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Messages - vdfritz

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1
General / Re: Delay (aprox 6 seconds) navigating the menus on Windows
« on: April 25, 2019, 06:27:54 AM »
go to settings, input and change i think it was called poll type behavior, something like that, also play with other settings there as well (take a print before you change anything)

2
I'm using a program called "reso" that you have to place in the same folder as the executable, then you run it, select executable, select resolution then create shortcut, in my case that's how the shortcut came out

D:\Arcade\retroarch224\reso.exe "D:\Arcade\retroarch224\retroarch.exe" 2560 224 16 120

2560x224 with 32bits color and 120hz refresh rate, i'm on a PC CRT and that's how you get scanlines, this resolution and refresh rate results in 31khz signal

anyway, retroarch is set to work with this resolution, if i click this shortcut the desktop resolution changes and then retroarch launches in fullscreen with glorious scanlines

the lines related to this resolution in retroarch.cfg:
crt_switch_resolution = "1"
crt_switch_resolution_super = "2560"
crt_switch_resolution_use_custom_refresh_rate = "true"
crt_video_refresh_rate = "120.000000"
custom_viewport_height = "224"
custom_viewport_width = "2560"
video_fullscreen = "true"
video_fullscreen_x = "2560"
video_fullscreen_y = "224"
video_windowed_fullscreen = "false"

how do i launch this shortcut instead of the actual retroarch.exe? or are there other ways to make attractmode change the desktop resolution by itself before launching retroarch?

funny thing is, if my desktop is at let's say 1280x1024 and i launch retroarch in a more common 640x480 60hz (i have a separate retroarch folder set to this resolution just for naomi and atomiswave games, they look GREAT in a pc crt with native 640x480), or even 2560x240 120hz it changes resolution by itself (so no need for this shortcut program thingy) and then the desktop resolution goes back to 1280x1024 when i exit retroarch, maybe it can't do this with this crazy resolution because of some bug...

i guess i could run 224p games (cps1 2 and 3, neogeo) in 240p and reduce the custom aspect ratio height to 224, the lines match but then it isn't 4:3 anymore...

3
General / Launching ps1 cue files
« on: March 10, 2018, 03:57:49 PM »
i've been googling for hours and i found a loadbin arg and one other i can't remember right now, but how do i launch a cue file for ps1 games? i have many ps1 games in 7z with wrong names, so i can't use rocketlauncher (i hate it, i migrated from hyperspin to avoid these complicated stuff), and neither retroarch ps1 cores or epsxe read these 7z files, i'm planning on extracting all the games, with all multi bin games and everything, to the same ps1 games folder and set the emulator.cfg to look for .cue to make my game database, but then i won't be able to launch these .cue files!!! please help me

edit

although i mentioned retroarch ps1 core, it can load cue just fine, but i want to use epsxe, i think that the ps1 cores aren't that good, epsxe have some hacks like smoothing polygon movement, i think even widescreen, the emulator just shows on the screen and nothing happens, the game doesn't load

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