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Messages - akafox

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961
General / Re: Starting MAME games with Attract-Mode
« on: February 22, 2015, 05:33:47 PM »
Ahh ok..I've never seen that on the bottom of the page... Oh well how about that..must be the only thing i haven't read  ::) thanks. By the way do you need a man page written up? I might be able to find time to do that..maybe.
 

962
General / Re: PSX Setup config
« on: February 22, 2015, 05:29:39 PM »
 I don't have windows but should still be the same. Everything is correct as far as I can tell..except....Try this instead:

Code: [Select]
executable           X:\pcsxr\pcsxr.exe
args                 -cdfile "[romfilename]" -nogui <- not this (I think your -nogui switch is not even being read this way)
args                 -nogui -cdfile "[romfilename]" <- this instead
rompath              X:\roms\psx
romext               .zip;.iso;.bin;.img;.ecm;.mdf
artwork    flyer           X:\artwork\psx\boxfront

I had the same problem. When I tried it that way I had to change the video option to full screen in the video settings. That is:
Click Configuration -> Graphics then check the full screen option. Which plug-in are you using for graphics? (I'm guessing the "default" one here. But it should be the same no matter which plug-in you use. After I set that the mouse pointer never showed up. Let me know if that helped or not. :)

963
General / Re: Attract-Mode and Kega Fusion
« on: February 22, 2015, 09:27:54 AM »
Sure I can do that. But I won't be able to do all of them..like I said old computers. Which ones do you need or want? Just the one you don't already have huh? ;) Also do you want them posted here or a new thread. or do you just want a zip file of them?

964
General / Re: Starting MAME games with Attract-Mode
« on: February 22, 2015, 09:25:19 AM »
Sorry that i didn't get to your post sooner jelliott. I use linux myself. Yes you will need the brackes on every emulator. however some of the arguments go out side the brackets. Example for mess to start neogeo would be aes -cart [name]. The brackets are there to hold variable data (thus your game name) but it is passed in that format. Remember if you have spaces in your games names you need quotes "[text]" Remember once you know the command line format to start and launch a game that is what Attract Mode uses.  Good job figuring it out on your own though :)

  That does bring up a question though raygun...What are the options for the text in Attract Mode? I ask because I used to use MameWah on my windows machine and it had a lot of options to add or delete info on launch. Or {name] and [romfilename] all we need? MameWah was like this sometimes:
c:\mame\mame.exe [name] (thus c:\mame pacman same as attract mode but you had

c:\fusion\fusion.exe "[rompath]\[name].[romext]" which would load the rom path..with a name and extension (eg C:\games\sega\sonic.zip



965
General / Re: Attract mode lists
« on: February 22, 2015, 08:57:40 AM »
You are right on the method raygun. However without a catver ini for that system attract mode can't filter anything. Attract mode has no information to work from. You can do that in mame because mame has a catver.ini file to use. I wonder if a mess xml list can be used..however i have not had any success with it.  I think that is because of the short name format that mess uses. I'll keep working on it. The catver I am making for the NES seems to work very well. It's just taking time to finish is all. I think once I finish catvers for all systems then I would create a "master list" (all the games in one list) and then using the catvers I could sort them as I would a mame/arcade only list. Example: All my fighting games in one list no matter what system they are on. Then I just pick the game and the correct emulator loads.

966
General / Attract mode lists
« on: February 18, 2015, 09:31:21 PM »
Ok so I know how to "meld" all the games into one list...or some games into a list ect. But I was wondering how to make a list of all the categories into one list. You know instead of list divide by systems (consoles ect.) divide them by genre. Example I can combine all my fighting games into one list and combine all my systems into that one list. I know street fighter was ported to every system...but there are some fighting games that were exclusive to one game console. That or I can find the duplicates and delete them and keep the "best". Just an idea. I am working on a "nescatver.ini" i.e. like the catver.in for mame but it works for nes games..and yes attract mode uses it without problem..or at least it has so far. I'm asking i guess if anyone cares and i will share it. Let me know..and some ideas on list creation would be nice too :)

