fe.layout.base_rotation = RotateScreen.Left;
base_rotation - Get/set the base (i.e the default) orientation of the layout. This can be one of the following values: RotateScreen.None (default) RotateScreen.Right RotateScreen.Flip RotateScreen.Lefttoggle_rotation - Get/set the "toggle" orientation of the layout. The toggle rotation is added to the base_rotation to determine what the actual rotation is at any given time. The user can change this value using the Rotation Toggle inputs. This can be one of the following values: RotateScreen.None (default) RotateScreen.Right RotateScreen.Flip RotateScreen.Left