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Messages - qqplayer

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241
Themes / Re: Barcade.Rev2, display-menu "preview" new...
« on: March 08, 2017, 02:14:36 AM »
Awesome !!

242
Scripting / Re: Adding floating window
« on: February 23, 2017, 12:29:51 PM »
Sorry for repost , I need more help.

Trying to add a custom background to the float text:

Code: [Select]
class PopUpBgImage
{
        _my_image_bg=null;

        constructor()
        {
  _my_image_bg = fe.add_image( "backgrounds/xbmc/bg_overview.png", 0, 0 ,640 ,480 );   
                 _my_image_bg.visible=false;
                 _my_image_bg.alpha = 255;
                 fe.add_signal_handler( this, "on_signal" )
     
        }


        function on_signal( signal )
        {
                if ( signal == "custom1" )
                {
                        _my_image_bg.visible=!_my_image_bg.visible;
                        return true;
                }
                return false;
        }
}

local blah_bg = PopUpBgImage();

Works good individually but if I add to my layout.nut with the "overview text" function doesnt work.

243
Scripting / Re: Adding floating window
« on: February 23, 2017, 10:19:58 AM »
Thank you guys , Jedione your code is working perfectly.

This is what I made to show the "overview" extra info.

Code: [Select]
class PopUpImage
{
        _my_image=null;

        constructor()
        {
  _my_image = fe.add_text("[Overview]", flx*0.230, fly*0.360, flw*0.360, flh*0.490 );
                _my_image.visible=false;
                _my_image.charsize = 12;
                _my_image.align = Align.Left;
                _my_image.word_wrap = true;
                _my_image.alpha = 255;
                _my_image.style = Style.Bold;
//_my_image.alpha= 100;
                fe.add_signal_handler( this, "on_signal" )
     
        }


        function on_signal( signal )
        {
                if ( signal == "custom1" )
                {
                        _my_image.visible=!_my_image.visible;
                        return true;
                }
                return false;
        }
}

local blah = PopUpImage();

244
Themes / Re: HYPERSPIN themes enjoy
« on: February 22, 2017, 01:11:52 AM »
Thanks Julesb I put my file on "loader" folder , on windows is located on the main attract mode folder.
By the way most of my themes doesnt work porpertly.
Almost 99%  ;)
But maybe on next update this could be fixed.

245
Themes / Re: HYPERSPIN themes enjoy
« on: February 21, 2017, 02:10:30 AM »
Guys please , explain me "step by step" how to do this.
Need AM to be updated?Works on windows?
Thanks.

246
Scripting / Re: Adding floating window
« on: February 18, 2017, 08:26:02 AM »
Thanks liquid8d , let me try to explain what I´m trying to do.

On this post I was trying to find a way to show game descriptions like on emulationstation.
http://forum.attractmode.org/index.php?topic=1349.0

Is working fine now and what I would like to do is showing this "extra" info on a floating window.
I just add this line to my layout.nut

Code: [Select]
local textoverview =fe.add_text("[Overview]", 960,450,380,700)
So, it shows correctly.But now what I like to do is to show only when I press a button
Maybe with a little animation like a "help screen".


247
Scripting / Adding floating window
« on: February 17, 2017, 02:47:06 AM »
So , anyone can make me a little example on how to add a little "floating window" on an existent layout to show some extra info or wathever we want?
Is this posible?
Thanks.

248
Emulators / Re: Launch "pre-commands" on windows
« on: February 15, 2017, 10:24:05 AM »
i think : it's a dos thing.
if you start a command window, you're already on c:\
so dos found correct path on C:\.
i think you need to extend your parameter with cd (cd = change directory).

please test this:
args                 /c cd "Y:\Attrack Mode\utilities\DAEMONToolsUltra\" & start DTAgent.exe [...] and so on

please mount an image, start AM & test this command line first and expand your arguments step by step (to see at which point it doesn't work):
Code: [Select]
args                 /c cd "Y:\Attrack Mode\utilities\DAEMONToolsUltra\" & start DTAgent.exe -unmount_all