967
General / Re: Attract-Mode and Kega Fusion
« on: February 18, 2015, 09:19:14 PM »
Ok so it gets wierd-er. I got Kega Fusion to work just fine through attract mode. No sorry I have no idea how or what. I can run it without problem on one computer, but on another I get no sound. To make it worse I can't get the one that plays sound to notice my d-pad..on the one without sound it will find my d-pad no problem. (Yes the d-pad works with everything else)  :o I have not be able to find a clue to the problem. During this time i have made a list of emulators and fixes. If you'd like a "write up" on how to set up attract mode for linux I should be able to put one together. Here are my findings..well the best I can do anyway:

fceux works normal
gens/GS works normal
Kega Fusion does work..except it will not close from fullscreen in linux
mame works
mess works
mednafen change sound to sdl
pcsx  works
epsxe works
retoarch works..with a little effort
snes9x 1.52 works (alsa normal) (dsl both attractmode and 9x)
stella works
visualboy advance unsure
*yabause N/A (I can't run it)
mudapenplus works
nestopia works
bsnes/hagin works
zsnes works
zinc no sound from emulator even without attract mode
freedo via wine works..like crap
*dolphin I can't run it
desmuMe unsure
final burn alhpa via wine works
dgen works
Note: there is a 3DO emulator native to linux but i am having trouble running it and the main page is in russian (I think)
* My computer is old

968
General / Re: Linux packages
« on: February 18, 2015, 09:01:58 PM »
Quote
raygun:
Thanks for sharing your work on this guys, I'll have to check it out when I get the chance!

Thank you for trying them out. :)

Quote
nitrogen_widget:
here is my custom NO WARRANTY PClinuxOS LXDE 64 bit live CD/USB with attract mode & mame .157 with no-nag & highscores compiled in.
It also has advanced mame .106 compiled for 64 bit that i use for my amd 1.2ghz dual core apu e-series HTPC.

I tried your iso in a virtual box. It came up and I looked at it...looks good! :) How ever I installed it and it installed not a problem..I thought. After reboot it just hangs. I'm not sure what it is. I can't install on hardware right at the moment. It might just be virtualbox.

969
General / Re: Attract-Mode and Kega Fusion
« on: February 13, 2015, 11:02:24 AM »
Ok so here is what I figured out. Kega Fusion will just not play nice. As for mednafen I fixed that. You have to change the settings in the conf file for the sound settings to dsl. (If you use sdl in snes9x you'll get the sound from snes 9x AND attract mode.) I got retroarch to work on another computer just fine. (I have a nNvidia gfx card in the other). dolphin, desmuMe, yabause, I can't run with my little laptop. as for pcsx and epsxe..I'm having problems running them. I'll come back and post my findings if anyone really wants to know.

970
General / Re: Attract-Mode and Kega Fusion
« on: February 11, 2015, 03:50:43 PM »
Yes I have tried MESS, but it's a pita and will only work when it wants to. At least for sega CD anyway.  As for mednafen I didn't know that it did sega. I just used it for my TG-16. So i'll try it. Thanks. (I had an old version of mednafen..the repositories are old I guess) Well looks like I didn't test mednafen after all. I get so sound with it through/from Attract-mode. Here is the error:

Code: [Select]
Initializing sound...
  Using "ALSA" audio driver with SexyAL's default device selection.ALSA Error: snd_pcm_open(&alsa_pcm, id ? id : "hw:0", SND_PCM_STREAM_PLAYBACK, 0) Device or resource busy
Error opening a sound device.

But I get sound from every other program (music vids ect.) even while it is running, just no sound from mednafen.

As for mess everything works fine sound and all. Maybe I am just being picky is all.

971
General / Re: Attract-Mode and Kega Fusion
« on: February 09, 2015, 12:29:47 PM »
Quote
omegaman:
Have you tried a different emulator like retroarch?

