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Messages - zpaolo11x

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61
Themes / Re: Arcadeflow theme v 15.1 [Release] Updated 1 December 2022
« on: December 07, 2022, 03:48:14 AM »
Thanks to your hint I took a look at mt log, and disabling history.dat plugin let arcadeflow launch (with error and missing assets, and asking me to set image cache to 0 at launch), I can see my list and filters and most of the interface is there.
So I'm definitely missing something..!  :'(

EDIT: looks like simply unzipping AFlow source code from GitHub to my layouts folder makes it unfunctional. Manually moving files from subfolder to AFlow root makes something work, at least I can see some kind of interface, after setting 0 as cache.

I think part of the issue might be related to the AF build you are using: did you install the “release” version? That is not up to date, you should go in the “actions” tab on GitHub and download the latest artifact for the master branch. You’ll need a GitHub account to do this though

62
Themes / Re: Arcadeflow theme v 15.1 [Release] Updated 1 December 2022
« on: December 06, 2022, 12:29:01 PM »
I were able to fully configure my AM install, but if I try this (awesome) layout all I get are 2 tiny white dots.
Nothing else.

Can you share a screenshot? Or if you can run AM from the console using attract-console.exe you might see error messages that could help.

Quote
I installed AM+ from GitHub (the static one) on my root AM folder but no change.
It's pretty obvious I'm missing something essential..  :-[

Did you get the latest build from the "Actions" tab on github?

Let me know, I'm here to help as much as possible :)

63
Themes / Re: Arcadeflow theme v 15.1 [Release] Updated 1 December 2022
« on: December 01, 2022, 03:52:30 AM »
Arcadeflow 15.1 is out!

- Added new manufacturers logos
- Added animation for download and install
- Fixed issue when a romlist entry is not in the db

Enjoy :)

64
Themes / Re: Arcadeflow theme v 15.0 [Release] Updated 17 November 2022
« on: November 18, 2022, 07:13:23 AM »
manufacturers logos suggestions:

Added :) They are in the "New-Logos" branch, but I am NOT suggesting that you try the new branch install feature to see if they work :D

65
Themes / Re: Arcadeflow theme v 15.0 [Release] Updated 17 November 2022
« on: November 17, 2022, 05:32:08 AM »
Arcadeflow 15.0 is out!

- Added menu entry to install specific versions or branches
- Added new manufacturers logos
- Removed option to rotate screen, it's in AM options
- Improved aspect ratio correction for vertical handhelds
- Improved smoothness of video transition for background
- Video background can be enabled even without background snaps

Enjoy!

66
Themes / Re: Arcadeflow theme v 14.9 [Release] Updated 3 November 2022
« on: November 09, 2022, 10:06:36 PM »
yeah I dont understand all this stuff... so complicated for this old man and yes Im window 10. is there anyway I can have the exe with out this complex things.. and I want to thank you for helping with this. I really loved your frontend when was 12.3

No problem, you can download the latest Windows build from here:

http://www.mixandmatch.it/AF_WIP/attractplus/Windows-MXE-static.zip

unzip the artifact folder, inside you'll find the new attractplus.exe and attractplus-console.exe. Move them to your attractplus folder and it should work.

Let me know how it goes ;)


67
Themes / Re: Arcadeflow theme v 14.9 [Release] Updated 3 November 2022
« on: November 05, 2022, 01:57:17 PM »
:o I dont unsderstand is the AM+ IS RIGHT ONE OR NOT ? ? https://github.com/oomek/attractplus

can you provide me the right link because Im trying so hard to figure this stuff out.

If you have a github account you can download the latest build from here: https://github.com/oomek/attractplus/actions/runs/3274365977 scroll down to the bottom of the page, in the Artifacts section you can get the latest binaries.

If you have problems downloading from there, let me know and I'll upload to my server. You are on Windows, right?

