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Messages - wrybread

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31
General / Re: Good emulator for SNES and AM?
« on: October 14, 2020, 10:27:44 PM »
Is there an advantage to doing that versus just editing the config file directly?

32
General / Re: Good emulator for SNES and AM?
« on: October 14, 2020, 10:11:16 PM »
I don't think my issues with it have to do with it's complexity, just it's clunkiness. Mapping keys is hilariously terrible. And the fact that there's no way to remove a key assignment after pressing the wrong key other than closing the utility and editing the config file says a lot.

I can't use an autoconfig since I'm using a joystick encoder in an arcade cabinet, not an off the shelf joystick, so my button assignments are all non standard.

I'll give it another try tomorrow. I have a feeling editing the config file directly will make things much easier.

33
General / Re: Snapshots for Atari roms?
« on: October 14, 2020, 09:57:15 PM »
Awesome! Thank you.

34
General / Re: Good emulator for SNES and AM?
« on: October 14, 2020, 09:54:10 PM »
Phew, why so complicated? I had to give up on it once I realized there was no way (I think) to unmap a key if you make a mistake in the gui, other than editing the config file. It 's like a parody of a bad user interface and design. At least that's my thinking now, maybe I'll feel better about it after some sleep.


35
General / Re: Good emulator for SNES and AM?
« on: October 14, 2020, 09:28:43 PM »
Nevermind the above, got it all working, phew. Not the easiest program to figure out but looks really good.

Now if I could only figure out which button in Retroarch is the jump button in Mario Brothers I'll be all set... More diving into menus.

36
General / Re: Good emulator for SNES and AM?
« on: October 14, 2020, 09:11:30 PM »
Thank you! I needed to change the arg line to:

args                   -f -v -L /usr/lib/x86_64-linux-gnu/libretro/snes9x_libretro.so "[romfilename]"

I edited my answer above for the next person who comes this way.

Running now, and looks fantastic.

I don't imagine you have any advice for how to edit the key assignment? I ran a game and hit F1 and hit Controls, but nothing I do seems to make any difference. Also looking for how to set my joystick button as the exit key.


37
General / Snapshots for Atari roms?
« on: October 14, 2020, 08:32:52 PM »
I don't imagine anyone has a bunch of good snapshots, or pics of the cartridges, for Atari 2600 roms?

Or know where to get them?

I'm also needing a list of the best Atari 2600 roms. I know that's very subjective, but my current Stella romlist is something like 1000 roms, and there's tons and tons of crap. Looking for something a little pared down.

I'm at my username @ gmail.com if anyone feels like sending them over...

38
General / Re: Good emulator for SNES and AM?
« on: October 14, 2020, 08:22:44 PM »
Well I haven't been successful with Retroarch yet. I'm on Linux, and here's the contents of my retroarch.cfg file:

Code: [Select]
executable           retroarch

# this line sets the "core". For example the snes9x core.
#args                   -L /usr/lib/x86_64-linux-gnu/libretro/nestopia_libretro.so "[romfilename]"
args                   -f -v -L /usr/lib/x86_64-linux-gnu/libretro/snes9x_libretro.so "[romfilename]"
 
rompath              $HOME/.attract/nintendo/roms/
romext               .zip;.7z;.fig;.smc
system               Super Nintendo Entertainment System

#info_source          listxml
info_source          thegamesdb.net

artwork    cabinet         $HOME/.attract/mame/cabinets
artwork    flyer           
artwork    marquee         $HOME/.attract/mame/marquees
artwork    snap            $HOME/.attract/mame/videos;$HOME/.attract/mame/snap
artwork    wheel           

I ran retroarch and manged to install a few "cores", including one for the SNES. There are a few. I was then able to manually load a ROM.

But I haven't been able to run a ROM from commandline. Here's the command that Attract is running when I launch a ROM:

Code: [Select]
retroarch -L /usr/lib/x86_64-linux-gnu/libretro/nestopia_libretro.so "/home/wrybread/.attract/nintendo/roms/The Legend of Zelda.smc"

That fails silently though.

I don't imagine anyone has any tips?

Edited to add: aha, adding the -v (verbose) option to the commandline gets some details about the failure:

