Attract-Mode Support Forum

Attract-Mode Support => Themes => Topic started by: caminiti45 on November 11, 2017, 05:20:58 PM

Title: SNES Classic Theme
Post by: caminiti45 on November 11, 2017, 05:20:58 PM
Not sure if anyone is interested, but I've been working on a SNES Classic Theme based off of Davbarc's NES Classic Theme. US version shown below, but I've also done EU and Jap versions. Should release soon, let me know what you think.
(https://i.imgur.com/be7TdBZ.gif)
Title: Re: SNES Classic Theme
Post by: cosmo on November 12, 2017, 10:17:11 AM
Looks great... keep up the good work!
Title: Re: SNES Classic Theme
Post by: Deu on November 13, 2017, 03:51:19 AM
Wow, impressive work.

Title: Re: SNES Classic Theme
Post by: verion on November 13, 2017, 11:11:07 AM
Looks great!

Is there any functionality behind that 4 dots near the # of players? In original interface those are indicators for 4 save slots - right?

---

And what's "MINI SNAP"?
Title: Re: SNES Classic Theme
Post by: spaffley on November 15, 2017, 06:06:44 PM
Looks awesome, good job with it!

One question - How does it function on the pi 3? I see all the others struggled with the game carousel (being sluggy) and bg music was choppy?
Title: Re: SNES Classic Theme
Post by: hh83 on November 16, 2017, 02:55:11 AM
Looks amazing! Can I get a link to try this out? I would love to do some testing as well as feature it on my youtube channel.

Thanks,

HH
Title: Re: SNES Classic Theme
Post by: Cylent1 on November 16, 2017, 11:30:49 PM
Any chance on a release?
Title: Re: SNES Classic Theme
Post by: caminiti45 on November 18, 2017, 06:54:15 AM
Wow, impressive work.

Thanks!
Title: Re: SNES Classic Theme
Post by: caminiti45 on November 18, 2017, 06:55:14 AM
Looks great... keep up the good work!

Thanks!
Title: Re: SNES Classic Theme
Post by: caminiti45 on November 18, 2017, 06:58:57 AM
Looks great!

Is there any functionality behind that 4 dots near the # of players? In original interface those are indicators for 4 save slots - right?

---

And what's "MINI SNAP"?

Sorry, there is no functionality to the dots. Not sure its really possible since saves are handled by the emulator and not am. mini snap is just a miniature in game snapshot inside the flying wing box.
Title: Re: SNES Classic Theme
Post by: caminiti45 on November 18, 2017, 07:00:10 AM
Looks awesome, good job with it!

One question - How does it function on the pi 3? I see all the others struggled with the game carousel (being sluggy) and bg music was choppy?

Terrible unfortunately, runs well on a pc though.
Title: Re: SNES Classic Theme
Post by: caminiti45 on November 18, 2017, 07:02:10 AM
Looks amazing! Can I get a link to try this out? I would love to do some testing as well as feature it on my youtube channel.

Thanks,

HH

Thanks, I'll post a download link once its ready.
Title: Re: SNES Classic Theme
Post by: caminiti45 on November 18, 2017, 07:02:58 AM
Any chance on a release?

Yes, stay tuned
Title: Re: SNES Classic Theme
Post by: verion on November 19, 2017, 11:52:31 AM

Sorry, there is no functionality to the dots.
[/quote]

I thought so... so I would discard it then. There is no point in mimicking this in UI if it's not functional.
You can add play counter here to fill the space.

And that mini snap could show the gameplay video.
Title: Re: SNES Classic Theme
Post by: jingletit on November 21, 2017, 04:02:41 AM
Can't wait for this looks beautiful  :D
Title: Re: SNES Classic Theme
Post by: qqplayer on November 21, 2017, 09:20:40 AM
Only one suggestion ,you can use the "SumatraPDF reader" for the manuals  :D

http://forum.attractmode.org/index.php?topic=1927.0

Looks awesome by the way ;)
Title: Re: SNES Classic Theme
Post by: akafox on December 12, 2017, 05:56:24 PM
Does sumatra work with Linux? And according to the website..no. I f you were going to do that you would need to find an open-source reader built cross platform. With it being Windows only you are leaving a LOT of people out of the loop.