Yes I have in fact both pico drive and gens gx. They work fine with attract mode..however I can not get more than 35fps from it. (though on the other i can get 60) I'm not sure why. Retroarch has come a long way. However it was built originally for an ARM cpu (I think) and it works great on my WII. I'll keep trying that. I'd use gens/G7 if I could get the ia32-libs to install and work. I did it once..but now they are not even in the repo!? So I might just go 32-bit for now. Oddly enough on one of my computers retroarch crashes after loading a game.

Quote
raygun:
All Attract-Mode is doing is feeding its audio data to OpenAL.  When an emulator gets launched, it stops all audio channels and forks a new process to run the emulator.

That's what I thought too. Attract mode is not running per say.."just waiting to be allowed to come back to the front of the line".

Quote
So it might be that Attract-Mode isn't doing enough to release the audio channels before it launches the emulator (?).

that's what I suspect is going on...but why just kega fusion? Works fine with everything else.

Quote
I'll open an issue on the bug tracker for this...

Thanks

   I thought it might have just been Kega Fusion. But I can get kega to load from wahcade with sound and all just fine. (At first I was having problems with whacade too but that was an error on my part.) Also I can get any (if not every) emulator to work without problem through Attract mode just not kega fusion. *shurgs*  ???


972
General / Re: Linux packages
« on: February 09, 2015, 09:38:57 AM »
And the 32-bit package as promised.   :)

973
General / Re: Attract-Mode and Kega Fusion
« on: February 08, 2015, 10:02:33 PM »
Quote
... its only Fusion that is giving you a problem when launched from attract-mode? If so, can you play any ambient music when you launch fusion

yes it's only fusion everything else works just fine. If I launch fusion with sound I can get no other sound to play (video, music, desktop sounds ect.). However once I disable the sound, or try to launch it from attract mode, I can play whatever sound I want (even with the emulator still running). So I guess my sound system is not "locked" (being used somehow by something) it just will not enable sound when launched from attract mode..nor will it let me enable it unless I stop attract mode. I even turned off all the sound in attract mode and disabled the sound plug in.

974
General / Re: Attract-Mode and Kega Fusion
« on: February 08, 2015, 07:07:50 PM »
Well ok first I didn't un-install pulse for some reason i'm scared it will break something..so i will try in a v box first. However according to my Fusion.ini it should be using ASLA:

Code: [Select]

;---------------------------------
; Sound Options
;---------------------------------

ALSADeviceName=plughw
OSSDeviceName=/dev/dsp
UsingALSA=1
libmpg123path=/usr/local/lib/libmpg123.so
CurrentWaveFormat=1
SoundOverdrive=0
SoundSuperHQ=0
SoundDisabled=0
SoundFilter=0

I can run Kega Fusion without problem if I load it "by itself" via gui (click "start" > games > kega fusion) or via the command line (./Fusion "path to rom.zip") It loads fine sound and all. However if loaded from attractmode or whacade it will start loaded with sound disabled (even if it and not let me enable it at all when started that way. All other sound works music, videos, desktop sounds, ect. but still no sound from kega.

 I have tried this on 3 different computers (all linux ubuntu based 64-bit one desktop two laptops) still no sound when loaded from a front end.
   
    I guess the reason I find that odd is because that's how frond ends work (normally) just pass the command line over and kega runs fine from the command line. But we hate to have to type now..because you know we don't like keyboards attached to our arcade cabinets like they had in the 80's ;)

975
General / Re: Linux packages
« on: February 08, 2015, 06:10:15 PM »
Ok so it turns out I uploaded the wrong one. Sorry about that. Yes it's a 64 bit deb sorry. I'll post it here for now if that is ok. I'll try and get a 32-bit out as soon as I can. :) This one should work for you. Although the icon for the menu needs work. I wanted to use the one on the attract mode website. Do you think I could do that? (and link me to it so I can?) Thanks. Test please.

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