Since this thread has detoured to blurred backgrounds and other tricks, I'll post here this code snippet: It's a trick to have a blurred background from the game snaps without having to use shaders, it works by rescaling the picture three times and leveraging bilinear filtering from the graphics card. Of course it works only if you want a very "wild" blur...
local flw = fe.layout.width
local flh = fe.layout.height
local xsize1 = 32
local xsize2 = 4
local xsize3 = 16
local xsize9 = flw
local xsurf1 = fe.add_surface (xsize1,xsize1)
local xsurf2 = fe.add_surface (xsize2,xsize2)
local xsurf3 = fe.add_surface (xsize3,xsize3)
local snapbg1 = xsurf1.add_artwork ("snap",0,0,xsize1,xsize1)
snapbg1.alpha = 255
snapbg1.video_flags = Vid.ImagesOnly
xsurf2.visible = false
xsurf2 = xsurf3.add_clone(xsurf2)
xsurf2.visible=true
xsurf2.set_pos (0,0,xsize3,xsize3)
xsurf1.visible = false
xsurf1 = xsurf2.add_clone(xsurf1)
xsurf1.visible=true
xsurf1.set_pos (0,0,xsize2,xsize2)
xsurf3.set_pos (0,0,flw*0.5,flw*0.5)
fe.add_text(xsize1 + " " + xsize2 + " " + xsize3 ,0,50,flw*0.5,50)
local snap0 = fe.add_artwork("snap",flw*0.5,0,flw*0.5,flw*0.5)
snap0.video_flags = Vid.ImagesOnly
fe.add_text("[Title]",0,flw*0.5,flw,50)