Great idea though! :D but people only want umm pi(e) right now..which is linux based...

no I mean it great idea!
Title: Re: SNES Classic Theme
Post by: akafox on February 12, 2018, 08:21:05 PM
Still waiting...
Title: Re: SNES Classic Theme
Post by: caminiti45 on February 18, 2018, 09:46:37 AM
Sorry I put this project in the back burner. It runs so poorly on the pi it's not even funny. It does however work well in a pc, but I don't think too many care about that.
Title: Re: SNES Classic Theme
Post by: verion on February 18, 2018, 10:41:16 AM
I don't agree.

One could say that not too many cares about RPi and emulation - as it introduces a horrible input delay.
Come on - if it works ok on PC you can release it. Just post a warning that it's not suitable for RPi.
Title: Re: SNES Classic Theme
Post by: akafox on July 22, 2018, 07:55:39 AM
I have to agree with verion here so it doesn't work on the pi..many of us have a pc...

not to mention the pi4 is rumored to come out at the end of this year...
Title: Re: SNES Classic Theme
Post by: Dal1980 on July 22, 2018, 08:39:17 AM
Yep, another vote here for the PC versions (Both Linux and Windows). There's probably even a MAC user that exist somewhere but they are probably thinking of dumping Apple so probably not worth worrying about them :P

Pi's are great but they are not a substitute for real hardware.

Theme looks really well done. Thanks for teasing everyone ;D :P
Title: Re: SNES Classic Theme
Post by: dukpoki on July 22, 2018, 09:29:43 AM
I said this somewhere else but a pi is more like a novelty item.  If you are serious about emulation then get a real pc.  IMO pi's are more like a gimmick.  It is so underpowered and limited.  It's only caught on and got popularized because people like shortcuts and/or cheap things. 

Tl;dr Do not base your theme (or anything emulation related) around the pi.  The PC is the main meat and potatoes of emulation.   It should be based on the PC first and foremost, then anything else is secondary and optional (like the pi).
Title: Re: SNES Classic Theme
Post by: Mike_IronFist on July 25, 2018, 08:00:51 PM
I said this somewhere else but a pi is more like a novelty item.  If you are serious about emulation then get a real pc.  IMO pi's are more like a gimmick.  It is so underpowered and limited.  It's only caught on and got popularized because people like shortcuts and/or cheap things.

Ehh I wouldn't go that far. Just because a platform is or isn't the absolute best for emulation doesn't drive why people write emulators for it, make themes, etc.
The PSP-1000 wasn't the best emulation platform in the world but that didn't stop people from authoring emulators for it, nor did it stop people from playing retro games on it.

I know PCs are the best platform for emulation - I own a gaming PC myself! - but I wouldn't assume OP is working on this to be "serious about emulation," sounds like they're more serious about making their art work within the limitations of the Pi's hardware, because making the Pi do things that are cool is a ton of fun. It's not a popular device because "people like shortcuts;" quite the opposite. It's popular because people love a project and installing Higan on your laptop to play ROMs with cycle accuracy isn't a project.

I have SEGA's Genesis/MegaDrive Classics on Steam and it comes with uncompressed ROMs in the game folder, loadable on any emulator. I could easily play them on my gaming PC or Linux machine with zero issues but making a lil purpose-built box just for Genesis games that can sit somewhere and instantly load up Sonic 3 & Knuckles is a fun project for me. (I also don't mind the input lag too much because input lag for most Genesis emulation in general is a lot less egregious than most SNES emulation.)
Title: Re: SNES Classic Theme
Post by: dukpoki on July 26, 2018, 08:07:17 PM
I said this somewhere else but a pi is more like a novelty item.  If you are serious about emulation then get a real pc.  IMO pi's are more like a gimmick.  It is so underpowered and limited.  It's only caught on and got popularized because people like shortcuts and/or cheap things.

Ehh I wouldn't go that far. Just because a platform is or isn't the absolute best for emulation doesn't drive why people write emulators for it, make themes, etc.
The PSP-1000 wasn't the best emulation platform in the world but that didn't stop people from authoring emulators for it, nor did it stop people from playing retro games on it.

I know PCs are the best platform for emulation - I own a gaming PC myself! - but I wouldn't assume OP is working on this to be "serious about emulation," sounds like they're more serious about making their art work within the limitations of the Pi's hardware, because making the Pi do things that are cool is a ton of fun. It's not a popular device because "people like shortcuts;" quite the opposite. It's popular because people love a project and installing Higan on your laptop to play ROMs with cycle accuracy isn't a project.