Code: [Select]
wrybread@wrycade:~$ retroarch -v -L /usr/lib/x86_64-linux-gnu/libretro/nestopia_libretro.so "/home/wrybread/.attract/nintendo/roms/The Legend of Zelda.smc"
[INFO] RetroArch 1.9.0 (Git 5e551dd92b)
[INFO] [Overrides]: Redirecting save file to "/home/wrybread/.config/retroarch/saves/The Legend of Zelda.srm".
[INFO] [Overrides]: Redirecting save state to "/home/wrybread/.config/retroarch/states/The Legend of Zelda.state".
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
[INFO] Capabilities:  MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2
[INFO] Built: Aug 10 2020
[INFO] Version: 1.9.0
[INFO] Git: 5e551dd92b
[INFO] =================================================
[INFO] [CORE]: Loading dynamic libretro core from: "/usr/lib/x86_64-linux-gnu/libretro/nestopia_libretro.so"
[INFO] [Overrides]: No core-specific overrides found at /home/wrybread/.config/retroarch/config/Nestopia/Nestopia.cfg.
[INFO] [Overrides]: No content-dir-specific overrides found at /home/wrybread/.config/retroarch/config/Nestopia/roms.cfg.
[INFO] [Overrides]: No game-specific overrides found at /home/wrybread/.config/retroarch/config/Nestopia/The Legend of Zelda.cfg.
[INFO] [Environ]: SET_VARIABLES.
[INFO] [Remaps]: remap directory: /home/wrybread/.config/retroarch/config/remaps
[INFO] [Overrides]: Redirecting save file to "/home/wrybread/.config/retroarch/saves/The Legend of Zelda.srm".
[INFO] [Overrides]: Redirecting save state to "/home/wrybread/.config/retroarch/states/The Legend of Zelda.state".
[INFO] [Environ]: GET_LOG_INTERFACE.
[INFO] [Environ]: PERFORMANCE_LEVEL: 6.
[INFO] [CONTENT LOAD]: Loading content file: /home/wrybread/.attract/nintendo/roms/The Legend of Zelda.smc.
[INFO] Did not find a valid content patch.
[INFO] [Environ]: SET_INPUT_DESCRIPTORS:
[INFO] [Environ]: SYSTEM_DIRECTORY: "/home/wrybread/.config/retroarch/system".
[libretro INFO] Custom palette path: /home/wrybread/.config/retroarch/system/custom.pal
[libretro WARN] custom.pal not found in system directory.
[libretro INFO] NstDatabase.xml path: /home/wrybread/.config/retroarch/system/NstDatabase.xml
[libretro WARN] NstDatabase.xml required to detect region and some mappers.
[INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
[INFO] [Environ]: GET_SAVE_DIRECTORY.
[INFO] SET_GEOMETRY: 256x224, aspect: 1.306.
[ERROR] [CONTENT LOAD]: Failed to load content
[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] [CORE]: Unloading core..
[INFO] [CORE]: Unloading core symbols..
[INFO] [Core Options]: Saved core options file to "/home/wrybread/.config/retroarch/config/Nestopia/Nestopia.opt"
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.

Maybe I'm just not running the right core... What core do people recommend for SNES?

39
General / Re: Good emulator for SNES and AM?
« on: October 14, 2020, 04:55:47 PM »
I haven't used Retroarch. Isn't it a front end, like Attract Mode?

If so that wouldn't work, I'm trying to use it from within Attract Mode.

Or am i wrong about that?

40
General / Good emulator for SNES and AM?
« on: October 14, 2020, 03:32:21 PM »
There's a couple of SNES roms I'd like to add to my system, and I'm using ZSNES. That works on my other cabinet, which has a horizontal monitor. But this one has a vertical monitor...

I found the -v parameter, which sets the video mode. However it changes the screen resolution on my system in general, so when I exit the game my monitor resolution has changed.

I'm wondering if anyone knows a way around this?

Or is there some other SNES emulator people recommend?

41
Scripting / Re: Joystick button to choose and launch a random game?
« on: September 26, 2020, 11:08:14 PM »
Would a plug-in let me send those two signals with a single button press?


42
Scripting / Re: Joystick button to choose and launch a random game?
« on: September 26, 2020, 10:24:47 AM »
The problem is that the random game signal chooses a game in AM (highlights it in the rom list) but doesn't actually start the game. Last I checked at least, hopefully I'm wrong.

That would be ok if the feature was just for me, but it's a bit complicated for newbies to my cabinet. Much much much cleaner to just press a button and have a random game start.

And I'm on Linux so can't use Auto Hot Key.

43
Scripting / Possible to put an icon next to game name in rom list?
« on: September 24, 2020, 09:10:13 PM »
I made my layout show a little cocktail glass icon in the bottom right when the currently selected game supports cocktail mode (let me know if anyone is interested in that, email me at my username at gmail), but I think it would be nicer if it put that icon in the romlist next to each game that supports cocktail mode.

So I'm wondering: how do I put icons next to each game in the list?

Here's the part of my layout that deals with the romlist:

Code: [Select]
// this is the ROM list
local lb = fe.add_listbox( 0, 220, fe.layout.width, fe.layout.height-450);
lb.charsize = 40
lb.set_sel_rgb( 200, 200, 64 );
lb.sel_style = Style.Bold;
lb.selbg_alpha=0;
lb.rows = 15;

Attached is a screenshot of my layout, note the cocktail glass at bottom right.

Is there some way to put an icon next to each game name? I can work out the conditionals, just need help putting any static icon next to the text.

44
Scripting / Joystick button to choose and launch a random game?
« on: September 24, 2020, 03:32:14 PM »
I'm giving one of my cabinets some update love, and trying to set a button to choose and launch a random game.

When I last worked on this I saw that AM can choose a random game, but still requires the user to confirm the choice by pressing the "go" button.

Can anyone think of some clever way to map a button to choose and launch a game with a single press?

Ideally it would be a joystick button, since all my buttons use a joystick encoder.

I had a way to do this before using a Python script, and if all else fails I can use that, but it's a bit kludgey since it needs to close Attract Mode and then relaunch AM when the game ends.

45
Ak sorry, the forum wasn't notifying me of replies.

If anyone still wants it, email me at my username at gmail.

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