68
Themes / Re: Arcadeflow theme v 14.9 [Release] Updated 3 November 2022
« on: November 05, 2022, 04:23:21 AM »
I try to install it it but dont freaking work at all ....... :-[
here a video show you and Im getting a black sceen.... :'(

Im using windows 10 and with attract plus 2.6.2
here look
https://www.youtube.com/watch?v=5mD0o9Jj8rg

log text error located here as well

You have to download the latest attract mode plus build, AF is using the redraw property that is not available in older builds

69
Themes / Re: Arcadeflow theme v 14.9 [Release] Updated 3 November 2022
« on: November 03, 2022, 08:58:56 AM »
Arcadeflow 14.9 is out!

- Added progress bar for long filtering operations
- Added timeout check to avoid hanging scraping operations
- Fixed vertical arcade videos
- Increased buttons and players number in metadata editor

This version introduces a lot of tweaks and fixes for the scraper to make it more robust, please report any strange behavior. Enjoy!

70
Themes / Re: Arcadeflow theme v 14.8 [Release] Updated 5 October 2022
« on: October 16, 2022, 03:14:48 AM »
My project Attract-Mode + Arcadeflow + MAME + Vertical overlay


https://youtu.be/vL_SQryVLbU

Well it looks fantastic! Thanks for sharing :)

71
Themes / Re: Arcadeflow theme v 14.7 [Release] Updated 23 September 2022
« on: October 11, 2022, 06:02:01 AM »
all vertical arcade videos are rotated.
example:
https://uploadnow.io/pt/share?utm_source=8bmRrV0

Please try with the attached layout.nut, should add fixed 90 degrees rotation to all vertical arcade videos...

72
Themes / Re: Arcadeflow theme v 14.7 [Release] Updated 23 September 2022
« on: October 09, 2022, 01:07:36 AM »
A question: It's possible to have a command to rotate the video? for example:
tilez.AR.vids = prf.VID169 ? 9.0/16.0 : getAR(tilez.offset,tilez.vidsz,0,false)
snap.rotation = 90

It is possible for sure, the .rotation property does exactly that, but do you need to rotate _all_ the snaps or only some of them? And you need it for both the static artwork used as boxart and the videos, or just one of the two?

I need it for all videos only.

Ok, I'll work on that on Monday when I'm back at the PC where I have the "vertical arcade" setup. Is it better to have a separate option for video rotation, or when you enable 9:16 videos it can switch rotation too? I mean, all vertical arcade videos are rotated?

73
Themes / Re: Arcadeflow theme v 14.7 [Release] Updated 23 September 2022
« on: October 08, 2022, 08:09:51 AM »
A question: It's possible to have a command to rotate the video? for example:
tilez.AR.vids = prf.VID169 ? 9.0/16.0 : getAR(tilez.offset,tilez.vidsz,0,false)
snap.rotation = 90

It is possible for sure, the .rotation property does exactly that, but do you need to rotate _all_ the snaps or only some of them? And you need it for both the static artwork used as boxart and the videos, or just one of the two?


74
Themes / Re: Arcadeflow theme v 14.7 [Release] Updated 23 September 2022
« on: October 05, 2022, 05:49:32 AM »
Arcadeflow 14.8 is out!

- Added new systems: PC Engine LT, SNES and NES new designs
- Added option for Vertical Arcade video snaps
- Increased line spacing in history page description
- Manufacturer logos are now differentiated by year
- Moved ScreenScraper login data to ss_login.txt file
- Fixed manufacturer multifilter to be case-insensitive
- Fixed SS issue when scraping games with dot in the name

75
Themes / Re: Arcadeflow theme v 14.7 [Release] Updated 23 September 2022
« on: October 05, 2022, 12:23:26 AM »
Is there a site where I can download some of those videos to do tests?

https://uploadnow.io/pt/share?utm_source=NYwQ836

Thanks, this topic made me realize there were a couple of bugs in the cropping and scaling of videos when box art are enabled. Plus my workaround for the 9:16 snaps was not complete. I think I fixed everything now, but it's a lot of changes, it will be released with the new version. Which is due these days.

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