Thank you so much hermine.potter , that solved all my problems:

Code: [Select]
args                 /c cd "Y:\Attrack Mode\utilities\DAEMONToolsUltra\" & start DTAgent.exe [...] and so on
Now works perfect on drive Y:


249
Emulators / Re: Launch "pre-commands" on windows
« on: February 14, 2017, 08:15:14 AM »
Sorry I don't have much experience with ssf (lucky windows users *sigh*) does it work ok..(I am really curious..I know sega sat has been a pain to emulate)

As far as I know is the best sega saturn emulator ever made.
Only thing I hate is that hasn´t a virtual drive plugin like epsxe , retroarch ... and you have to mount images with a third party program before launch the emulator.

250
Emulators / Re: Launch "pre-commands" on windows
« on: February 10, 2017, 10:08:53 AM »
@hermine.potter thanks , can you help me with this "new" problem , all was working perfectly on C: but the thing is I have my AM on "Y:\Attrack Mode"
I`ve created a symlink to the Daemon tools instalation, so my code look like this:

Code: [Select]
args                 /c "Y:\Attrack Mode\utilities\DAEMONToolsUltra\DTAgent.exe" -unmount_all & "Y:\Attrack Mode\utilities\DAEMONToolsUltra\DTAgent.exe" -mount "[romfilename]\[name].cue" & start /wait "" "Y:\Attrack Mode\systems\SSF\SSF_TestVer 29-12-2016\SSF_TestVer\SSF.exe"
I think the problem is dtools command , because when I set back to c: works perfectly even with ssf on y:


@akafox thanks too , yes , I´m using dtools , but the problem is that like I set my romext as <DIR> I have to "tell" daemon tools the rom extension manually with:

Code: [Select]
"[romfilename]\[name].cue"
So , some dumps are on .ccd and with this dtools is not working.
I want to now if is posible set and "condicional" setting for this.

251
Emulators / Re: Launch "pre-commands" on windows
« on: February 08, 2017, 01:45:17 PM »
Almost done , only adding
Quote
/wait ""
to your code

Code: [Select]
start /wait "" C:\path_to_emulator\exe_of_emulator.exe
So , last thing I need , I´m using <DIR> as "romext" and -mount "[romfilename]\[name].cue" , is there any option-code to set -mount "[romfilename]\[name].ccd" when .cue is not found?
This is because some of my roms are clone cd sets.

Thanks for all your help.

252
Emulators / Re: Launch "pre-commands" on windows
« on: February 07, 2017, 04:35:25 AM »
Thanks for your help.
Is working but not perfectly.
I have a new problem , only works with AM and ssf on windowed mode.

If I launch ssf at fullscreen crashes , only works correctly on first run.
And sometimes keeps behind AM.

Any ideas?

253
General / Re: Display IP Address
« on: February 06, 2017, 12:50:35 PM »
Hello, first post!
I like Attract Mode very much.
But I would like to have the option to display the ip address from the attract mode menu screen.
Emulation station can do it, but I dont see any way in attract mode.
This would be handy for setting up SSH or WinSCP to maintain the RPi from my networked PC.
I searched for a topic on this and couldnt find one, so Im sorry if it has already been discussed, and a link to the discussion would be appreciated.
Thanks!

I think is posible ,just copy the command from the emulationstation setup and then create an "sh"  emulator called apps or wathever you whant to launch this command.

254
Emulators / Re: Launch "pre-commands" on windows
« on: February 06, 2017, 10:13:23 AM »
Just reading daemon tools faqs found the command line to mount a .cue:

Code: [Select]
DTAgent.exe -mount dt, 0, "[romfilename]"

So , I just need a little help to make this work.
How can I launch this command first and then launch ssf?
When ssf launches it will look for the daemon tools drive and start emulation automatically.


255
Emulators / Launch "pre-commands" on windows
« on: February 06, 2017, 01:45:47 AM »
I want to test ssf emulator but it needs to mount .cue files before lauch a game.
Is there any option to set this on a windows system?
Thanks.

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