I have SEGA's Genesis/MegaDrive Classics on Steam and it comes with uncompressed ROMs in the game folder, loadable on any emulator. I could easily play them on my gaming PC or Linux machine with zero issues but making a lil purpose-built box just for Genesis games that can sit somewhere and instantly load up Sonic 3 & Knuckles is a fun project for me. (I also don't mind the input lag too much because input lag for most Genesis emulation in general is a lot less egregious than most SNES emulation.)

All those reasons you mentioned about "doing it for a project...is a ton of fun" is exactly why i said it's a novelty item and nothing more than that.
Title: Re: SNES Classic Theme
Post by: akafox on July 30, 2018, 10:57:59 AM
 dukpoki and Mike_IronFist

I agree with both of you. It depends on your use of the item..plain and simple.

If you want to be "serious about emulation" then you use a PC. A PC will run almost anything you throw at it and more. But honestly if you build a dedicated emulation PC out of a PC..well then it is a "gimmick item" as well, just a much more powerful one.

You can be "serious about emulation" with a pi easily and more so. Much easier to carry a pi around than a PC in a box for sure! When it comes to the pi is is not really about the games..it's what you can build with it. That is what the pi was made for..thus why popular.

And..price..granted I can do some searching and find a 50 quid old PC or be given someone's "old junk" and it will be better than the pi. But why? I can spend 50 quid on a machine that is "new". I don't have do find and old IDE HDD or some VGA type monitor to get the old junk to work. And that is my point...people want things simple the pi makes it that way..and so does retropie. People don't want to muck around with windows settings ect ect. As hard core gaming is and gaming PCs are..the smart phone games make up 60% of gamers..NOT the Switch or PS4 or XBox one. most people want plug and play..most people want simple. You can make that with a pi.

Why do you think the NES Mini and SNES mini are so popular? And funny thing about that is?...it's built on a pi type board..and uses emulation to make it work! Same thing we are doing here..and they are making money with it..because that is what people really want. (and yes they can it is their stuff..not going there).

But all that being said...none of it matters. What it comes down to is people want a choice. They will use what they want because of price usability or just want..PERIOD. Because that is the way people are.

As for you caminiti45 you made it for the pi..I get that. Just know there are PC users out there that would like it too I am sure..although that's a BIG SNES mini. xD  Your theme is great don't give up..like i said the pi4 will be out soon..ish. But I understand life and how it works..it gets in the way a lot! I just thought maybe working on the PC side of it might help to get ideas or fix problems on the pi side..you never know. *shrugs* That and this is what open source is about.release your theme and let people look at the code. They might spot some things you miss or have a better way of implementing something then it can get to working as intended. That is up to you though..it's your baby.

 Keep it up..and thanks for the hard work and not asking anything in return except maybe a "Hey use this please I made it for you to enjoy" and people using it and a "Thank you". :D
Title: Re: SNES Classic Theme
Post by: scmandias on October 02, 2018, 12:58:20 PM
Can this theme be modified to work with the Display Menu? The outer frame and arrowsprite go to the upper left hand corner of the screen. I've tried altering code with little success due to my lack of coding experience. Any help would be appreciated.
Title: Re: SNES Classic Theme
Post by: caminiti45 on October 02, 2018, 08:35:44 PM
I'm sure it could, but I had the same issue. Because of that, I made this: https://youtu.be/W0EP9rSpXmo
Title: Re: SNES Classic Theme
Post by: SFNMutt on October 21, 2018, 09:53:44 AM
did this nice theme ever get released?
Title: Re: SNES Classic Theme
Post by: caminiti45 on October 25, 2018, 09:38:40 PM
Yes https://drive.google.com/file/d/1j07nllx3Sv45yw5Ycm5_sq5Ul9Uvl9b1/view
Title: Re: SNES Classic Theme
Post by: jedione on October 27, 2018, 04:34:37 PM
thanks for the link....peace  good stuff
Title: Re: SNES Classic Theme
Post by: caminiti45 on October 28, 2018, 04:36:24 PM
If you try this on a pi3b+, let me know how it runs.

thanks for the link....peace  good stuff
Title: Re: SNES Classic Theme
Post by: jedione on October 28, 2018, 05:39:09 PM
FIRST READ NOTES:

Code: [Select]
A few quick notes:

-Thanks to Davbarc for making the NES Classic Theme this is based off of.

