordingly, then I generate a collection if I need a multi-system romlist, but I think it's different from a master romlist. Do you create it manually?

I'm fixing the bug with displays not in cycle list, and also increasing the display switching speed, but a bit of hiccup before changing display is unavoidable (alternative would be reloading the entire layout which will take much longer)

Many thanks again for your help and effort.  :)

At first I started doing the master romlist using AM feature for that, to generate a romlist using all the ones available (putting "YES" on all the systems) then save it with a different name, like "all games" or other. But found that it got me some issues on systems like arcade/mame when doing that. Also didn't like how it didn't separate so well the systems in the romlist file like the example I gave before.

Plus, I'm using a global filter rule on all the systems with "FileIsAvailable equals 1" together with full sets romlists (generated by AM using xml lists) to avoid the need to ever generate a romlist with any game that I might add. This way the games instant appear in the frontend when you add any if they follow the no intro naming. And this also got me a specific issue when using AM auto generating a master romlist since it only puts there the games available at the time, not the full sets lists. So, basically, I had to do a mix of auto and manual. Auto for all the systems individually, then copy/paste manually all the systems romlists to the master one. :P

A master romlist can also be very useful for the favorites and custom collections generated by AM filters too (Mario, Sonic, etc) because that way they can appear and used globally from all the systems in a build instead of being connected only to single systems.

Looking forward to test the new fixes and improvements as usual. :)

PS: Maybe you can create also a favorites logo (with the star or other solution you prefer) with the text font like the systems if we want to have them in the display menu?

12
Themes / Re: Arcadeflow theme v 8.8 [Release] Updated 10 September 2020
« on: September 20, 2020, 05:54:32 AM »
When I said a collection I meant like a normal system, say SNES or Dreamcast or other.  ;)

The master romlist is created from all the collections/systems available and the romlist appears like this:

#System name 1
games

#System name 2
games


Running attract-console (needs to be from stable 2.6.1, daily version gets issues with AF) only see this error at launch, with several entries with this:

Uniform "enabled" not found in shader


Regarding favorites, now that you mentioned that about AF not liking layouts hiding from the cycle, I had it hide when tested because I wanted for it to be available only in the displays menu. Tried unhide cycle and works good after that. ??? Thanks for the hint.  ;D

13
Themes / Re: Arcadeflow theme v 8.8 [Release] Updated 10 September 2020
« on: September 19, 2020, 02:16:18 PM »
Noticing with new version that each time I enter AF, when I select a collection the layout seems to hang a little until it enters like it's processing something. It feels slower than before because of that. Doesn't seem related to size of collection or romlists.

PS: Is there a way to add a global favorite collection (that has all the favorites since I'm using a master romlist), like a system, to display menu? I tried it but on AF each time I selected it, the layout hanged a little then went to first collection in display menu instead. ???

14
General / Re: Windows .bat files wont load in Attract Mode
« on: September 11, 2020, 09:53:10 AM »
Unsure. Here the games launch fine if the name have a space or not. Maybe someone else can shine a light on the issue.

15
Themes / Re: Arcadeflow theme v 8.8 [Release] Updated 10 September 2020
« on: September 11, 2020, 08:33:39 AM »
Download working good now. :)


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