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Topics - tipoto

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1
Themes / WIP Layouts with Speaking voice & new random section
« on: January 05, 2017, 01:22:32 AM »
Here is a first video showing my work in progress layouts and features on my system
I use an Odroid XU4 with OGST image (Odroid GameStation Turbo - created by meveric)
Here is what you can see in this video :
- 1 arcade layout
- 1 specific Neo-Geo layout (I don't know if I will keep this one eventually)
- 1 console layout
- My own speaking voice feature
- My own random section (AM has a random tool already, but I wanted more options)

A lot of things are missing, but here are the main ones:
- System menu layout
- Random section layout (for the first screen)
- I want to replace some text info by icons in the arcade and console layouts
- Add more moments where the voice can give information (system menu and button info)
- ...

VIDEO:
https://www.youtube.com/watch?v=FrogqRYk1qI

2
Scripting / Display menu layout - How to use magic tokens [SOLVED]
« on: November 12, 2016, 07:47:06 PM »
Is there any help somewhere talking about the new display menu feature?
It seems that the magic tokens don't work when I use a specific layout for the display menu, so I don't know how to display any interactive artworks.

3
Scripting / how to run an external script while navigating in a theme
« on: September 21, 2016, 02:35:35 AM »
I was wondering if there was a command that allowed to run an external script (a python script for example) while we are navigating in a theme, like moving to another game or letter?
I use an Arduino to control a bunch of LEDs and while I know how to communicate with it at the moment I launch a game, I don't know how to do it while I'm just navigating in AM

4
General / Graphical display menu using regular AM themes
« on: February 28, 2016, 02:51:56 PM »
I have installed Attract-Mode 2.0 on my Odroid XU4, but because it's an arm system, all the new Hyperspin features don't work properly on it (themes are completely broken, swf files can't be read...).

Would it be complicated, now that the structure has been implemented in AM, to add the option to create a graphical Display Menu using regular Attract-Mode themes?

5
General / [HOW TO] Compile Attract-Mode on your Odroid XU3/XU4
« on: January 11, 2016, 10:58:22 PM »
Tutorial - How to compile Attract-Mode on your Odroid XU3/XU4.

This tutorial works for Attract-Mode V2.2.0

Log into your Odroid as Root user (otherwise you need to add "sudo")
Also these steps have been used on a Debian Jessie based image (OGST)

Install git-core
Code: [Select]
apt-get install git-core

Create a build environment:
Code: [Select]
cd /home/odroid
mkdir develop

apt-get install cmake libx11-dev libx11-xcb-dev libflac-dev libogg-dev libvorbis-dev libopenal-dev libjpeg62-turbo-dev libfreetype6-dev libxcb-randr0-dev libxcb-image0-dev libxcb-util0-dev libxcb-ewmh-dev libxcb-keysyms1-dev libxcb-icccm4-dev libudev-dev libavutil-dev libavcodec-dev libavformat-dev libavfilter-dev libswscale-dev libavresample-dev libfontconfig1-dev
(Attract-Mode was originally using libjpeg8-dev, but on debian Jessie it's been replaced by libjpeg62-turbo-dev, so if you don't have a Debian Jessie based image, maybe you'll need to install libjpeg8-dev instead)

Download and build SFML:
If you have installed OGST image on your Odroid, you should be able to install SFML just with this:
Code: [Select]
apt-get install libsfml-odroid
If it works, then you can skip the next steps and go directly to "Build Attract-Mode"

Otherwise you need a few more steps:
Code: [Select]
cd develop
git clone https://github.com/SFML/SFML sfml

Before building SFML library, 4 files need some modifications:
   /home/odroid/develop/sfml/src/SFML/Window/EglContext.cpp
   /home/odroid/develop/sfml/src/SFML/Window/EglContext.hpp
   /home/odroid/develop/sfml/src/SFML/Window/GlContext.cpp
   /home/odroid/develop/sfml/src/SFML/Window/CMakeLists.txt

You can directly replace them with the ones included in the attached file called "sfml.zip"

Then, on the terminal:
Code: [Select]
mkdir sfml/build;cd sfml/build
cmake -DSFML_OPENGL_ES=1 ..
make install
ldconfig

Build Attract-Mode:
Code: [Select]
cd /home/odroid/develop
git clone --depth 1 https://github.com/mickelson/attract attract
cd attract

2 files need to be modified in order to compile properly:
   /home/odroid/develop/attract/Makefile
   /home/odroid/develop/attract/extlibs/gameswf/gameswf/gameswf_freetype.h

You can find the modified files in the attached file called "attract.zip"

After overwriting these 2 files, do:
Code: [Select]
make
make install

You're done!
Now, to run attract-mode, type attract in the console.

6
General / Attract-Mode on odroid xu4 / xu3 / c1
« on: December 11, 2015, 05:58:22 PM »
I was wondering if anybody managed to compile Attract-Mode on an Odroid board with a Linux distribution?
I have a Rpi2 with Attract-Mode on it and it works perfectly, but since the pi is pretty limited when it has to emulate consoles like N64, Dreamcast or PSP, I was thinking to maybe upgrade to something more powerful for my retro-gaming console project, like the Odroid XU4 maybe, but before buying one, I prefer to ask. ;)

Thanks!

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