-[b]This theme runs poorly on the rpi3 and I doubt it will do much better on the 3b+[/b], but let me know if it does. I recommend using this theme in attract mode for windows.

-Use the snes-buttons.jpg file as a reference for setting up the controller buttons in attract mode. Shoulder buttons, X and Y can be whatever you want.

-Place the files in the borders folder in retroarch/overlays/borders. You will need to configure a hot key in retroarch if you would like to change them on the fly.

-Keep artwork file sizes small. The ones that get scraped are huge. Use an image resizer to reduce their size.

-Place the files in the sounds folder in yourattractmodefolder/sounds. One is the menu music and the others are navigation sounds. These will need to be setup manually in attract mode.

-This is by no means perfect. I was a total noob when I attempted this project. If you get it working smoother and more accurately, please share with the group.

-Have fun!

-Caminiti45


This theme runs poorly on the rpi3 and I doubt it will do much better on the 3b+
Title: Re: SNES Classic Theme
Post by: caminiti45 on October 29, 2018, 04:41:00 AM
Yes I am well aware of the notes I wrote for my own theme. I'm just looking for a little feedback since I never actually tried it on the b+.

FIRST READ NOTES:

Code: [Select]
A few quick notes:

-Thanks to Davbarc for making the NES Classic Theme this is based off of.

-[b]This theme runs poorly on the rpi3 and I doubt it will do much better on the 3b+[/b], but let me know if it does. I recommend using this theme in attract mode for windows.

-Use the snes-buttons.jpg file as a reference for setting up the controller buttons in attract mode. Shoulder buttons, X and Y can be whatever you want.

-Place the files in the borders folder in retroarch/overlays/borders. You will need to configure a hot key in retroarch if you would like to change them on the fly.

-Keep artwork file sizes small. The ones that get scraped are huge. Use an image resizer to reduce their size.

-Place the files in the sounds folder in yourattractmodefolder/sounds. One is the menu music and the others are navigation sounds. These will need to be setup manually in attract mode.

-This is by no means perfect. I was a total noob when I attempted this project. If you get it working smoother and more accurately, please share with the group.

-Have fun!

-Caminiti45


This theme runs poorly on the rpi3 and I doubt it will do much better on the 3b+
Title: Re: SNES Classic Theme
Post by: SFNMutt on March 05, 2019, 07:04:40 AM
Yes https://drive.google.com/file/d/1j07nllx3Sv45yw5Ycm5_sq5Ul9Uvl9b1/view

thank you!
Title: Re: SNES Classic Theme
Post by: Strider_Hiryu on June 17, 2021, 12:39:59 PM
Just a question regarding the placement of folders for the Pi 4B. Where should the borders and sounds folders go? I am guessing that I should take the Super Nintendo US folder (inside the layouts folder) and place it inside the layouts folder within the .attract folder. I will use a program to resize all boxart pictures from the Retropie images folder to 500x500 so that I can add them to a seperate flyer folder within my SNES directory. If I am doing anything wrong, please let me know. Thanks for the effort in creating this theme and for anyone who can help.
Title: Re: SNES Classic Theme
Post by: Strider_Hiryu on June 28, 2021, 12:58:38 PM
I'm still stumped. I downloaded the SNES Classic set of files for the PC to get a sense of what changes need to be made. It seems to be similar to the Pi configuration. There is one problem, however. When I change the Ambient Sound section to the Menu Music that is actually supposed to play, it interferes with the snap music for each game. I also don't hear the click for each game as I pass through them or the select noise once I choose one. Is there any way to make the snap music turn on only when you press down (so that it will turn the Main Menu music off)? I would like to return to the Main Menu music when I press up to browse the selection of games. If anyone knows what commands should be used (as well as where to add them), please let me know. Thank you.  :)
Title: Re: SNES Classic Theme
Post by: Strider_Hiryu on June 28, 2021, 01:28:42 PM
I forgot to mention one other question. How do you generate the information that should appear for each game after you press the down button? Thanks again for anyone that can help.