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Messages - Oomek

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241
General / Re: [DOWNLOAD v0.1] Attract True Black - Application
« on: March 29, 2017, 04:30:12 PM »
I get the spinner every time I launch GroovyMame d3d9ex, I think it's because it initialises the fullscreen in a bit different way.

242
General / [DOWNLOAD v0.3] Attract True Black - Application
« on: March 29, 2017, 04:17:49 PM »
Attract True Black v0.3

I wrote this application for my own use as I was annoyed how the transitions look in Attract Mode when you launch or exit a game. You got random flashes and a mouse spinner destroying the pleasure of staring at the pure darkness while the game is loading.

Since you guys like experimenting I thought I will share it with you.

What does this app do?
It sits in the system tray waiting for Attract Mode to be launched, then it:
- kills the desktop and all open explorer windows
- sets all the mouse pointers to the transparent one embedded in ATB
- displays a black borderless window to be sure nothing leaks through

When you exit Attract Mode:
- cursors are restored
- desktop is back
- black borderless window is hidden


Remember, I wrote this in a few hours, so I'm not responsible for any mental damage any potential bugs might caused you like for example:
- I've lost all my opened explorer windows, and I can't be bothered to open them again
- my cursors are gone and I had to restore them in the mouse properties window using a keyboard
- my screen is black and I don't know how to use either a task manager or alt tab.

You have been warned, happy experimenting :)

And remember, set your screen mode to  fullscreen or borderless, or you will get a black screen when you launch AM.

Changelog:
02/01/2018 - fixed a bug that resulted in ATB not restoring mouse pointers occasionally.
03/01/2018 - fixed ATB sitting on top of the AM


Please note that it is only working with Window (no border) mode

DOWNLOAD:

243
Scripting / Re: How to destroy a variable or an object in Squirrel?
« on: March 24, 2017, 07:10:13 PM »
you can't destroy attractmode objects from a script after they are created.  best thing to do is to set their visible attribute to false and just stop using them (or reuse them for something else)

cheers

I did as you suggested, thanks.

244
Themes / Re: SILKY Theme v0.5 beta
« on: March 24, 2017, 04:07:47 PM »
can someone upload to another host?

6h of waiting to start download in Mega is a pain in the ass!

It's now attached to the post, so you should have no problems downloading.

245
Scripting / Re: How to destroy a variable or an object in Squirrel?
« on: March 22, 2017, 02:36:21 PM »
Assigning a variable to null does work as I cannot access it anymore, but the object does not disappear from the screen. I was trying to wipe it from the fe.obj table, but using .find() throws an error

246
Themes / Re: SILKY Theme v0.5 beta
« on: March 22, 2017, 10:37:39 AM »
I've removed the shadows in my first beta. If you fancy a more rounded version I can add a switch to the layout config. Let me know.

247
Themes / Re: SILKY Theme v0.5 beta
« on: March 22, 2017, 10:32:02 AM »
First beta version released. In case of any problems or questions just write here.

https://mega.nz/#!boNUAYaC!2QbolJ6HSfhDRijFqUHoq5chy-7A3NXNtYRz1PpJpjo

248
Scripting / How to destroy a variable or an object in Squirrel?
« on: March 22, 2017, 09:50:43 AM »
I'm struggling to find a way to destroy an object or a variable.
when I make for example

Code: [Select]
local myText = fe.add_text()
How can I get rid of it from the screen apart from writing

Code: [Select]
myText.msg = ""
?

249
Themes / Re: [WIP] SILKY Theme
« on: March 20, 2017, 05:44:55 PM »
Here's a neat feature I've just added. A colour randomizer.

https://youtu.be/d2eyK7cuQmo



250
Scripting / Re: Is there a way to save layout config from the script?
« on: March 20, 2017, 04:41:53 PM »
I don't thing It will change anything since every layout can do whatever it wants with that array, without a clear guideline of how to store the values there my data will most likely be deleted.

251
Scripting / Re: Is there a way to save layout config from the script?
« on: March 20, 2017, 03:53:59 PM »
Ok, there is one non-volatile table "fe.nv" which I could use, but as far I understand it right it's shared across all layouts, so the data stored in it can be wiped by another layout, or maybe I'm not understanding it properly?

There is no information of how to use it. Any input will be appreciated.

252
Scripting / Is there a way to save layout config from the script?
« on: March 20, 2017, 03:14:12 PM »
I can't believe  there is no alternative to get_config() like set_config().
Is there any other way of storing a permanent value from the script which can be recovered next time you run AM.

253
General / Nightlies link dead?
« on: March 19, 2017, 10:02:31 AM »
Is it only me or the site with nightlies dead to everyone?

https://build.btolab.com/project/attractmode/

254
General / Re: Simplified Windows native compile w/ MSYS2
« on: March 19, 2017, 09:12:48 AM »
Here's another set of errors:

Code: [Select]
oomek@ubuntu:~/Documents/attract-master$ make -j 3 CROSS=1 TOOLCHAIN=x86_64-w64-mingw32.static WINDOWS_STATIC=1
Package sfml-system was not found in the pkg-config search path.
Perhaps you should add the directory containing `sfml-system.pc'
to the PKG_CONFIG_PATH environment variable
Package 'sfml-system', required by 'world', not found
Package 'sfml-window', required by 'world', not found
Package 'sfml-graphics', required by 'world', not found
Package 'sfml-network', required by 'world', not found
Package freetype2 was not found in the pkg-config search path.
Perhaps you should add the directory containing `freetype2.pc'
to the PKG_CONFIG_PATH environment variable
Package 'freetype2', required by 'world', not found
Package 'libavformat', required by 'world', not found
Package 'libavcodec', required by 'world', not found
Package 'libavutil', required by 'world', not found
Package 'libswscale', required by 'world', not found
Package 'openal', required by 'world', not found


Anyone? please, help, or end my suffering

255
General / Re: Simplified Windows native compile w/ MSYS2
« on: March 19, 2017, 02:57:25 AM »
Ok , I forgot to set the PATH to MXE and now I've got another error:

Code: [Select]
/opt/mxe/usr/bin/x86_64-w64-mingw32.static-pkg-config: 2: exec: /home/oomek/Documents/mxe/usr/x86_64-unknown-linux-gnu/bin/pkgconf: not found

pkgconf is located in
Code: [Select]
/opt/mxe/usr/x86_64-unknown-linux-gnu/bin/How do I make the compiler to look there for it?

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